RPGKC Game Events

Kansas City, MO, US

Dungeons & Dragons 5th Edition
3 of 51 of 1

Character level 1

Written by Bruce R. Cordell

Why should anyone travel the cracked cobblestones of the Old Road? The fortress that once cast its shadow across the road does so no longer -- some whisper that the earth swallowed the fortress whole in an age long past. Four brave adventurers resolved to discover the truth and set off down the Old Road, but they never returned.

Now with more Meepo!

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2 of 61 of 1

Character level 2

Written by Robert G. McCreary

A deserted ship named the Acreon arrives at Absalom Station from hyperspace, towing behind it a mysterious asteroid dubbed the Drift Rock. The PCs come to Absalom Station to join the Starfnder Society but soon find themselves caught up in a gang war instigated by two factions—the Hardscrabble Collective, the scrappy mining clan that owns the Acreon; and Astral Extractions, the large corporation that hired the ship.

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D&D Basic Set
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Written by Jason Franklin

Clifton Caldwell, a local merchant, has recently purchased a small keep, located a few miles out of town. The keep had not been occupied for some time. When he went to visit his new home, he found that it was overrun by monsters! He has hired the party of adventurers to rid the keep of its monstrous inhabitants so that he can move in.

The Basic Fantasy Role-Playing Game rules are available for free from basicfantasy.org. The rules are simple and easy to learn. The adventure is based on one of the original Basic D&D modules from the early 80's. Pre-gen characters will be provided but I'll be there early if anyone wants to learn to roll up a character from scratch.

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Planet Mercenary
3 of 61 of 1

Written by Alan Bahr, Howard and Sandra Tayler

Your mercenary company is searching for Ullrsduter, an Orangutan accountant for the notorious fugitive Kostavi. Ullrsduter has taken refuge in Eina-Afa, where tufted wing-sharks grow to be the size of sportzball stadiums and the things that hunt them are even worse. You’re not the only one seeking Ullrsduter. Kostavi’s organization wants
to keep the information that Ullrsduter knows a secret, and at least one government would like to seize the assets that Ullrsduter can lead to. Your job is to retrieve Ullrsduter first. You’ll be paid well, and if you do happen to get swallowed by something the size of a skyscraper, then you have a knife and the knowledge that if you can cut your way out of this, then you’ll never have to buy your own drinks again.

Rules will be taught and pregenerated characters will be available.

Planet Mercenary (game) website: https://www.planetmercenary.com/

Schlock Mercenary (setting) website: https://www.schlockmercenary.com/

This Planet Mercenary adventure fits chronologically after the sample adventure included in the sourcebook (“Damaxuri Deception”). The same pregen characters that were available when I ran Damaxuri Deception are available but I can also be available early to help with character/company creation. If there's enough interest that a complete company can be chartered I can start writing custom missions for future Game Days.

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Savage Worlds
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Written by Marker Jones

Come venture into the dangerous galaxy of Vernex Keep. There are great challenges to face, but the rewards can be far greater.

This will be an introductory level event.

If you've never played Works of Rage, you can learn the setting from this adventure. If you are a seasoned player, come see the changes we have with the second edition rules set.

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4 of 61 of 1

Written by Sean K Reynolds

The first session of the current Cypher season. Set in a far, far distant future, the Numenera RPG puts a new spin on traditional fantasy, creating something unique to reinvigorate the imagination of gamers everywhere. Player characters explore a world of mystery and danger to find leftover artifacts of the past: bits of nanotechnology, the datasphere threaded among still-orbiting satellites, bio-engineered creatures, and myriad strange and wondrous devices that defy understanding. Numenera is about discovering the wonders of the worlds that came before, not for their own sake, but as the means to improve the present and build a future.

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