West Virginia Pathfinder Society

Charleston, WV, US

Oct 2016

Nov 2016

Dec 2016

Jan 2017

Feb 2017

Mar 2017

Apr 2017

May 2017

Jun 2017

Jul 2017

Aug 2017

Sep 2017

Oct 2017

Nov 2017

SlotScenarioGame / CampaignPlayersGMs
1-5pm
GMT-04
Pathfinder RPG: Pathfinder Society6 of 61 of 1

Beneath the desolate deserts of godless Rahadoum, the Pathfinder Society races against time to beat the traitorous Shadow Lodge to an ancient Jistkan citadel. But their rivals aren't the only obstacle in the PCs' way: the long-lost ruins teem with terrible outsiders set on manipulation and destruction, including a self-proclaimed avatar of the div god Ahriman. Beneath Forgotten Sands brings the three-part Heresy of Man series to a stunning conclusion.

"Beneath Forgotten Sands" is the final scenario in the three-part The Heresy of Man campaign arc. It follows Pathfinder Society Scenario #2-06: "The First Heresy" and Pathfinder Society Scenario #2-07: "Where Dark Things Sleep." All three chapters are intended to be played in order.

Written by Greg A. Vaughan and Kevin Wright

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Pathfinder RPG: Pathfinder Society1 of 61 of 1

More than a decade has passed since the Goblinblood Wars left the nation of Isger in shambles, and the Pathfinder Society uses the many abandoned roads through the county's interior to smuggle valuable relics. But when a series of attacks on the Varisian caravans carrying the illicit cargo puts the route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society's operations.

Written by Jerall Toi

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Pathfinder RPG: Pathfinder Society0 of 61 of 1

Even in an age where prophecy rarely comes true, many in Varisia hold the mysterious Harrow cards and their predictions in high esteem. The Pathfinder Society’s ally Zeeva Foxglove recently received a Harrow reading as repayment for her generosity, but a rare card appeared and portended imminent doom. Now that these terrible predictions are coming true, Zeeva realizes she cannot weather this storm alone. It’s up to the PCs to save this friend and philanthropist—perhaps by changing fate entirely.

Written by Scott Sharplin

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Pathfinder RPG: Pathfinder Society4 of 61 of 1

When several Andoren officials vanished, the Pathfinders of the Almas lodge were quick to lend their aid in investigating the disappearances. It’s since become apparent that the officials didn’t leave; they were abducted, and the captors’ trail leads into revolution-torn Galt. The trail grew cold in Woodsedge, where Venture-Captain Eliza Petulengro has gathered a team of agents to renew the investigation. The PCs must rediscover the trail, and in the process they’ll uncover a secret that has long plagued the town.

Contents in “A Case of Missing Persons” also contributes directly to the ongoing storyline of the Liberty’s Edge faction.

Written by Alex Greenshields

Factions: Liberty's Edge

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Pathfinder RPG0 of 60 of 1

Please sign up here if unable to play any of the scenarios offered, and if planning on attending.

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Starfinder: Starfinder Society6 of 61 of 1

Theft cannot be tolerated, especially when the culprit is a former Starfinder! The PCs travel to the red world of Akiton, hot on the heels of a deserting Starfinder who stole a magical relic from the vaults of the Lorespire Complex. Things get complicated when they discover what should be a dreary town in Akiton's wastelands is now positively jubilant. Could this revelry, not to mention the re-opening of the town's formerly defunct mining operations, be related to the wayward Starfinder?

Written by Jim Groves

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