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SlotScenarioPlayersGMs
11:30am-12:30pm
GMT-04

Pathfinder 2nd Edition
1 of 61 of 1

Join us for a one-hour Pathfinder or Starfinder scenario. This session is part of a series of quests that will be running throughout the day. A player who collects five completed quests will receive a chronicle sheet that can then be used for Organized Pathfinder Society Play. Each quest is approximately one hour long. The DM will run either Pathfinder or Starfinder upon demand.

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11:30am-3pm
GMT-04

Pathfinder 2nd Edition
0 of 61 of 1

A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2 and 4-5). The Pathfinder Society sends you to the fabled Kingdom of the Impossible, the island of Jalmeray, to stop an Aspis Consortium black market relics dealer. He is organizing the local bandits and violently robbing Jalmeray and Pathfinder Society caravans laden with relics, artifacts, and magical mysteries. When a venture-captain is murdered by the Aspis Consortium agent, it's up to the PCs to find him and do whatever it takes to stop him.

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12-2pm
GMT-04

InSpectres
6 of 61 of 1

You and your team run a franchise of the InSpectres corporation, a bargain-basement ghost busting service. Together you'll exterminate ghouls and bust ghost across the city with outdated and inappropriate equipment, all while trying to balance the books and make ends meet. (Pre-gens provided).

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12-3pm
GMT-04

Dungeons & Dragons 5th Edition
6 of 61 of 1

The party has been convicted of raiding one of the largest tombs in the country. In an attempt to prove their innocence, they have to travel into the depths of the tomb to uncover evidence to clear their names - which won't be so easy since some unnatural occurrences have started to pop up recently. A Dungeons & Dragons 5th Edition one-shot for up to 6 people. (Pregens provided).

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Fate Accelerated
4 of 61 of 1

Do: Fate of the Flying Temple is a family friendly tabletop roleplaying game in which you play a pilgrim raised by the monks of the Flying Temple, taught how to fly and sent out into the Many Worlds to help people with whatever problems are plaguing their lives. One day, however, you return to the Flying Temple to find it vanished, with only a dragon’s egg in its place! The Many Worlds still have problems, and the letters asking for the help of the teenage Pilgrims are still arriving, but there are no monks to give you advice. You can’t turn your backs on those in need, so what choices will you make? What sort of adventure awaits you in Do: Fate of the Flying Temple?

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12-4pm
GMT-04

Dungeons & Dragons 5th Edition
6 of 61 of 1

Your foe seeks to unlock the Iron Door beneath the Peaks of Flame and open the way for the Eater of the World. You must find your way through the maze of tunnels and stop them, or it will be the end of all things. (A Four-Hour Adventure for 17th-20th Level Characters. Pregens available).

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12:45-1:45pm
GMT-04

Pathfinder 2nd Edition
0 of 61 of 1

Join us for a one-hour Pathfinder or Starfinder scenario. This session is part of a series of quests that will be running throughout the day. A player who collects five completed quests will receive a chronicle sheet that can then be used for Organized Pathfinder Society Play. Each quest is approximately one hour long. The DM will run either Pathfinder or Starfinder upon demand.

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1:30-5:30pm
GMT-04

Call of Cthulhu
1 of 61 of 1

Muscoby has never been without a rat catcher. Old Gurteen has been carrying on the tradition in the village, but recently he was involved in an accident and is now hospitalized. With Old Gurteen away, who will ensure the rat population is kept in check? (Pre-gens provided).

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2-3pm
GMT-04

Pathfinder 2nd Edition
1 of 61 of 1

Join us for a one-hour Pathfinder or Starfinder scenario. This session is part of a series of quests that will be running throughout the day. A player who collects five completed quests will receive a chronicle sheet that can then be used for Organized Pathfinder Society Play. Each quest is approximately one hour long. The DM will run either Pathfinder or Starfinder upon demand.

View this session by itself
2:15-6:15pm
GMT-04

Cthulhu Dark
2 of 61 of 1

You awaken in an overturned van in a ditch on a back country road. There are others with you, but no one seems to remember who they are or how they got there. You can't shake the feeling that something more sinister is at work... Come play this modern-day Cthulhu mystery using the Cthulhu Dark system, a rules-lite variant that's a great introduction to the more campaign-oriented Call of Cthulhu or Trail of Cthulhu systems.

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3-6pm
GMT-04

Cypher System
0 of 61 of 1

Set a billion year in the future, a team of explorers and adventurers discover a technological ruin of an ancient civilization. When a mysterious device teleports them into a village in a freezing mountain range, the team must convince the villagers to allow them to enter a forbidden structure, overcome its ancient defenses, and gather enough technological components to repair the damaged teleportation device.

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3:15-4:15pm
GMT-04

Pathfinder 2nd Edition
0 of 61 of 1

Join us for a one-hour Pathfinder or Starfinder scenario. This session is part of a series of quests that will be running throughout the day. A player who collects five completed quests will receive a chronicle sheet that can then be used for Organized Pathfinder Society Play. Each quest is approximately one hour long. The DM will run either Pathfinder or Starfinder upon demand.

View this session by itself
3:15-6:15pm
GMT-04

Dungeons & Dragons 5th Edition
3 of 61 of 1

The party has been convicted of raiding one of the largest tombs in the country. In an attempt to prove their innocence, they have to travel into the depths of the tomb to uncover evidence to clear their names - which won't be so easy since some unnatural occurrences have started to pop up recently. A Dungeons & Dragons 5th Edition one-shot for up to 6 people. (Pregens provided).

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Powered by the Apocalypse
6 of 61 of 1

Masks is a tabletop roleplaying game in which you play young superheroes who are growing up in a city several generations into its superheroic age. Halcyon City has had more than its fair share of superheroes, superteams, supervillains, and everything in between. You play members of the fourth generation, young adults trying to figure out who they are and what kind of heroes they want to be. The rest of the world is telling them what to do, but they’ll find their own path amidst the noise - and kick some butt along the way. After all, what’s the point of being a hero if you can’t fight for the things you believe in?

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4-8pm
GMT-04

Dungeons & Dragons 5th Edition D&D Adventurers League
0 of 70 of 1

Character levels 1-4

Written by Travis Woodall

Goblins abound! Strange goblins have been sighted in the farm lands south of Hillsfar! Locals report that they have been straying from the forest-realm of Cormanthyr to the south in increasing numbers, and beg you to put an end to their incursions. Chapter 4 of Lost Tales of Myth Drannor.

A 2-hour adventure for 1st-4th level characters (optimized for APL 3)

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Dungeons & Dragons 5th Edition D&D Adventurers League
0 of 70 of 1

Character levels 1-4

Written by Steve Winter

For years, the Most Solemn Order of the Silent Shroud has tended the dead at Valinghen graveyard, providing them a peaceful eternal rest. Now, that rest has been disturbed by a necromancer seeking out a key to re-activate the Pool of Radiance.

A 4-hour adventure for 1st-4th level characters.

dmsguild.com/product/170461

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Dungeons & Dragons 5th Edition
1 of 70 of 1

Character levels 5-10

Three legendary weapons have gone missing, stolen from their owners’ vaults, each theft leaving no clues. Rewards were posted, servants hanged, even the thieves guild itself was ransacked in the desperate search for the weapons, with no trace of them to be seen. That is, until a mysterious poem was sent to each of the former owners, signed with the signature of a long thought dead Wizard.....

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