Phoenix Fan Fusion

May 23-26 in Phoenix, AZ, US

This event is over.

SlotScenarioPlayersGMs
12-2pm
GMT-07

Dungeons & Dragons 5th Edition D&D Adventurers League Eberron Season 1-8
4 of 51 of 1

Character levels 1-4

Written by Greg Marks

On a dark and stormy night, the characters discover a dead body in Sharn’s wealthiest district… just as the Sharn Watch arrives! To clear their names, the characters must hunt the real killer through the mean streets of the City of Towers.

A 2-4 hour adventure for Tier 1 characters. Optimized for 1st-level characters.

dmsguild.com/product/252925

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Dungeons & Dragons 5th Edition D&D Adventurers League Season 0
3 of 51 of 1

Character levels 17-20

Written by Alan Patrick

Myth Drannor lies under a layer of debris that is nearly a quarter-mile thick. But there are secrets in the chaos, and some of those secrets yearn to be made known once more. Within the rubble of Thultanthar and Myth Drannor can be heard ethereal voices - but of what they speak, no sane mind has yet to report. Chapter 9 of Lost Tales of Myth Drannor.

A 2-hour adventure for 17th-20th level characters (optimized for APL 18)

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Dungeons & Dragons 5th Edition D&D Adventurers League Season 1-8
0 of 51 of 1

Character levels 1-4

Written by Travis Woodall

The promises of glory and the chance of riches draw you to Blasingdell, a small village near the infamous Stone Tooth. Within the rocky mountain lay the dwarven stronghold Khundrukar and the fabled Forge of Fury, to which a chance encounter provides you with the location of a hitherto unknown entrance. Are you brave enough to explore this mystery? Will it lead to wealth or doom?

A 2-hour adventure for 1st-4th level characters (optimised for APL 3)

(This adventure serves as an expanded adventure hook for The Forge of Fury in DDHC-TYP)

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Dungeons & Dragons 5th Edition D&D Adventurers League Season 1-8
0 of 51 of 1

Character levels 5-10

Written by Greg Marks

A strange, foreign wizard calling himself Kelvan has appeared at the same time a strange mountain materializes out of thin air. He asks you to recover the Gloomblade from a Netherese ruin in order to help him with his research into this strange new mountain.

A 2-hour adventure for 5th-10th level characters (optimised for APL 8)

(This adventure is a good introduction for DDEP06-02 Return to White Plume Mountain and White Plume Mountain from DDHC-TYP)

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Dungeons & Dragons 5th Edition
0 of 51 of 1

Character levels 5-10

Written by Y. Michael Zhang

On the eve of the Red War, the High Blade of Mulmaster has become incapacitated by a mental assault. To give the city a fighting chance, you must help Selfaril Uoumdolphin confront the shadows of his past and free him from a century-long hatred.

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Dungeons & Dragons 5th Edition
4 of 51 of 1

Character levels 5-10

Written by Y. Michael Zhang

The Cult of Reborn Flame initiates its most devastating plot against Mulmaster even as Thayans are invading the city. You must navigate the planar tunnels beneath Mulmaster and stop the Black Phoenix before a sea of fire engulfs the entire city, killing Thayans and Mulmasterites alike.

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Dungeons & Dragons 5th Edition
2 of 102 of 2

Character levels 5-10

Written by Thomas Valley, Luke Gygax

A mysterious building has been constructed in the Zhent Slums outside Mulmaster.

No one knows who or what built this massive circular ziggurat. That is, until you received an invitation for a dinner party to be held at the very top of the structure.

What delights and mysteries await you?

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Dungeons & Dragons 5th Edition
0 of 51 of 1

Character levels 11-16

Written by Alex Kammer, Ed Greenwood, Gamehole Con

The Golden Paragon Trading Company has been working for months to secure a long-term trade deal with the Seven Suns Trading Coster, but efforts to deliver the final agreements to Calaunt have each ended with dead envoys and missing documents. The latest delegation recently departed Elmwood, traveling south down the River Lis. The Golden Paragon seeks experienced individuals to follow their representatives and ensure they reach their destination safely. Can the adventurers catch them before another tragedy occurs?

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Dungeons & Dragons 5th Edition
0 of 51 of 1

Character levels 1-4

Written by William Beers, Iam Pace, William Murakami-Brundage

A series of unusual heists has both the thieves’ guild and city guard scrambling to uncover the culprits before the burglaries destabilize the thriving trade within the city, threatening the budding kingdom the Kroth Magg have fought and died to forge.

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Dungeons & Dragons 5th Edition
2 of 51 of 1

Character levels 5-10

Written by Bryan Gillispie

The woodelf village of Thand'Arethen in the Quivering Forest discovered a dark and arcane corruption destroying the forest, threatening the village’s survival. The Corruption mutates anything living in the Quivering forest, changing the flora and fauna into dark corrupted echoes of what they were in life.

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Dungeons & Dragons 5th Edition
3 of 51 of 1

Character levels 1-4

Written by Micah Watt

An earthquake has felled the windmill of Winton into a sinkhole. Were that not bad enough, humanoids have been seen skulking around its ruins at night, and an odd ruby glow can be seen from within. Can you discover the secret under Winton?

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Dungeons & Dragons 5th Edition
0 of 51 of 1

Character levels 5-10

Written by Keith McKinnis, William Murakami-Brundage

Bloodpurge, a bayou village in the Flooded Forest, has come under siege by malevolent powers. Many hunters in this shanty-town have gone missing. Desperate folk murmur rumors of evil lurking in the willow groves.

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Dungeons & Dragons 5th Edition
0 of 51 of 1

Character levels 1-4

Written by Various

Have you ever wondered what Dungeons and Dragons is all about? Come to our character creation table and work with our Dungeon Masters to custom make your character or just grab a Pre Generated Character and start rolling dice. Our Intro Modules run for 1 hour. You can learn by playing. WARNING: These games have been known to cause to addiction to Horrible Puns and Polyhedral Dice Superstitions. May also cause Social Outbursts including Cheering and Laughter.

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Dungeons & Dragons 5th Edition
5 of 51 of 1

Written by Andi Alexandru, Marquis Hartis, and Robert Adducci

Refugees of the Apocalypse: What Makes Scavenger Unique

Scavenger is something of an apocalyptic world. The pitch for it is simple: the world of Akara is dying, and the World Torn Apart is humanity's last hope for survival. This is not a unique pitch. Change a few words and see what happens: the world of Athas is dying, and Sorcerer-Kings (or psionics or the Dragon or…) is humanity’s last hope for survival. Another: The world of Crifoth is dying, and a traitorous archdemon is humanity’s last hope for survival. In other words, on the surface, these apocalypse-plagued worlds can strike readers as pretty same.

But there’s always a bit of nuance that separates them. Example: Crifoth is a game about people fighting against literal Hell to escape slavery. That last bit is key, since demon-human slavery is a bigger focus than in Dark Sun. Aesthetic, too, separates these worlds. In Athas magic is environmentally murderous, there is no metal, and psionic powers makes even the mundane strikingly weird. These are ways to keep the apocalypse fresh by changing how it feels in terms of “What is my character looking like?” or “What is my character fighting against?”

Scavenger includes similar elements, but we wanted to take it somewhere else too. Instead of exploring only apocalyptic fantasy like some of these other great pillars have, we wanted our setting to tell types of stories that, so far, have been absent in tabletop gaming.

This is the Refugee Story.

Let’s put it like this: Scavenger isn’t just about surviving an apocalypse. It’s a story about being displaced. Your characters are being forced to move from one part of Akara to another, and in some instances forced to move into an entirely new universe. In this way, it’s intensely personal; instead of a focus on killing enemies or eating everything you find or rushing to get as much power as possible or becoming the biggest fish, the focus is on where do I go now and what happened to my loved ones after they scattered and what are the dangers of this new home.

To some, this might sound boring, but Scavenger is still a world for 5th Edition. There are monsters and combats and weird magics and all kinds of things that we (and all D&D player's) have come to love. There are striking villains and places desperately in need of heroes. There’s cool loot to find and weird dungeons to explore. But at the heart of it sits the theme of displacement. Scavengers haven’t forgotten the history of their world. They remember their homes, their old lives, and are trying to recapture that somewhere new. They, and almost everyone else that lives in Akara, are refugees forced to go to increasingly more alien extremes to rebuild their lives.

And all this isn’t to say that Crifoth or Dark Sun are worse than Scavenger. Crifoth is a setting I enjoy thoroughly, and Dark Sun is an absolute masterpiece and the first fantasy setting of its kind. Both offer tremendously cool experiences to be shared. It’s because these settings are such great pillars that the Scavenger project wants to take a new route to keeping the apocalypse fresh. We’re still working out the kinks but we think we have something here that, when applied to your normal games, will keep you coming back for more.

Pregens Provided

Special Guest DM Robert Adducci

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12-4pm
GMT-07

Dungeons & Dragons 5th Edition
3 of 51 of 1

Character levels 1-4

Written by Ian Hawthorne

Folk tales warn of strange noises from the Cormanthor Forest when winter fogs are thickest and the black of night has no shadows to cast. When such noises are heard on a late summer’s afternoon, perhaps it’s time to turn once again to the old stories?

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Dungeons & Dragons 5th Edition
5 of 51 of 1

Character levels 5-10

Written by WOTC

DDAL Premiere - More information to come.

STORY AWARD-AUBRECK’S FORTUNE - From WOTC
Aubreck will cover the cost of a single spellcasting service, level 5 or lower. This can only be redeemed
once per player, and only while playing adventure content from Ghosts of Saltmarsh, DDAL-DRW01
Breaking Umberlee’s Resolve, DDAL-DRW02 Blood in the Water, DDAL-DRW03 Saving Silverbeard, or
DDEP-DRW01 Assault on Myth Nantar.

View this session by itself
12-5pm
GMT-07

Dungeons & Dragons 5th Edition
0 of 50 of 1

Character levels 1-4

Written by Various

Have you ever wondered what Dungeons and Dragons is all about? Come to our character creation table and work with our Dungeon Masters to custom make your character or just grab a Pre Generated Character and start rolling dice. Our Intro Modules run for 1 hour. You can learn by playing. WARNING: These games have been known to cause to addiction to Horrible Puns and Polyhedral Dice Superstitions. May also cause Social Outbursts including Cheering and Laughter.

View this session by itself
2:30-4:30pm
GMT-07

Dungeons & Dragons 5th Edition
3 of 51 of 1

Character levels 1-4

Written by Micah Watt

An earthquake has felled the windmill of Winton into a sinkhole. Were that not bad enough, humanoids have been seen skulking around its ruins at night, and an odd ruby glow can be seen from within. Can you discover the secret under Winton?

View this session by itself

GMs only Dungeons & Dragons 5th Edition
1 of 61 of 1

Written by Andi Alexandru, Marquis Hartis, and Robert Adducci

Refugees of the Apocalypse: What Makes Scavenger Unique

Scavenger is something of an apocalyptic world. The pitch for it is simple: the world of Akara is dying, and the World Torn Apart is humanity's last hope for survival. This is not a unique pitch. Change a few words and see what happens: the world of Athas is dying, and Sorcerer-Kings (or psionics or the Dragon or…) is humanity’s last hope for survival. Another: The world of Crifoth is dying, and a traitorous archdemon is humanity’s last hope for survival. In other words, on the surface, these apocalypse-plagued worlds can strike readers as pretty same.

But there’s always a bit of nuance that separates them. Example: Crifoth is a game about people fighting against literal Hell to escape slavery. That last bit is key, since demon-human slavery is a bigger focus than in Dark Sun. Aesthetic, too, separates these worlds. In Athas magic is environmentally murderous, there is no metal, and psionic powers makes even the mundane strikingly weird. These are ways to keep the apocalypse fresh by changing how it feels in terms of “What is my character looking like?” or “What is my character fighting against?”

Scavenger includes similar elements, but we wanted to take it somewhere else too. Instead of exploring only apocalyptic fantasy like some of these other great pillars have, we wanted our setting to tell types of stories that, so far, have been absent in tabletop gaming.

This is the Refugee Story.

Let’s put it like this: Scavenger isn’t just about surviving an apocalypse. It’s a story about being displaced. Your characters are being forced to move from one part of Akara to another, and in some instances forced to move into an entirely new universe. In this way, it’s intensely personal; instead of a focus on killing enemies or eating everything you find or rushing to get as much power as possible or becoming the biggest fish, the focus is on where do I go now and what happened to my loved ones after they scattered and what are the dangers of this new home.

To some, this might sound boring, but Scavenger is still a world for 5th Edition. There are monsters and combats and weird magics and all kinds of things that we (and all D&D player's) have come to love. There are striking villains and places desperately in need of heroes. There’s cool loot to find and weird dungeons to explore. But at the heart of it sits the theme of displacement. Scavengers haven’t forgotten the history of their world. They remember their homes, their old lives, and are trying to recapture that somewhere new. They, and almost everyone else that lives in Akara, are refugees forced to go to increasingly more alien extremes to rebuild their lives.

And all this isn’t to say that Crifoth or Dark Sun are worse than Scavenger. Crifoth is a setting I enjoy thoroughly, and Dark Sun is an absolute masterpiece and the first fantasy setting of its kind. Both offer tremendously cool experiences to be shared. It’s because these settings are such great pillars that the Scavenger project wants to take a new route to keeping the apocalypse fresh. We’re still working out the kinks but we think we have something here that, when applied to your normal games, will keep you coming back for more.

Pregens Provided

View this session by itself
2:30-6:30pm
GMT-07

Dungeons & Dragons 5th Edition
6 of 51 of 1

Character levels 11-16

Written by Justin Hicks and Jim Berrier

Barbarian Raids have been disrupting life in the farms outside the mining town of Glister. Thrusk Tharmuil, the town’s elder has determined that the forces of the Glister are incapable of stopping the raids and puts out a call for assistance before the farms are destroyed and the barbarian horde sets its sights on Glister.

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Dungeons & Dragons 5th Edition
1 of 51 of 1

Character levels 5-10

Written by Jessie Swinton and Aaron Jones

Lycanthropes have infested the Cormanther Woods surrounding the village of Redcraft, barely

kept at bay by our brave adventurers. A kidnapping has spurred the village into action, but deep

in the woods what one expects to find isn’t always what one finds...

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2:30-11:30pm
GMT-07

Dungeons & Dragons 5th Edition
39 of 7213 of 12

Written by Will Doyle, James Introcaso, Shawn Merwin

Gangs of Waterdeep is a Dungeons & Dragons® adventure for the six 3rd-level pregenerated characters included with the adventure. Using characters other than those provided is not allowed, as the characters are created to fit specifically into the story and encounters of the adventure.

The D&D Open is a competitive event designed for multiple groups playing together. Players participating in the event can earn rewards that can be applied to one D&D Adventurers League character. Rewards can only be applied to a single DDAL character, as described on the official D&D Open reward certificate provided to players at the end of the event (see ‘Rewards’).
The event runs for approximately 8 hours, with a break between the first and second round.

In the past, the D&D Open was a highly competitive event where the players vied to "win" by earning the most points within a highly structured scoring system. This new incarnation of the D&D Open is a departure from those early iterations. While competitive aspects of the event remain intact, the event’s main goal has changed: FUN FOR EVERYONE!

This D&D Open maintains a scoring system, although the scoring isn't as rigid as D&D Open events of the past, and prizes can be earned in many ways. Not only will prizes be given to the groups that get the most points, but additional prizes are possible for roleplaying, problem solving, or just being in the right place at the right time.

This D&D Open also adds some theatrical elements that allow the players, DMs, and other volunteers to roleplay at different tables.

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4:30-6:30pm
GMT-07

Dungeons & Dragons 5th Edition D&D Adventurers League Season 1-8
6 of 51 of 1

Character levels 1-4

Written by Kat Krugar

The treasure hunt has led to the City of the Dead. Beneath that well-manicured park is an ancient crypt where the treasure awaits you! Part Two of the Umbral Aristocracy Trilogy.

A 2-4 hour Waterdeep adventure for Tier 1 characters. Optimized for APL 3.

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4:30-8:30pm
GMT-07

Dungeons & Dragons 5th Edition
1 of 51 of 1

Character levels 1-4

Written by Will Doyle

Ill winds blow over Wayward. The men drink apart from their wives, while a mysterious traveler sows discontent between married couples. The Wayward wives have had enough and are plotting revenge.

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5-7pm
GMT-07

Dungeons & Dragons 5th Edition
0 of 51 of 1

Character levels 1-4

Written by Thomas Valley

In the shadow of the Galena Mountains, outside the Glumpen forest, the scars of the ancient war with the kingdom of the Witch King still lay fresh and exposed to the night air. A trade route between the regions of Vaasa and Damara have, through the years, created a crossroads at Aetherglen. The people who live there have an abiding honor for their dead, and the graveyards are shrines to their forebears. As you pass through, however, you are waylaid by a mysterious man who tells you that the dead are restless, and something worse may be stirring ‘neath the huge Gulthias trees of the forest.

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7-11pm
GMT-07

Dungeons & Dragons 5th Edition
6 of 51 of 1

Character levels 11-16

Written by Justin Hicks and Jim Berrier

Raids by the forces of the Raven Lord Attatarxes have taken their toll on the villages near Glister. Having finally gained an upper hand in repelling a raid, Thrusk Tharmuil seeks aid in taking the fight to the Raven Lord.

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Dungeons & Dragons 5th Edition
3 of 51 of 1

Character levels 5-10

Written by Fenway Jones

Waterdeep’s master griffon rider has been murdered and no one knows why. Who would

dare such a crime in a city where even the smallest transgressions face harsh penalties? The

party is brought in to answer this question, which sends them on a trail that will take them

through the most dangerous areas of the City of Splendors. Can they discover the truth

before the villains escape, or will they instead accuse an innocent of the crime?

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7:30-9:30pm
GMT-07

Dungeons & Dragons 5th Edition
4 of 51 of 1

Character levels 1-4

Written by Joe Alfano, Thomas Valley

You’ve uncovered something ancient, something evil, on the outskirts of a small village at the foot of the Galena Mountains. The people of Aetherglen have no other options and are beseeching you and your team to investigate the trail of defiled dead that leads deep into the Glumpen forest. The massive Gulthias trees tower over your passage into the forest, casting a deep shadow over the land.

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7:30-11:30pm
GMT-07

Dungeons & Dragons 5th Edition
0 of 51 of 1

Character levels 1-4

Written by Paul Gabat

Ragvala, also known as the "Coinmaker," is an ancient gold dragon who wishes to mend his broken friendship with his old adventuring buddy. Recently, he has heard rumors that his friend’s old magical instrument has resurfaced in the Quivering Forest. Unable to change shape anymore, the dragon needs the help of skilled adventurers who can join him on his quest.

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9-11pm
GMT-07

Dungeons & Dragons 5th Edition
2 of 51 of 1

Character levels 1-4

Written by Micah Watt

An earthquake has felled the windmill of Winton into a sinkhole. Were that not bad enough, humanoids have been seen skulking around its ruins at night, and an odd ruby glow can be seen from within. Can you discover the secret under Winton?

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10pm-12am
GMT-07

Dungeons & Dragons 5th Edition
1 of 51 of 1

Character levels 1-4

Written by Thomas Valley

An ancient Gulthias tree contains the answers you’re seeking to the questions of the ancient dead and the recently dying in the village of Aetherglen.

Its roots are massive, but so is the massive echoing bole underneath the tree. Delving deeper on the well-traveled path, you discover an old Elven city, apparently carved and fashioned from the roots themselves. But, what you discover only leads to more questions and more danger.

Do you dare to venture further, and deeper, into the darkness beneath the tree?

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