|Slot||Scenario||Game / Campaign||Players||GMs|
|Pathfinder RPG: Pathfinder Society||1 of 6||1 of 1|
Written by Katherine Cross, Sarah Hood, Jason Owen Black, and Christopher Rowe
|Marvel Super Heroes: Project: Crusaders||0 of 6||1 of 1|
Written by Mark Geary
Fifty-Four years ago, the greatest heroes of their generation disappeared during our greatest hour of need without a trace. In a world of superheroes and gods, few left their mark like the Distinguished Society did.
Now, the heroes of the modern era are gathered together from all walks of life to solve the mystery of The Distinguished Society.
Part 1: The Story so far combines the first two chapters of the Distinguished Society campaign,
Part 1: The story so includes the first two adventures:
"The Final Fate of Jack Ransom"
What does the reappearance of a legendary newsman have to do with a mystery 50+ years old? Why does a small keyfob command so much attention? How can you prevent a disaster waiting to happen? Your introduction to the Distinguished Society begins here.
The Jungle Girl
Believed to be a myth, a much-forgotten heroine's past must be uncovered before the forces of evil discover the truth about Rhu'la the Jungle Girl and her mysterious disappearance. Can you prevent a greater injustice from happening?
|—||0 of 5||1 of 1|
Written by David Quick
Seances have become all the rage! You have garnered an invitation to Lady Dorothy Lawrence's upcoming séance. Real phenomena or fraud? You decide. A short introduction to the pulp horror game, Dark Passages.
Dark Passages (Fate), 5 players (new players welcome), 2 hours, fast start characters available
|Pathfinder RPG||0 of 9||0 of 1|
|D&D 5e: Living Arcanis 5E||0 of 5||1 of 1|
Almeric is a bleeding nation full of petty Princes and Princesses. One of them, now in the twilight of his years, wants help. It’s not immediately clear if he wants your help for himself, his heirs, or his town - Maren. This Prince promises rewards to those who provide aid …But even given your special abilities, what meaningful assistance can a few travelers give over a handful of days? In Almeric, whether you stay or try to walk away, it’s a good bet that trouble will find you.
A Note for Players Heroes that are naturally meddlers and proactive will probably do better in this module than more passive personalities. While all tables should face significant combat twice (or more…), this module is primarily an investigation and the Heroes will be called upon to interact socially with lots of NPCs.
An Introductory adventure for Tier 1 characters (levels 1 through 3) optimized for 3rd level characters.
|FATE||0 of 6||1 of 1|
Written by David Quick
The Rebellion is enacting hurried plans to attack the just-discovered second Death Star. Everyone available, even the famous heroes of Yavin - Solo, Skywalker, Biggs and others, are preparing for a ground and space assault on the Empire's super weapon and it's most infamous resident, Emperor Palpatine himself! With limited time to act, several Mon Calamari capital ships will not be able to reach the assault in time, unless your team can take out the threat posed by the Imperial hyper-artillery stationed on Navar 1. Rebellions win, or die, based on heroic and desperate deeds done in the face of insurmountable odds. Can your team take out the Guns of Navar 1, and ensure that those capital ships get to the assault over Endor in time to make a difference?
New Players welcome! Characters Provided.
|D&D 5e||4 of 4||1 of 1|
|Pathfinder RPG: Pathfinder Society||0 of 6||1 of 1|
Written by Crystal Frasier