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1-5pm
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Pathfinder 1st Edition Pathfinder Society (1st edition)
4 of 61 of 1

Character levels 1-7

Written by Larry Wilhelm

In the conclusion of The Devil We Know campaign arc, you are called once more to Cassomir, where a mass abduction of the residents of Swift Prison has the entire town in a panic. Venture-Captain Hestia Themis once more partners you with an Aspis agent to see what link the Swift Prison event has to the earlier kidnapping of a Pathfinder agent. You will explore an empty prison, delve the tunnels below, and come face-to-face with the source of Cassomir's troubles in a vile grotto deep beneath the city.

“Rules of the Swift” is the final scenario in the four-part The Devil We Know campaign arc. It follows Pathfinder Society Scenario #29: "Shipyard Rats", Pathfinder Society Scenario #30: "Cassomir's Locker", and Pathfinder Society Scenario #41: "Crypt of Fools." Parts 1 and 2 can be played in any order, but parts 3 and 4 must be played sequentially and can only be played by a PC who has completed parts 1 and 2.

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Pathfinder 1st Edition Pathfinder Society (1st edition) Faction (Grand Lodge)
6 of 61 of 1

Character levels 12-15

Written by Tom Phillips

Using misdirection and misinformation, the Pathfinder Society has cornered a pair of its old enemies—a demoniac and an assassin—in the Five Kings Mountains. However, the two have taken refuge inside a sacred dwarven burial ground sacred to Magrim, and their desperate defenses have stymied the dwarves’ initial assaults. It falls to a team of the Society’s best agents to overcome these obstacles, avert impending blasphemies, and end these villains’ treachery forever.

Contents in “Betrayal in the Bones” also contribute directly to the ongoing storyline of the Grand Lodge faction.

Released July 2018.

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