West Virginia Pathfinder Society

Charleston, WV, US

Oct 2016

Nov 2016

Dec 2016

Jan 2017

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Mar 2017

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Dec 2017

SlotScenarioGame / CampaignPlayersGMs
1-5pm
GMT-04
Pathfinder RPG: Pathfinder Society0 of 61 of 1

Intrusions from the Elemental Plane of Fire fill this level with rivers of molten rock. Here, an expedition of Hellknights from Fort Inevitable reached the end of their strength, and could push on no farther.

Written by F. Wesley Schneider

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Pathfinder RPG: Pathfinder Society3 of 61 of 1

Venture-Captain Dennel Hamshanks sends you to convince an Andoren druid named Hemzel to allow the Pathfinder Society to study his recently discovered lorestone, a minor magical item that unlocks some of the mysteries of the ancient Andoren druid circles. When you arrive and find Hemzel murdered and the lorestone missing, you must race against time to recover the lorestone and stop Hemzel's murderers from using it against the druids of Andoran.

Written by Steven Robert

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Pathfinder RPG: Pathfinder Society2 of 61 of 1

When simultaneous kidnappings of Pathfinder and Aspis Consortium agents rock Cassomir's Imperial Naval Shipyards, the Society orders you to join forces with hated Aspis agents to solve the mystery. Can you work together with the enemies of the Society to uncover the source of the kidnappings, or will you perish in the shipyards of Cassomir?

“Shipyard Rats” is the first scenario in the four-part The Devil We Know campaign arc. It is followed by Pathfinder Society Scenario #30: "Cassomir's Locker", Pathfinder Society Scenario #41: "Crypt of Fools", and Pathfinder Society Scenario #48: "Rules of the Swift." Parts 1 and 2 can be played in any order, but parts 3 and 4 must be played sequentially and can only be played by a PC who has completed parts 1 and 2.

Written by Joshua J. Frost

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Pathfinder RPG: Pathfinder Society5 of 61 of 1

The mist-shrouded Gloomspires have defied local seafarers and treasure hunters for centuries, but Venture-Captain Calisro Benarry has nearly unlocked the secrets of the spire where the dread pirate Sevenfingers hid his treasure. Great prizes beget jealous rivals, though, and the PCs must be prepared to fend off all others who desire Sevenfingers's riches—rivals both past and present.

Written by Tom Phillips

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Pathfinder RPG2 of 60 of 1

Please sign up here if unable to play any of the scenarios offered, and if planning on attending.

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