Secret Mission Con 2018

Jan 26-28 in Marietta, GA, US

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Registration is CLOSED for players - all seats are FULL

This is a great chance to meet more D&D players in the Atlanta area, learn how to play 5th edition, and get involved in the D&D Adventurers League.  

We are running adventures for new characters in every single slot.

In addition, we are running adventures for 5th-10th level characters in nearly every slot that include a secret mission. In the D&D adventurers league, in order to advance to the third rank in your secret society, you need to complete a secret mission (source and also source copied from previous player guides). However, there aren't a lot of adventures that have secret missions. So, we're bringing you a variety of adventures picked specifically for their secret missions.

You can also join the discussion on Facebook! LINK

The convention will be held at the American Legion hall in Marietta (just a few blocks from the Big Chicken). 

American Legion
921 Gresham Avenue Northeast, Marietta, GA 30060

(770) 427-5900

Click here for directions

Click here for hotels nearby

Click here for food options nearby

Schedule of Games

CLICK HERE FOR A LARGER VERSION OF THE SCHEDULE

SECRET MISSIONS

Emerald Enclave
Slot 2: DDAL05-11 Forgotten Tradition
Slot 2: DDEX01-02 Raiders of the Twilight Marsh
Slot 3: DDEX02-14 Sword of Selfaril
Slot 5: Rot From Within Trilogy

Zhentarim
Slot 2: DDAL05-11 Forgotten Tradition
Slot 3: DDEX02-14 Sword of Selfaril
Slot 5: Rot From Within Trilogy

Harpers
Slot 1: DDEX01-10 Tyranny in Phlan
Slot 1: DDEX02-15 Black Heart of Vengance
Slot 5: Rot From Within Trilogy

Lord's Alliance
Slot 1: DDEX01-10 Tyranny in Phlan
Slot 1: DDEX02-15 Black Heart of Vengance
Slot 5: Rot From Within Trilogy

Order of the Gauntlet
Slot 1: DDEX02-15 Black Heart of Vengance
Slot 2: DDEX01-02 Raiders of the Twilight Marsh
Slot 5: Rot From Within Trilogy

DETAILS

Fai Chen's Faire

We will try to get Fai Chen's Fai Chen's Faire at Secret Mission Con. You can trade in certed items for +1 weapons, armor, or shields, or for other handy items. You can also buy some consumable potions and scrolls. Times for FCF will be announced at the convention and will likely be meal break times. DMs will get their own special slot of FCF.

Badge Fees

All weekend $40
One day (Saturday or Sunday) $25

GM 1 slot $10 discount on badge
GM 2 slots $15 discount on badge
GM 3 slots free all weekend badge.

PLEASE GIVE US 24 HOURS TO PROCESS YOUR PAYMENT AFTER YOU REGISTER AND PAY. ONCE YOUR PAYMENT HAS BEEN PROCESSED, THEN YOU CAN SIGN UP FOR GAMES.

Extra-Life

Badge fees are $5 more this year than last year. Proceeds will go to Extra-Life. Because of this, each character will start with 1 inspiration and a potion of healing at the beginning of every adventure. DMs will enjoy double DM rewards, as per the "Giving DM" DM quest.

Registration

You will not be allowed to sign up for games until you pay your badge fee. 

No refunds will be given after January 15th.

Waitlisting

We have been load-balancing the tables thus far so we could accommodate people who were wait listed. However, we are at capacity in every slot but Friday night. So this means that if you're wait listed, you won't get to play.

HOWEVER...

It's always the case that some people who have signed up to play will get the flu, have a kid break an arm, or have a work emergency, and won't be able to play, so we'll be able to take a few wait listed people to make up for the people who are gone.

Please either switch to a game that isn't full, OR be ready to just see what's available when the slot starts.

WE MUSTER EARLY!!!

PLEASE be ready to muster about 5 minutes before the hour. If you're more than 5 minutes late for the game, we will give your seat away to someone who is wait listed. You're welcome to have someone else muster for you.

American Legion Hall & Parking

Do not touch the pictures or furnishings on the walls. The gaming area is no smoking, but you may smoke in the parking lot away from the front door. There is parking in the front of the hall. If you park in the back, DO NOT PARK near the back door. There are many older and/or mobility impaired veterans that need to park close to the back door.

Hotels

The Radisson is the nearest hotel. Watch this space for information about a room block. 

https://www.radisson.com/marietta-hotel-ga-30067/usaanga

You are welcome to stay at any hotel you like because we are playing down the street in the American Legion hall.  Here is a listing of nearby hotels.

https://goo.gl/maps/FFgLwEb5TXU2

Join the Discussion

I've created a FB event so you can talk to others interested in the convention.

https://www.facebook.com/events/179630492618347/

If you can't get in, hit me up on FB and I'll add you.

https://www.facebook.com/paige.leitman

Code of Conduct

Secret Mission Con is run in accordance to the D&D Adventurer's League code of conduct. If something is going wrong, talk to your DM, or one of the con coordinators. We will make things right.

D&D ADVENTURERS LEAGUE – CODE OF CONDUCT
BE INCLUSIVE, FUN, AND SAFE!

All D&D Adventurers League participants are here to have fun and should feel safe and included at all times. All participants (players, Dungeon Masters, and organizers) are expected to adhere to the following Code of Conduct. Participants must conduct themselves in a manner that is conducive to the enjoyment and safety of others at the event.

  • Avoid excessively vulgar, sexual, or overly mature language and themes.
  • Follow the DMs lead, avoid arguing with the DM or other players over rules.
  • Let other players speak, avoid talking over others.
  • Avoid excessive cross-talk that is not relevant to the adventure being played
  • Allow other players to get attention from the DM.
  • Discourage others from using social media to bully, shame, or intimidate other participants.
  • Avoid phone conversations at the table. If you must take a call, please excuse yourself from the table until your call is completed.
  • No tolerance is given for theft or aggressive behavior.
  • Theft and aggressive behavior are grounds for immediate removal from the play area and the premises.
  • Aggressive behavior includes threats of or actual physical aggression, using racial, gender, or cultural slurs against another participant, and otherwise harassing other participants.

WHAT TO DO?

  • Participants who feel as though they are in an unsafe environment should notify the organizer of the event immediately.
  • Participants noticing disruptive behavior should make those responsible for the behavior aware of their actions.
  • If a participant feels uncomfortable bringing it to the attention of the disruptive individual, the participant should notify the Dungeon Master or organizer of the event immediately.
  • The Dungeon Master has the right to ask a disruptive player to leave the table and speak with the organizer.
  • The organizer has the right to remove a disruptive or aggressive player or Dungeon Master from the play area or premises.

WHERE FRIENDSHIPS ARE FORGED AT THE TABLE!