SCARAB Gaming Convention

Jan 18-21, 2019 in Columbia, SC, US

Jan 2018

SlotScenarioPlayersGMs
2-4pm
GMT-05

Board Game
5 of 41 of 1

Written by AEG

1-4 Players
Ages: 14+
45-60 min

The Kingdom of Rolldovia is in turmoil.

Her royal highness, the Queen, has decreed that there will be a new capital after the old one was sacked by hordes of barbarians and bandits from the south. As leaders of one of the country's influential noble families, players vie with each other to establish their provincial city as the best home for Rolldovia's new capital. You must choose your city's path in gaining the approval of all others in the kingdom.

Dice City is a "dice-crafting" game in which the locations in your city act as the changing faces of your dice each turn. Use tactics and strategy to press your claim!

You each have several ways to promote your city; create strong armies; construct wondrous buildings; or open up trade routes. The secret is to manage your city and its natural resources carefully to make the best of your fortunes.

-Description from boardgamegeek.com

View this session by itself

Board Game
0 of 60 of 1

In Ethnos, players call upon the support of giants, merfolk, halflings, minotaurs, and other fantasy tribes to help them gain control of the land. After three ages of play, whoever has collected the most glory wins!

In more detail, the land of Ethnos contains twelve tribes of fantasy creatures, and in each game you choose six of them (five in a 2/3-player game), then create a deck with only the creatures in those tribes. The cards come in six colors, which match the six regions of Ethnos. Place three glory tokens in each region at random, arranging them from low to high.

Each player starts the game with one card in hand, then 4-12 cards (double the number of players) are placed face up on the table. On a turn, a player either recruits an ally or plays a band of allies. In the former case, you take a face-up card (without replacing it from the deck) or the top card of the deck and add it to your hand. In the latter case, you choose a set of cards in your hand that match either in tribe or in color, play them in front of you on the table, then discard all other cards in hand. You then place one or more tokens in the region that matches the color of the top card just played, and you use the power of the tribe member on the top card just played.

At the end of the first age, whoever has the most tokens in a region scores the glory shown on the first token. After the second age, the players with the most and second most tokens score glory equal to the values shown on the first and second tokens respectively. Players score similarly after the third age, then whoever has the most glory wins. (Games with two and three players last only two ages.)

Presented by our friends at GNOMECON!!!

View this session by itself

Board Game
3 of 61 of 1

Written by Clarion Game Studios

2-6 players
Ages: 13+

"Space is dangerous. Space warfare is extremely dangerous. Heroism in space warfare is almost always fatal."

This space-based Card and Dice tabletop game which features epic combat between warships, firefights during Marine boarding actions, and a multitude of clever tactics and galaxy-shaking events, Hull Breach is one of the fastest-growing platforms in the gaming world.

In Hull Breach, you assume command of an advanced space station belonging to one of our several in-game factions and fight it out with one or more other Commanders to achieve galactic domination.

The object of the game is to protect your Station - your home in space - from other Commanders while trying to capture or destroy theirs. Be warned - they’re trying to do the same thing to you. It's a tough galaxy and at the end of the day only one Commander will remain standing. Only through careful planning can the most daring gain command of the galaxy.

The game's design team contained both active duty and veteran members of our Armed Forces. As such, Hull Breach was designed with the realities of combat and modern combined arms tactics, both in the rewards... and the risks. As the tagline says:

Space is dangerous. Space warfare is extremely dangerous. Heroism in space warfare is almost always fatal.

View this session by itself

Card Game
0 of 60 of 1

Written by Cheapass Games

2-6 players
Ages 12+

Europe. Summer. 1997.

You have discovered two problems with a common solution: mad cows in England, and unexploded bombs in France.

In Unexploded Cow, you play a savvy entrepreneur who wants to help solve the world's problems, by blowing up lots of cows. You'll round up a herd of mad cows, give them a stirring pep talk, and march them through the French countryside. In doing so, you will clear fields of leftover ordnance from long-forgotten wars. And you'll make a few bucks doing it.

View this session by itself

Pathfinder 1st Edition
0 of 51 of 1

Character level 1

Rating: Kids

Pathfinder Society Beginner Box Bash, Level 1

Hundreds of years ago, select priests of Aroden carried ornate ceremonial scepters known as shepherd’s crosiers. One such scepter is rumored to lie in an ancestral vault near Sandpoint. The family who owns the vault has fallen on hard times, and the player characters have been hired to recover it for them.

Later, the player characters are sent by visiting Pathfinder Society Venture-Captain Sheila Heidmarch from Sandpoint into the Varisian town of Galduria to investigate rumors of an undead uprising. There, they must question the townsfolk before venturing into the cemetery late at night to confront the menace head-on.

For Level 1 characters. Pre-generated characters will be available, or players can bring their own characters.

View this session by itself

Call of Cthulhu
0 of 61 of 1

When an expedition discovers an early colonial settlement, the promise of accolades quickly dissolves. University officials, and local authorities, instead are left to wonder why students and professors would abandon their camp. Talk quickly devolves into speculation as rumors of earlier disappearances surface. Pre-generated characters provided.

View this session by itself
2-6pm
GMT-05

Dungeons & Dragons 5th Edition
7 of 71 of 1

Written by M. Sean Molley

Melvaunt is a city of merchants and metalsmiths. The docks are constantly filled with ships from Hillsfar, Mulmaster, and more distant ports. The northern coast of the Moonsea is an inhospitable place, and its people have a reputation for being rough and unfriendly. But they don’t go around
murdering one another in the streets. At least, not usually. Was that a scream you just heard? Part One of The Chaos in Melvaunt.

A four-hour adventure for 1st-4th level characters

View this session by itself

Dungeons & Dragons 5th Edition
13 of 142 of 2

Character levels 5-10

Written by Travis Woodall

The origin of runes has long been lost to the majority of sages and wizards, save those with giant blood.
However, with the shattering of the Ordning, the magic of runes has once again emerged into the Realms. Adventurers must delve into a ruined complex beneath the Spine of the World, suspected by SEER to be the birthplace of that arcane tradition.

View this session by itself

Dungeons & Dragons 5th Edition
6 of 142 of 2

Character levels 1-4

Written by Ash Law

Some of the hamlets outlying Hillsfar have been struck by an odd malady. Rumor has it a traveling carnival visited those hamlets before the disease struck. Does coincidence not equal causation or is something sinister afoot?

View this session by itself

Dungeons & Dragons 5th Edition
2 of 71 of 1

Character levels 1-4

David Morris : Lord Geoffrey of the Smiths’ holdings has been struck by misfortune. He seeks adventurers to resolve issues at one of his farms, in his iron mine, and at his beloved inn. Can the party help Geoffrey and prevent him from losing his seat on the Merchant Council of Hulburg?

View this session by itself
2-7pm
GMT-05

Board Game
1 of 61 of 1

Rating: 10+
Language (0-3): 0
Violence (0-3): 1
Sexual Content (0-3): 1
Adult Themes (0-3): 1

The Carolina MIBs are proud to once again present, a Munchkin "Grudge Match"

...now the gloves come off in a high-powered game of Munchkin against worthy adversaries...

Do people complain that you’re too “Munchkinly” to play with you anymore? Are you looking for a challenge? Perhaps you just want a game where you can unload on other players with every bit of swag and promotional items you can *legally* use?

Here is your chance: step up to the table and challenge the Carolina Men in Black!

Brand new players beware, this game is set up for experienced players. As such, no quarter will be given!

If you win the game you will earn prizes, bragging rights, and the elusive "I Beat An MIB" badge ribbon!
- - - - - - - - - - - - - - - - - - - -
"Grudge Match" is only a term to describe how we will be playing. This ISN'T some special game variant.
Normal off-the-shelf available Munchkin games and promo items will be used.
The specific version of Munchkin played will be chosen at the table by player choice.
Tournament rules will be enforced.
The Carolina Men in Black are agents of Steve Jackson Games' demo team. (fnord)

View this session by itself

Custom/Freeform
12 of 61 of 1

Eco Escape is a 30 min Escape Room that will be run at the top of the hour every hour.

An Escape Room is a game where players look for clues and solves puzzles to either escape the room or get inside a locked box.

In Eco Escape players will take on the role of a group that has infiltrated a smugglers’ den. They are searching for 3 animals that have gone missing, but were tagged and led them to this location. As it turns out, there is a mole amidst the smugglers that has left them clues to help them rescue the animals. Players need to find and rescue all three animals before the smugglers return within 30 minutes. Good luck!

Rating: 0
Language (0-3):0
Violence (0-3):0
Sexual Content (0-3):0
Adult Themes (0-3):0

View this session by itself

Pathfinder 1st Edition Pathfinder Society
6 of 61 of 1

Character levels 1-7

Written by Tim Hitchcock

When the son of a famous Pathfinder gains control of his father's holdings in Taldor, the Pathfinder Society decides to build a new lodge there as a base to explore the many ruins of that crumbling empire. Unfortunately, the Taldan Phalanx has its eye on the holdings and an ancient curse has turned many of the residents into the walking dead. Can you survive the tangled web of Taldor's politics and fight off the echoes of the past or will you, too, see your glory decline?

View this session by itself

Pathfinder 1st Edition Pathfinder Society Faction (Grand Lodge) Faction (Sovereign Court) Faction (Dark Archive)
6 of 61 of 1

Character levels 1-5

Written by John Compton and Kyle Elliot

Few societies have so vaunted a tradition of leading crusades as Taldor, yet the constant revisions to its history by scheming factions leaves the truth obscured by countless acts of political modifications. Even the lauded Kitharodian Academy’s texts are riddled with these changes, so when a secretive ally approaches the Pathfinder Society with information about a hidden archive that contains the unaltered histories, the Pathfinders plan a daring infiltration to recover the secrets of Taldor’s past victories so that Mendev might benefit from the discovery.

View this session by itself

Pathfinder 1st Edition Pathfinder Society Faction (Silver Crusade) Faction (Liberty's Edge)
0 of 60 of 1

Character levels 5-9

Written by Nathan King

For years a Pathfinder team has surveyed Qadira’s Zho Mountains in an attempt to reconcile its twisting valleys with a series of old maps recovered years ago on the Silken Way. When the team disappears soon after reporting a strange illusory effect in a mountain pass, the Society sends the PCS—funded by an unusual benefactor—to uncover whatever is hidden in those peaks and rescue the agents.

Content in “Valley of Veiled Flame” also contributes directly to the ongoing storylines of the Liberty's Edge and Silver Crusade factions.

View this session by itself

Pathfinder 1st Edition Pathfinder Society
6 of 61 of 1

Character levels 5-9

Written by Tom Phillips

The mist-shrouded Gloomspires have defied local seafarers and treasure hunters for centuries, but Venture-Captain Calisro Benarry has nearly unlocked the secrets of the spire where the dread pirate Sevenfingers hid his treasure. Great prizes beget jealous rivals, though, and the PCs must be prepared to fend off all others who desire Sevenfingers's riches—rivals both past and present.

View this session by itself

Pathfinder 1st Edition Pathfinder Society
7 of 62 of 1

Character levels 1-5

Written by Benjamin Bruck

Every year, the Sargavan government hosts the Sargava Chalice, a contest of speed and survival that draws eager competitors from far and wide, each hoping to win fame, fortune, and glory. This year, the Pathfinder Society has taken a special interest in the competition, sponsoring a team of agents to compete to win the trophy. Can the PCs overcome their competition and the dangers of the Sargavan wilderness to emerge victoriously?

Blazing Dangerous Trails is the first scenario in the two-part "Champion's Chalice" campaign arc. It is followed by Pathfinder Society Scenario #8-21: Agents of the Eye. Both chapters are intended to be played in order.

View this session by itself

Pathfinder 1st Edition Pathfinder Society
5 of 61 of 1

Character levels 3-7

Written by Kalervo Oikarinen

One of Master of Spells Sorrina Westyr’s former adventuring companions vanished to the Plane of Earth and was presumed dead. She has recently resurfaced along an old road between the Plane of Earth and the Plane of Fire—one that even the warring forces of the planes’ greatest cities had abandoned—and has shown little interest in discussing her circumstances with the Pathfinder Society. Can the PCs uncover why she disappeared and enlist her help in reaching a site on the war-torn and volcanic borderlands?

View this session by itself

Pathfinder 1st Edition Pathfinder Society
6 of 61 of 1

Character levels 1-5

Written by Katherine Cross

The Qadiran city of Qaharid is famous for its turquoise mines and fine pottery, yet it is also the center of worship for the monks of the White Feather. Most recently, the cult of Roidira has identified Qaharid as a pilgrimage city, and the once innocuous cultists have begun exhibiting truly strange behaviors. Society contacts recognize these actions as a sign that the Roidirans have uncovered some extraordinary secret in the wilderness nearby, and it fall to the PCs to speak with witnesses and track down the cult’s discovery.

View this session by itself

Pathfinder 1st Edition Pathfinder Society Faction (Liberty's Edge)
5 of 61 of 1

Character levels 3-7

Written by Alex Greenshields

When several Andoren officials vanished, the Pathfinders of the Almas lodge were quick to lend their aid in investigating the disappearances. It’s since become apparent that the officials didn’t leave; they were abducted, and the captors’ trail leads into revolution-torn Galt. The trail grew cold in Woodsedge, where Venture-Captain Eliza Petulengro has gathered a team of agents to renew the investigation. The PCs must rediscover the trail, and in the process they’ll uncover a secret that has long plagued the town.

Contents in “A Case of Missing Persons” also contributes directly to the ongoing storyline of the Liberty’s Edge faction.

View this session by itself

Pathfinder 1st Edition Pathfinder Society Faction (Scarab Sages)
6 of 61 of 1

Character levels 7-11

Written by Matt Duval

For millennia an order of scholars known as the Jeweled Sages catalogued the wisdom and lore of northern Garund's greatest minds within crystalline artifacts. Though these sage jewels have recently resurfaced, so too has the new generation of sages learned that something else dwells within besides ancient memories. The entire order gathers where the Jeweled Sages truly began in order to confront their hidden past, purge an ancient evil that has haunted them for ages, and define the future of the Scarab Sages faction.

Contents in "Salvation of the Sages” also contribute directly to the ongoing storyline of the Scarab Sages faction.

Released on Wednesday, 25th October, 2017.

View this session by itself

Pathfinder 1st Edition Pathfinder Society Faction (Sovereign Court)
6 of 61 of 1

Character levels 5-9

Written by Nathan King

The Lands of the Linnorm Kings derive its name from its leaders, each of whom can rule after slaying one of the massive, draconic linnorms that inhabit the region. Centuries ago, when a warrior set out to slay a dragon of her own and carve out a kingdom, she returned not with a linnorm's head but that of the local linnorm king. The lone witness insisted she had used ice magic and Irriseni witchcraft to kill the king, an accusation that led to the warrior's execution. It's said that even today, the so-called Jarlsblood Witch prowls the land and snatches up lone travelers.

Not all believe these tales, most notably the warrior's descendants. One serves as a member of Taldor's Ulfen Guard and has contacted the Society to make a deal: exonerate his defamed ancestor in exchange for intelligence that could shape Taldor's future and avert a disaster. It's up to the PCs to embark into the frozen Lands of the Linnorm Kings to solve an ancient murder mystery, though there's far more at stake than honor.

Contents in The Jarlsblood Witch Saga also contribute directly to the ongoing storyline of the Sovereign Court faction. This is one of several scenarios that also set the stage for and directly tie into the upcoming War for the Crown Adventure Path.

Released on Wednesday, 27th December, 2017.

View this session by itself

RPG
1 of 61 of 1

You are a crew of space pirates, hired to make a retrieval from a corporate science research vessel. When this cargo proves to be much more dangerous than expected, you'll need all of your skills to escape with your lives, let alone the prize.

This scenario uses the Cold and Dark game system from Wicked World Games and Chronicle City. It is a dark sci-fi meets space horror setting.

Rating: Teen
Language (0-3): 1
Violence (0-3): 3
Sexual Content (0-3): 0
Adult Themes (0-3): 2

View this session by itself

Savage Rifts
0 of 51 of 1

The Tomorrow Legion tasks the legionnaires to check in on Prescott Burch, a rogue scholar investigating rumors of artifacts making their way south from the ruins of Tolkeen.

Rating:
Language (0-3):1
Violence (0-3):3
Sexual Content (0-3):1
Adult Themes (0-3):1

View this session by itself

Shadowrun
1 of 61 of 1

When the son of an international crime lord's son goes missing a gang war is ready to erupt out of the shadows; and that would be bad for biz. Perhaps some neutral, outsiders can run the shadows quick enough to keep the peace – such as it is.

View this session by itself

The Dresden Files RPG
5 of 51 of 1

It’s a beautiful day outside. The birds are singing, flowers are blooming, the sun is shining.
Somewhere else.
This is Philadelphia in January and a bunch of Faeries want you to bring down an ex-special forces operative who can kill you with his brain. Do you have what it takes to capture, kill, or even reform Sgt. Oscar Delgado?
The Dresden Files RPG, built using Fate. More fun than riding an undead dinosaur through the streets of Chicago, and that’s saying a lot.

Rating: PG-13
Language (0-3): 2
Violence (0-3): 2-3
Sexual Content (0-3): 0
Adult Themes (0-3): 1-2

View this session by itself

World of Darkness
0 of 61 of 1

Written by Ace Pearce

Magic is a lost art. Well, not as lost as you think... When magical artifacts or ancient spells begin to act strangely, things can go from bad to worse in an instant. This kind of emergency falls under the jurisdiction of the Collections Department, which has dispatched you and the rest of your team to deal with it. Just remember: Keep your eyes open, watch for ANYTHING out of the ordinary, and when it comes to magic, point away from face.

Rating:
Language (0-3): 1
Violence (0-3): 2
Sexual Content (0-3): 1
Adult Themes (0-3): 1

View this session by itself

Starfinder Starfinder Society Repeatable
6 of 61 of 1

Character levels 1-2

Written by Eleanor Ferron

All Starfinders complete their training by conferring with Guidance—a network of uploaded personalities embodying paragons from the Starfinder Society's history. Before receiving the blessing of Guidance, the PCs must meet with and assist critical missions on behalf of key leaders of the Society's leading factions. With the events of the Scoured Stars Incident still fresh in everyone's memory, there's plenty that needs doing to set the Society back on track.

The Commencement is a replayable scenario designed to help introduce players to the factions of the Starfinder Society and areas of importance on Absalom Station.

Released at GenCon, August 2017.

View this session by itself

Starfinder Starfinder Society
5 of 61 of 1

Character levels 1-4

Written by Jim Groves

Theft cannot be tolerated, especially when the culprit is a former Starfinder! The PCs travel to the red world of Akiton, hot on the heels of a deserting Starfinder who stole a magical relic from the vaults of the Lorespire Complex. Things get complicated when they discover what should be a dreary town in Akiton's wastelands is now positively jubilant. Could this revelry, not to mention the re-opening of the town's formerly defunct mining operations, be related to the wayward Starfinder?

Released at GenCon, August 2017.

View this session by itself

Starfinder Starfinder Society Faction (Wayfinders) Starship
2 of 61 of 1

Character levels 1-4

Written by Jason Keeley

A Starfinder expedition's dusty data from an orbital scan shows signs of active technology on a distant, war-ravaged planet. Following up on this old lead, the Society dispatches a team of Starfinders to investigate the far-off world. Between making first contact and exploring the ruins of a dead civilization, long-buried secrets of the past are ripe for discovery.

Content in Yesteryear's Truth also contributes to the ongoing goals of the Wayfinders faction.

Released at GenCon, August 2017.

View this session by itself
4-6pm
GMT-05

Board Game
1 of 50 of 1

Build the city’s greatest theme park, whatever it takes!

Mix your favourite themes, from Pirate, Robot, Vampire, Jungle, Ninja, and Gangster. Build attractions and upgrade them to match blueprints, stack up towering rides, or simply make the most cash.

But watch out - your competitors may pay off the safety inspectors to close your rides or hire hooligans to vandalise your park! How will you get revenge?

Whatever happens, it’s bound to be Unfair.

Over the course of 8 rounds, you play Event cards to help yourself and hinder your opponents, build Attractions and Upgrades using Park cards, and match your park to Blueprints.

Your goal is to build the highest-scoring park at game end, using three main ways to score:

building your park to match Blueprints
building impressively tall Attractions with lots of Upgrades
buying your way to victory with good old fashioned cash

You might hire staff to help you, or build a Super Attraction with a unique ability. Bribing officials and blackmailing politicians is also possible, but entirely optional.

Presented by our friends at GNOMECON!!

View this session by itself
5-7pm
GMT-05

Board Game
0 of 61 of 1

Written by Clarion Game Studios

2-6 players
Ages: 13+

"Space is dangerous. Space warfare is extremely dangerous. Heroism in space warfare is almost always fatal."

This space-based Card and Dice tabletop game which features epic combat between warships, firefights during Marine boarding actions, and a multitude of clever tactics and galaxy-shaking events, Hull Breach is one of the fastest-growing platforms in the gaming world.

In Hull Breach, you assume command of an advanced space station belonging to one of our several in-game factions and fight it out with one or more other Commanders to achieve galactic domination.

The object of the game is to protect your Station - your home in space - from other Commanders while trying to capture or destroy theirs. Be warned - they’re trying to do the same thing to you. It's a tough galaxy and at the end of the day only one Commander will remain standing. Only through careful planning can the most daring gain command of the galaxy.

The game's design team contained both active duty and veteran members of our Armed Forces. As such, Hull Breach was designed with the realities of combat and modern combined arms tactics, both in the rewards... and the risks. As the tagline says:

Space is dangerous. Space warfare is extremely dangerous. Heroism in space warfare is almost always fatal.

View this session by itself

Board Game
4 of 61 of 1

Written by Cheapass Games

2-6 players
Ages 12+

In Stuff and Nonsense, You're a group of would-be adventurers, who pretend to go on amazing journeys around the globe, without ever actually leaving home. You will skulk about the backways of London, collecting souvenirs, photographs, and anecdotes, and then stride back into the Adventurer's Club to tell tall tales of adventure.

Stuff and Nonsense features real-life chap-hop artist Professor Elemental, who lends his likeness (and style) to the villain. Thanks, Professor!

View this session by itself

Card Game
3 of 42 of 1

Written by AEG

Players: 2-4
Ages: 14+
Playing Time: 45 minutes
*Plenty of time to play more than once in this slot! *

A curse has been placed on the Valley of Life.

Hearing the spirits of nature cry out for aid, clans of druids have arrived, determined to use their blessings to heal the land and rescue the spirits. It will require courage and also caution, as the curse can overwhelm the careless who wield too much power.

- Innovative Card Crafting System creates a game experience like you’ve never played before!
- Beautiful artwork and graphics that bring the game to life.
- Concise rules offer a deep gaming experience with meaningful decisions.

View this session by itself

RPG
5 of 51 of 1

Written by Lizz Schulz

Og: The Caveman RPG
Rating:Kids
Language (0-3):0
Violence (0-3):0
Sexual Content (0-3):0
Adult Themes (0-3):0
You are a caveman. You know those smart cavemen who invented fire, the wheel and civilization? You're not that kind of caveman. You don't know a lot of big words, either. Hunt for food, smash things with rocks, and try not to get stepped on by any dinosaurs. It's a prehistoric good time.

View this session by itself

RPG
2 of 50 of 1

Rules system: Little Fears
Ratings: K
Dragons. They’re everywhere. Big ones. Small ones. Mosquito-sized ones that buzz around your head and crawl up your nose. Red ones. Green ones. Blue ones. e varieties are endless. However, all dragons have two things in common.
Only children can see them. And they love getting children in trouble.
And now, a plague of dragons has infested your home, breaking things and making a mess, and you are getting all the blame.
So grab your magic swords and your dragon-killing gear.
It’s time to hunt dragons!

View this session by itself
5-10pm
GMT-05

Warmachine/Hordes
6 of 161 of 1

Written by Privateer Press

This is the Friday Qualifier for the Masters 2018 tournament on Saturday. This qualifier will max out at 16 players, and we will play until we have four undefeated players. If we end up with less than four undefeated players because we have less than 16, we will use normal steamroller tie breakers to decide who the top four players are. These four players will be invited to take place in the Masters event on Saturday.

The event will follow the normal Steamroller packet.
2 List
75 Points
ADR allowed.

Please contact Jonathan Lawler at jplawle@gmail.com with the Subject Line “SCARAB Masters 2018” for questions and to submit Player Record Sheets/War Room Lists.

Please sign up to say you are coming if you will make this event so he can keep track of numbers. If you don't qualify in this event you will be allowed to take part in the Saturday qualifier if there are any spots left over.

Important Note: the actual game time is 6:00 PM to 10:30 PM. Please show up early to sign-in with the judge.

View this session by itself
6pm-12am
GMT-05

BattleTech
0 of 121 of 1

Using Total Warfare.

Scenario Fights 12 units aside

View this session by itself
7-8pm
GMT-05

Board Game
0 of 40 of 1

Dear students, it's time for the final exams of the Potions class! The rules are always the same: Take an ingredient marble from the dispenser and watch the others fall. If you connect marbles of the same color, they explode and you can take them, too! Complete your potions using the marbles you collect, and drink them to unleash their magical power. Remember, though, that to win the Student of the Year award, being quick won't be enough: you'll also need to brew the most valuable potions in Potion Explosion!

Presented by our friends at GNOMECON!!!

This game will feature the 5th Ingredient Expansion.

At the Horribilorum Sorcery Academy for Witty Witches and Wizards, we are not afraid of ghosts! Potion Explosion: The Fifth Ingredient introduces a new spooky ingredient: Ghost Ectoplasm! But don't panic as the new Professors will teach you how to handle it safely and use it to brew powerful new potions!

This expansion for Potion Explosion steps up the game to a whole new level! Thanks to the fifth ingredient acting as a joker, players can now trigger even more incredible explosions to prepare their potions. Four new potions allow for even more diverse gameplay!

On top of this, new Professors dramatically change the way of brewing potions!

View this session by itself
8-10pm
GMT-05

Board Game
2 of 40 of 1

Clans of Caledonia is a mid-to-heavy economic game set in 19th-century Scotland. At this time, Scotland made the transition from an agricultural to an industrialized country that heavily relied on trade and export. In the following years, food production increased significantly to feed the population growth. Linen was increasingly substituted by the cheaper cotton and raising sheep was given high importance. More and more distilleries were founded and whisky became the premium alcoholic beverage in Europe.

Players represent historic clans with unique abilities and compete to produce, trade and export agricultural goods and of course whisky!

View this session by itself

Board Game
0 of 61 of 1

Written by Clarion Game Studios

2-6 players
Ages: 13+

"Space is dangerous. Space warfare is extremely dangerous. Heroism in space warfare is almost always fatal."

This space-based Card and Dice tabletop game which features epic combat between warships, firefights during Marine boarding actions, and a multitude of clever tactics and galaxy-shaking events, Hull Breach is one of the fastest-growing platforms in the gaming world.

In Hull Breach, you assume command of an advanced space station belonging to one of our several in-game factions and fight it out with one or more other Commanders to achieve galactic domination.

The object of the game is to protect your Station - your home in space - from other Commanders while trying to capture or destroy theirs. Be warned - they’re trying to do the same thing to you. It's a tough galaxy and at the end of the day only one Commander will remain standing. Only through careful planning can the most daring gain command of the galaxy.

The game's design team contained both active duty and veteran members of our Armed Forces. As such, Hull Breach was designed with the realities of combat and modern combined arms tactics, both in the rewards... and the risks. As the tagline says:

Space is dangerous. Space warfare is extremely dangerous. Heroism in space warfare is almost always fatal.

View this session by itself

Board Game
2 of 81 of 1

Written by CAG

Age Rating: 12+
Language (0-3): 0
Violence (0-3): 1
Sexual Content (0-3): 0
Adult Themes (0-3): 0-0

In this notorious game, an inversion of Clue, you hate Doctor Lucky. Maybe he left you out of his will. Maybe he killed your pet rock. Whatever the reason, you want him dead. Unfortunately, so do the other players. Since you don't want to go to jail, you need to make your attempt in secret; if anybody can see you, whistle nonchalantly, and let the Doctor live ... until next time.

View this session by itself

Board Game
2 of 61 of 1

Rating:10+
Language (0-3): 0
Violence (0-3): 1
Sexual Content (0-3): 0
Adult Themes (0-3): 1

You WILL experience the Ninja Burger difference! Guaranteed delivery in 30 minutes or less, or we commit Seppuku!

Now you can join the elite Ninja Burger delivery team! You will learn to deliver tasty burgers and fries anywhere. To do so means to follow the Ninja Burger Honorable Employee Handbook to the letter. You will bring honor to your franchise. Failure is not an option.

The twisted minds that brought you Chez Geek and Munchkin are back. Based on the popular website at www.ninjaburger.com, this hilarious card game, designed by Steve Jackson, pits you against your fellow trainees in a new Ninja Burger store. Learn the secrets of stealth, swordsmanship, and customer service. Fight for honor, respect, big tips, and that coveted promotion . . .

The new, deluxe edition combines the original Ninja Burger with the cards from the supplement, Sumo-Size Me! and adds counters for tracking honor and money.

It's fast-moving. It's fun. You get to be a ninja. What more can you ask from a game?

View this session by itself

Board Game
3 of 41 of 1

Rail Raiders Infinite is a chibi sci-fi western board game for 2 to 4 players. Raid the Interstellar Express space-rail to earn loot, infamy, and the ire of C.O.W. and the Galactic Central Bank. In order to loot the train you’ll need to first dispose of the meddlesome Tinstar Lawbots, who will do everything in their power to stop your heist. Team up with other Raiders, or do what bandits do best, double-crossing them when their chips are down. Anything goes when you’re out to make a big score!

In Rail Raiders Infinite, players assume control of a bandit raiding the Interstellar Express space-rail. Raiders move from car to car searching for loot. The player who gets the biggest haul of double-dollars before the train makes it to the station wins the game. Combat and other actions are determined by rolling a “hand” of five or more custom poker dice. The player who scores the highest hand wins the roll.

View this session by itself

Board Game
2 of 41 of 1

Written by HUCH!

2 - 4 players
Language (0-3):0
Violence (0-3):0
Sexual Content (0-3):0
Adult Themes (0-3):0

Through tactics and karma to wealth and fame...

In 16th century India, the powerful empire of the Great Moguls rises between the Indus and the Ganges rivers. Taking on the role of rajas and ranis – the country's influential nobles – players in Rajas of the Ganges race against each other in support of the empire by developing their estates into wealthy and magnificent provinces.

Players must use their dice wisely and carefully plot where to place their workers, while never underestimating the benefits of good karma. Success will bring them great riches and fame in their quest to become legendary rulers.

View this session by itself

Card Game
0 of 41 of 1

Written by AEG

2-4 players
Ages 14+
45 minutes playtime
*Plenty of time in this slot to play multiple times!!*

Take on the role of Egyptian nobles at the time of the pharaohs, preparing for death and burial in the Valley of the Kings.

Players want to fill their tombs with food, canopic jars, statues, amulets and other treasures, and to do so they acquire cards that are laid out in the shape of a pyramid; purchase cards at the base of the pyramid, and it "crumbles" to bring cards higher in the pyramid to the base where they can be bought.

The pyramid resets each round with new offerings. You compete with the other players to accumulate the best artifacts for your tomb. At the end of the game, you score the artifacts stored there – the player with the most victory points wins!

View this session by itself

Dungeons & Dragons 5th Edition
7 of 71 of 1

Character levels 1-4

Written by Ruty Rutenberg, Satine Phoenix

The Merchant Princes have a treat in store for everyone! A new team-based event has been added to the roster and the factions are throwing their hats into the ring. Climb aboard and saddle up! Part One of The Jungle Has Fangs Trilogy.

View this session by itself

Dungeons & Dragons 5th Edition
5 of 71 of 1

Character levels 5-10

Written by James Introcaso

The denizens of the Old City have made some unusual sightings in the festering refuse pits on the outskirts of the city, and while such reports are seldom taken terribly seriously, the mysterious disappearance of a beloved figure in the poor part of Port Nyanzaru has folks on edge. Can you get to the bottom of this? Part One of The Rot from Within Trilogy.

View this session by itself

RPG
5 of 51 of 1

Written by Lizz Schulz

Rules system: Atomic Robo (Fate)
Rating:Kids
Language (0-3):0
Violence (0-3):0
Sexual Content (0-3):0
Adult Themes (0-3):0

Congratulations! You have been chosen for the Tesladyne Inventions Inc. Science Camp! You get to spend the summer helping brilliant scientists with a special project: a time machine! But when experiment gets weird and the grown-ups get lost in time, its up to you to save them from the mad schemes of a super-genius-time-traveling-dinosaur, maybe with the help of some famous scientists from the past.

View this session by itself

Call of Cthulhu
0 of 61 of 1

Halloween is coming. All of the Peanuts gang are getting ready for an enchanting night. All, that is, except for Linus, who firmly believes that this year the Great Pumpkin will finally visit his humble pumpkin patch. What will happen while the rest of the Peanuts kids go out for a night of trick-or-treating (and Snoopy sets out to find the Red Baron). Will the Great Pumpkin finally make an appearance or is there something more waiting for them in the dark. Pre-generated characters provided.

View this session by itself
8pm-12am
GMT-05

Dungeons & Dragons 5th Edition
7 of 71 of 1

Written by Pieter Sleijpen

With the identity of a murderer confirmed, heroes are needed to track it down to its home. As it turns out, it might be a longer journey than first imagined. Part Two of The Chaos in Melvaunt.

A four-hour adventure for 1st-4th level characters

View this session by itself

Dungeons & Dragons 5th Edition
7 of 71 of 1

Character levels 5-10

Written by Alan Patrick

When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that can only whisper about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers.

View this session by itself

Dungeons & Dragons 5th Edition
6 of 71 of 1

Character levels 5-10

Written by David Zajac

Since the rebirth of Hulburg, the strong have preyed upon the weak, with only limited protection offered by the law. Recently, any resemblance of law and order has been threatened, and even the town’s greedy callous ruler cannot ignore the threat anymore. A war is brewing. Can you stop it before it is too late? A D&D Adventurers League adventure set in Hulburg

View this session by itself
8pm-1am
GMT-05

Board Game
0 of 41 of 1

The town of Arkham, Massachusetts is in a panic. Horrific and bizarre events have begun to occur with increasing frequency -- all seeming to point towards some cataclysmic event in the near future that may spell disaster for everyone. Only one small band of investigators can save Arkham from the Great Old Ones and destruction!

This game will only contain the base game. Everyone is welcome to try this great, thematic game.

View this session by itself

Custom/Freeform
7 of 61 of 1

A 30 minute to 1 hour Escape Room that will be run at the top of the hour every hour.

An Escape Room is a game where players look for clues and solves puzzles to either escape the room or get inside a locked box.

Rating: 0
Language (0-3):0
Violence (0-3):0
Sexual Content (0-3):0
Adult Themes (0-3):0

View this session by itself

Pathfinder 1st Edition Pathfinder Society
7 of 61 of 1

Character levels 5-9

Written by Jason Bulmahn

The Ruby Prince of Osirion sends you to the Parched Dunes to find what became of a secret Pathfinder expedition sent there to recover artifacts for the Ruby Prince himself. What you find there may very well end the Pathfinder Society as you know it.

View this session by itself

Pathfinder 1st Edition Pathfinder Society Faction (Dark Archive)
6 of 61 of 1

Character levels 3-7

Written by Crystal Fraiser

The esteemed Blakros family—famous for their museum in Absalom—receives a large shipment of artifacts from Numeria but fears that the ever-vigilant Technic League will attack to reclaim its "stolen" property. When they request the help of Pathfinders to help guard the collection, the PCs discover that the Technic League is the least of their worries.

Content in “The Silver Mount Collection” also contributes directly to the ongoing storyline of the Dark Archive faction.

View this session by itself

Pathfinder 1st Edition Pathfinder Society Faction (Grand Lodge) Faction (Scarab Sages)
6 of 61 of 1

Character levels 1-5

Written by Andrew Hoskins

Rumors of an ancient settlement and its priceless treasure locked beneath Irrisen’s perpetual ice have reached the Society’s ears. The Pathfinders set out to the Land of the Linnorm Kings with a precious cargo of trade goods to buy their way into the witch-ruled nation, but even approaching Irrisen is fraught with danger. Can the PCs navigate the frozen wastes and recover the relics within, or will the icy climate claim their lives?

Content in “From Under Ice” contributes directly to the Year of the Sky Key metaplot as well as the ongoing storyline of the Grand Lodge and Scarab Sages factions.

View this session by itself

Pathfinder 1st Edition Pathfinder Society Faction (Scarab Sages)
5 of 61 of 1

Character levels 1-5

Written by Charlie Brooks

As a repurposed prison, the Sandswept Hall Pathfinder lodge in Sothis is an imposing target for thieves, yet an enemy operative recently broke in, stole valuable property, and escaped into the sun-scorched deserts of eastern Osirion. The PCs are the best disposed to follow the culprit's trail. Be warned, though, for the Scorpion Coast is the battleground of powerful elemental tribes that have assailed Osirion's frontier with cruel sandstorms and deadly force for millennia.

Content in The Sandstorm Prophecy also contributes directly to the ongoing storyline of the Scarab Sages faction.

The Sandstorm Prophecy is the first scenario in the three-part "Tyranny of Winds" campaign arc. It is followed by Pathfinder Society Scenario #8-10: Secrets of the Endless Sky and Pathfinder Society Scenario #8-12: Caught in the Eclipse. All three chapters are intended to be played in order.

View this session by itself

Pathfinder 1st Edition Pathfinder Society Faction (Grand Lodge) Faction (Scarab Sages)
7 of 61 of 1

Character levels 7-11

Written by Jeffrey Swank

As the Jistka Imperium decayed from within, its artificers and elementalists struggled to repel invaders from Osirion to the east. To channel their elemental power, the spellcasters constructed the mighty Citadel of the Weary Sky, but so much energy attracted a mighty fiend that crushed the tower. The Pathfinder Society knows that many of the mages escaped, but only recently and with the help of a new ally did it learn where they fled. Now the PCs set off for a forgotten Jistkan sanctuary where otherworldly forces now reign.

Content in Refugees of the Weary Sky also contributes directly to the ongoing storylines of the Grand Lodge and Scarab Sages factions.

View this session by itself

Pathfinder 1st Edition Pathfinder Society
7 of 61 of 1

Character levels 1-5

Written by Nicholas Herold

Ages before the rise of modern civilization, the cyclops empire of Ghol-Gan ruled what is now the Mwangi Expanse. The Society sends the PCs deep into the untamed Kaava lands to explore a cyclops ruin, where with a new tool in hand, the Pathfinders might uncover its forgotten and dark history. Can the PCs prevent the ruin's past from becoming Sargava's future?

Agents of the Eye is the second scenario in the two-part "Champion's Chalice" campaign arc. It is preceded by Pathfinder Society Scenario #8-18: Blazing Dangerous Trails. Both chapters are intended to be played in order.

View this session by itself

Pathfinder 1st Edition Pathfinder Society Faction (Scarab Sages)
6 of 61 of 1

Character levels 1-5

Written by Mike Kimmel

The Thuvian city of Merab has grown steadily over the past decade, and construction teams have uncovered numerous foundations and features dating back to Ancient Osirion and the Tekritanin League as they break ground for new buildings. Recently, workers accidentally unsealed a haunted ruin, out of which screamed a terrifying apparition. The Society has sent the PCs to investigate, not only to learn about the newly discovered ruin, but also to put this angry spirit to rest. In the process, the Pathfinders will uncover more than part of Thuvia's past; they'll unravel a dire secret that even now threatens one of the Society's closest allies.

Contents in "The Unseen Inclusion” also contribute directly to the ongoing storyline of the Scarab Sages faction.

Released on Wednesday, 27th September, 2017.

View this session by itself

Pathfinder 1st Edition Pathfinder Society Faction (Dark Archive)
6 of 61 of 1

Character levels 3-7

Written by Christopher Wasko

Alarm bells blare throughout the Pathfinder Society's Grand Lodge as chaos reigns in one of the vaults below. The PCs must venture into the vaults to put a stop to the mysterious incident. They quickly learn, however, that what has happened in the Grand Lodge is almost certainly not an isolated event. It falls to the PCs to follow this disruption's trail, a mission that puts them on a collision course with mysterious forces that wish to unleash horrors from beyond reality upon Golarion.

Contents in "Call of the Copper Gate” also contribute directly to the ongoing storyline of the Dark Archive faction.

Scenario released on Wednesday, 27th September, 2017.

View this session by itself

Pathfinder 1st Edition Pathfinder Society
6 of 61 of 1

Character levels 3-7

Written by Brian Duckwitz

The sprawling maze of caverns and tunnels beneath the hilltop city of Kaer Maga are home to a host of dangers and mysteries. A dedicated group of guards called the Duskwardens is responsible for protecting Kaer Magans and visitors alike from everything that lurks below. Despite the Duskwardens' best efforts, the influence of one of the vaults has been spreading on to the streets of Kaer Maga. It falls to a group of Pathfinder Society agents to navigate the factions of Kaer Maga to access and strike at the heart of the lurking threat.

Beyond the Halflight Path is an evergreen, replayable scenario designed to provide a flexible adventure that confronts the PCs with a variety of threats more common to higher-level characters. The scenario has nine different possible villains, as well as myriad other options for the GM to customize the dangers that the PCs face.

Released on Wednesday, 29th November, 2017.

View this session by itself

Pathfinder 1st Edition Pathfinder Society Faction (The Exchange)
1 of 60 of 1

Character levels 1-5

Written by Kris Leonard

In the port of Senghor, it is taboo to even speak of the accursed ruin of Boali that sits on the other side of the bay, let alone to set foot in its rubble-strewn streets. Yet rumors have reached the Pathfinder Society that the Aspis Consortium has sent agents to search through this forbidden city. Although few people willingly travel to its shores, Boali is far from quiet. It falls to a small group Pathfinder agents to get to the bottom of the Aspis plot without falling prey to the ruin's dangers. Can the PCs bring the Consortiums' true motives to light?

Contents in Signs in Senghor also contribute directly to the ongoing storyline of the Exchange faction.

Released on Wednesday, 27th December, 2017.

View this session by itself

Paranoia
1 of 51 of 1

When the computer calls Trouble Shooters leap into action and shoot trouble. Now it seems there is trouble in OLD and WST sectors, and you are just the clone to find out where the missing bots have gone.
Stay Alert! Trust no one! Keep your Laser Handy
Run by Donald Dennis of the On RPGs and On Board Games podcasts.

Rating: PG13
Language (0-3): 1+
Violence (0-3): 2
Sexual Content (0-3): 0
Adult Themes (0-3): 1

View this session by itself

RPG
0 of 61 of 1

The land you are leaving is barren and dead, ravaged by dark magic. Before you lies Ambria with its rampant rivers, bountiful forests and fertile soils, promising well-earned rest for weary souls. But will it deliver? The region you are headed for is ancient. Under the sublime surface, age-old conflicts still run hot and the northbound refugees gush out over the landscape like lamp oil over a smoldering hearth.

A wintry breeze follows you and your companions through the Titans, the mountain range separating the dead Alberetor in the south from Ambria up north. It is still far from certain that you will reach your destination. Many of your exiled brothers and sisters have perished on the way, from hunger or exhaustion or in the jaws of predators roaming the wilds. And for you there is yet another cause for concern – some of your companions claim to hear a whispering voice in the gusts of snowy mountain air.

Rating:
Language (0-3): 1
Violence (0-3): 2
Sexual Content (0-3): 1
Adult Themes (0-3): 2

View this session by itself

Savage Worlds
1 of 51 of 1

In this adventure, PCs take on the seemingly mundane role of animal control officers, but when they respond to a complaint of an animal infestation at a local sweet goods factory they end up facing something that is neither mundane nor an animal.

Rating: T
Language (0-3):0
Violence (0-3):0
Sexual Content (0-3):0
Adult Themes (0-3):0

View this session by itself

Savage Worlds
5 of 61 of 1

Something strange is happening in the town of Gulf Haven. Horrible creatures are coming to life. The adults seem blind to the entire thing. It’s up to you to find out what is happening, and stop it before it’s too late!
Growing up in the 1980s…

You’ve got Saturday morning cartoons, a tree fort, a boombox, a fast bike, and oh…
Monsters are real.
You heard me.
Don’t bother telling your parents. Grown-ups can’t see ‘em. When something gets smashed up, they blame us. When somebody goes missing, they blame someone from out of town, or maybe the Russians. The monsters are real though, and it’s up to us to do something about it.

That’s right, between babysitting your little sister, dodging bullies like Scotty Mangrum, and surviving middle school, you also have to figure out how to fix the monster problem.

You can’t phone home, and there’s nobody you can call. It’s up to you to save the town, and maybe even the world!

The Monster Hunters' Club is a licensed setting for the Savage Worlds Roleplaying Game set in the 1980s and inspired by kids' adventure and horror films, television, and novels like E.T. The Extra-Terrestrial, The Goonies, The Monster Squad, The Lost Boys, Fright Night, It, Super 8, Stranger Things, and many more. Players take on the roles of children, growing up in the 80s, who become heroes.

Rating: Teen
Language (0-3): 1
Violence (0-3): 2
Sexual Content (0-3): 0
Adult Themes (0-3): 1

View this session by itself

Shadowrun
1 of 61 of 1

Keep your friends close and well... When a deep, undercover operative is double crossed he needs his hoop pulled from the flames. Then, there is the small matter of dealing with the one who betrayed him.

View this session by itself

The Dresden Files RPG
3 of 51 of 1

Hiya, Chuck.
Ever wonder what it'd take to kill an elder thing from beyond Time and Space?
Probably more than you got. But maybe, if you play your cards just right, you'll be able to lop off the tentacles it's shoving into reality. Take a trip out out to the wild cold yonder of Canada, America's favorite hat. Also home to the world's largest population of demonic cannibals, a doomsday cult, and a murderous outpost full of mad scientist lumberjacks. Good luck telling which one's which.
The Dresden Files RPG, built using Fate and doused in Filth from the Secret World. More fun than riding shotgun on an undead dinosaur with stars burning in its eyes burning in its eyes burning in its eyes. And isn't that just saying so much, Chuck?

Rating: R
Language (0-3):2-3
Violence (0-3): 2
Sexual Content (0-3): 1
Adult Themes (0-3): 2

View this session by itself

World of Darkness
0 of 61 of 1

Written by Ace Pearce

Magic is a lost art. Well, not as lost as you think... When magical artifacts or ancient spells begin to act strangely, things can go from bad to worse in an instant. This kind of emergency falls under the jurisdiction of the Collections Department, which has dispatched you and the rest of your team to deal with it. Just remember: Keep your eyes open, watch for ANYTHING out of the ordinary, and when it comes to magic, point away from face.

Rating:
Language (0-3): 1
Violence (0-3): 2
Sexual Content (0-3): 1
Adult Themes (0-3): 1

View this session by itself

Starfinder Starfinder Society Starship
0 of 60 of 1

Character levels 3-4

Written by Larry Wilhelm

Following the disastrous Scoured Stars Incident, the Starfinder Society fights to remain relevant as the rest of the galaxy moves on. With surviving agents stretched to their limits, the First Seeker launches a desperate bid to search the false moon of Salvation's End. Will the mission reveal a discovery that can stabilize the Society long enough for a new generation of Starfinders to come to the fore?

Players use 4th-level versions of the Starfinder iconic characters in this debut special event of the Starfinder Society Roleplaying Guild.

Released at GenCon, August 2017.

View this session by itself

Starfinder Starfinder Society Repeatable
5 of 61 of 1

Character levels 1-2

Written by Eleanor Ferron

All Starfinders complete their training by conferring with Guidance—a network of uploaded personalities embodying paragons from the Starfinder Society's history. Before receiving the blessing of Guidance, the PCs must meet with and assist critical missions on behalf of key leaders of the Society's leading factions. With the events of the Scoured Stars Incident still fresh in everyone's memory, there's plenty that needs doing to set the Society back on track.

The Commencement is a replayable scenario designed to help introduce players to the factions of the Starfinder Society and areas of importance on Absalom Station.

Released at GenCon, August 2017.

View this session by itself

Starfinder Starfinder Society
0 of 60 of 1

Character levels 1-4

Written by Jim Groves

Theft cannot be tolerated, especially when the culprit is a former Starfinder! The PCs travel to the red world of Akiton, hot on the heels of a deserting Starfinder who stole a magical relic from the vaults of the Lorespire Complex. Things get complicated when they discover what should be a dreary town in Akiton's wastelands is now positively jubilant. Could this revelry, not to mention the re-opening of the town's formerly defunct mining operations, be related to the wayward Starfinder?

Released at GenCon, August 2017.

View this session by itself

Starfinder Starfinder Society Faction (Wayfinders) Starship
0 of 60 of 1

Character levels 1-4

Written by Jason Keeley

A Starfinder expedition's dusty data from an orbital scan shows signs of active technology on a distant, war-ravaged planet. Following up on this old lead, the Society dispatches a team of Starfinders to investigate the far-off world. Between making first contact and exploring the ruins of a dead civilization, long-buried secrets of the past are ripe for discovery.

Content in Yesteryear's Truth also contributes to the ongoing goals of the Wayfinders faction.

Released at GenCon, August 2017.

View this session by itself

Starfinder Starfinder Society Faction (Exo-Guardians) Starship
5 of 61 of 1

Character levels 1-4

Written by Joe Pasini

A missing Starfinder ship's distress signal would have gone unnoticed were it not for a passerby detecting it and selling the information to the Society. The PCs are to travel to the crippled starship, and once aboard, reach the bridge in order to piece together the tragic story of the vessel's lost crew. Only by unraveling the mysteries of the drifting starship can the PCs hope to uncover information critical to the Exo-Guardians future operations.

Content in Cries From the Drift also contributes to the ongoing goals of the Exo-Guardians faction.

Released September 2017.

View this session by itself
9-10pm
GMT-05

Board Game
0 of 60 of 1

During this time slot, all 3 games will be played. They are short & can be played in the time allotted.

LooterzIn Looterz, players are racing to collect the most loot possible by recruiting a team of Looterz. Your loot is never safe though as many Looterz have the ability to steal Loot from other players.

A player's turn involves four phases: Recruitment, Looter Activation, Recruitment, then Sacrifice. Each recruitment phase allows the player to draw a card from the deck or put a Looter from their hand into play. Players are then allowed to choose to activate their Looterz in any order. Finally, if players have more than three Looterz in play, they must discard down to three.

Looting is resolved by rolling dice. The number of hearts on a Looter indicates the number of dice a player may roll during the Loot resolution.

Ta-Da! : This year's annual Wizard Talent Show promises to be an exciting event with skilled witches and wizards attending from far and wide. Players will attempt to prove they are the most talented and deserving spellcaster of the bunch.

Ta-Da! is played over a number of fast-paced, frantic rounds. Each player furiously rolls dice in an effort to collect the elements needed to cast their spell. With each roll, players can add one die to their spell, then must reroll the rest. As soon as they have completed their spell, they yell "Ta-da!" and they're one step closer to winning the Talent Show.

However, game-changing feats will be in play throughout the game, making players perform crazy acts as they play, such as making animal noises, keeping their heads on the table, and more!

Unusual Suspects: Incredible! The shifty thief who operates undisturbed from months is about to be caught! After copious failures, a team of detectives has a secret weapon: a witness. However this witness is quite weird; he doesn't remember anything about the appearance of the criminal, but he knows everything about their habits and behavior. Will the investigative team be able to find out the criminal only from these elements?

In Insoliti Sospetti ("Unusual Suspects"), one player is the Witness and the other players play the part of the Investigative Team. The Witness knows the real identity of the Guilty and tries to make the Team hit it only with his answers. The Team asks questions to the Witness and, depending on his answers, will exclude the innocent suspects after players have discussed what they learned.

Insoliti Sospetti can also be played competitively or collaboratively (team vs team). In the latter case, a grid of twelve suspects is created. Every round the team reveals a question card and the Witness has to answer yes/no. According to the answer, the team has to remove suspects until only the Guilty one is on the board.

Presented by our friends at GNOMECON!!!

View this session by itself
10pm-12am
GMT-05

Dungeons & Dragons 5th Edition
7 of 71 of 1

Character levels 1-4

Written by Ruty Rutenberg, Satine Phoenix

A mysterious clue has led you outside of the safety of the city’s walls and into the jungle beyond. You have been asked to venture into the jungle and seek out the wisdom of some of the native humanoids in the area—perhaps they will be able to shed some light on the situation and provide some insight on who is behind it all. Part Two of The Jungle Has Fangs Trilogy.

View this session by itself

Dungeons & Dragons 5th Edition
3 of 71 of 1

Character levels 5-10

Written by Lysa Chen

The sudden appearance of the undead within Port Nyanzaru doesn’t appear to be the only thing on the horizon. A vast horde of skeletons and zombies is moving towards the city and while those of means are safe within the city’s walls, those in the Old City and Malar’s Throat are forced to contend with the problem. Where did they come from? More importantly, what are you going to do to find out? Part Two of The Rot from Within Trilogy.

View this session by itself
11pm-1am
GMT-05

Board Game
6 of 62 of 1

Rating: Mature
Language: 0-3
Violence: 0-3
Sexual Content: 0-3
Adult Themes: 0-3

*ONLY SCHEDULED PAST 10PM*

No Ordinary Gamers invites you to casual open board game time. This is time we set aside to just break out games we enjoy and relax with anyone who wants to join us.

In this late-night time slot we often feature games for mature audiences, but isn't limited to just what we have on hand. We welcome others to bring their games!

Given the content of some games presented, we strongly advise younger players to not take part, or hang around the table.

View this session by itself