West Virginia Pathfinder Society

Charleston, WV, US

Oct 2016

Nov 2016

Dec 2016

Jan 2017

Feb 2017

Mar 2017

Apr 2017

May 2017

Jun 2017

Jul 2017

Aug 2017

Sep 2017

Oct 2017

Nov 2017

SlotScenarioGame / CampaignPlayersGMs
2-6pm
GMT-04
Pathfinder RPG: Pathfinder Society2 of 61 of 1

Something wicked—and monstrous—stirs around the rugged Isgeri town of Saringallow, where the hated legacy of noble Chelish diabolists runs deep. With the recent disappearance of several apprentices, the nearby menace of particularly grotesque goblins, and the unsettling rumors about the old Sarini Estate, Mayor Sandra Trinelli knows that she needs help, and she needs it fast! The heroes must confront one of these crises, or all three, if they hope to stem the tide of darkness that looms. Before too long, the heroes discover that villains with ties to the Abyss have set their sights on Saringallow, and won't rest until the settlement and all its innocent inhabitants fall victim to their madness-inducing predations!

Written by Mike Kimmel

This module has three sections for levels 1-3. Please have the information needed to level your character before you arrive. If you bring a character higher than first level you may need to finish the adventure with a different character.

View this session by itself
Pathfinder RPG: Pathfinder Society5 of 61 of 1

The Red Mantis have a contract to assassinate Grandmaster Torch, and the famed Absalom information broker calls in a favor from the Society to prevent his untimely demise. You must locate the Red Mantis assassins sent to kill him and eliminate the threat before they strike.

Written by Michael Kortes

View this session by itself
Pathfinder RPG: Pathfinder Society5 of 61 of 1

Shrouded in thick fog, the shifting Gloomspires north of the Shackles have long frustrated explorers. However, a recent discovery by the Pathfinder Society has revealed a brief opportunity to navigate the columns safely and search for the lost treasure of the legendary pirate Sevenfingers. The only problem is that the Pathfinders are not the only visitors to the Gloomspires.

Written by Tom Phillips

View this session by itself
Pathfinder RPG: Pathfinder Society4 of 61 of 1

The Society's investigations have borne fruit, but they've also awakened a terrible foe. To avert disaster, the PCs embark for the lawless frontier harbor of Port Eclipse, where one of the Society's allies disappeared while seeking a powerful weapon. In this shadowy urban landscape, it's up to the PCs to find the lost operative, track down this relic, and bring it to bear against the ancient evil that now threatens them all.

Caught in the Eclipse is the final scenario in the three-part "Tyranny of Winds" campaign arc. It is preceded by Pathfinder Society Scenario #8-08: The Sandstorm Prophecy and Pathfinder Society Scenario #8-10: Secrets of the Endless Sky. All three chapters are intended to be played in order.

Written by Jason Evans

View this session by itself
Pathfinder RPG2 of 60 of 1

Please sign up here if unable to play any of the scenarios offered, and if planning on attending.

View this session by itself
Pathfinder RPG3 of 240 of 1

Please select this slot if you know for sure that you will be absent; this will help us prevent scheduling GMs if they are unable to attend.

View this session by itself