Pathfinder 2nd Edition Pathfinder Playtest
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Character level 7

Written by Amanda Hamon Kunz

The Esoteric Order of the Palatine Eye needs the assistance of a specific expert to understand the implications of a year predicted by a sinister gem, a year also known to be of significance to the Dominion of the Black. Unfortunately, Ustalav’s foremost expert, a vaunted professor at the Sincomakti School, has gone on sabbatical at Sombrefell Hall, a manor on the southwestern shores of Lantern Lake. You are asked to travel at your utmost alacrity to the professor’s retreat and humbly ask for his aid.

Creating Characters
You must create a brand-new 7th-level character capable of using healing magic or effects. Characters who have a vested interest in combating the Dominion of the Black or who have a distinct tie to the Esoteric Order of the Palatine Eye are encouraged.

You should choose a background from those listed on pages 38–39 of the Pathfinder Playtest Rulebook. You should also come up with details on how your characters know each other and serve the Esoteric Order of the Palatine Eye.

At least two of you should create clerics capable of channeling positive energy. All other characters should be of classes capable of healing to some extent, such as bard, druid, paladin, or a sorcerer that uses divine spells.

Purcashing Gear
Each character begins with one 6th-level item, two 5th-level items, one 4th-level item, two 3rd-level items, and 125 gp to spend on any additional items. One character in the group also starts with one +2 magic armor of their choice. Characters who already know each other may pool their money to buy items.

Released August 2018 at GenCon.

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Pathfinder 1st Edition Pathfinder Society (1st edition)
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Character levels 5-9

Written by Crystal Malarsky

Brevoy may seem a united country, but its noble houses are ever on the brink of warfare while King Noleski Surtova struggles to keep the peace and prove his legitimacy. A neutral township’s baron has died, and the loyalists of several houses have rekindled old rivalries while maneuvering for their respective lords to control the region. As the noble houses maneuver armies nearby in the name of “peacekeeping,” the teeters on the precipice of war. Hostilities could spell the end of a famous ruin that the Society is yet to document, and Pathfinders must travel into the powder keg region to delay hostilities long enough to salvage and study the site. For the truly ambitious, it may be possible to avert the war altogether, but canny nobles as likely to see the PCs as pawns as mediators.

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