SCARAB Gaming Convention

Jan 13-16 in Columbia, SC, US

This event is over.

Jan 2017

SlotScenarioGame / CampaignPlayersGMs
8-10am
GMT-05
Board Game0 of 61 of 1

Rating: Teen
Language (0-3):1
Violence (0-3):0
Sexual Content (0-3):2 (Nookie)
Adult Themes (0-3):2 (Nookie, drinking, smoking)
3-6 players

Beer. Nookie. Roommates. It's another Friday night at Chez Geek. Set up house with your friends – for as long as you can stand them. Get a job – they're all bad. Spend money and your precious spare time to accumulate Slack points. Drink cheap booze, hang out at the cafe, and play with the cats. Do unto your roomies before they do unto you. What other game gives you points for sleeping?

Just remember, when your roommate and his S.O. keep you up all night: You can't throw them out. They live here.

This game will include ALL available expansion content! Slack Attack, Block Party, Spring Break, and Slack to the Future!

Written by Steve Jackson Games

View this session by itself
Board Game0 of 61 of 1

Rating: Everyone
Language (0-3):0
Violence (0-3):0
Sexual Content (0-3):0
Adult Themes (0-3):0
3+ players

Cthulhu Dice lets you drive your rivals mad . . . very, very quickly!

Players take turns rolling the big, beautiful, custom 12-sided die, embossed with tentacles, Elder Signs, and more. Destroy your opponents' sanity, or better yet, steal it! But watch out for Cthulhu – when he comes up, he takes sanity from everyone! Lose all your marbles and you're mad. The last sane cultist wins . . . unless everyone goes mad together. Then Cthulhu wins!

There is plenty of time in this slot to play multiple games of Cthulhu Dice!
.....ia-ia Cthulhu Ftaghn!

Written by Steve Jackson Games

View this session by itself
Board Game1 of 61 of 1

2-6 players
Ages: 13+

In Hull Breach, you assume command of an advanced space station belonging to one of our several in-game factions and fight it out with one or more other Commanders to achieve galactic domination.

The object of the game is to protect your Station - your home in space - from other Commanders while trying to capture or destroy theirs. Be warned - they’re trying to do the same thing to you. It's a tough galaxy and at the end of the day only one Commander will remain standing. Only through careful planning can the most daring gain command of the galaxy.

Our design team contains both active duty and veteran members of our Armed Forces. As such, Hull Breach was designed with the realities of combat and modern combined arms tactics, both in the rewards... and the risks. As our tagline says:

Space is dangerous. Space warfare is extremely dangerous. Heroism in space warfare is almost always fatal.

Written by NSB Games

View this session by itself
Board Game1 of 41 of 1

The "shufflebuilding" game Smash Up starts with a simple premise: Take the twenty-card decks of two factions, shuffle them into a forty-card deck, then compete to smash more Bases than your opponents! Each faction brings a different game mechanism into play – pirates move cards, zombies bring cards back from the discard pile, dinosaurs have huge power – and every combination of factions brings a different play experience.

During play, Base cards (each with their own difficulties and abilities) are in play. You attempt to have the most power on the Base from your minions when the Base is smashed. Sounds easy? How easy is it when an opponent's Alien-Ninja decides to Beam Up your minions to other Bases - flat out Assassinate them? What about when the Pirate-Dinosaur player Full Sails in and releases King Rex to stomp your minions into the ground, or when the Wizard-Zombies use their Mystic Power to create an Outbreak, suddenly flooding minions onto the Base from the discard pile? Or what if you faced a Zombie-Dinosaur player instead and he created an Outbreak of massive beasts all at once?!?

When a Base is smashed, each player in first, second and third place scores points. Fourth place? Sorry, bro – try harder next time.

With eight different factions, Smash Up includes dozens of combinations to try. Pirate-Aliens play different than Ninja-Aliens, for instance. Which will you use to smash up your opponents?

And did we mention the dinosaurs have laser beams?

Written by Description from Boardgamegeek.com

Learn to play the game and practice before the Board Game Tournament on Sunday at 2:00pm!

View this session by itself
Card Game0 of 40 of 1

In Hounded, players will either be the cunning fox, trying to elude capture, or the determined hunter, trying to hunt down the fox.

In the game. each player moves their pawns and turns over tiles as they do, sometimes triggering effects and sometimes not. While the fox character is alone, the hunter has a team of hounds to help him hunt the fox. All the hunter has to do to win is either corner the fox with his dogs or force the fox to end his turn next to the hunter himself. For the fox to win, it has to run out the clock, which is done by either finding the three timepiece tiles or flipping over 43 of the 49 tiles. Once time runs out, the hunter has to retire for the day and the fox escapes!

**Multiple sessions of the game will be held**

View this session by itself
Card Game0 of 60 of 1

Mad Zeppelin is a fast-paced card game of sabotage, as you use your traitors to throw the most cargo off the Nostria and ruin the Emperor's plans. The player who destroys the most cargo wins, but you must assure you properly bribe the guards each turn, or your chances of sabotage may end at the point of a bayonet!

Written by AEG

View this session by itself
D&D 5e: D&D Adventurers League1 of 61 of 1

Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary HSING, to task your group to accompany a caravan with a very special cargo destined for the Shrine of Axes in Parnast, and to figure out who is responsible.

Playtime: 2 hours
Premiere: September 2016
Available for download & play: October, 2016

Written by Paige Leitman & Ben Heisler

View this session by itself
Board Game0 of 61 of 1

Game System: Various Board and Card Games

This event features easy-to-learn, family-friendly social games supporting a large number of players. Games played may include Duck, Duck, Bruce; Fluxx; Snorta; Spot It; Cardline Animals; Camel Up; Codenames; Apples to Apples Junior; and Pairs.

View this session by itself
Custom/Freeform1 of 61 of 1

Support your beading and jewelry habit with inexpensive materials. Learn how to make a variety of paper bead styles using comic books. There is a $5 cost for supplies or you can bring your own materials.

View this session by itself
8am-1pm
GMT-05
D&D 5e: D&D Adventurers League2 of 61 of 1

East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller. However, a powerful item in the ancient fight against the giants is said to be housed there, and the cloud giant Baron Rajiram has committed significant resources to recovering it. After a very pleasant tea in her garden, SEER calls upon you to beat him there and put a stop to his efforts!

Playtime: 4 hours
Premiere: December 2016
Available for download and play: January 2017

Written by Alan Patrick

View this session by itself
D&D 5e: D&D Adventurers League3 of 61 of 1

You are approached by someone claiming to be a member of the Brotherhood of the Cloak investigating unusual incidents involving some of his brethren. Discretion is vital, as there is rumored to be a link between the denizens of the Tower of Arcane Might and one of the elemental cults. Can you uncover the truth?

Playtime: 4 hours

http://www.dmsguild.com/product/170477/DDEX203-The-Drowned-Tower-5e

Written by Mike Shea

View this session by itself
Pathfinder RPG: Pathfinder Society7 of 61 of 1

Close beneath the shrine of Kro’akoth lies a serpentfolk stronghold currently in the clutches of a mutant serpentfolk priest. A three-way struggle for dominance is developing between the rival sects in this level and the level above.

Written by Jason Bulmahn

View this session by itself
Pathfinder RPG: Pathfinder Society2 of 61 of 1

Buried beneath the castle of Thornkeep lie strange passages and chambers that once belonged to a cruel Azlanti wizard of eons past. Goblins have begun excavating the so-called Accursed Halls in hopes of finding a lost goblin artifact, though their constant battles with the undead that haunt these corridors has left them blind to the dungeon’s other myriad wonders.

Written by Richard Baker

View this session by itself
Pathfinder RPG: Pathfinder Society3 of 60 of 1

Panic grips Absalom when a huge crystalline sailing vessel appears suddenly in the harbor. Identified as the King Xeros of Old Azlant, the ship presents a great opportunity for the Pathfinder Society. You and your fellow adventurers are summoned by Venture-Captain Adril Hestram and dropped aboard the King Xeros to explore it and report back. Only, what you find isn't an empty vessel, but a sinister ship with a vile intent.

Written by Greg A. Vaughan

View this session by itself
Pathfinder RPG: Pathfinder Society6 of 61 of 1

The centaur tribes of the Isle of Kortos have long been an enigma to the people of Absalom. But the Pathfinder Society needs the help of one of the horsemen’s greatest heroes, in it falls to you to negotiate an agreement between the Decemvirate and the centaurs of the plains.

Written by Benjamin Bruck

View this session by itself
Pathfinder RPG: Pathfinder Society5 of 61 of 1

Guaril Karela, a close ally of the Pathfinder Society and the leader of the Sczarni faction, made dangerous enemies during his bid for territory and influence, and several of the rivals that he once thought defeated have returned with every intention of ending Guaril’s little empire and his life. The PCs must travel to the dangerous city of Kaer Maga, track down these assassins, and sabotage their efforts in order to save one of the Society’s most reliable spymasters.

Written by Sam Polak

Factions: Liberty's Edge and The Exchange

View this session by itself
Pathfinder RPG: Pathfinder Society6 of 61 of 1

Every Pathfinder’s adventures come to an end eventually. When the Society laid an esteemed venture-captain to rest, it was unaware of his outstanding debt to the Ekujae elves of the Mwangi Expanse. The elves have not forgotten, and they expect the Society to make good on the late venture-captain’s promises. It's up to the PCs to brave the Mwangi jungle and the dangers within to salvage the Society’s reputation in the region.

Written by Brian Duckwitz

View this session by itself
Pathfinder RPG: Pathfinder Society6 of 61 of 1

Even in an age where prophecy rarely comes true, many in Varisia hold the mysterious Harrow cards and their predictions in high esteem. The Pathfinder Society’s ally Zeeva Foxglove recently received a Harrow reading as repayment for her generosity, but a rare card appeared and portended imminent doom. Now that these terrible predictions are coming true, Zeeva realizes she cannot weather this storm alone. It’s up to the PCs to save this friend and philanthropist—perhaps by changing fate entirely.

Written by Scott Sharplin

View this session by itself
Pathfinder RPG: Pathfinder Society4 of 61 of 1

The legendary sorceress Hao Jin transferred many abandoned historical sites to her museum demiplane, though even her magic had limits, forcing her to transport only part of an architectural treasure. The half of a temple she left behind in the jungles of Dtang Ma has developed a haunted reputation in the centuries since. Now an unlikely ally has approached the Society with tales of unspoiled historical secrets and hidden treasure left within the shattered sanctuary of Yamatsumi, the mountain god.

Written by Mikko Kallio

View this session by itself
Pathfinder RPG: Pathfinder Society0 of 60 of 1

Harrow
Dr. Quolorum sends the PCs to the village of Dunhob to interview the locals and investigate a tavern that is supposedly haunted.
Lightning
The quest begins as Dr. Quolorum meets the PCs on a blackened hilltop late at night. He explains strange red lightning frequently occurs in this area, and his current
readings indicate another lightning strike is due soon.
Manor
Dr. Quolorum asks the PCs to explore Illirigarde Manor and find the etheric compasses, devices that triangulate the epicenter of the phenomena plaguing the Hungry Mountains.
Monolith
Sent to the area by Dr. Quolorum’s message, the PCs investigate the tunnels underneath an ancient Kellid monolith.
University
Dr. Quolorum requests the PCs retrieve the vial of experimental herbicide from his office.
Epicenter
The quest begins on a mountain trail, not far from Diremark where the PCs have met Dr. Quolorum.

Written by Brian Duckwitz, Cole Kronewitter, and Nicholas Milasich

View this session by itself
Dungeon World2 of 51 of 1

You’ve heard it all before - Evil arises and heroes respond to thwart the big bad; it’s a shame the old heroes are dead, or missing, and now it’s up to you. Luckily this isn’t your first rodeo; You survived this crucible of death and terror in one piece, people still tell your tale, the story of a great hero of the land.

YOU Defeated the Diabolical CHAOS STEEPLE
Or
YOU Overcame the Terror of the CRIMSON FOG

Perhaps if those other jokers are more useful than they look you can claim the treasure/save the prince/murder a dragon/live to tell the tale. … But don’t bet on it.

This is a follow up scenario for the previous two Dungeon World Funnels I’ve run at SCARAB 2017. If you played in one of those you are invited to use your final character. You may also use characters created in other SCARAB Dungeon World/Funnel World events as well. If you haven’t played Dungeon World characters will be provided.

GM’d by Donald Dennis of the On RPGs and On Board Games podcasts.

Rating: Teen +
Language (0-3): 2+
Violence (0-3): 3
Sexual Content (0-3):0
Adult Themes (0-3): 2

View this session by itself
FATE2 of 51 of 1

You are one of the damed Action Scientist of Tesladyne Industries, charged with investigating a remote research facility that has gone...dark. Keep calm and trust in SCIENCE!!!

Rating: Teen
Language (0-3): 0
Violence (0-3): 2
Sexual Content (0-3): 1
Adult Themes (0-3): 1

View this session by itself
RPG0 of 61 of 1

Depending on player interest, choice of D20 Modern: Society for the Elimination of Vampires, Undead Nights, or Totally Spies!: TV Trouble.

View this session by itself
RPG0 of 51 of 1

Rating: Everyone
Language (0-3): 0
Violence (0-3): 1
Sexual Content (0-3): 0
Adult Themes (0-3): 0
The minions are back and are needed more now than ever. Several of Dr. Nefario’s mutagenic serums have been stolen. The minions must track them down, and recover them. Who knows what monstrosities may have already been unleashed. Using the PDQ Truth and Justice system, players will play minions with "super powers" (provided by Dr. Nefario) and set out on a wild, crazy, and possibly despicable adventure.

Written by Clayton Harbaugh

View this session by itself
Shadowrun7 of 71 of 1

Spire Industries has moved goods throughout the CZ for years but Project: Takeback has opened the doors for competition… competition that the Spire doesn’t want.

View this session by itself
The Dresden Files RPG0 of 51 of 1

Winter has settled in in Columbia, and the streets have taken on a hungry air. Every eye seems to gleam with predatory interest, and the pangs of even the mildest hunger are felt more keenly. The Shadows grow longer and there are sighting of black hounds in the night. There is news and rumor that someone has done a wrong to the Erlking and he hunts those who have wronged him. There are omens abound for those with the wit to see them and dread in the winter air. What role will you play in what is to come? Will you be hunter or hunted?

Rating: M
Language (0-3): 3
Violence (0-3): 3
Sexual Content (0-3): 2
Adult Themes (0-3): 3

View this session by itself
The Dresden Files RPG4 of 51 of 1

Was it the psychotic psychomancer surf-bro ex-boyfriend, the self-proclaimed God-King of the Ghouls, or the Matrix wannabe vampire?

In Neutral Grounds, you’re locked in a race against time for one of your best friends, and for the city of Baltimore itself. It’s bad enough that two people have been murdered, but now Diane Basset’s gone missing and the prime suspects are some of the scariest people in the city. It feels like there’s a war bewing, and it smells kinda like a triple shot espresso…

The Dresden Files RPG, built using FATE. More fun than riding an undead dinosaur through the streets of Chicago, and that’s saying a lot.

Rating: PG-13
Language (0-3): 2
Violence (0-3): 2
Sexual Content (0-3): 0
Adult Themes (0-3): 2

View this session by itself
8am-6pm
GMT-05
Pathfinder RPG: Pathfinder Society6 of 61 of 1

The slave markets of Katapesh may be an unsavory sort of business, but the trade metropolis’s enigmatic law enforcers have few qualms with the legal act of selling and buying flesh. Other factions, including the abolitionist Eagle Knights of Andoran, have their own opinions on the matter, however, and frequently send undercover agents into dangerous territory to break up slave rings.

When one such Eagle Knight goes missing while investigating an underground slave operation beneath the dilapidated Twilight Gate district, it’s up to the PCs to delve an abandoned (but hardly uninhabited) qanat beneath Katapesh and discover her dire fate. Yet not everything is as it seems in the dank slave caverns under Twilight Gate, and clues hint that the slavers may have even more loathsome connections than initially suspected. Can the PCs recover the missing Eagle Knight before her fate is sealed? Or will the monstrous slavers lairing under Katapesh succeed in their malevolent designs?

Written by Tim Hitchcock

View this session by itself
Pathfinder RPG: Pathfinder Society0 of 61 of 1

The strange city of Carrion Hill has long loomed over the surrounding swamps in eastern Ustalav, yet its rulers have shifted many times through the centuries. Often enough that only a few sinister scholars and curious minds know the true nature of the hill’s original inhabitants—vile and depraved cultists of the Old Gods. Yet this morning, a dreadful recrudescence rises from the depths of buried nightmare in the vaults below Carrion Hill. A monster stalks the twisted alleys of the city, spreading panic before it and leaving destruction in its wake. Can the Carrion Hill Horror be stopped?

Carrion Hill is an adventure for 5th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. The adventure features a mix of urban and dungeon sites, and draws its inspiration from the popular writings of H. P. Lovecraft.

This adventure is set in the sinister country of Ustalav in the Pathfinder Chronicles campaign setting, but can easily be adapted for any game world.

Written by Richard Pett

View this session by itself
Pathfinder RPG: Pathfinder Society5 of 61 of 1

In the center of Lake Encarthan looms the dreaded Isle of Terror, accursed land of mystery and treachery. Hidden within the island's negative energy storms, the secret treasure city of the wizard-king Tar-Baphon has lain sealed for centuries. Now masked cultists have opened the golden city of Xin-Grafar to claim the wealth of the legendary city for the Living God Razmir. Can the PCs track the cultists through the poisoned swamps and blasted wastelands of the Isle of Terror to the City of Golden Death itself? And what forgotten dangers will oppose them as they struggle to prevent a dark faith from spreading across the world?

City of Golden Death is an adventure for 5th-level characters; it is written for the Pathfinder Roleplaying Game and is compatible with the 3.5 edition of the world's oldest RPG. The adventure features a mix of wilderness and dungeon sites and includes a race through a ruined, golden city to stop evil cultists before the city floods with molten gold!

This adventure is set on the legendary Isle of Terror in the Pathfinder Chronicles campaign setting, but it can be easily adapted for any game world. It can be used as a stand-alone adventure or as the final chapter of the Price of Immortality trilogy, following the adventures Crypt of the Everflame and Masks of the Living God.

Written by Joshua J. Frost

View this session by itself
Pathfinder RPG: Pathfinder Society0 of 61 of 1

The young heroes of the town of Kassen are ready for their coming-of-age ceremony, an old tradition in which they retrieve a piece of the eternal flame burning in the tomb of the town’s founder. Yet when they arrive there, they find only the corpses of their fellow townsfolk, dead bandits, and mysterious animated skeletons. The novice heroes must brave the traps and perils of the Crypt of the Everflame, discover the source of the corruption that has awakened an ancient evil, and defeat a menace that seeks vengeance against Kassen and its people.

Crypt of the Everflame is a dungeon adventure for 1st-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. The adventure map uses the same layout as the 2009 edition of Paizo’s GameMastery Flip-Mat: Dungeon. This adventure is set in the forested land of Nirmathas in the Pathfinder Chronicles campaign setting, but can easily be set in any game world. It can be used on its own or combined with its sequels, Masks of the Living God and City of Golden Death to create an even greater campaign arc.

Written by Jason Bulmahn

View this session by itself
Pathfinder RPG: Pathfinder Society0 of 60 of 1

The coastal city of Magnimar is no stranger to crime, yet recently, a series of murders has sent a chill through the early morning streets. Someone—or something—is stalking and killing worshipers of Sarenrae, the goddess of the sun. The city guard is prepared to ambush the murderer, but they need help—help of the kind that adventurers are so good at providing. What is the sinister truth behind these violent acts?

Dawn of the Scarlet Sun is a Pathfinder RPG adventure for six 5th-level characters—such as the six iconic heroes provided. In addition, this adventure can be integrated into the Shattered Star Pathfinder Adventure Path, and uses the villains featured in the Pathfinder Battles Champions of Evil Encounter Pack.

Written by James Jacobs

View this session by itself
Pathfinder RPG: Pathfinder Society6 of 61 of 1

Claim the Castle!

Fangwood Keep has changed hands innumerable times since its founding decades ago on the border between the warring nations of Molthune and Nirmathas. Over the years, both countries have sacrificed money and soldiers in an effort to control the fortress along the Marideth River valley, both for its tactical location and for its secure defenses. Recently, however, the battles around Fangwood Keep have dwindled to a trickle as Nirmathas has firmly rooted itself in the surrounding valley, allowing the tide of war to shift elsewhere and peace to settle at last over Fangwood Keep.

This respite was shattered by the arrival of a renegade Molthuni commander named Pavo Vos. Obsessed with capturing Fangwood Keep and unraveling the fortress’s mysteries, the defecting lieutenant unlawfully used his platoon to secure the castle, much to the ire of both the Molthuni and Nirmathi governments. Now the task of bringing Vos to justice and reclaiming Fangwood Keep for Nirmathas lies solely in the PCs’ able hands.

Written by Alex Greenshields

View this session by itself
Pathfinder RPG: Pathfinder Society0 of 60 of 1

For decades, the tiny village of Ravenmoor has existed quietly on the upper reaches of the Lampblack River, far from the centers of civilization in Varisia. Linked to the outside world only by an overgrown, mostly forgotten trail, the villagers are comfortable with their isolation. Their ways are humble, quaint, and at times odd, and when travelers come, they find the town awkward and unmemorable. Certainly, the lack of a village inn, the oppressive humidity, and the bug-infested moors and swamps that surround the village do little to encourage visitors. When a clerk in the city of Magnimar discovers that, due to a clerical error, the village of Ravenmoor hasn’t paid taxes in years, a tax collector is sent to the distant community to settle accounts with its mayor. When the tax collector fails to return, however, a group of adventurers must travel to the town during its Founders’ Feast celebration to investigate his disappearance. Did he really make off with the taxes for himself, as the villagers suspect? Or did he never make it out of Ravenmoor at all?

Written by Brandon Hodge

View this session by itself
Pathfinder RPG: Pathfinder Society5 of 61 of 1

The deep waters of the Hellmouth Gulf have long concealed ancient mysteries, both wondrous and terrible. But these secrets have been submerged for too long, and the remote coastal village of Blackcove has accidentally awoken a slumbering horror from a bygone age. Strange creatures now venture from beneath the waves to steal townsfolk away in the dark of night.

Can the PCs discover the fate of Blackcove’s lost villagers? What secrets still lie hidden on the mysterious, ruined island just offshore, and what now lurks in the flooded temples beneath the isle? And what horrific fate lies in store for those unfortunate souls who fall prey to the island's eldritch influence?

From Shore to Sea is an adventure for 6th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG, and produced in collaboration with the patrons of Open Design. Inside you’ll find villagers slowly succumbing to the ancestral taint in their blood, tentacled abominations from the deep, debased fish-men, ancient Azlanti technology, and a secret stretching back millennia to the legendary empire of Azlant itself.

This adventure is set along the mysterious Hellmouth Gulf coast in the diabolical empire of Cheliax in the Pathfinder Chronicles campaign setting, but can be easily adapted for any game world.

Written by Brandon Hodge

View this session by itself
Pathfinder RPG: Pathfinder Society0 of 60 of 1

Razmir the Living God used his power to conquer an entire country; now he and his mask-wearing priests enforce peace and generosity—though some say their tools are intimidation and fear. His worshipers preach charity and self-worth, blaming rival faiths for crafting lies about the glories of the Living God. Now the cult has come to the city of Tamran, feeding the poor and promising happiness to those who serve Razmir. Yet ugly rumors persist of bribery, extortion, and strange disappearances associated with the new temple. Are these stories just gossip and lies spread by rival faiths? Or is the church of the Living God more than it seems?

Masks of the Living God is a adventure for 3rd-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. This city-based adventure involves infiltrating a fortified temple and exposing the evil deeds of its cultists.

This adventure is set in the wooded land of Nirmathas in the Pathfinder Chronicles campaign setting, but can easily be adapted for any game world. It can be used as a sequel to Crypt of the Everflame or as a stand-alone adventure, and is a prequel to the adventure City of Golden Death.

Written by Jason Bulmahn

View this session by itself
Pathfinder RPG: Pathfinder Society1 of 60 of 1

Everyone in the fishing town of Ilsurian is excited when the legendary Umbra Carnival rolls into town—even if the show is run by members of the much-maligned Varisian ethnic group. With strange and exotic beasts, scandalous performances, games of chance, and all the other fun of a traveling fair, who could resist such an opportunity for entertainment?

Unfortunately for both the town and the circus, however, entertainment isn’t the only opportunity the carnival presents. Hidden within Ilsurian, a guild of thieves and scoundrels has been waiting for just such an occasion to launch a campaign of theft and murder—leaving the strangers from the circus to take the blame. With tensions mounting between locals and performers, and the body count rising on both sides, it’s up to the PCs to uncover what’s really going on and clear the circus’s name before the entire town erupts in a firestorm of ethnic violence.

Written by Jim Groves

View this session by itself
Pathfinder RPG: Pathfinder Society0 of 60 of 1

The deserts of Osirion—land of pharaohs and ancient tombs—hide not just untold wonders, but also unspeakable dangers. When the vast sand dunes part to reveal the ancient pyramid of the legendary Pharaoh of Sphinxes, glory seekers from across many nations race toward it, each fighting to be the first to claim its wonders. But the storied pharaoh doesn't rest quietly within this monument, and his tomb was designed to slaughter any who would dare trespass.

A band of bold adventurers are the first to arrive, and stand poised to claim what’s risen from the sands—but they're unaware of the doom that lurks inside. With daring on their side and strange, rarely seen powers at their disposal, the heroes may be the only force capable of containing the force of evil within and defeating its curse!

"Risen from the Sands" is a dungeon-based adventure for four 3rd-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. It also provides four immediately playable previews of exciting new classes debuting in the upcoming Pathfinder RPG Advanced Class Guide, as well as a thematic supplement to the new Mummy’s Mask Adventure Path.

Written by Rob McCreary

View this session by itself
Pathfinder RPG: Pathfinder Society0 of 60 of 1

Deep below the anarchic city of Kaer Maga, someone—or some thing—has begun stealing corpses from the city’s most prestigious tomb, the Godsmouth Ossuary. Fearing the worst, the clerics of Pharasma in charge of maintaining the crypts quietly call for aid, not wanting to risk their own members in combating whatever horrors may have crept in from the tunnels and hidden chambers of the legendary Undercity. Yet when the PCs venture below the closed-off sections of the crypt, what they find may be more than they bargained for. For beneath the infamous crypt lies a temple from an ancient empire devoted to sin, and a former Pharasmin cleric who’s weathered his goddess’s wrath to create an army of undead minions, their dead flesh standing ready to support his heretical plans.

Written by Rob McCreary

View this session by itself
Pathfinder RPG: Pathfinder Society0 of 60 of 1

The sleepy town of Karpad in shadow-haunted Nidal has long been overseen by the Boroi family, and until a few weeks ago, the citizens under Baron Stepan Boroi's rule have lived uneventful lives of relative peace. Recently, however, the outbreak of a virulent and fatal disease and a number of mysterious disappearances have left the people of Karpad paranoid and fearful. Even Baron Stepan has been acting strangely, and now the tenuous balance of racial tensions between Karpad's human and fetchling populations stands on the verge of collapsing into total anarchy. Can the PCs uncover the root of Karpad's problems and put an end to the deadly virus, the terrifying disappearances, and the miasma of fear and distrust that threatens to overwhelm the region?

Written by Sam Zeitlin, 2011's winner of Paizo Publishing's annual RPG Superstar contest—in which unpublished authors compete before a panel of celebrity game designers and legions of their peers for the chance to write a Pathfinder Module—The Midnight Mirror takes players from a mysterious investigation into a shadowy demiplane prison and pits them against the evil forces of both darkness and light.

Written by Sam Zeitlin

View this session by itself
Pathfinder RPG2 of 41 of 1

This session will last all day on Monday as part of "Module Monday" at SCARAB.

The scenarios will combine the popular "We Be Goblins" series into one super-scenario. The chronological order of the scenarios are:

We B4 Goblins!
We Be Goblins!
We Be Goblins Too!
WE Be Goblins Free!

Get your goblin masks ready and the fireworks out, its time to be a goblin all day Monday at SCARAB!

**Remember that the first two (We B4 Goblins, and We Be Goblins) are evergreens. The other two (We Be Goblins Too! and We Be Goblins Free!) are not and they can only be played for credit once each.

View this session by itself
Pathfinder RPG0 of 41 of 1

This session will last all day on Monday as part of "Module Monday" at SCARAB.

The scenarios will combine the popular "We Be Goblins" series into one super-scenario. The chronological order of the scenarios are:

We B4 Goblins!
We Be Goblins!
We Be Goblins Too!
WE Be Goblins Free!

Get your goblin masks ready and the fireworks out, its time to be a goblin all day Monday at SCARAB!

**Remember that the first two (We B4 Goblins, and We Be Goblins) are evergreens. The other two (We Be Goblins Too! and We Be Goblins Free!) are not and they can only be played for credit once each.

View this session by itself
Pathfinder RPG0 of 40 of 1

This session will last all day on Monday as part of "Module Monday" at SCARAB.

The scenarios will combine the popular "We Be Goblins" series into one super-scenario. The chronological order of the scenarios are:

We B4 Goblins!
We Be Goblins!
We Be Goblins Too!
WE Be Goblins Free!

Get your goblin masks ready and the fireworks out, its time to be a goblin all day Monday at SCARAB!

**Remember that the first two (We B4 Goblins, and We Be Goblins) are evergreens. The other two (We Be Goblins Too! and We Be Goblins Free!) are not and they can only be played for credit once each.

View this session by itself
9am-1pm
GMT-05
Board Game2 of 120 of 2

In King of Tokyo, you play mutant monsters, gigantic robots, and strange aliens – all of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo.

At the start of each turn, you roll six dice. The dice show the following six symbols: 1, 2 or 3 Victory Points, Energy, Heal and Attack. Over three successive throws, choose whether to keep or discard each die in order to win victory points, gain energy, restore health, or attack other players into understanding that Tokyo is YOUR territory.

The fiercest player will occupy Tokyo, and earn extra victory points, but that player can't heal and must face all the other monsters alone!

Top this off with special cards purchased with energy that have a permanent or temporary effect, such as the growing of a second head which grants you an additional die, body armor, nova death ray, and more.... and it's one of the most explosive games of the year!

In order to win the game, one must either destroy Tokyo by accumulating 20 victory points, or be the only surviving monster once the fighting has ended.

This is a multi-round tournament to determine who is the One True SCARAB King of Tokyo! The victorious monster will stomp away with a cool Trophy!!!

Note: This is not a ticket earning tournament. The Trophy is your prize!

View this session by itself
10am-6pm
GMT-05
0 of 990 of 1

SCARAB’s going big! All the games here are larger than their normal counterparts. Do you think your tiny, human-sized hands can handle it? Try it out for the novelty, the fun, and the awesomeness of it all.
Games include:
Tsuro
Jenga
Kerplunk
Yahtzee
Pick Up Sticks
Pass The Pigs
And Barrel of Monkeys

View this session by itself
11am-1pm
GMT-05
Board Game0 of 41 of 1

(Description from BGG.com)

Become a Super-Villain in Gotham City! Can you escape the World's Greatest Detective?

The Joker, Catwoman, The Riddler, and Poison Ivy are pulling off elaborate heists to score as much loot as they can carry! Based on the award-winning TV show, Batman: The Animated Series Dice Game' lets you become a Super-Villain in a press-your-luck game for the whole family. Roll the dice and take advantage of each villain's diabolical abilities to scheme your way to victory before getting busted by Batman!

**Note: there is plenty of time for multiple playthroughs of this game in this time slot, so come on by and try it out! If there's an open seat, jump right in!**

Written by Steve Jackson Games

View this session by itself
Board Game0 of 61 of 1

Rating: Teen
Language (0-3):1
Violence (0-3):0
Sexual Content (0-3):2 (Nookie)
Adult Themes (0-3):2 (Nookie, drinking, smoking)
3-6 players

Beer. Nookie. Roommates. It's another Friday night at Chez Geek. Set up house with your friends – for as long as you can stand them. Get a job – they're all bad. Spend money and your precious spare time to accumulate Slack points. Drink cheap booze, hang out at the cafe, and play with the cats. Do unto your roomies before they do unto you. What other game gives you points for sleeping?

Just remember, when your roommate and his S.O. keep you up all night: You can't throw them out. They live here.

This game will include ALL available expansion content! Slack Attack, Block Party, Spring Break, and Slack to the Future!

Written by Steve Jackson Games

View this session by itself
Board Game1 of 61 of 1

2-6 players
Ages: 13+

In Hull Breach, you assume command of an advanced space station belonging to one of our several in-game factions and fight it out with one or more other Commanders to achieve galactic domination.

The object of the game is to protect your Station - your home in space - from other Commanders while trying to capture or destroy theirs. Be warned - they’re trying to do the same thing to you. It's a tough galaxy and at the end of the day only one Commander will remain standing. Only through careful planning can the most daring gain command of the galaxy.

Our design team contains both active duty and veteran members of our Armed Forces. As such, Hull Breach was designed with the realities of combat and modern combined arms tactics, both in the rewards... and the risks. As our tagline says:

Space is dangerous. Space warfare is extremely dangerous. Heroism in space warfare is almost always fatal.

Written by NSB Games

View this session by itself
Board Game1 of 60 of 1

David V. H. Peters' Kansas Pacific is a no-luck tactical train game that was released as one of the games in the Winsome Games 2009 Essen Set. In this game, players are purchasing auctioned shares to run or share in the profits of one of six railroads that begin on the Eastern edge of Kansas. The railroads gain income by passing through a variety of Kansas cities and towns, with sizable income available for those that go through Wichita or Topeka. There is an additional mechanism and incentive for furthering the railroads westward: the Western quarter of the state is a 'land grant' area where the railroads can gain additional track cubes, and rail lines that reach the Colorado border receive a sizable income bonus. When the game ends, the player with the most cash on hand is the winner.

View this session by itself
Board Game0 of 40 of 1

Rating: Everyone
Language (0-3): 0
Violence (0-3): 0
Sexual Content (0-3): 0
Adult Themes (0-3): 0

The industrious yet short-sighted Seismic Asphalt & Paving Company -- located in the sleepy town of San Andreas, California -- has put you in charge of one of its many road crews. Your job is to build a network of roadways around San Andreas proper. But San Andreas is rather prone to earthquakes, which have a tendency to destroy the beautiful stretches of pavement you've been laying. After all the asphalt is put down, which road crew will end up connecting the most highway in between quakes?

2 to 4 players - 30 to 60 minutes - ages 10 and up
*note table will run Recess from 5pm to 6 and Seismic from 6 to 7

Written by Atlas Games

View this session by itself
Board Game5 of 41 of 1

The "shufflebuilding" game Smash Up starts with a simple premise: Take the twenty-card decks of two factions, shuffle them into a forty-card deck, then compete to smash more Bases than your opponents! Each faction brings a different game mechanism into play – pirates move cards, zombies bring cards back from the discard pile, dinosaurs have huge power – and every combination of factions brings a different play experience.

During play, Base cards (each with their own difficulties and abilities) are in play. You attempt to have the most power on the Base from your minions when the Base is smashed. Sounds easy? How easy is it when an opponent's Alien-Ninja decides to Beam Up your minions to other Bases - flat out Assassinate them? What about when the Pirate-Dinosaur player Full Sails in and releases King Rex to stomp your minions into the ground, or when the Wizard-Zombies use their Mystic Power to create an Outbreak, suddenly flooding minions onto the Base from the discard pile? Or what if you faced a Zombie-Dinosaur player instead and he created an Outbreak of massive beasts all at once?!?

When a Base is smashed, each player in first, second and third place scores points. Fourth place? Sorry, bro – try harder next time.

With eight different factions, Smash Up includes dozens of combinations to try. Pirate-Aliens play different than Ninja-Aliens, for instance. Which will you use to smash up your opponents?

And did we mention the dinosaurs have laser beams?

Written by Description from Boardgamegeek.com

Learn to play the game and practice before the Board Game Tournament on Sunday at 2:00pm!

View this session by itself
Board Game1 of 61 of 1

2-6 players
Ages 12+

In Stuff and Nonsense, You're a group of would-be adventurers, who pretend to go on amazing journeys around the globe, without ever actually leaving home. You will skulk about the backways of London, collecting souvenirs, photographs, and anecdotes, and then stride back into the Adventurer's Club to tell tall tales of adventure.

Stuff and Nonsense features real-life chap-hop artist Professor Elemental, who lends his likeness (and style) to the villain. Thanks, Professor!

Written by Cheapass Games

View this session by itself
D&D 5e: D&D Adventurers League0 of 61 of 1

The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast. There is just one thing he needs, meat for his feast. Game is supposed to be plentiful in the Weathercoate Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing trouble. What can go wrong on a simple hunt?

Playtime: 2 hours
Premiere: September 2016
Available for download & play: October, 2016

Written by Robert Alaniz

View this session by itself
Miniatures Game0 of 81 of 1

Rating: Kids
Language (0-3):0
Violence (0-3):3 Smashing Clay Miniatures
Sexual Content (0-3):0
Adult Themes (0-3):

A Clay-O-Rama is many things. It is a chance for friends to meet and have a good time, It can be a serious philosophical discussion on the meaning of modeling clay. It is a means of artistic expression. It is a ritualistic gathering of Claydonians to watch the violent destruction of others of their species. But most of all, it is a silly game involving modeling clay miniatures.

Can be messy playing with clay.

View this session by itself
RPG0 of 51 of 1

Rules system: Atomic Robo (Fate)
Rating:Kids
Language (0-3):0
Violence (0-3):0
Sexual Content (0-3):0
Adult Themes (0-3):0

Congratulations! You have been chosen for the Tesladyne Inventions Inc. Science Camp! You get to spend the summer helping brilliant scientists with a special project: a time machine! But when experiment gets weird and the grown-ups get lost in time, its up to you to save them from the mad schemes of a super-genius-time-traveling-dinosaur, maybe with the help of some famous scientists from the past.

Written by Lizz Schulz

View this session by itself
RPG1 of 61 of 1

What if all the monsters that you imagine under your bed and in your closet were real? Little Fears lets you play children fighting against the things that go bump in the night, with only their imaginations to protect them. In this session, kids at summer camp find out that the counselors have a secret even scarier than the outhouse. You'd better be brave if you want to make it through the night!

Rating: Kids
Language (0-3): 0
Violence (0-3): 1
Sexual Content (0-3): 0
Adult Themes (0-3): 0

View this session by itself
Call of Cthulhu1 of 61 of 1

The icy waters of the North Atlantic hold many secrets. One such secret is about to be discovered… Despite the concerns and worries of life, a final voyage is being made on the luxury yacht, Delilah, taking the vessel from America to its new owner in England. What promises to be a pleasurable journey across the ocean waves descends into a desperate struggle for survival. A stranded vessel. The promise of a great reward and a mystery filled with horror.

View this session by itself
Shadows of Esteren0 of 61 of 1

Sometimes you shouldn’t take the path less traveled.

The adventures of Dazol are a series of quick games designed to introduce players to the Shadows of Esteren world and system. Shadows of Esteren is a dark gothic low fantasy game with horror themes where daily life can be a struggle for survival.

Rating: pg-13
Language (0-3):1
Violence (0-3):3
Sexual Content (0-3):0
Adult Themes (0-3):2

View this session by itself
1-3pm
GMT-05
D&D 5e: D&D Adventurers League3 of 61 of 1

The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the super-intelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast. To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower.

Playtime: 2 hours
Premiere: GameHoleCon 2016
Available for download and play: December 2016

Written by Ron Lunden

View this session by itself
1-6pm
GMT-05
D&D 5e: D&D Adventurers League2 of 61 of 1

A continuation of DDAL05-08. East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller. However, a powerful item in the ancient fight against the giants is said to be housed there, and the cloud giant Baron Rajiram has committed significant resources to recovering it. After a very pleasant tea in her garden, SEER calls upon you to beat him there and put a stop to his efforts!

Playtime: 4 hours
Premiere: December 2016
Available for download and play: January 2017

Written by Alan Patrick

View this session by itself
Pathfinder RPG: Pathfinder Society0 of 60 of 1

When strange reports of misty undead spread through Absalom, you and your fellow Pathfinders are dispatched to the half-drowned district of Puddles. Notoriously rough, the drooling addicts, flesh panderers, and quick-handed knifers of Puddles are the least of your worries. The night's tide brings with it an ancient armada of some long-forgotten war and you are the only thing between their mist-shrouded ghost fleet and Absalom's utter oblivion.

Written by Michael Kortes

View this session by itself
Pathfinder RPG: Pathfinder Society0 of 60 of 1

Pathfinder Lugizar Trantos recently returned from the Mwangi Expanse with haunted eyes and a pack full of strange idols. Absalom's famed Blakros Museum purchased his pieces and Lugizar vanished. The strange monkey idols he pulled from the misty jungles of Mwangi carry with them a fell curse, and now their power has laid claim to the museum. Can the Pathfinder Society uncover the source of the curse in time, or will the Blackros Museum be forever lost to the mists of Mwangi?

Written by Nicolas Logue

View this session by itself
Pathfinder RPG: Pathfinder Society6 of 61 of 1

The Pathfinder Society sends the PCs to the mountaintop mausoleum and monument known as Antios's Crown in search of a long-lost relic believed to be contained there, but all is not as it seems. Can the Pathfinders survive the denizens of the remote mountain complex and the sinister plot of a powerful cultists who plans revenge on the Society that has foiled their plans one too many times?

Written by Michael Kenway

View this session by itself
Pathfinder RPG: Pathfinder Society1 of 61 of 1

Valuable relics of religious natures have been disappearing on their way into Absalom and the Pathfinder Society stands to lose countless irreplaceable artifacts if the cause isn't found. Amid the bustling markets of the God's Market in the shadow of the Starstone Cathedral, the Society sets a plan in motion to ensure the parties responsible for the recent thefts are caught and brought to justice.

Written by Dennis Baker

View this session by itself
Pathfinder RPG: Pathfinder Society5 of 61 of 1

Even in an age where prophecy rarely comes true, many in Varisia hold the mysterious Harrow cards and their predictions in high esteem. The Pathfinder Society’s ally Zeeva Foxglove recently received a Harrow reading as repayment for her generosity, but a rare card appeared and portended imminent doom. Now that these terrible predictions are coming true, Zeeva realizes she cannot weather this storm alone. It’s up to the PCs to save this friend and philanthropist—perhaps by changing fate entirely.

Written by Scott Sharplin

View this session by itself
Pathfinder RPG: Pathfinder Society3 of 61 of 1

The legendary sorceress Hao Jin transferred many abandoned historical sites to her museum demiplane, though even her magic had limits, forcing her to transport only part of an architectural treasure. The half of a temple she left behind in the jungles of Dtang Ma has developed a haunted reputation in the centuries since. Now an unlikely ally has approached the Society with tales of unspoiled historical secrets and hidden treasure left within the shattered sanctuary of Yamatsumi, the mountain god.

Written by Mikko Kallio

View this session by itself
Pathfinder RPG: Pathfinder Society1 of 60 of 1

Two years ago, the Pathfinder Society concluded its extended campaign to find, reclaim, and explore the lost sky citadel Jormurdun. After ousting the vile demons and duergar within, the Society turned over control to their dwarven allies, who have defended the ancient fortress ever since. A recent raid by duergar slavers has captured some of Jormurdun’s dwarves, who have disappeared into the Darklands and bound for the cruel capitol of Hagegraf. Only the Pathfinder Society is equipped and able to launch a daring rescue into the lightless depths, intercept the slaver convoy, and save these dwarves from a grisly fate.
Content in “Captives of Toil” also contributes directly to the ongoing storyline of the Liberty’s Edge faction.

Written by Mike Kimmel

Factions: Liberty's Edge

View this session by itself
Pathfinder RPG: Pathfinder Society7 of 61 of 1

Among the earliest Pathfinders was Gojan the Sharp, famed for his studies of the technology-strewn wasteland of Numeria before he disappeared forever into the infamous Silver Mount. The Pathfinder Society has uncovered a forgotten cache of Gojan’s Numerian journals, identifying sites unknown even to the local barbarian chieftains. The time is right to unearth a pristine piece of alien technology! However, Pathfinders should remember that for every untouched marvel that remains, an unblinking sentry may lie in wait.

Written by Isabelle Lee

View this session by itself
Pathfinder RPG: Pathfinder Society0 of 60 of 1

A series of six Quests designed for 1st-level characters.
The grand Taldan Empire once controlled half of Avistan, but during the Even-Tongued Conquest, it could not manage an ongoing war with both its neighbor Qadira and the secessionist rebels in its outer provinces. As Taldor struggled to control its crumbling territories, its monarchs sought scapegoats for its failures, including the righteous war hero Countess Honaria Alcasti. Stripped of its nobility, her family has survived in obscurity for seven hundred years. However, her descendant Remaio has identified evidence that might redeem the Alcasti name and his ancestor’s honor. Can the PCs help exonerate her name and bring glory to Taldor once more?
"Honor’s Echo" includes six, 1-hour adventures that take the PCs from the verdant wilds of Andoran to the arid wastes of Qadira to the cultural heart of Taldor itself. Experience the adventures in any order to create a unique story.

Written by Eleanor Ferron, Jenny Jarzabski, and Landon Winkler

View this session by itself
2-4pm
GMT-05
Board Game2 of 41 of 1

*(This time slot has plenty of time for multiple sessions of this fast paced dice game!)*

Turn out the lights and try to be the last mammal standing in this survival dice game based on Latin American folklore. Can you survive the night?

In Chupacabra: Survive the Night, which includes 24 glow-in-the-dark dice, each player rolls six dice at the start of the game and uses their rolled Chupacabra to steal other players' chickens, goats, and bulls. One Chupacabra can capture up to two chickens or one goat, and two Chupacabra can capture a bull – but animal packs are immune to Chupacabra so be sure to roll a lot of the same animal! (As if you have the power to control your dice rolls...)

When a player rolls all Chupacabras, he becomes "Chupacabra Loco" and can capture all of one type of another animal from a player.

Come learn to play this game with the Carolina MIBs from Steve Jackson Games!

Written by Steve Jackson Games

View this session by itself
Board Game1 of 61 of 1

2-6 players
Ages: 13+

In Hull Breach, you assume command of an advanced space station belonging to one of our several in-game factions and fight it out with one or more other Commanders to achieve galactic domination.

The object of the game is to protect your Station - your home in space - from other Commanders while trying to capture or destroy theirs. Be warned - they’re trying to do the same thing to you. It's a tough galaxy and at the end of the day only one Commander will remain standing. Only through careful planning can the most daring gain command of the galaxy.

Our design team contains both active duty and veteran members of our Armed Forces. As such, Hull Breach was designed with the realities of combat and modern combined arms tactics, both in the rewards... and the risks. As our tagline says:

Space is dangerous. Space warfare is extremely dangerous. Heroism in space warfare is almost always fatal.

Written by NSB Games

View this session by itself
Board Game0 of 81 of 1

In this notorious game, an inversion of Clue, you hate Doctor Lucky. Maybe he left you out of his will. Maybe he killed your pet rock. Whatever the reason, you want him dead. Unfortunately, so do the other players. Since you don't want to go to jail, you need to make your attempt in secret; if anybody can see you, whistle nonchalantly, and let the Doctor live ... until next time.

Written by CAG

View this session by itself
Board Game0 of 41 of 1

1-4 Players
Ages 14+
20-30 Minute Playtime
*Enough time to play this game multiple times in this slot!*

As scientists and engineers on board of the underwater research station “AquaSphere”, you are facing a big crisis: your most important tools, the bots, have stopped working!

It is time to take matters into your own hands–but quickly! After all, you want to have a major scientific breakthrough before the competition does. In the short time you have, you must expand your labs, analyze crystals, dock new submarines, reactivate the bots, and catch octopods.

Be careful though! You never know whether the competition is spying on you…

Written by AEG

View this session by itself
Card Game0 of 80 of 1

Rating: Teen
Language (0-3): 2
Violence (0-3): 3
Sexual Content (0-3):1
Adult Themes (0-3):2

It's a lot like a real fight -- only without all that slippery blood.

Lunch Money is an exciting, fast-paced, multi-player card game that combines dark,
psychological images with the raw dynamics of a merciless street fight. One set is a
complete game that supports 2-4 players. Additional sets may be combined to accommodate even more players!

Published by Atlas Games. Designed by Charles Wiedman.

View this session by itself
Story Game0 of 51 of 1

Rules system: Do - Pilgrims of the Flying Temple
Rating:Kids
Language (0-3):0
Violence (0-3):0
Sexual Content (0-3):0
Adult Themes (0-3):0

A slapstick fantasy storytelling game about helping people and getting into trouble. Players will create their characters, choose a letter from someone desperately in need of help, and take turns writing a story about how they solve the problem, and probably cause as much trouble as they fix.

View this session by itself
Shadows of Esteren0 of 61 of 1

Dazol and friends take shelter in a lonely house during a stormy night only to discover the residents haven’t left yet.

The adventures of Dazol are a series of quick games designed to introduce players to the Shadows of Esteren world and system. Shadows of Esteren is a dark gothic low fantasy game with horror themes where daily life can be a struggle for survival.

Rating: pg-13
Language (0-3):1
Violence (0-3):3
Sexual Content (0-3):0
Adult Themes (0-3):2

View this session by itself
2-7pm
GMT-05
Board Game0 of 51 of 1

Cryptozoic's newest Deckbuilder (released Nov 9 2016) recreates the popular anime Attack on Titan.
Shifting the basic deckbuilder format into a fully cooperative defense based format. Defend the walls and protect humanity against the titans together or fall together.

View this session by itself
Board Game1 of 81 of 1

Carolina MiB presents a Legacy Grudge Match! The Elder GodFather has reached deep into his vault to bring you a "vintage" first edition Munchkin deck... This features several of the first expansions including the extremely rare "Clerical Errata" - 28 Treasure cards that were printed as doors!

To be clear, this is good ole original Munchkin, albeit an early edition, with some old and rare expansions. But, what will kick this up a few notches is that it's also a Grudge Match! Bring all your promos and swag to the table and unleash it upon your buddies! As usual, tournament rules will apply. Enjoy!!!!

Written by Steve Jackson Games

View this session by itself
D&D 5e1 of 71 of 1

It’s been a long time since the people of Welton have worried about anything more frightening than sheep ticks or a late frost, but a now a pack of strangely determined wolves is driving farmers from their fields and spiriting away entire flocks in the middle of the night.
With food supplies running low and their sorcerer-in-residence nowhere to be found, the village council sends out a desperate plea for brave adventurers to destroy the beasts for good.

Is the job as easy as a walk in the woods,or is there more to the Wolves of Welton than mere animal cunning? There's only one way to find out…

Rating: PG
Language (0-3): 3
Violence (0-3): 1
Sexual Content (0-3): 0
Adult Themes (0-3): 0

View this session by itself
RPG0 of 51 of 1

The Columbia Ghostbusters aren't the most storied of the famous franchise's branches, but all that might change after a weird robbery at the University.

Rating: Teen
Language (0-3): 0
Violence (0-3): 2
Sexual Content (0-3): 1
Adult Themes (0-3): 1

View this session by itself
World of Darkness4 of 61 of 1

Magic is a lost art. Well, not as lost as you think... When magical artifacts or ancient spells begin to act strangely, things can go from bad to worse in an instant. This kind of emergency falls under the jurisdiction of the Collections Department, which has dispatched you and the rest of your team to deal with it. Just remember: Keep your eyes open, watch for ANYTHING out of the ordinary, and when it comes to magic, point away from face.

Rating:
Language (0-3): 1
Violence (0-3): 2
Sexual Content (0-3): 1
Adult Themes (0-3): 1

Written by Ace Pearce

View this session by itself
4-6pm
GMT-05
D&D 5e: D&D Adventurers League5 of 61 of 1

Deep in the Marsh of Chelimber lie the ruins of a great wizard’s tower. SEER has received intelligence, which she imparts via her emissary HSING, that deep beneath the tower’s ruins lie an old magic known as rune magic. This could be just what Parnast needs to resist the onslaught of Bad Fruul and his armies!

Playtime: 2 hours
Premiere: GameHoleCon 2016
Available for download and play: December 2016

Written by Claire Hoffman

View this session by itself
5-7pm
GMT-05
Board Game0 of 60 of 1

2-6 players
Ages: 13+

In Hull Breach, you assume command of an advanced space station belonging to one of our several in-game factions and fight it out with one or more other Commanders to achieve galactic domination.

The object of the game is to protect your Station - your home in space - from other Commanders while trying to capture or destroy theirs. Be warned - they’re trying to do the same thing to you. It's a tough galaxy and at the end of the day only one Commander will remain standing. Only through careful planning can the most daring gain command of the galaxy.

Our design team contains both active duty and veteran members of our Armed Forces. As such, Hull Breach was designed with the realities of combat and modern combined arms tactics, both in the rewards... and the risks. As our tagline says:

Space is dangerous. Space warfare is extremely dangerous. Heroism in space warfare is almost always fatal.

Written by NSB Games

View this session by itself
Board Game0 of 62 of 1

Eat brains. Don't get shotgunned.

In Zombie Dice, you are a zombie. You want braaains – more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Whoever collects 13 brains first wins. Each game takes 10 to 20 minutes, and can be taught in a single round.

Gameplay
Each turn, you take 3 dice from the box and roll them. A brain symbol is worth one point at the end of the round, while footsteps allow you to reroll this particular dice. Shotgun blasts on the other hand are rather bad, cause if you collect 3 shotgun blasts during your turn, it is over for you and you get no points. After rolling 3 dice, you may decide if you want to score your current brain collection or if you want to push your luck by grabbing new dice so you have 3 again and roll once more.

View this session by itself
Card Game0 of 51 of 1

2-5 Players
Ages: 14+

KILL THE MONSTERS, GAIN MAGIC TREASURE & POWER UP!

Fantahzee: Hordes and Heroes from Ryan Miller and AEG puts you in charge of defending the town from tons of monsters! But you aren’t alone, you’ll be able to recruit warriors, mages, and steam-dwarves. Roll combinations to activate their awesome abilities, and fight your way through the monsters to the bosses to earn victory points. Defeat three of the five boss monsters and the other two run home, ending the game. End with the most victory points to win!

Written by AEG

View this session by itself
Card Game0 of 81 of 1

3-8 players
Ages 12+

Welcome Back to Friedey's, the Fast Food Restaurant of the Damned. It's pretty hard to get anything done around here, since everyone is dead. But don't let that worry you. As strange as it sounds, the dead can still assemble combo meals.

Lord of the Fries is a thematic sequel to Give Me The Brain!. It takes place at the same restaurant, has the same cast of characters, and requires roughly the same equipment. But the game is entirely different.

Players choose orders (sometimes randomly, sometime not) from the figuratively colorful Friedey's menu, and try to fill them with cards from their hands. Some orders are easy, like the Cowabunga. One Cow Meat, one Bun. Some are a little harder, like the Chickabunga Conga: same as a Chickabunga (Bird Meat plus Bun), plus Fries and a Drink. Sound easy? Now try your hand at a Lord of the Fries, a Meat Munch, or the infamous Patriarch (Fish Meat, Cheese, Bun, Fries, Drink, and the oft-maligned Strawberry Pie).

Written by Cheapass Games

View this session by itself
Card Game0 of 80 of 1

Rating: Teen
Language (0-3): 2
Violence (0-3): 3
Sexual Content (0-3):1
Adult Themes (0-3):2

It's a lot like a real fight -- only without all that slippery blood.

Lunch Money is an exciting, fast-paced, multi-player card game that combines dark,
psychological images with the raw dynamics of a merciless street fight. One set is a
complete game that supports 2-4 players. Additional sets may be combined to accommodate even more players!

Published by Atlas Games. Designed by Charles Wiedman.

View this session by itself