MEPACON Spring 2017

Mar 24-26 in Scranton, PA, US

This event is over.

Mar 2017

SlotScenarioGame / CampaignPlayersGMs
2-4pm
GMT-07
Artemis1 of 81 of 1

Game Type: Artemis
Beginner Friendly: Yes
Age Category: Everyone 10+
Description: Ever wonder what it'd be like to fly your own starship? Or maybe you've always wanted full control in an engineer room? This is the time to find out if you're fit for a career with the Terran Stellar Navy.

This time slot is specifically set for teaching new players how the Artemis gaming system works. It will also offer tips and tricks for those who are only a little familiar with the system.

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Board Game2 of 41 of 1

Game System: Automania
Game Type: Board
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
In Automania, you run a car factory, trying to produce the most popular cars in the market. To achieve this, you buy tiles to upgrade and customize your factory, and hire specialist employees to help you.

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Board Game0 of 61 of 1

Game System: King of Tokyo
Game Type: Board
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
Be the strongest monster in Tokyo. Out live all others while defending your hold on the great city to become the King of Tokyo!!

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D&D 5e: D&D Adventurers League5 of 71 of 1

Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary HSING, to task your group to accompany a caravan with a very special cargo destined for the Shrine of Axes in Parnast, and to figure out who is responsible.

Playtime: 2 hours
Premiere: September 2016
Available for download & play: October, 2016

Written by Paige Leitman & Ben Heisler

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Pathfinder RPG: Pathfinder Society0 of 61 of 1

Come join use to learn how to play the Pathfinder RPG.
We have a bundle of short introductory Quests to allow you to get a feel for the rules and the flavor of the Pathfinder RPG.
Play one or visit us over and over to play them all.

Pregenerated Characters provided
Beginner Friendly

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2-6pm
GMT-07
BattleTech: Alpha Strike0 of 61 of 1

Game Type: Mini
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
In early 3058, Khan Marthe Pryde assembled a large portion of her touman, composed mostly of untried or older warriors, and moved into the Periphery. On 30 January, the task force jumped into Lyran space, broke into four groups and hit several systems within the span of two weeks.

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Board Game3 of 31 of 1

Game System: Alien vs. Predator: The Hunt Begins
Game Type: Board
Beginner Friendly: Yes
Age Category: Mature
Description:
Alien vs Predator: The Hunt Begins is a dynamic, tactical board game for one or more players that allows you to take control of one of three Forces: Alien Xenomorphs, Predator or Human Colonial Marines and face off against each other on a derelict spacecraft called the USCSS Theseus.

From Alien Xenomorphs skulking in the shadows, waiting for the moment of weakness to pounce on and capture new hosts for the brood, to the well-trained Colonial Marines who are geared up with state-of-the-art equipment and finally to a mysterious race of brutal extra-terrestrial Hunters that the humans call Predators, each Force offers a unique set of skills to provide their own diversity to the gameplay.

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Card Game1 of 61 of 1

Game Type: Card
Beginner Friendly: Yes
Age Category: Everyone 13+
Description: Begin your convention by playing a variety of card games. We'll play as many card games as we have time for in the first 4 hours of Mepacon. My list in no particular order is "Parade", "Arboretum", "Love Letter", "Fairy Tale", "Dead Man's Draw", "Diner", "Brew crafters", "Sushi Go Party", "San Juan", etc. You can drop in and drop out between games. I'll teach each game before we start each one.
I'll also teach "Koi Koi" using Hanafuda (Japanese flower cards made by Nintendo).

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Card Game0 of 51 of 1

Game System: Sentinels of the Multiverse, Enhanced Edition
Game Type: Card
Beginner Friendly: Yes
Age Category: Teen (13-17)
Description: A mad scientist holds the world hostage with his terrifying inventions. An alien warlord from a far away galaxy brings his limitless army of bizarre minions to conquer the planet. A giant rampaging robot cuts a swath of destruction across the coast, destroying major population centers. And who will stand in their way? A team of heroes, all with impressive powers and abilities stand between the world and the forces of evil. Will you help them? Answer the call to protect the multiverse!

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D&D 5e: D&D Adventurers League4 of 71 of 1

The origin of rune magic has long been lost upon the majority of sages and wizards, save those with giant blood. However, with the shattering of the Ordning, rune magic has once again emerged into the Realms. Adventurers must delve into a ruined complex beneath the Spine of the World, suspected by SEER to be the birthplace of that arcane tradition.

Written by Travis Woodall

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D&D 5e: Greyhawk Reborn4 of 61 of 1

This is a Greyhawk Reborn Greyhawk by Night open fiesta slot, where the adventure that will be offered will be determined by the players who sign up for the slot. The adventure offered WILL be a Greyhawk by Night adventure.

Written by TBD

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D&D 5e: Greyhawk Reborn1 of 61 of 1

The owner of Kiss, a very popular entertainment venue catering to the affluent and well connected of Ixworth, hires you to quietly retrieve something that has been stolen from him. Anyone who is not afraid to anger such a powerful enemy must be faced with caution, but surely with great risk comes great reward. A one-round urban investigation module set in the Iuz Territories for level 7 characters. Part 1 of the Justice in the Court of Blood story arc. [Targeted toward mature audiences, all GHBN adventures deal with content that might be objectionable to some audiences. Moral ambiguity, graphic violence, and other darker themes will be explored. Parental guidance is advised.]

Written by by John Lent & Keith Garrigan

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D&D 5e: Greyhawk Reborn6 of 61 of 1

Strange rumors are coming from the village of Cold Spring, which sits on a minor tributary of the Janustream River. Visitors to the town report a variety of unusual happenings such as rain falling only on a small garden, mysterious globes of light floating through the trees and strange noises that have no source. Captain Simeon Ecuyer of the Dreadwalkers is concerned and is offering a bounty for anyone discovering the source of the disturbances and puts a stop to these unnatural shenanigans. A one-round Story-arc universal wilderness adventure for levels 1-6, and Part 1 of the Fall of the Old Guard story.

Written by by Scott Davenport, Ryan Radgoski & Dave Guerrieri

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D&D 5e: Greyhawk Reborn6 of 61 of 1

A local drunk asks for an escort to an unclear spot in the woods. No details, nothing offered but the promise of payment and a course that leads into the Dreadwood. Will this voyage end up wasting time and resources or is there something more beneath the surface? A one-round Story-arc Universal Wilderness adventure for levels 1-4, and Part 1 of the Dormant Nightmares story

Written by by Ken Watkins & Dave Guerrieri

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D&D 5e: Greyhawk Reborn6 of 61 of 1

The Fraternity of the Brazen Blade has requested that you retrieve a relic of Kelanen from a lost temple. The only problem – the temple lies in the middle of the Orcish Empire of the Pomarj! Can you find the relic without bringing down the entire orc army on your heads? A one-round Story-arc Universal Dungeon adventure set in the Pomarj during CY 616 for character levels 5-10, and Part 1 of the Return of the Nine story.

Written by by Ron Frye, John LeDonne & Jay Stypinski

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D&D 5e: Greyhawk Reborn0 of 61 of 1

One of Sir Kinth’s advisors has received news of slithering shadows emerging from the Hool Marsh, near the Wephgar outpost. Residents of the affected settlements are becoming too scared to go about their daily life. Investigate what’s causing these incidents and help ease their troubled minds. Or perhaps you might end up discovering something better left alone. A one-round Story-arc Tactical Wilderness adventure, and Part 1 of the Hidden Horrors story arc for character levels 1-5.

Written by by TJ Shorb

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Pathfinder RPG: Pathfinder Society0 of 61 of 1

Something wicked—and monstrous—stirs around the rugged Isgeri town of Saringallow, where the hated legacy of noble Chelish diabolists runs deep. With the recent disappearance of several apprentices, the nearby menace of particularly grotesque goblins, and the unsettling rumors about the old Sarini Estate, Mayor Sandra Trinelli knows that she needs help, and she needs it fast! The heroes must confront one of these crises, or all three, if they hope to stem the tide of darkness that looms. Before too long, the heroes discover that villains with ties to the Abyss have set their sights on Saringallow, and won't rest until the settlement and all its innocent inhabitants fall victim to their madness-inducing predations!

Written by Mike Kimmel

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Pathfinder RPG: Pathfinder Society0 of 61 of 1

The Pathfinder Society has secured one end of a portal from Golarion leading to an isolated demiplane rife with adventuring opportunities. Now all that remains is gaining control of the other end, thereby ensuring safe and continued use by Pathfinders for years to come. The PCs are selected as the best chance the Decemvirate has of claiming the portal for their own.

Written by Sean McGowan

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Pathfinder RPG: Pathfinder Society0 of 61 of 1

As a repurposed prison, the Sandswept Hall Pathfinder lodge in Sothis is an imposing target for thieves, yet an enemy operative recently broke in, stole valuable property, and escaped into the sun-scorched deserts of eastern Osirion. The PCs are the best disposed to follow the culprit's trail. Be warned, though, for the Scorpion Coast is the battleground of powerful elemental tribes that have assailed Osirion's frontier with cruel sandstorms and deadly force for millennia.

Content in The Sandstorm Prophecy also contributes directly to the ongoing storyline of the Scarab Sages faction.

The Sandstorm Prophecy is the first scenario in the three-part "Tyranny of Winds" campaign arc. It is followed by Pathfinder Society Scenario #8-10: Secrets of the Endless Sky and Pathfinder Society Scenario #8-12: Caught in the Eclipse. All three chapters are intended to be played in order.

Written by Charlie Brooks

Factions: Scarab Sages

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Pathfinder RPG: Pathfinder Society0 of 61 of 1

When an impossibly vile fiend proves too powerful to destroy, the forces of good often resort to banishing or sealing the villain away to be remembered only in fearsome legends. Less common are the instances in which wrongdoers bound benevolent titans and demigods, yet Society agents recently uncovered just such a prison. Few know how to unlock such a jail, much less locate the key. The Society has identified just such a sage: a disgraced efreeti who has sworn to share her priceless knowledge in exchange for the PCs' assistance. The Pathfinders travel to the cosmopolitan melting pot of Zjarra on the Plane of Fire, where they must fulfill the cruel genie's schemes—or find some other way to fulfill the deal.

Content in The Cindersworn Pact also contributes directly to the ongoing storyline of the Exchange faction.

The Cindersworn Pact is the first scenario in the two-part "Forged in Flame" campaign arc. It is followed by Pathfinder Society Scenario #8-11: Cleansed With Fire. Both chapters are intended to be played in order.

Written by Alex Riggs

Factions: The Exchange

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Pathfinder RPG: Pathfinder Society1 of 61 of 1

The snowcapped summits and volcanic peaks of the Kullan Dei range cut across Tian Xia, yet there is more to these mountains than ice and wind; the Pathfinder Society has learned of a priceless artifact hidden within a dormant volcano long ago. As the PCs retrace the path of an ancient hero, will they conquer the mountains or perish as have so many who came before?

Written by Larry Wilhelm

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Shadowrun: Shadowrun Missions4 of 61 of 1

Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
Written by Beth Miller
Finding the chunk of bleeding-edge tech that Ms. Johnson “lost” isn’t the hard part. Taking it back from the kind folks that helped her lose it isn’t the hard part. The hard part? Convincing the decker to give it over after he’s gotten a good look at it.

Shadowrun is a roleplaying game, not unlike improvisational theater. A gamemaster runs the game, while a group of players pretend they are characters set in the dystopian near-future of 2070. These character are created by the players, given a history and personality, and then further defined by a set of statistics that represent the character’s skills and attributes-as developed in the character creation process. The gamemaster then presents the setting and situation: through their characters, the players interact with the storyline and other characters, developing their own stories and high adventure during every game session.

Beginner Friendly - pre-generated characters are available.

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Star Wars: Edge of the Empire5 of 41 of 1

Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
It was supposed to be a simple job. A short hyperspace jump, a remote planet, and no blaster fire whatsoever. But simple jobs never stay simple, not on the edge of the Empire...

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Warhammer 40K0 of 21 of 1

Game System: Warhammer 40K, 7th Edition
Game Type: Mini
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
There is no safety in numbers, no margin for error- it's just you and your team. The mission stands upon a razor's edge, with triumph on one side and only ignoble death upon the other. Can you emerge victorious? This is Kill Team - Tense, small-scale battles in the 41st Millennium, where a single warrior can make all the difference.

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Warmachine/Hordes0 of 41 of 1

Game System: War Machine
Game Type: Mini
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
Warmachine is a fast paced, miniatures combat system in which you take command of magic wielding warcasters, controlling steam-powered out fitted for massive destructive potential! There will be 4 factions to choose from; with rules, dice, and any other supplies provided!

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Zombicide0 of 101 of 1

Game Type: Mini
Beginner Friendly: Yes
Age Category: Everyone 13+
Description: Zombicide: Black Plague takes the zombie apocalypse into a fantastical medieval setting! The arcane powers of the Necromancers have unleashed a zombie invasion in the age of swords and sorcery, and it's up to your group of straggling survivors to not only stay alive during these dark times, but to take back the realm and punish those responsible for the apocalypse!

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2pm-12am
GMT-07
D&D 5e: Greyhawk Reborn2 of 61 of 1

There is something odd about the town of Cheer. Everyone is happy and things are great, that just doesn’t seem right to you. Stick around and find out what is behind this bounty of hope and prosperity. A two-round story-arc Social Urban/Wilderness adventure and Part 1 of the Lantern story arc for character levels 5-8.

Written by Keith Garrigan & Sam Garrigan

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Pathfinder RPG: Pathfinder Society0 of 61 of 1

Sins of the Past Return!

A deadly curse known as the Feast of Dust spreads rapidly through the Meraz Desert, driving its victims mad with hunger and a burning desire to flee into the sands. To find the source of this strange affliction, the heroes must investigate the plagued city of Dimayen, challenging fearsome gnoll tribes, nihilistic daemons, and the walking dead to discover the secret of a long-forgotten evil—a powerful daemon harbinger called the Jackal Prince of Famine. Despite the efforts of an ancient secret society, this twisted, unholy monstrosity walks the world again, threatening to spread his apocalyptic curse across all of Golarion! To stop the demigod's return, the heroes must uncover his three vile siblings, now bound within malevolent artifacts, and use their combined powers to stop the Jackal Prince before the entire world feels his corrupting touch.

Written by Nicolas Logue

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4-6pm
GMT-07
Artemis1 of 61 of 1

Game Type: Artemis
Beginner Friendly: No
Age Category: Everyone 13+
Description: This mission lets an Artemis crew experience a canonical battle, facing the actual conditions of a critical battle from the Artemis universe.

This was the decisive naval battle in the First Spiral Arm War. A small TSN force with Torgoth support elements defended a key sector against an assault by ten Arvonian carrier groups. The Arvonians were equipped with their most advanced carriers and fighters, and they were escorted by the finest Skaraan elites that money could buy.

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Board Game0 of 81 of 1

Game System: Captain Sonar Board Game
Game Type: Board
Beginner Friendly: Yes
Age Category: Everyone 13+
Description: Dive, Dive, Dive! Take the helm of a submarine with a group of friends and prepare to battle the team across the table. Using sonar, drones and deduction determine where the enemy is and blow their sub to bits. A real-time battle that requires your team to work together to succeed.

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Board Game0 of 51 of 1

Game System: Sheriff of Nottingham
Game Type: Board
Beginner Friendly: Yes
Age Category: Everyone 10+
Description: Back again to MEPACON for more Tomfoolery!

Prince John is coming to Nottingham! Players, in the role of merchants, see this as an opportunity to make quick profits by selling goods in the bustling city during the Prince's visit. However, players must first get their goods through the city gate, which is under the watch of the Sheriff of Nottingham. Should you play it safe with legal goods and make a profit, or risk it all by sneaking in illicit goods? Be mindful, though, as the Sheriff always has his eyes out for liars and tricksters and if he catches one, he very well may confiscate those goods for himself!

In Sheriff of Nottingham, players will not only be able to experience Nottingham as a merchant of the city, but each turn one player will step into the shoes of the Sheriff himself. Players declare goods they wish to bring into the city, goods that are secretly stored in their burlap sack. The Sheriff must then determine who gets into the city with their goods, who gets inspected, and who may have their goods confiscated!

Do you have what it takes to be seen as an honest merchant? Will you make a deal with the Sheriff to let you in? Or will you persuade the Sheriff to target another player while you quietly slip by the gate? Declare your goods, negotiate deals, and be on the lookout for the Sheriff of Nottingham!

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Board Game0 of 41 of 1

Board Game
Beginner Friendly: Yes
Age Category: Everyone 13+
Game Type: Board
Description:
Join Bilbo and his 13 Dwarven friends as they travel across Middle Earth on a quest to Lonely Mountains.

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Card Game1 of 61 of 1

Game System: Cutthroat Caverns, 2nd Edition
Game Type: Card
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
"Without teamwork, you will never survive. Without betrayal, you’ll never win."

Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.

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Card Game0 of 41 of 1

Game System: Dead Man's Draw
Game Type: Card
Beginner Friendly: Yes
Age Category: Everone 13+
Description:
Dead Man's Draw is a simple and strategic card game of risk and reward for 2 to 4 players. Players take turns drawing cards and combining their special abilities to plunder the most loot without busting their entire hands.

The core of your turn in Dead Man’s Draw is all in the flip: pulling the top card off the deck and using its special ability. Your turn isn’t over until you say it is, though. You can keep pulling cards as long as you like – until you play a card of a suit already seen, at which point you lose everything. Knowing when to stop and ""bank"" your cards is the biggest decision you make in Dead Man’s Draw, but being too timid lets braver opponents pass you up with bigger, more profitable turns.

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Card Game0 of 61 of 1

Game System: Munchkin
Game Type: Card
Beginner Friendly:
Age Category: Everyone 10+
Description: The marvelous magician Moop is mashing up monsters to meet the marauding munchkins.

He's created bizarre new animals such as the Owligator and Kangarooster! But the heroes can fight back with their own mixed-up weapons, including Sockodiles and the Beaver Cleaver. This Munchkin is the craziest ever . . . but it's still Munchkin, so the first player to Level 10 wins!

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D&D 5e: D&D Adventurers League6 of 71 of 1

The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast. There is just one thing he needs, meat for his feast. Game is supposed to be plentiful in the Weathercoate Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing trouble. What can go wrong on a simple hunt?

Playtime: 2 hours
Premiere: September 2016
Available for download & play: October, 2016

Written by Robert Alaniz

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Pathfinder RPG: Pathfinder Society1 of 61 of 1

Come join use to learn how to play the Pathfinder RPG.
We have a bundle of short introductory Quests to allow you to get a feel for the rules and the flavor of the Pathfinder RPG.
Play one or visit us over and over to play them all.

Pregenerated Characters provided
Beginner Friendly

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0 of 41 of 1

Game System: Star Trek Attack Wing
Beginner Friendly: Yes
Age Category: Everyone 10+
Game Type: Mini
Description: Learn to play Attack Wing, and enjoy a battle scenario taken straight from a Star Trek episode. Play as Klingon, Romulan, or Federation forces.

Star Trek: Attack Wing is a tactical space combat HeroClix miniatures game, featuring collectible pre-painted ships from the Star Trek Universe. Utilizing the FlightPath™ maneuver system, command your fleet in space combat & customize your ship with a captain, crew, weapons and tech upgrades.

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8-10pm
GMT-07
Board Game3 of 41 of 1

Game System: Arcane Academy
Game Type: Board
Beginner Friendly: Yes
Age Category: Everyone 13+
Description: It is final exam time for the students of Arcane Academy. Complete as many tasks for victory points in this tile-linking and action selection game.

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Board Game0 of 51 of 1

Game System: Istanbul Board Game
Game Type: Board
Beginner Friendly: Yes
Age Category: Everyone 13+
Description: In Istanbul, you lead a group of one merchant and four assistants through 16 locations in the bazaar. At each such location, you can carry out a specific action. The challenge, though, is that to take an action, you must move your merchant and an assistant there, then leave the assistant behind (to handle all the details while you focus on larger matters).

https://boardgamegeek.com/boardgame/148949/istanbul

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Board Game3 of 51 of 1

Game System: Kingsport Festival
Game Type: Board
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
In the unimaginable darkness of Kingsport, silent wanderers are called to a profane celebration. Their goal: to invoke unthinkable horrors! A dread terror that is not of this world or any other — but rather from the spaces between the stars — demands your submission. Meanwhile, unwary investigators vainly attempt to halt this appalling chapter in the dark history of Arkham.

As the high priest of one of these shadowy cults, you must dominate the city. You will invoke cosmic creatures and unholy gods to receive their ""gifts"", but you must take care to preserve your sanity and thwart the investigators who seek to stop you. This time, you are the bad guys. Why settle for the lesser evil?

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Board Game0 of 41 of 1

Game System: Quantum
Game Type: Board
Beginner Friendly: Yes
Age Category: Everyone 13+
Description: Quantum is a science fiction, space themed game where your dice are various types of ships. You are trying to place all of your quantum cubes on various planets before the other players do. Use the various abilities of the 6 different types of ships to fight the other players and race to place your quantum cubes. Very strategic without being too heavy.

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Miniatures Game0 of 61 of 1

Beginner Friendly: Yes
Age Category: Everyone 13+
Description: Tanks: Panther vs Sherman is an easy-to-learn, quick play, small-scale game in which you take command of a tank platoon, seeking to destroy your opponent's tanks and secure victory. Tanks is a flexible game with lots of ways to create a finely-tuned army that fits your play style. In a half-hour, you can pick your tanks and crew, upgrade them to your specifications, defeat your enemy (or die trying), and be ready for the rematch!

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PACG: Pathfinder Society Adventure Card Guild0 of 40 of 1

Come learn to play the Pathfinder Adventure Card Game and learn more about the Pathfinder Adventure Card Guild. Our experienced players are ready to help you learn this fun cooperative game.

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Pathfinder RPG: Pathfinder Society1 of 60 of 1

Come join use to learn how to play the Pathfinder RPG.
We have a bundle of short introductory Quests to allow you to get a feel for the rules and the flavor of the Pathfinder RPG.
Play one or visit us over and over to play them all.

Pregenerated Characters provided
Beginner Friendly

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Pathfinder RPG: Pathfinder Society0 of 41 of 1

It's never too soon to start the next generations of adventurers.
Bring your kids ages 8+ to learn the basics of Pathfinder and RPGs in general.
Adventures are built as a series of lessons including combat, skills, team work and roleplay.

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Star Wars: X-Wing1 of 81 of 1

Game Type: Mini
Beginner Friendly: Yes
Age Category: Everyone 10+
Description: Come out and play Star Wars X-Wing. A fun game of space combat. Pick your ships, your upgrades, and then fight head to head or as teams!

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0 of 61 of 1

Game System: Land of Og 2nd Edition
Beginner Friendly: yes
Age Category: Everyone 13+
Game Type: RPG
Description: Once again it is time for Chief Bang Tree to take care of the latest calamity, by delegating the authority to you to take care of it for him while he sits around comfortably and takes it easy.

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8pm-12am
GMT-07
BattleTech: Alpha Strike1 of 41 of 1

Game Type: Mini
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
In early 3058, Khan Marthe Pryde assembled a large portion of her touman, composed mostly of untried or older warriors, and moved into the Periphery. On 30 January, the task force jumped into Lyran space, broke into four groups and hit several systems within the span of two weeks.

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Board Game1 of 60 of 1

Game System: Various
Game Type: Board
Beginner Friendly: Yes
Age Category: Everyone 0+ (reading necessary)
Description: Join us for a Board Game Extravaganza! Pick a game or two from the MEPACON Games Library, bring your own, or choose from my stack of games. We will play one or more games as time permits. Everyone is welcome!

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Board Game0 of 51 of 1

Game System: Massmora
Game Type: Board
Beginner Friendly: Yes
Age Category: Everyone 10+
Description: Just running the basic set, the expansions will come at a later convention.

Masmorra: Dungeons of Arcadia is a fast-paced, dice-driven dungeon crawl board game set in the Arcadia Quest universe where players control Heroes that explore three levels of a dungeon filled with monsters, traps and treasure! Bosses, special rooms and countless surprises await the Heroes, but only one can be the first to reach the final level and become the undisputed champion of the Realm!

In Masmorra, players get to roll and re-roll a pool of Dice that guides their actions for their turn, and a unique dungeon is created as players lay down tiles while exploring it and fighting off monsters that are presented by special dice! But Heroes must also be aware of opponent Heroes, as they'll be able to use cards to disrupt their carefully laid-out plans!

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Board Game3 of 71 of 1

Game Type: Board
Beginner Friendly: Yes
Age Category: Everyone 10+
Description:
A horrible crime has been committed on the grounds of Warwick Manor and it's up to the psychic investigators to get to the bottom of it. In Mysterium, one player takes on the role of the ghost and over the course of a week, tries to lead the investigators to their culprit. Each night the team will be met with visions, but what is the ghost trying to tell you? Can the psychics determine the weapon, location and killer or will a violent criminal pull off the perfect murder?

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Board Game3 of 61 of 1

Game System: Ravingspire
Game Type: Board
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
Ravingspire is a combination deck-building and tactical boardgame. The adventure takes place on a rotating board, which represents the labyrinthine tower of Ravingspire. Use your abilities wisely to style creatures, collect equipment, gather treasure, align secret passages, and fight your way to the top to defeat the tower's master. Can you make it without going mad?

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Card Game1 of 41 of 1

Game System: Magic: The Gathering
Game Type: Card
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
Commander is a format where players construct 100-card decks, with each card except basic lands appearing no more than once. Players also choose a legendary creature (or Planeswalker card in Commander 2014) to be their "Commander" (also known as a "General"), which begins the game in the "Command Zone".

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D&D 5e: D&D Adventurers League1 of 71 of 1

The frost giants of the Ice Mountains have long held to the belief that a great Jarl will one day step forward to unite the families as Konung (king). With the Ordning shattered, Jarl Ryndolg believes that if he can locate Hartkiller’s Horn, a legendary artifact among giant-kind, he could be the one. He may very well have found what he is looking for. A great clarion call has echoed across the Hartvale for two days, and the giants are all marching north. SEER calls upon adventurers to confirm rumors that Ryndolg may have done just that.

Written by Will Straley

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D&D 5e: D&D Adventurers League4 of 71 of 1

Despite the adventurers’ best efforts, more creatures joined under Bad Fruul’s banner. No longer content to simply attack caravans or isolated homesteads, the hill giant warlord descends upon Parnast at the head of a great force of humanoids. SEER warns the adventurers (directly now) in time to rally the town and prepare defenses, but a heroic effort is required to break the siege.

Written by Robert Adducci

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D&D 5e: Greyhawk Reborn6 of 61 of 1

This is a Greyhawk Reborn Greyhawk by Night open fiesta slot, where the adventure that will be offered will be determined by the players who sign up for the slot. The adventure offered WILL be a Greyhawk by Night adventure.

Written by TBD

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D&D 5e: Greyhawk Reborn4 of 61 of 1

The gnomes of the Stark Mounds are used to not being taken seriously, but things shift with a visit from one of the Brenin’s Chancellors during a cultural festival. A one-round Stand-alone Universal Urban adventure for levels 1-4.

Written by by Matthew Dunn and Sam Tagliaferre

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D&D 5e: Greyhawk Reborn6 of 61 of 1

A young child has gone missing. Will you be the heroes that can return the child home? A one-round Stand-alone Universal Wilderness adventure for levels 1-4.

Written by by Dave Guerrieri

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D&D 5e: Greyhawk Reborn1 of 61 of 1

Strange rumors are coming from the village of Cold Spring, which sits on a minor tributary of the Janustream River. Visitors to the town report a variety of unusual happenings such as rain falling only on a small garden, mysterious globes of light floating through the trees and strange noises that have no source. Captain Simeon Ecuyer of the Dreadwalkers is concerned and is offering a bounty for anyone discovering the source of the disturbances and puts a stop to these unnatural shenanigans. A one-round Story-arc universal wilderness adventure for levels 1-6, and Part 1 of the Fall of the Old Guard story.

Written by by Scott Davenport, Ryan Radgoski & Dave Guerrieri

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D&D 5e: Greyhawk Reborn6 of 61 of 1

Stretched thin by internal unrest and personnel concerns, the Dreadwalker patrols have allowed a band of ferocious gnolls to break into the Dreadwood. Now farmsteads are being attacked and the Dreadwalkers sent to hunt the creatures down have gone missing. Are you brave enough to head into the Dreadwood and deal with this infestation? A one-round Story-arc Universal Wilderness adventure for levels 1-10, and Part 1 of the New Growth story.

Written by by Ryan Radgoski, Scott Davenport & Dave Guerrieri

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D&D 5e: Greyhawk Reborn6 of 61 of 1

Sir Kinth's mages have pieced together information regarding the location of a Black brotherhood hold. A swift tactical strike may catch them off guard and reveal the true motives of the Brotherhood. A one-round Story-arc Universal Dungeon adventure for character levels 1-10, and Part 2 of the Hidden Horrors story arc.

Written by by TJ Shorb

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Fiasco3 of 51 of 1

Game Type: RPG
Beginner Friendly: Yes
Age Category: Mature
Description: Occult Chicago. Beneath the surface there are movers and shakers, magics and artifacts, all hidden from mortal eyes. There’s so much right there for the taking -- money, power, fame, respect -- it feels like all you need to is just reach out and grab it. And that’s just what you intend to do. You’ve got supernatural powers, a foolproof plan, and then? Easy street. What could go wrong?

Living at the intersection of The Dresden Files RPG by Evil Hat and Fiasco by Bully Pulpit, Hocus Focus is a Dresden Files themed playset for Fiasco -- with a twist. You play the monsters -- and your schemes are under investigation by Harry Dresden. Explore the Dresden-inflected fun when bad things done by bad people go very, very badly indeed!

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LARP1 of 211 of 1

Game System: Call of Cthulhu LARP
Game Type: LARP
Beginner Friendly: Yes
Age Category: Mature
Description: As the Battle of the Crater rages on above, enemies find themselves trapped in the ruins of a house that was being used as a medical station. Did coincidence alone bring them here? What fae creatures stalk the battlefields, and what haunts the minds and memories of soldiers and civilians alike? Call of Cthulhu meets the Civil War in this delve into the madness amidst the carnage of war.

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Pathfinder RPG: Pathfinder Society0 of 61 of 1

Something wicked—and monstrous—stirs around the rugged Isgeri town of Saringallow, where the hated legacy of noble Chelish diabolists runs deep. With the recent disappearance of several apprentices, the nearby menace of particularly grotesque goblins, and the unsettling rumors about the old Sarini Estate, Mayor Sandra Trinelli knows that she needs help, and she needs it fast! The heroes must confront one of these crises, or all three, if they hope to stem the tide of darkness that looms. Before too long, the heroes discover that villains with ties to the Abyss have set their sights on Saringallow, and won't rest until the settlement and all its innocent inhabitants fall victim to their madness-inducing predations!

Written by Benjamin Bruck

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Pathfinder RPG: Pathfinder Society0 of 61 of 1

An active cell of the cult of Lissala—ancient goddess of runes and obedience—has been discovered in the Varisian town of Palin's Cove. Seeking a chance to learn about this long-lost faith not from millennia-old relics but from its current practice, a team of Pathfinders travels to the industrial seaside settlement to uncover the secret coven and infiltrate its services in the guise of prospective converts. Will the Pathfinders discover the knowledge they seek, or will the evil cult subvert them with its vile and seductive faith?

Written by Sam Zeitlin

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Pathfinder RPG: Pathfinder Society0 of 61 of 1

A Pathfinder Society Special designed for 6th-level pregenerated characters.

Even the limitless Plane of Air is at risk of eldritch instability, and a cult dedicated to the planes’ integrity has sensed an imminent calamity brewing deep within a primal storm. In this special adventure, the players portray a diverse coalition of elemental guardians that must embark on perilous journey into the maelstrom’s heart and avert a disaster that threatens the Inner Sphere.

Written by Linda Zayas-Palmer

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Pathfinder RPG: Pathfinder Society0 of 60 of 1

When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant’s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon’s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall’s blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle.

"From the Tome of Righteous Repose" is an evergreen, replayable scenario designed to provide a flexible adventure that confronts the PCs with a variety of threats more common to higher-level characters—all while uncovering the history of one of Avistan’s greatest conflicts. Depending on which lead the PCs take, they might explore the proud crusader nation of Lastwall, travel into the gloom-shrouded mountains of Ustalav, or risk an expedition into the orc-ruled wastes of Belkzen in pursuit of lost history.

Written by Andrew Hoskins

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Pathfinder RPG: Pathfinder Society0 of 61 of 1

Recent discoveries suggest that what seemed a simple theft is part of a grander plot that directs the PCs to the floating metropolis of Armun Kelisk, capitol of the djinni empire. As the Pathfinders pursue the culprit and uncover the past that has brought them in conflict, they may find they have more in common than they had expected—including a shared enemy.

Content in Secrets of the Endless Sky also contributes directly to the ongoing storyline of the Sovereign Court faction.

Secrets of the Endless Sky is the second scenario in the three-part "Tyranny of Winds" campaign arc. It is preceded by Pathfinder Society Scenario #8-08: The Sandstorm Prophecy and followed by Pathfinder Society Scenario #8-12: Caught in the Eclipse. All three chapters are intended to be played in order.

Written by Crystal Malarsky

Factions: Sovereign Court

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Pathfinder RPG: Pathfinder Society1 of 61 of 1

Few places on the Plane of Fire are as rich in folklore, opportunities, and material wealth as the City of Brass, and it is there that the disgraced efreeti Qalkami aims to reestablish her credentials with the Society's help. Only by teaming up with this genie—at least in name, if not in spirit or practice—can the PCs both secure the secrets she owes the Society and help topple a major fixture of the City of Brass. None are better equipped than Pathfinders to infiltrate forbidden districts, crush an evil operation, and make the most of the chaos that ensues, but in a metropolis built largely of superheated metal, can the PCs take the heat?

Content in Cleansed With Fire also contributes directly to the ongoing storyline of the Exchange and Liberty's Edge factions.

Cleansed With Fire is the second scenario in the two-part "Forged in Flame" campaign arc. It is preceded by Pathfinder Society Scenario #8-09: The Cindersworn Pact. Both chapters are intended to be played in order.

Written by Nathan King

Factions: Liberty's Edge and The Exchange

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Shadowrun: Shadowrun Missions5 of 61 of 1

Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
Written by Ron Rummell

Truman Techs’ acquisition of the Maker Collective has led to the facility and community prospering. Ares is opening a high tech plant nearby to compete with them. Dr. Tate turns to the runners for their own brand of competitive advantage.

Shadowrun is a roleplaying game, not unlike improvisational theater. A gamemaster runs the game, while a group of players pretend they are characters set in the dystopian near-future of 2070. These character are created by the players, given a history and personality, and then further defined by a set of statistics that represent the character’s skills and attributes-as developed in the character creation process. The gamemaster then presents the setting and situation: through their characters, the players interact with the storyline and other characters, developing their own stories and high adventure during every game session.

Beginner Friendly - pre-generated characters are available.

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Shadowrun Fifth Edition1 of 61 of 1

Game Type: RPG
Beginner Friendly: Yes
Age Category: Teen (13-17)
Description:
Mr Johnson has a job that pays well, but involves going to Japan and the Renraku Arcology in Chiba City. Renraku has a Geneticist named Viktor Hellstrom. The client wants him "borrowed" and returned to a contact in Seattle named Harlequin who will see you get paid off. Good Luck. Characters will be supplied.

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Shadows of Esteren1 of 51 of 1

Beginner Friendly: yes
Age Category: Mature
Game Type: RPG

You awaken to find yourself surrounded by an oppressive field of ruins, made of twisted metallic beams and rubble. This scene quickly fades though and you find yourself only surrounded by torchlight. Where am I? Who am I? What is that sound? Bees?

Shadows of Esteren is a medieval role-playing game with horrific and Gothic overtones. Drawing inspiration from Celtic myths, this universe has a discreetly fantastic side under a bleak, realistic surface. This world is populated by humans who have to cope with a harsh daily life and supernatural threats lurking in the dark. Focused on investigation and survival scenarios, Shadows of Esteren is a game in which the atmosphere and the interactions among the players are paramount.

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10pm-12am
GMT-07
Card Game1 of 101 of 1

Game System: Salem
Game Type: Card
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
Accuse and defend your fellow townsfolk as you hunt down the witches of Salem. Act fast, before conspiracy turns you against your own.

The year is 1692, and it is a perilous time to live in the town of Salem, Massachusetts. One wrong step, or one misplaced accusation, and you could be the next witch to hang. ""Salem"" takes players into this perilous world and lets them re-live the tension, politics, and religious extremism that still has people talking about it 300 years later.

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Card Game4 of 751 of 1

Game System: Ultimate Werewolf Deluxe Edition
Game Type: Card
Beginner Friendly: Yes
Age Category: Everyone 10+
Description: Ultimate Werewolf is an interactive game of deduction for two teams: Villagers and Werewolves. The Villagers don't know who the Werewolves are, and the Werewolves are trying to remain undiscovered while they slowly eliminate the Villagers one at a time. A Moderator (who isn't on a team) runs the game. Ultimate Werewolf takes place over a series of game days and nights. Each day, the players discuss who among them is a Werewolf and vote out a player. Each night, the Werewolves choose a player to eliminate, while the Seer learns whether one player is a Werewolf or not. The game is over when either all the Villagers or all the Werewolves are eliminated.

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PACG: Pathfinder Society Adventure Card Guild0 of 40 of 1

Come learn to play the Pathfinder Adventure Card Game and learn more about the Pathfinder Adventure Card Guild. Our experienced players are ready to help you learn this fun cooperative game.

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Pathfinder RPG: Pathfinder Society0 of 60 of 1

Come join use to learn how to play the Pathfinder RPG.
We have a bundle of short introductory Quests to allow you to get a feel for the rules and the flavor of the Pathfinder RPG.
Play one or visit us over and over to play them all.

Pregenerated Characters provided
Beginner Friendly

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Pathfinder RPG: Pathfinder Society0 of 40 of 1

It's never too soon to start the next generations of adventurers.
Bring your kids ages 8+ to learn the basics of Pathfinder and RPGs in general.
Adventures are built as a series of lessons including combat, skills, team work and roleplay.

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