Pathfinder Society Netherlands

Various locations all over the Netherlands, ZH, NL
SlotScenarioPlayersGMs
11am-5pm
GMT+01

Pathfinder 1st Edition Pathfinder Society (1st edition)
0 of 22 of 2

Character level 1

Written by Eleanor Ferron, Jenny Jarzabski, and Landon Winkler

A series of six Quests designed for 1st-level characters.
The grand Taldan Empire once controlled half of Avistan, but during the Even-Tongued Conquest, it could not manage an ongoing war with both its neighbor Qadira and the secessionist rebels in its outer provinces. As Taldor struggled to control its crumbling territories, its monarchs sought scapegoats for its failures, including the righteous war hero Countess Honaria Alcasti. Stripped of its nobility, her family has survived in obscurity for seven hundred years. However, her descendant Remaio has identified evidence that might redeem the Alcasti name and his ancestor’s honor. Can the PCs help exonerate her name and bring glory to Taldor once more?
"Honor’s Echo" includes six, 1-hour adventures that take the PCs from the verdant wilds of Andoran to the arid wastes of Qadira to the cultural heart of Taldor itself. Experience the adventures in any order to create a unique story.

View this session by itself

Pathfinder 1st Edition Pathfinder Society (1st edition)
2 of 61 of 1

Character levels 7-11

Written by Joshua J. Frost

When a Pathfinder Society Priest of Nethys disappears in northern Geb while studying the Mana Wastes, the Society sends you to uncover her whereabouts and find her journals. Arriving in the town of Bitter End, you find it deserted but for a few mysterious creatures never before seen on Golarion. Those creatures quickly lead to more and soon you're embroiled in a mystery that could effect the very fabric of reality. Will you solve the mystery of Bitter End or find yourself lost forever in the Mana Wastes?

View this session by itself

Pathfinder 1st Edition Pathfinder Society (1st edition) Faction (Grand Lodge) Faction (Sovereign Court) Faction (Dark Archive)
5 of 61 of 1

Character levels 1-5

Written by John Compton and Kyle Elliot

Few societies have so vaunted a tradition of leading crusades as Taldor, yet the constant revisions to its history by scheming factions leaves the truth obscured by countless acts of political modifications. Even the lauded Kitharodian Academy’s texts are riddled with these changes, so when a secretive ally approaches the Pathfinder Society with information about a hidden archive that contains the unaltered histories, the Pathfinders plan a daring infiltration to recover the secrets of Taldor’s past victories so that Mendev might benefit from the discovery.

View this session by itself

Pathfinder 1st Edition Pathfinder Society (1st edition)
4 of 61 of 1

Character level 7

Written by John Compton

A Pathfinder Society Scenario designed for 7th-level pregenerated characters.

Years of political maneuvering, espionage, smuggling, and diplomacy have set the stage for the Aspis Consortium’s most ambitious attack on their Inner Sea rivals: the Pathfinder Society. All that remains are several key preparations that only an elite team of Aspis agents can arrange, and once the fireworks begin, these same agents must strike quickly and mercilessly to secure objectives—some shared and some connected to deeper plots—and escape without the Society being any the wiser.

In this adventure the players portray agents of the Aspis Consortium using 7th-level pregenerated characters. The events in this story also connect to and expand upon those in "Siege of Serpents".

This scenario is only available to be run by a 4 or 5 star GM and counts as an Exclusive/Special towards the 5-star qualification.

A Pathfinder Society Scenario designed for 7th-level pregenerated characters.

Years of political maneuvering, espionage, smuggling, and diplomacy have set the stage for the Aspis Consortium’s most ambitious attack on their Inner Sea rivals: the Pathfinder Society. All that remains are several key preparations that only an elite team of Aspis agents can arrange, and once the fireworks begin, these same agents must strike quickly and mercilessly to secure objectives—some shared and some connected to deeper plots—and escape without the Society being any the wiser.

In this adventure the players portray agents of the Aspis Consortium using 7th-level pregenerated characters. The events in this story also connect to and expand upon those in "Siege of Serpents".

View this session by itself

Pathfinder 1st Edition Pathfinder Society (1st edition) Faction (Liberty's Edge)
4 of 61 of 1

Character levels 5-9

Written by Mike Kimmel

Two years ago, the Pathfinder Society concluded its extended campaign to find, reclaim, and explore the lost sky citadel Jormurdun. After ousting the vile demons and duergar within, the Society turned over control to their dwarven allies, who have defended the ancient fortress ever since. A recent raid by duergar slavers has captured some of Jormurdun’s dwarves, who have disappeared into the Darklands and bound for the cruel capitol of Hagegraf. Only the Pathfinder Society is equipped and able to launch a daring rescue into the lightless depths, intercept the slaver convoy, and save these dwarves from a grisly fate.
Content in “Captives of Toil” also contributes directly to the ongoing storyline of the Liberty’s Edge faction.

View this session by itself

Pathfinder Adventure Card Game Pathfinder Society Adventure Card Society
0 of 22 of 2

Written by Mike Selinker and Lone Shark Games

The Sczarni, notorious thieving wanderers, have long run con games around Sandpoint, but under the leadership of Jubrayl Vhiski, they've become much more ambitious—and dangerous. Someone needs to put an end to their brigandry before more than coins and livestock are lost!

View this session by itself