D&D at Magic Beans

San Antonio, TX, US
SlotScenarioPlayersGMs
11am-3pm
GMT-05

Dungeons & Dragons 5th Edition D&D Adventurers League
5 of 61 of 1

Character levels 11-16

Written by ALEX KAMMER & ED GREENWOOD

Blood covers the wet, swampy ground. Some of it is yours, but much of it is not. You had the delegates under your protection, if only for a short while. Tracks in the mud lead deeper into the Flooded Forest, and your time may be running out. Can you rescue the delegates and escape the foul swamp before they meet an untimely end at the hands of their captors?

A Two-Hour Adventure for 11th–16th Level Characters

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Dungeons & Dragons 5th Edition D&D Adventurers League Faction (The Harpers)
3 of 60 of 1

Character levels 5-10

Written by Will Straley

The frost giants of the Ice Mountains have long held to the belief that a great Jarl will one day step forward to unite the families as Konung (king). With the Ordning shattered, Jarl Ryndolg believes that if he can locate Hartkiller’s Horn, a legendary artifact among giant-kind, he could be the one. He may very well have found what he is looking for. A great clarion call has echoed across the Hartvale for two days, and the giants are all marching north. SEER calls upon adventurers to confirm rumors that Ryndolg may have done just that.

A 4-hour adventure for 5th-10th level characters (optimized for APL 10)

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Dungeons & Dragons 5th Edition
5 of 71 of 1

Character levels 5-10

On going Tomb of Annihilation Campaign.

A death curse has befallen everyone who's been raised from the dead. Its victims are rotting away, and all efforts to reverse the decay have failed.

The souls of the dead are being stolen one by one and trapped inside a necromantic artifact. Only its destruction will free the trapped spirits and allow the dead to be raised once more.

All paths lead to Chult, a mysterious land of volcanoes, jungles, and the ruins of fallen kingdoms. Below them all awaits a deadly tomb. The trap is set. Will you take the bait?

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3:30-7:30pm
GMT-05

Dungeons & Dragons 5th Edition D&D Adventurers League
7 of 61 of 1

Character levels 11-16

Written by Mark Merida

Elanil Elassidil’s successful recovery brings dire news, and only enough to raise the fears of all. On the urgent request of the factions, a covert raid party must be sent in to secure as much knowledge as possible, and destroy whatever schemes lie below.

APL 13 - 4 Hour Adventure

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Dungeons & Dragons 5th Edition D&D Adventurers League
1 of 60 of 1

Character levels 1-4

Written by Ken Hart

Old hatreds die hard, but sometimes it is necessary to set aside petty, personal disagreements for the greater good. The hag, Jeny Greenteeth, is wise and may prove instrumental in the troubles that lay ahead. Your task will not be easy, however; the dark forces of Barovia have agents everywhere, and eyes from beyond the grave no doubt watch your every move.

Part six of Misty Fortunes and Absent Hearts.

A 4-hour adventure for 1st-4th level characters (optimized for APL 4)

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Dungeons & Dragons 5th Edition D&D Adventurers League
6 of 61 of 1

Character levels 1-4

Written by Rydia Q. Vielehr

SEER has learned of an attempt to intimidate Gralm, an ettin, and his followers into joining Bad Fruul’s army. HSING comes forth to communicate that she wants you to see if you can find some way to either insure Gralm remains neutral, or to encourage the creature to challenge Bad Fruul to single combat in the hopes that he might wrest control of the hill giant’s forces and turn them back from Parnast.

A 2-hour adventure for 1st-4th level characters (optimized for APL 4)

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Dungeons & Dragons 5th Edition D&D Adventurers League Faction (The Order of the Gauntlet) Faction (The Lords' Alliance)
7 of 61 of 1

Character levels 5-10

Written by Greg Marks

Claiming to possess Hartkiller’s Horn, Ryndolg makes his move to take control of the Hartvale. The non-giant residents have been pressed to declare their allegiance or be destroyed. Do they swear fealty to Jarl Ryndolg, or is there another option? Is there another contender to the throne? Sometimes the best choices can be the most dangerous.

A 4-hour adventure for 5th-10th level characters (optimized for APL 8)

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8pm-12am
GMT-05

Dungeons & Dragons 5th Edition D&D Adventurers League
7 of 61 of 1

Character levels 1-4

General Placeholder Session Gauging Demand for This Slot

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Dungeons & Dragons 5th Edition D&D Adventurers League
7 of 61 of 1

Character levels 5-10

General Placeholder Session Gauging Demand for This Slot

View this session by itself