Paizocon UK 2017

21-23 Jul, 2017 in Birmingham, BIR, GB

Jul 2017

SlotScenarioPlayersGMs
1-5:30pm
GMT+01

Pathfinder 1st Edition Pathfinder Society
7 of 61 of 1

Character levels 1-5

Written by Greg A. Vaughan

Volunteers are needed to escort the body of a deceased venture-captain across the parched Qadiran desert to Katheer. The Silken Caravan offers passage, hauling exotic treasures across the perilous sea of sands. You'll brave bandits, spies, and unwelcome mourners hell-bent on paying respects to your dead companion. Worse still, the caravan's mistress, a satin-swathed Qadiran princess, has designs of her own on you and your cargo.

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Pathfinder 1st Edition Pathfinder Society
5 of 51 of 1

Character levels 5-9

Written by Hyrum Savage

The Pathfinder Society sends you into the undead-ruled nation of Geb for an undercover mission, not disguised as undead, but temporarily transformed into a shambling, zombie version of yourself. Can you survive the ordeal to return to the land of the living, or will your final grave be among Geb’s bones?

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Pathfinder 1st Edition Pathfinder Society
7 of 61 of 1

Character levels 1-5

Written by Ron Lundeen

In order to learn about the esoteric faith of the Empyreal Lord Korada, the PCs are sent by the Pathfinder Society to explore an abandoned aasimar temple to the benevolent deity. But what they find there is anything but an opportunity for peaceful reflection and enlightenment.

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Pathfinder 1st Edition Pathfinder Society
6 of 61 of 1

Character levels 5-9

Written by Amanda Hamon

The Pathfinder Society sends a team of agents into a Hellknight citadel to free a wrongfully imprisoned ally. Among the law-bound knights, however, they may find that getting out of the prison isn't as easy as getting in.

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Pathfinder 1st Edition Pathfinder Society
5 of 41 of 1

Character levels 7-11

Written by Tim Hitchcock

After a year of searching and risking life and limb, the agents of the Pathfinder Society have discovered the resting place of the Runelord of Sloth, who has been sequestered from the world at large for 10,000 years awaiting the proper time for his return. Thanks to the efforts of the sinister cult of Lissala, that time is now. In a desperate attempt to defeat this ancient evil once and for all, the Decemvirate sends its best agents, armed with relics found throughout ancient Thassilon, to foil the cult's last-ditch efforts to usher in a new era of tyranny and strife. Will the party succeed in preventing Krune's return to Golarion, or will the Pathfinder Society serve simply as a speed-bump in the runelord's path to domination over the entire region?

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Pathfinder 1st Edition Pathfinder Society Faction (Silver Crusade)
6 of 61 of 1

Character levels 1-5

Written by Jason Brick

The fiery inquisitions that raged through Mendev during the Third Mendevian Crusade may have been damped but never truly extinguished. Fanatics have reignited the witch-hunts in eastern Mendev, and in doing so they have captured and accused allies of the Pathfinder Society. Unless the PCs intercede and put a stop to this mob justice, their allies' deaths will spark a new wave of internecine executions throughout the crusader nation.

Content in “Scars of the Third Crusade” also contributes directly to the ongoing storyline of the Silver Crusade faction.

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Pathfinder 1st Edition Pathfinder Society Faction (Liberty's Edge)
6 of 61 of 1

Character levels 1-5

Written by Alex Greenshields

Seven years ago, Pathfinders entered Absalom’s shattered Precipice Quarter in pursuit of a ruby ring but also rescued a strange survivor. She has since grown to adulthood and exhibited a rebellious spirit connected to the ruined school where the Pathfinders found her. The woman’s family has contacted the Society, hoping that its agents can escort her back to the haunted site and unravel the Drownyard’s relentless mysteries.

Content in “School of Spirits” also contributes directly to the ongoing storyline of the Liberty's Edge faction.

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Pathfinder 1st Edition Pathfinder Society
6 of 41 of 1

Character levels 1-5

Written by Jon Cazares

A magical war between the archmages Geb and Nex left the landscape between their nations scarred and wracked by magical anomalies—a barren stretch known as the Mana Wastes. During the conflict, their generals also created countless weapons and defenses that pushed the limits of magic, yet most of these were destroyed in battle or lost forever. Recent investigations suggest that some of this ancient power is at play in an insular town outside Alkenstar, but there the trail runs cold. Can the PCs uncover the truth while braving the residents' eccentricities?

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Pathfinder 1st Edition Pathfinder Society
5 of 41 of 1

Character levels 1-5

Written by Jason Keeley

To most, Mount Shibotai's devastating eruption was a footnote in Tian history. To the shadow-bound wayangs who settled the jagged crater in Minata, the volcano was the reason they inhabited Golarion at all. In their de facto capitol Inahiyi, the wayangs host an annual festival to commemorate the catastrophe that brought them into this world and forced them to ally with their neighbors against a common threat. On especially auspicious anniversaries, the wayangs invite foreigners to contribute to the ceremony, and the Pathfinder Society has negotiated the privilege of having its agents observe the sacred ceremonies as these outside participants. This is no mere anthropological opportunity, though, and the PCs may be all that stands between their world and an unspeakable evil.

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Pathfinder 1st Edition Pathfinder Society
7 of 61 of 1

Character levels 1-5

Written by Katherine Cross, Sarah Hood, Jason Owen Black, and Christopher Rowe

Mighty Lung Wa once controlled much of Tian Xia, but the empire crumbled a century ago. Three Successor States have squabbled for dominance ever since, each insisting that it alone is the rightful inheritor of Lung Wa's glory. In the shadow of these mighty nations, the humble land of Shokuro has sought the means to discourage its neighbors' territorial ambitions and earn their respect. When a retired hero learns of a lost, legendary palace that might protect relics of the old empire, she calls on the Pathfinder Society for assistance finding the fabled site. The PCs must travel to each of the Successor States in search of clues to uncover the palace and the treasures within.

House of Harmonious Wisdom includes five 1-hour adventures that take the PCs across central Tian Xia in search of imperial treasures and forgotten secrets. The series includes a beginning adventure and a finale, but players can experience the other parts in any order.

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Pathfinder 1st Edition Pathfinder Society
0 of 300 of 5

Warm up Slot Zero Games at Meeple Mayhem (Children Friendly so under 16s have priority)

This is not covered by the con ticket but offered in good faith. Signing up gives us an indication of how many tables to find.

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7:30-11:30pm
GMT+01

111 of 1291 of 1

Aiming for a World Buffet

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