West Virginia Pathfinder Society

Charleston, WV, US

Oct 2016

Nov 2016

Dec 2016

Jan 2017

Feb 2017

Mar 2017

Apr 2017

May 2017

Jun 2017

Jul 2017

Aug 2017

Sep 2017

Oct 2017

Nov 2017

SlotScenarioGame / CampaignPlayersGMs
1-5pm
GMT-04
Pathfinder RPG: Pathfinder Society4 of 61 of 1

Mystery strikes again at the problem-plagued Blackros Museum in Absalom and its curator, Nigel Aldain, needs your help. When a famed Osirian tomb raider returns to Absalom and disappears in the museum's basement, Aldain fears the worst. When strange sounds echo from below and several of the curator's night watchmen go missing, he panics and begs the Society to investigate the mystery and save his museum from the darkness that infests it.

Voice in the Void is a follow-up scenario to Pathfinder Society Scenario #5: Mists of Mwangi. When played together, the scenarios create a mini story arc in the famed Blackros Museum.

Written by Rob McCreary

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Pathfinder RPG: Pathfinder Society6 of 61 of 1

Less than a decade ago, the Pathfinder Society established a lodge in Nirmathas, an act that infuriated the nation's expansionist rival Molthune. The latter outlawed the Society soon after, and ever since Pathfinders have relied on smugglers like the Varisian entrepreneur Guaril Karela to slip supplies past the Molthuni blockade for both the lodge and the Society's war-torn neighbors. Something has intercepted those shipments. Can the PCs uncover the culprit and save the Society's reputation in Nirmathas?

Content in "Trouble in Tamran" also ties into a special metaplot element from Pathfinder Society Special #6–98: Serpents Rise. Players who have completed that special event are encouraged to bring its Chronicle sheet when playing this adventure.

Written by Benjamin Bruck

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Pathfinder RPG: Pathfinder Society5 of 61 of 1

As the Jistka Imperium decayed from within, its artificers and elementalists struggled to repel invaders from Osirion to the east. To channel their elemental power, the spellcasters constructed the mighty Citadel of the Weary Sky, but so much energy attracted a mighty fiend that crushed the tower. The Pathfinder Society knows that many of the mages escaped, but only recently and with the help of a new ally did it learn where they fled. Now the PCs set off for a forgotten Jistkan sanctuary where otherworldly forces now reign.

Content in Refugees of the Weary Sky also contributes directly to the ongoing storylines of the Grand Lodge and Scarab Sages factions.

Written by Jeffrey Swank

Factions: Grand Lodge and Scarab Sages

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Pathfinder RPG: Pathfinder Society6 of 61 of 1

Followers of the evil elemental lord of air Hshurha have learned of the Pathfinder Society’s plans to break open the Untouchable Opal and release Hshurha’s ancient rival. One of Hshurha’s lieutenants is gathering forces to deal a decisive blow to the Society and its new allies in the Concordance of Elements. If the PCs act quickly, they can make a daring strike, commandeering an airship on the Plane of Air and overtaking their enemy’s fortress before it has the chance to rally its army.

Content in Raid on Cloudborne Keep also contributes directly to the ongoing storyline of the Silver Crusade faction.

Written by Sean McGowan

Factions: Silver Crusade

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Pathfinder RPG1 of 60 of 1

Please sign up here if unable to play any of the scenarios offered, and if planning on attending.

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