SlotScenarioPlayersGMs
11:30am-3:30pm
GMT-04

Pathfinder 2nd Edition Pathfinder Playtest
3 of 60 of 1

Character level 4

Written by Logan Bonner, Jason Bulmahn, James Jacobs, Amanda Hamon Kunz, Stephen Radney-MacFarland, and Mark Seifter

In service to the Esoteric Order of the Palatine Eye, but with the promise of great treasures to be found on the journey, you race to the foothills of Pale Mountain, a dormant volcano in northern Katapesh. There, you must search a long-forgotten tomb to retrieve an artifact of particular importance to the Order before dangerous cultists can get their hands on it.

Creating Characters
You set aside the primary characters you made for “The Lost Star” and create brand-new 4th-level characters. Some characters in the group should be suited to exploring the wilderness, such as rangers and druids, but you should still strive to create a balanced party with a variety of characters rather than multiples of the most wilderness-focused classes.

Backgrounds
You should choose a background from those listed on pages 38–39 of the Pathfinder Playtest Rulebook.

Languages
Three languages— Auran, Gnoll, and Ancient Osiriani— might open up additional role-playing or investigatory opportunities in this chapter, and each of you has access to learn these languages. However, knowledge of these languages isn’t required to complete “In Pale Mountain’s Shadow.”

Purchasing Gear
Each character begins with one 3rd-level item, two 2nd-level items, one 1st-level item, and 300 sp to spend on additional items. The GM may determine which items you can start with, but you should have access to at least all common items of your level or lower. The characters already know each other, so they can pool their money to buy items.

Released August 2018 at GenCon.

View this session by itself
6pm-12am
GMT-04

Starfinder Starfinder Society
2 of 61 of 1

Character levels 3-4

Written by John Compton

Welcome to the Jungle

Now members of the Starfinder Society and piloting their very own ship, the heroes head to the planet Castrovel, home of some of the best universities in the Pact Worlds, to research the clues they found on the mysterious asteroid called the Drift Rock. On Castrovel, the adventurers' findings point them toward an ancient elven temple-city called the Temple of the Twelve, lost deep within Castrovel's teeming wilderness. But in addition to the dangerous flora and fauna of the jungle, the heroes must contend with two other factions—the exiled Corpse Fleet of Eox and the Cult of the Devourer—who are also interested in the asteroid's secrets and have their own plans for the ancient alien technology behind it, if they can find it first!

View this session by itself