Post-Apocalypticon 5

Nov 10-12, 2017 in Cleveland, TN, TN, US

Nov 2017

SlotScenarioPlayersGMs
12-4pm
GMT-05

Dungeons & Dragons 5th Edition D&D Adventurers League
11 of 142 of 2

Character levels 5-10

Written by Jeremy Forbing

You’ve come to the wild frontier outpost of Ylraphon, a town rebuilt from destruction and now ruled by adventurers, to pass on a proud noblewoman’s final wish to her dungeon-raiding heirs. Yet the young heroes of House Marsh have delved too deep. Can you rescue them from a trap-filled ruin, vengeful assassins, and a mysterious entity that turns its attackers into its defenders?

A 4-hour adventure for 5th-10th level characters (optimized for 8th-level).

This adventure is part one of the "Whispers Over Ylraphon" series, which follows up on events from the Elemental Evil storyline and other past D&D Adventurers League seasons.

View this session by itself

Dungeons & Dragons 5th Edition D&D Adventurers League
7 of 71 of 1

Character levels 11-14

Written by Alan Patrick

When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that are reduced to whispering about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers.

View this session by itself

Dungeons & Dragons 5th Edition D&D Adventurers League The Harpers The Order of the Gauntlet The Emerald Enclave The Lords' Alliance The Zhentarim
4 of 71 of 1

Character levels 17-20

Written by Merric Blackman

Baron Rajiram’s forces have secured the Nelanther Isles and have scoured the Sword Coast for treasures. Now they have begun to explore a mysterious island that recently just popped into existence nearby. SEER seems to believe that an aboleth artifact is their goal. It is up to the adventurers, in competition with the baron, as well as aboleths, the Kraken Society, and the mysterious caretaker of the island, to locate the Eye of Xxiphu and avert catastrophic disaster. (Part 1 of 2)

A 4-hour adventure for 17th-20th level characters (optimized for APL 17)

View this session by itself

Dungeons & Dragons 5th Edition Living Arcanis 5E
3 of 61 of 1

Character levels 1-3

Written by Henry Lopez

A Nawal of the Yhing Hir calls upon a group of travelers to retrieve the body of his dead son from a place where no Horseman may ride

An Introductory adventure for Tier 1 characters (levels 1 through 3) optimized for 1st level characters.

View this session by itself

D&D Adventurers League
5 of 71 of 1

Character level 1

Written by James Introcaso

Something evil is devouring the souls of the living in Chult, but before the characters take on the horrors in Tomb of Annihilation, they must first uncover the death curse’s origin by braving a lich’s tower in the Cloakwood. This introductory adventure is designed for a party of four to six 1st-level characters, who should advance to 2nd level by the adventurer’s conclusion. It is a prelude to Tomb of Annihilation that should take about 2 to 3 hours.

These "DDHC-07" DMsGuild adventures being offered throughout the con count as Season 7 hardcover adventures for official AL play! They follow all the normal rules for playing an AL Hardcover, but are times to take place in a 4-hour slot.

View this session by itself

D&D Adventurers League
7 of 71 of 1

Character levels 1-4

Written by Shawn Merwin

BEGIN YOUR ADVENTURES IN CHULT FIGHTING AN ANCIENT EVIL, RETURNED TO CLAIM DOMINION OVER ALL!

In Chult’s Valley of Dread, warring tribes of lizardfolk have kept each other in check for centuries. As the tribes slowly fall under the sway of a new leader, omens point to the return of an ancient threat: the demon-spawned Lizard King. Adventurers from a far-away realm find themselves in the middle of the fray. Their heroics could save the land from terrible evil, or it might play a part in bringing about doom!

The adventure contains separate parts for each level, one through four. Characters that start the adventure as brand new level 1 characters should finish the adventure as a level five character. Run time for each part is approximately 4 hours, although play time varies drastically by DM and group. We are offering all 4 parts at PAC5!

These "DDHC-07" DMsGuild adventures being offered throughout the con count as Season 7 hardcover adventures for official AL play! They follow all the normal rules for playing an AL Hardcover, but are times to take place in a 4-hour slot.

View this session by itself
1-4pm
GMT-05

Dungeons & Dragons 5th Edition D&D Adventurers League
5 of 71 of 1

Character levels 1-4

Written by Claire Hoffman

A trio of exhausted sprites interrupt your group as you start to break camp and continue your journey to Hillsfar. Do you dare answer their plea for aid and enter the forest of Cormanthyr?

View this session by itself
4:30-8:30pm
GMT-05

Dungeons & Dragons 5th Edition D&D Adventurers League
19 of 213 of 3

Character levels 1-4

Written by Will Doyle

Adventure Description: Pirates! Dastardly ne’er-do-wells have been spotted just outside of the harbor! Not content with scratching a living off of the rich port city’s scraps, pirates are making for the city by land and sea. But Port Nyanzaru is far from defenseless; pick up a yklwah, climb aboard a dinosaur, or man the wall; but whatever you do, don’t let those rapscallions into the city!
Adventure Length: 3 hours
Required Number of Tables: 4+
Adventure Premiere: Conclave of Gamers (9/1), Hal-Con (9/22), DragonCon (9/2), Queen City Conquest (9/8), Lodo Ergo Sum (9/8)
DMsGuild Release: NA
Apply: To apply for the D&D Open please fill out the D&D Adventurers League Con Support form(http://bit.ly/DnDALConSupport).

View this session by itself

Dungeons & Dragons 5th Edition D&D Adventurers League
26 of 356 of 5

Character levels 5-10

Written by Will Doyle

Adventure Description: Pirates! Dastardly ne’er-do-wells have been spotted just outside of the harbor! Not content with scratching a living off of the rich port city’s scraps, pirates are making for the city by land and sea. But Port Nyanzaru is far from defenseless; pick up a yklwah, climb aboard a dinosaur, or man the wall; but whatever you do, don’t let those rapscallions into the city!
Adventure Length: 3 hours
Required Number of Tables: 4+
Adventure Premiere: Conclave of Gamers (9/1), Hal-Con (9/22), DragonCon (9/2), Queen City Conquest (9/8), Lodo Ergo Sum (9/8)
DMsGuild Release: NA
Apply: To apply for the D&D Open please fill out the D&D Adventurers League Con Support form(http://bit.ly/DnDALConSupport).

View this session by itself
9pm-12am
GMT-05

Dungeons & Dragons 5th Edition D&D Adventurers League
8 of 71 of 1

Character levels 1-4

Written by Travis Woodall

Goblins abound! Strange goblins have been sighted in the farm lands south of Hillsfar! Locals report that they have been straying from the forest-realm of Cormanthor to the south in increasing numbers, and beg you to put an end to their incursions!

View this session by itself
9pm-1am
GMT-05

Dread
3 of 61 of 1

Written by John Phillips

A single bus of counselors and staff on its way to Camp Firefly, encounters an unexpected Detour sign that leads them down an unfamiliar road. Will they make it to the camp on time? Or at all?

Dread is a horror RPG that replaces the dice rolling mechanic with a Jenga tower. This mechanic adds additional suspense because players are made aware that should their actions cause the tower to fall their characters die.

Tabletop demo video

View this session by itself

Dungeons & Dragons 5th Edition D&D Adventurers League
13 of 142 of 2

Character levels 11-14

Written by Alan Patrick

As winter releases its grip on the region surrounding the town of Phlan, secrets are revealed within Glumpen Swamp. Strange landscapes and sigils have been found beneath the mud, and the wildlife around the swamp has become greatly agitated. At times a spectral figure can be seen in the distance, only to disappear upon approach. Can you discover what is happening in the muck and gloom?

A 4-hour Adventure for 11th – 16th Level Characters

View this session by itself

Dungeons & Dragons 5th Edition D&D Adventurers League
12 of 142 of 2

Character levels 5-10

Written by Ryan Canon

Refugees from Mulmaster have flooded the rough-and-tumble town of Ylraphon. Poverty, shortages, overcrowding, and an unnatural heatwave have tempers running high. When a series of mysterious crimes erupt, the people are desperate for someone to blame. Can you find the connection and the culprit, or will the angry mob deal its own form of justice?

A 4-hour D&D Adventurers League adventure for 5th-10th level characters (optimized for 8th-level).

This adventure is part two of the "Whispers Over Ylraphon series", which follows up on events from the Elemental Evil storyline and other past D&D Adventurers League seasons.

View this session by itself

Dungeons & Dragons 5th Edition D&D Adventurers League The Harpers The Order of the Gauntlet The Emerald Enclave The Lords' Alliance The Zhentarim
5 of 71 of 1

Character levels 17-20

Written by Merric Blackman

Baron Rajiram’s forces have secured the Nelanther Isles and have scoured the Sword Coast for treasures. Now they have begun to explore a mysterious island that recently just popped into existence nearby. SEER seems to believe that an aboleth artifact is their goal. It is up to the adventurers, in competition with the baron, as well as aboleths, the Kraken Society, and the mysterious caretaker of the island, to locate the Eye of Xxiphu and avert catastrophic disaster. (Part 2 of 2)

A 4-hour adventure for 17th-20th level characters (optimized for APL 17)

View this session by itself