SUMMERFINDER

2-3 Jul, 2016 in Madrid, M, ES

This event is over.

Jul 2016

SlotScenarioPlayersGMs
11am-3pm
GMT-07

Pathfinder 1st Edition Pathfinder Society (1st edition)
6 of 60 of 1

Character levels 1-5

Written by Benjamin Bruck

Less than a decade ago, the Pathfinder Society established a lodge in Nirmathas, an act that infuriated the nation's expansionist rival Molthune. The latter outlawed the Society soon after, and ever since Pathfinders have relied on smugglers like the Varisian entrepreneur Guaril Karela to slip supplies past the Molthuni blockade for both the lodge and the Society's war-torn neighbors. Something has intercepted those shipments. Can the PCs uncover the culprit and save the Society's reputation in Nirmathas?

Content in "Trouble in Tamran" also ties into a special metaplot element from Pathfinder Society Special #6–98: Serpents Rise. Players who have completed that special event are encouraged to bring its Chronicle sheet when playing this adventure.

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11am-7pm
GMT-07

Pathfinder 1st Edition Pathfinder Society (1st edition)
4 of 61 of 1

Character levels 4-6

Written by Matt Goodall

Under the command of Captain Lanteri, the PCs sail across the Shackles to recover and reassemble the three pieces of the key that will open the door to the lost treasure they seek.

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4:30-8:30pm
GMT-07

Pathfinder 1st Edition Pathfinder Society (1st edition)
8 of 60 of 1

Character levels 1-5

Written by Sean McGowan

Rival explorers have beaten the Pathfinders to a valuable site in Katapesh, but fortunately most of the riches—including the obscure text the Society sought in the first place—have ended up in the capitol’s extensive bazaars. What is at first a routine shopping trip spirals out of control as the PCs uncovers the writing’s secret past—and secret messages.

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