Jul 2019

Aug 2019

Sep 2019

Oct 2019

Nov 2019

Dec 2019

SlotScenarioPlayersGMs
1-5pm
GMT-05

Pathfinder 1st Edition Pathfinder Society (1st edition)
2 of 61 of 1

Character levels 7-11

Written by Tim Hitchcock

After a year of searching and risking life and limb, the agents of the Pathfinder Society have discovered the resting place of the Runelord of Sloth, who has been sequestered from the world at large for 10,000 years awaiting the proper time for his return. Thanks to the efforts of the sinister cult of Lissala, that time is now. In a desperate attempt to defeat this ancient evil once and for all, the Decemvirate sends its best agents, armed with relics found throughout ancient Thassilon, to foil the cult's last-ditch efforts to usher in a new era of tyranny and strife. Will the party succeed in preventing Krune's return to Golarion, or will the Pathfinder Society serve simply as a speed-bump in the runelord's path to domination over the entire region?

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Pathfinder 2nd Edition Pathfinder Society (2nd edition)
0 of 60 of 1

Character levels 1-4

Written by Kalervo Oikarinen

In the heart of the River Kingdoms, revolution and turmoil boil just beneath the surface. The PCs are called to investigate rumors of an old, abandoned Pathfinder Lodge, but discover that their investigation leads them into a firestorm of danger and intrigue. What starts as a simple task becomes a revolution sweeping a nation, and the PCs' actions will inevitably shape the future of an entire kingdom.

Released November 2019.

Maps used: Pathfinder Map-Pack: Palace, Ruined Village

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Pathfinder 2nd Edition Pathfinder Society (2nd edition) Faction (Horizon Hunters)
4 of 61 of 1

Character levels 3-6

Written by Lu Pellazar

The Pathfinder Society is called upon to aid the fledgling nation of Vidrian! As the PCs sail beyond the edge of the Inner Sea and into the waters off the coast of southern Garund searching for new trade routes to connect Vidrian with new allies, the PCs find themselves amongst the iruxi, a civilization of lizardfolk astrologists. While the iruxi themselves seem to be likely allies, other forces stir in the nearby jungles, and if the PCs hope to return north with news of a newly charted route, they will need to first face an ancient evil whose presence complicates navigating the treacherous ocean ways.

Released November 2019.

Maps used: GameMastery Map Pack: Shrines; Pathfinder Flip-Mats: Bigger Temple, Ship; Pathfinder Flip-Tiles: Forest Perils Expansion; Starfinder Flip-Mat: Jungle World

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Starfinder Starfinder Society
2 of 61 of 1

Character levels 1-4

Written by Brian Duckwitz

A vault opens inside the mysterious false moon of Salvation"s End, and the Starfinder Society sends in a team of agents to investigate. Although it has discerned little about the vault"s interior, the Society has identified a powerful energy signature near the vault"s center. Several factions within the vault clash for control of the area. If the PCs are to succeed at their mission, they"ll need to choose a side.

Content in Duskmire Accord 9 is a continuation of the Starfinder Society special, Starfinder Society #1–00: Claim to Salvation and Starfinder Society #1–09: Live Exploration Extreme!; however, playing those previous scenarios is not required.

Released August 2018.

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