RPGKC Game Events

Kansas City, MO, US

Board Game
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In Fate of the Elder Gods, players take on the ever-maddening role of cults trying to summon ancient evil and herald the fall of mankind! Each cult is in competition to be first to summon their god, but they all must also repel intrepid investigators working to seal off the gate to beyond with Elder signs. Gather arcane artifacts, cast powerful spells, embrace the Dark Gift of your Elder God, and be first to hasten doom...before it's too late!

During the game, players use a variable hand of spell cards to do one of two things to aid their cult in their mission: Use the spell's Astral Symbol to navigate the areas around Arkham on the unique Fate Clock board, or use the symbols in a location's Astral Column to ready a spell. Readied spells can be cast at any time, but while in a cult's Spell Reserve their primary Astral Symbol can aid in readying future spells, creating an engine for pumping out more potential powe

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Character level 2

Written by Robert G. McCreary

A deserted ship named the Acreon arrives at Absalom Station from hyperspace, towing behind it a mysterious asteroid dubbed the Drift Rock. The PCs come to Absalom Station to join the Starfnder Society but soon find themselves caught up in a gang war instigated by two factions—the Hardscrabble Collective, the scrappy mining clan that owns the Acreon; and Astral Extractions, the large corporation that hired the ship.

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The Dresden Files RPG
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Written by Wade Tripp

Using the FATE system a group of what some might call heroes are trying to solve an issue (or cause it) that would disrupt how things are going in Kansas City. This is set after Death Masks, but no need to read the novels (but lots of references if you know where to look).

The Department of Magical Security is taking over and in charge of the Army, Navy, and even the post office as disasters is happening. And the one person who has a key to stopping all this may be a former White Council Jasper.

For details about the campaign, you can go to Dresden KC details

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Board Game
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This War Of Mine: The Board Game is the tabletop adaptation of the award-winning video game that pictures the drama of civilians trapped in a war-torn city.

You will enter this experience as a group of civilians trapped in a besieged and conflict-ridden city, enduring many hardships that often test the essence of humanity.

Your goal is to SURVIVE until the cessation of war hostilities. During your struggle as the survivors, you will experience dramas connected with making extremely difficult decisions and choices (you will have to face the consequences of your actions sooner or later in the playthrough). Survival itself will often prove not to be enough. The price each of you will decide to pay, might be too high in the final outcome. So the goal is really to survive in a way that will let you live on with the decisions you made. The EPILOGUES mechanism will kick in here.

TWOM: The Board Game features a multiplayer experience for up to 6 players, as well as a solo variant. You will be able to personify one of the well-known characters from the electronic version of the game and face hundreds of new challenges and difficult choices.

The boardgame significantly broadens the original game’s universe and emphasises the depth of plot, yet its main focus will be on human interactions driven by survival instinct and group decision-making.

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Board Game
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Tyrants of the Underdark is a territory control game with a deck-building element.

Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game, e.g., malice minions excel at assassinating opponents' troops, while ambition minions are best at recruiting additional minions and promoting minions to your "inner circle", which is a special zone that increases their value at the end of the game.

Aberrations & Undead Expansion

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Savage Worlds
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Written by Grady Elliott

Somewhere in the off-grid tunnels of Marathon Free Station, a silent killer is on the loose. The occupation of Marathon may be over, but someone in the Warrens is still fighting a war of revenge, murdering veterans who fought in the battle to free Marathon. Now it's up to the Athena Security firm to find the killer and bring them to justice.

An online preview of the Terracide setting is available here:


All materials provided, including pre-generated characters.

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Star Trek Adventures
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Not long after Benjamin Sisko's poisoining of the atmosphere of Solosos III with trilithium resin and the colonial swap giving the planet to the Cardassians, an unmanned listening station nearby goes silent. Starfleet sent in a repair crew, who have also not been heard from.

Using the new Morphius gaming system.

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