D&D Adventurers League @ Paradise City Comic Con

Jan 12-14 in Miami, FL, US

Want to attend this event? Become a Warhorn member today!

Join now

Adventurers, steel yourselves for Adventurers League at Paradise City Comic Con! Adventurers League is D&D's premiere public play system.

Location: The Miami Airport Convention Center 711 NW 72nd Ave, Miami, FL 33126

Gaming Times:

Friday, Jan 12th 1:30pm-12:00am

Saturday, Jan 13th 12:00pm-1:00am

Sunday, Jan 14th 1:30pm-7:00pm

Epic Start time: Saturday, January 13th @ 12:30pm

Paradise City Comic Con is 3 days of fun featuring celebrity guests, comic book creators, voice actors, industry guests, cosplayers, artists, writers, panels, Q&A’s, films & shorts, costume & cosplay contests, vendors, parties, anime, workshops, video gaming and more!

In season seven "Tomb of annihilation," you will be adventuring on the island of Chult.

The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied.

When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world.

The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests.

As you participate in adventures, your characters will earn experience and treasure. You will also have the opportunity to bring those characters to other D&D public play events anywhere in the world.  Our weekly sessions last from 2-4 hours depending on the adventure. 

     No prior Dungeons & Dragons experience is required to play. To learn more about D&D Encounters and the latest edition of D&D, download the free D&D Basic Rules and check out the D&D Adventurers League homepage.


Helpful links:

Adventurers League Player's Guide
Quickstart Guide
Adventure Logsheet

Adventures Detailed:

DDAL07-01 A City on the Edge

Often called the “Gateway to Chult”, the exotic city of Port Nyanzaru is built upon a landscape both mystifying and marvelous.

However, the city’s vibrant beauty is overshadowed by a mysterious scourge that plagues all within the land. Can the divergent forces within the city discover the truth before all are overcome by this growing threat?

DDAL07-02 Over the Edge

In response to a new but as-of-yet-unnamed threat, the factions have called upon adventurers to venture into the jungle in search of a location for a new base of operations.

As such, you have been charged with scouting several locations to assess their viability.

Surely something so trivial as a scouting mission couldn’t go wrong?

Five One-Hour Adventures for 5th-10th Level Characters

DDAL07-03 A Day at the Races

The Merchant Princes have a treat in store for everyone!

A new team-based event has been added to the roster and the factions are throwing their hats into the ring. Climb aboard and saddle up!

Part One of The Jungle Has Fangs Trilogy.

DDAL07-04 A Walk in the Park

A mysterious clue has led you outside of the safety of the city’s walls and into the jungle beyond.

You have been asked to venture into the jungle and seek out the wisdom of some of the native humanoids in the area—perhaps they will be able to shed some light on the situation and provide some insight on who is behind it all.

Part Two of The Jungle Has Fangs Trilogy.

DDAL07-05 Whispers in the Dark

The temple lay just ahead, and within the answers to a great many questions about the recent goings on in Port Nyanzaru.

The journey here has been long and arduous and hopefully soon at an end. Leave your trepidations at the door; there’s exploring to be done!

Part Three of The Jungle Has Fangs Trilogy.

DDAL07-06 Fester and Burn

The denizens of the Old City have made some unusual sightings in the festering refuse pits on the outskirts of the city, and while such reports are seldom taken terribly seriously, the mysterious disappearance of a beloved figure in the poor part of Port Nyanzaru has folks on edge.

Can you get to the bottom of this?

Part One of The Rot from Within Trilogy.

DDAL07-07 Rotting Roots

The sudden appearance of the undead within Port Nyanzaru doesn’t appear to be the only thing on the horizon.

A vast horde of skeletons and zombies is moving towards the city and while those of means are safe within the city’s walls, those in the Old City and Malar’s Throat are forced to contend with the problem. Where did they come from?

More importantly, what are you going to do to find out?

Part Two of The Rot from Within Trilogy.

DDAL07-08 Putting the Dead to Rest

The jungle has opened up and revealed her secrets—now is the time to act upon them. All signs point to a long-abandoned city as the source of the undead contagion, and so you have been called upon to venture within and put an end to it once and for all.

Are you up to the task?

Part Three of The Rot from Within Trilogy.

DDEP07-01 Peril at the Port

Pirates! Dastardly ne’er-do-wells have been spotted just outside of the harbor! Not content with scratching a living off of the rich port city’s scraps, pirates are making for the city by land and sea. But Port Nyanzaru is far from defenseless; pick up a yklwah, climb aboard a dinosaur, or man the wall; but whatever you do, don’t let those rapscallions into the city!