West Virginia Pathfinder Society

Charleston, WV, US

Oct 2016

Nov 2016

Dec 2016

Jan 2017

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Nov 2017

SlotScenarioGame / CampaignPlayersGMs
1-5pm
GMT-04
Pathfinder RPG: Pathfinder Society2 of 61 of 1

Another kidnapping spree erupts in Cassomir and the Pathfinder Society sends you to the notorious Swift Prison to interrogate a captured cultist about the recent disappearances. With clues gathered there, you must explore Old Cassomir and find secret locations that lead you to the source of the spree: the long lost Crypt of Fools.

“Crypt of Fools” is the third scenario in the four-part The Devil We Know campaign arc. It follows Pathfinder Society Scenario #29: "Shipyard Rats", and Pathfinder Society Scenario #30: "Cassomir's Locker", and is followed by Pathfinder Society Scenario #48: "Rules of the Swift." Parts 1 and 2 can be played in any order, but parts 3 and 4 must be played sequentially and can only be played by a PC who has completed parts 1 and 2.

Written by Larry Wilhelm

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Pathfinder RPG: Pathfinder Society5 of 61 of 1

When an ally of the Society reports that her sister's business is being harassed by the Aspis Consortium in the Varisian city of Korvosa, a team of Pathfinder agents is dispatched to the Green Market to assist. What they find there is more than simple strong-arming and intimidation, however. What mysterious forces bring the popular market its unlikely success, and can the PCs stop the Aspis Consortium from gaining control of what could become a lucrative resource for the rival organization?

Written by Jim Groves

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Pathfinder RPG: Pathfinder Society6 of 61 of 1

In the ruins of a fallen empire built on the power of sin lies the key to awakening a great evil from a time long gone. The Pathfinder Society isn't the only organization seeking this potent artifact, however, and the result of failure could mean disaster for the whole of Varisia and beyond.

Written by Steve Miller

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Pathfinder RPG: Pathfinder Society5 of 61 of 1

Every year, the Sargavan government hosts the Sargava Chalice, a contest of speed and survival that draws eager competitors from far and wide, each hoping to win fame, fortune, and glory. This year, the Pathfinder Society has taken a special interest in the competition, sponsoring a team of agents to compete to win the trophy. Can the PCs overcome their competition and the dangers of the Sargavan wilderness to emerge victoriously?

Blazing Dangerous Trails is the first scenario in the two-part "Champion's Chalice" campaign arc. It is followed by Pathfinder Society Scenario #8-21: Agents of the Eye. Both chapters are intended to be played in order.

Written by Benjamin Bruck

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Pathfinder RPG1 of 60 of 1

Please sign up here if unable to play any of the scenarios offered, and if planning on attending.

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