TridentCon 2016

Oct 8-9, 2016 in Severna Park, MD, US

This event is over.

Oct 2016

SlotScenarioPlayersGMs
9-11am
GMT-04

Dungeons & Dragons 5th Edition D&D Adventurers League
3 of 61 of 1

Character levels 1-2

Written by Shawn Merwin

A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now-defeated followers of the Cult of the Dragon. Her maps and notes may lead the way to great wealth—or a terrible death. And do other parties have designs on the treasure as well?

Five 1-hour adventures for 1st-2nd level characters (optimized for APL 1)

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Dungeons & Dragons 5th Edition D&D Adventurers League
6 of 61 of 1

Character levels 5-10

Written by Jay Africa

An expedition of dwarf warriors from Citadel Adbar finds itself isolated and besieged by Ice Spire ogres and their allies. They require immediate relief or they risk being destroyed to a dwarf. SEER has directed you to their location in the hopes that you can rescue the dwarves and save their precious cargo, a tablet bearing secrets of ancient rune magic.

A 2-hour adventure for 5th-10th level characters (optimized for APL 7)

This scenario is a PREMIERE! Wizards of the Coast and D&D Adventurer's League has awarded TridentCon first stab at DDAL05-04 -- play it with us a month before it's available anywhere else!

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9am-1pm
GMT-04

D20 Future
0 of 61 of 1

Written by Ryan Peck

The South China Sea is a political powder keg, multiple military powers are vying for the Spratly Islands, an extremely small but oil rich group chain of islands. You have state of the art equipment and a fairly simple mission: Get in, get out and don't get caught. Remember, you were hired to be expendable. What could go wrong?

Pregenerated characters provided. Mechanics will be a d20 variant.

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Dungeons & Dragons 5th Edition D&D Adventurers League
6 of 61 of 1

Character levels 5-10

Written by Pieter Sleijpen

A storm of unparalleled fury has been ravaging the peaks of the Earthspur Mountains for a tenday, and the Monastery of the Yellow Rose sits in its eye for now. Some monks have fled the monastery to the safety of Mulmaster and beseech you to convince their more obstinate brothers to retreat to the city before the eye of the storm shifts, and the monestary is in terrible danger. Can you brave the elements and convince the monks to escape?

Playtime: 8 hours, double length

http://www.dmsguild.com/product/170484/DDEX209-Eye-of-the-Tempest-5e

DDEX02-09 is an eight-hour adventure; it will be divided into two slots on Saturday. Please sign up for BOTH sessions to play the entire adventure.

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Dungeons & Dragons 5th Edition
6 of 61 of 1

Character levels 1-4

The City of a Thousand Forges, Melvaunt, is one of the most prosperous and stable on the Moonsea. All that is about to change, as a series of strange murders perplexes local law enforcement agents. The threat of a crazed murderer might be the least of Melvaunt’s worries.

A D&D Adventurers League adventure for character levels 1 to 4 set in Melvaunt.

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Dungeons & Dragons 5th Edition
5 of 61 of 1

Character levels 1-4

Written by Matt Dunn

Nobles in Gorna are throwing a soiree to celebrate a trade agreement with Keoish trading houses. You've received an invite - grab your dancing shoes and prepare to do-si-do with danger! A one-round Universal Urban adventure set in the the Duchy of Geoff for level 1-4 characters.

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Dungeons & Dragons 5th Edition
6 of 61 of 1

Character levels 1-4

Written by John Dow

Adventurers are called to the great dwarven citadel of Konsinemarr in the northeastern Lortmils to assist the Honroldt Clan on a personal affair. It should be an interesting request, considering the Honroldts are said to be quite wealthy, and likely want for little materially...

A one-round Story-arc Dungeon adventure set in the Lortmil Mountains for level 1-4 characters.

Part of the Lortmil Menace Story-Arc. Characters played in this session can play in the afternoon Greyhawk Reborn session as well.

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Pathfinder 1st Edition Pathfinder Society (1st edition) Faction (The Exchange)
7 of 61 of 1

Character levels 1-5

Written by Robert Brookes

Weeks have passed since Venture-Captain Nieford Sharrowsmith departed for the Bandu Hills, and having not heard from him since but learned of an Aspis Consortium expedition bound for the same destination, the Society and local allies have grown worried for the aging explorer’s safety. As the PCs travel south on Sharrowsmith’s trail, they must track the venture-captain to the ruins he sought while also dealing with the aftermath of his actions.

“On Sharrowsmith’s Trail” is the first scenario in the three-part Scions of the Sky Key campaign arc. It is followed by Pathfinder Society Scenario #6-14: “Kaava Quarry” and Pathfinder Society Scenario #6-16: “The Golden Guardian.” All three chapters are intended to be played in order.

Content in “On Sharrowsmith’s Trail” also contributes directly to the ongoing storyline of the Exchange faction.

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Pathfinder 1st Edition Pathfinder Society (1st edition)
6 of 61 of 1

Character level 4

Written by Thurston Hillman

A Pathfinder Society Scenario designed for 4th-level pregenerated characters.

For several years, the Pathfinder Society has enjoyed a mutually beneficial alliance with the Sewer Dragons, the dominant tribe of kobolds living beneath Absalom. When an elite patrol discovers a wounded member of the Society with a desperate message, the Sewer Dragons must move quickly intercept an extraordinary threat from seizing their territory—if not Absalom itself! In this special adventure the players portray kobolds as unlikely defenders of the City at the Center of the World using 4th-level pregenerated characters.

This scenario is only available to be run by a 5 star GM

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Pathfinder 1st Edition
6 of 61 of 1

Character levels 7-11

We'll update this listing when Paizo lets slip what the scenario is about!

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Savage Worlds
3 of 41 of 1

When a 1960s Caribbean city is pulled through a rift, the players rush to defend it before every bandit and monster in the area can descend on it. As they tangle with communists, the mob, and the CIA, they begin to suspect that this city may not be here by accident.

Pregenerated characters will be provided.

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Swords & Wizardry
6 of 62 of 1

The Nazis are reported to be building several bases on the sparsely inhabited island of Kalmatta, reputed home to the fabled lost city of Zadabad! Your Jedburgh Teams (Multi-national Special Forces) have been inserted to reconnoiter the island, report enemy disposition and harass, delay and destroy the enemy to the best of your ability.

Eric Hoffman adapts Stormlord Publishing's 'Treasure Vaults of Zadabad' hexcrawl into a WWII scenario powered by Swords & Wizardry.

Pregenerated characters will be provided.

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2 of 61 of 1

October, 1947: You and your companions make up a small Tesladyne research group tasked with the recovery, analyzing and cataloging any advanced technology left behind at the end of the War in the Pacific. What normally would be simple, uneventful job in paradise quickly turns into a fight to retain your equipment, your salvage and your lives. Can you and your team the Peril in the South Pacific from these unknown hostiles, hunting for you on this tiny bit of paradise?

The Atomic Robo RPG brings you the most explosive Fate Core system experience yet. This is action science like you’ve never seen it before, coming straight at you from the pages of the popular Atomic Robo comics by Brian Clevinger and Scott Wegener. Play as an action scientist or immortal robot, super-spy or pulp adventurer—or something stranger still from the hidden corners of super-science!

Peril in the South Pacific is a game for up to six players and pre-generated PCs will be provided. Players new to Atomic Robo, Fate Core or both are always welcome and encouraged to join us in all the two fisted, action science fun.

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11am-1pm
GMT-04

Dungeons & Dragons 5th Edition D&D Adventurers League
6 of 61 of 1

Character levels 1-2

Written by Shawn Merwin

A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now-defeated followers of the Cult of the Dragon. Her maps and notes may lead the way to great wealth—or a terrible death. And do other parties have designs on the treasure as well?

Five 1-hour adventures for 1st-2nd level characters (optimized for APL 1)

View this session by itself

Dungeons & Dragons 5th Edition D&D Adventurers League
6 of 61 of 1

Character levels 5-10

Written by Alan Patrick

An unexpected envoy arrives in Sporedome and offers to give aid against the fire giants of Maerimydra, if you are willing to help his people with a small problem.

View this session by itself
2-4pm
GMT-04

Dungeons & Dragons 5th Edition D&D Adventurers League
6 of 61 of 1

Character levels 1-2

Written by Shawn Merwin

A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now-defeated followers of the Cult of the Dragon. Her maps and notes may lead the way to great wealth—or a terrible death. And do other parties have designs on the treasure as well?

Five 1-hour adventures for 1st-2nd level characters (optimized for APL 1)

View this session by itself
2-6pm
GMT-04

Advanced Dungeons & Dragons 2nd Edition
6 of 60 of 1

Written by Zeb Cook

D&D legend David "Zeb" Cook will DM this original adventure!

Players: 4-6, characters provided.
Time: 4 hours

The time has come. Under the banner of High-King Aemon, the Men of the Central Court have finally rallied to face the invading horde of the Western Court. Every hope lies with a single battle as Aemon's knights array themselves against the brutes of the Witch-Queen Margada.

But sometimes battles don't end when the last trumpet sounds. Sometimes heroes are asked to do something more...

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Castles & Crusades
5 of 81 of 1

Written by Michael Curtis

This is an old school dungeon crawl in my persistent version of Michael Curtis's Stonehell Dungeon. Every session impacts the dungeon permanently and I have been running this dungeon in home games and at cons for years. It is all about getting out of the dungeon with as much gold as possible.

Pregenerated characters will be provided.

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Dungeon Crawl Classics RPG
5 of 61 of 1

Character level 0

Written by James Spahn

Perpare for the Revenge of the Rotting Horde! In this 0-level Dungeon Crawl Classics character funnel, players find themselves captives of the vile necromancer Adalra and must escape the dungeon of his long ruined tower. Corruption and horror awaits them at every turn - and if they do not move quickly enough they may discover that the infection in their blood will leave them forever changed...

Pregenerated characters will be provided.

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Dungeons & Dragons 5th Edition D&D Adventurers League
8 of 61 of 1

Character levels 5-10

Written by Pieter Sleijpen

A storm of unparalleled fury has been ravaging the peaks of the Earthspur Mountains for a tenday, and the Monastery of the Yellow Rose sits in its eye for now. Some monks have fled the monastery to the safety of Mulmaster and beseech you to convince their more obstinate brothers to retreat to the city before the eye of the storm shifts, and the monestary is in terrible danger. Can you brave the elements and convince the monks to escape?

Playtime: 8 hours, double length

http://www.dmsguild.com/product/170484/DDEX209-Eye-of-the-Tempest-5e

DDEX02-09 is an eight-hour adventure; it will be divided into two slots on Saturday. Please sign up for BOTH sessions to play the entire adventure.

View this session by itself

Dungeons & Dragons 5th Edition
6 of 61 of 1

Character levels 1-4

With the identity of the murderer confirmed, heroes are needed to track them down to their home. As it turns out, it might be a longer journey than first imagined.

A D&D Adventurers League adventure for character levels 1 to 4 set in Melvaunt.

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Dungeons & Dragons 5th Edition
8 of 61 of 1

Character levels 11-16

Dire news has reached faction leaders across the Sword Coast!!! Faction agents sent to the Dessarin Valley have failed to stop the Cult of the Howling Hatred from summoning Yan-C-Bin into Faerun! The cult is preparing to rise from Tyar-Besil; led by the prince of evil elemental air and unimpeded by the ambitions of the degraded competing elemental cults. The factions are scrambling to assemble a team of powerful allies to replace their fallen champions. Will you accept the call to send Yan-C-Bin back to the elemental plane of air before Faerun falls to the Cult of the Howling Hatred?

A D&D Adventurers League Adventure for Tier 3 Characters Levels 11-16 featuring content from 'Princes of the Apocalypse'.

This adventure will take more than one con-slot to complete; please sign up for BOTH sessions on Saturday.

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Dungeons & Dragons 5th Edition
7 of 61 of 1

Character levels 1-10

Written by John Dow

The Lortmils are awash in violence! Orcs, goblinoids, and giant-kin invade from the Pomarj and Suss Forest, while the grey dwarves and their hobgoblin allies attack from the depths! The time is nigh to establish a high council of all the dwarf clans and surface communities to develop plans to combat the enemy. You have been summoned to give council for the leaders of the Lortmils at the Grand Hunting Lodge of Kellentur.

A one-round Universal interactive adventure set in the Lortmil Mountains for character levels 1-10, and part of the Lortmil Menace story arc.

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Lamentations of the Flame Princess
3 of 41 of 1

Written by Pearce Shea

You and your family travel to beautiful Tiki Island. When you arrive, though, things are not as they seem. The island is built on bones. Drugs, g-men in sealed suits crawl over every rock. Can you uncover the secret and save your family (the island is already lost)? Can you escape the hungry grasp of the volcano god?

Think Goonies + zombies and those guys in white from NASA in ET.

Characters will be generated at the table.

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Original Dungeons & Dragons
5 of 81 of 1

Written by Mike Wilson

The Corsairs of Tallibar were one of the most feared bands of pirates that ever sailed the Nydar Sea, but years have passed since any captain has quailed at the sight of that dreaded band at his bow. Were they defeated in some unknown battle or swallowed up by the sea?

On a previous adventure you found a map supposedly showing the location of the Corsairs' secret stronghold on an uncharted tropical island. Having braved sea and jungle, you now stand before the long-hidden entrance to their fortress. Is their treasure hoard still hidden within?

Corsairs of Tallibar is a low-level adventure written by Mike Wilson and published by Judges Guild in 1982 in a generic FRPG format, and will be run at TridentCon using the original Dungeons & Dragons rules from 1974, with some additions from the Greyhawk supplement and the original Basic Set.

Pre-generated characters will be provided. Children welcome if accompanied by an adult.

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Pathfinder 1st Edition Pathfinder Society (1st edition)
7 of 61 of 1

Character levels 3-5

Written by Sean K. Reynolds

Planar portals fed from the Elemental Plane of Water fill most of the chambers in
this level with water. The heroes will have to find their way through surging currents and long, lightless swims to continue their exploration of the Spire.

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Pathfinder 1st Edition Pathfinder Society (1st edition)
3 of 61 of 1

Character level 3

Written by Richard Pett

A module for 3rd level goblin characters (Pregens Provided).

The Licktoads, once the great and fierce goblin tribe in Brinestump Marsh, were defeated by human adventurers! All that remains of the tribe are its four goblin "heroes"—Reta Bigbad the fighter, Chuffy Lickwound the rogue, Poog the cleric of Zarongel, and Mogmurch the alchemist. Homeless and bored, they left their swampy homeland to join the neighboring goblin tribe, the Birdcrunchers.

The good news is that the Birdcrunchers are willing to let the goblin heroes join their tribe.

The better news is that the Birdcrunchers have heard of these four, and want one of them to become their new chieftain.

The bad news is that before the goblins can join, they'll need to endure a series of dangerous and humiliating tests. Very dangerous. Very humiliating.

The worse news is that lately Birdcruncher chieftains have had really short lifespans—they're being killed by the pet fire-breathing boar of a local ogre who wants the Birdcruncher land as his own.

Can the four heroes of the now-dead Licktoad tribe save the Birdcrunchers and, in so doing, become their new leaders?

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Pathfinder 1st Edition Pathfinder Society (1st edition) Faction (Grand Lodge)
5 of 62 of 1

Character levels 1-5

Written by Mike Kimmel

A powerful guardian stands vigil over the ancient ruins where Venture-Captain Nieford Sharrowsmith disappeared recently, yet the beast has a weakness: a prophesied talisman now in the possession of an elusive grippli tribe deep in the Kaava Lands. The PCs must win the reclusive people’s trust and claim the prize—all before the Aspis Consortium does!

“Kaava Quarry” is the second scenario in the three-part Scions of the Sky Key campaign arc. It follows Pathfinder Society Scenario #6-12: “On Sharrowsmith’s Trail” and is followed by Pathfinder Society Scenario #6-16: “The Golden Guardian.” All three chapters are intended to be played in order.

Content in “Kaava Quarry” also contributes directly to the ongoing storyline of the Grand Lodge faction.

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Pathfinder Adventure Card Game
4 of 81 of 1

Season of the Goblins!
Bite, chop, and yell your way through Season of the Goblins! This two-adventure "seasonlet" will take players though a Pathfinder Adventure Card Guild adapted from the events of the Free RPG Day adventures We Be Goblins! and We Be Goblins Too!. Birds will be crunched, toads will be licked, and many, many things will be exploded. Build up your own Goblin deck with Goblins Fight! or Goblins Burn!, or any of our promotional goblin characters (Ekkie, Ranzak, or Tup).

Come learn to play!

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4-6pm
GMT-04

Dungeons & Dragons 5th Edition D&D Adventurers League
7 of 61 of 1

Character levels 1-4

Written by Paige Leitman & Ben Heisler

Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary HSING, to task your group to accompany a caravan with a very special cargo destined for the Shrine of Axes in Parnast, and to figure out who is responsible.

A 2-hour adventure for 1st-4th level characters (optimized for APL 3)

View this session by itself
7-9pm
GMT-04

Dungeons & Dragons 5th Edition D&D Adventurers League
14 of 122 of 2

Character levels 5-10

Written by Jay Africa

An expedition of dwarf warriors from Citadel Adbar finds itself isolated and besieged by Ice Spire ogres and their allies. They require immediate relief or they risk being destroyed to a dwarf. SEER has directed you to their location in the hopes that you can rescue the dwarves and save their precious cargo, a tablet bearing secrets of ancient rune magic.

A 2-hour adventure for 5th-10th level characters (optimized for APL 7)

This scenario is a PREMIERE! Wizards of the Coast and D&D Adventurer's League has awarded TridentCon first stab at DDAL05-04 -- play it with us a month before it's available anywhere else!

View this session by itself
7-11pm
GMT-04

Advanced Dungeons & Dragons
8 of 81 of 1

Character levels 4-7

Written by David "Zeb" Cook

I'll be running the classic 1st edition AD&D adventure 'Dwellers of the Forbidden City' by David Cook set deep in the steaming jungles of Hepmonaland in the World of Greyhawk. It's a mid-level adventure for characters 4-7th level which is the sweet spot for that edition of D&D. Expect some dungeon crawling as well as urban exploration and combat!

Pregenerated characters provided.

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Dungeon Crawl Classics RPG
4 of 61 of 1

Written by Noah Stevens

Noah Stevens (author of the Dungeon Crawl Classics solo gamebook 'Hounds of Halthrag Keep') takes us to the sci-fi future of Battle Bunker Omega once again, this time sending hapless futurians out into a post-apocalyptic jungle hell.

Pregenerated characters will be provided, or bring a low-level DCC or Mutant Crawl Classics character from another game.

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Dungeons & Dragons 5th Edition D&D Adventurers League
6 of 61 of 1

Character levels 5-10

Written by Teos Abadia

A bastion of the Cult of the Howling Wind has been located beneath the Monastery of the Yellow Rose in the bowels of the Earthspur Mountains. In order to thwart the cult’s plans for Mulmaster’s destruction, you must delve into the depths and quell the storm within. While their winds still blow, none in Mulmaster are truly safe.

Playtime: 4 hours

http://www.dmsguild.com/product/170488/DDEX213-The-Howling-Void-5e

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Dungeons & Dragons 5th Edition
4 of 61 of 1

Character levels 1-4

Threats from outside Melvaunt and within push heroes to the brink as a terrified populace counts on the bravery of a few heroes to avert total disaster.

A D&D Adventurers League adventure for character level 1 to 4 set in Melvaunt.

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Dungeons & Dragons 5th Edition
7 of 61 of 1

Character levels 11-16

Dire news has reached faction leaders across the Sword Coast!!! Faction agents sent to the Dessarin Valley have failed to stop the Cult of the Howling Hatred from summoning Yan-C-Bin into Faerun! The cult is preparing to rise from Tyar-Besil; led by the prince of evil elemental air and unimpeded by the ambitions of the degraded competing elemental cults. The factions are scrambling to assemble a team of powerful allies to replace their fallen champions. Will you accept the call to send Yan-C-Bin back to the elemental plane of air before Faerun falls to the Cult of the Howling Hatred?

A D&D Adventurers League Adventure for Tier 3 Characters Levels 11-16 featuring content from 'Princes of the Apocalypse'.

This adventure will take more than one con-slot to complete; please sign up for BOTH sessions on Saturday.

View this session by itself

Dungeons & Dragons 5th Edition
6 of 60 of 1

Character levels 1-4

Written by David O'Connor & Matt Dunn

The lengths to which some will go to obtain power...

A one-round Stand-alone Social Urban adventure for character levels 1-4.

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Pathfinder 1st Edition Pathfinder Society (1st edition)
21 of 366 of 6

Character levels 1-11

Written by Matt Duval

Astronomers have marveled as the famous comet Aucturn’s Tear once more soars through the solar system, yet this cycle, strange portals have begun opening on each planet the comet passes, and a powerful entity trapped on the other side of these gateways desperately calls for help. To the Pathfinder Society, this is a once-in-a-human-lifetime opportunity to discover what lies through these portals—and either free the captive trapped within or ensure that it remains sealed forever.
"The Cosmic Captive" is a multi-table interactive adventure in which each group’s actions contribute to the entire room’s success.

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Pathfinder Adventure Card Game
0 of 81 of 1

Join in on the Pathfinder Society Season 8 special "The Cosmic Captive" by playing the Pathfinder Adventure Card Game! It's a special scenario which dovetails with the rpg interactive!

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The One Ring
5 of 61 of 1

While traveling to the Gathering of Five Armies in Dale, the fellowship encounters signs of a goblin raid. The goblins have taken prisoners, and the fellowship is their only hope of rescue.

Pregenerated characters provided.

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9-11pm
GMT-04

Dungeons & Dragons 5th Edition D&D Adventurers League
8 of 61 of 1

Character levels 1-4

Written by Robert Alaniz

The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast. There is just one thing he needs, meat for his feast. Game is supposed to be plentiful in the Weathercote Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing trouble. What can go wrong on a simple hunt?

A 2-hour adventure for 1st-4th level characters (optimized for APL 3)

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