MEPACON Fall 2018

Nov 16-18 in Scranton, PA, US

This event is over.

Nov 2018

SlotScenarioPlayersGMs
12-2am
GMT-05

Board Game
9 of 301 of 1

How to play (narrated by Wil Wheaton): https://vimeo.com/179938217

We will keep on with the conspiracy!

Secret Hitler is a dramatic game of political intrigue and betrayal set in 1930s Germany. Each player is randomly and secretly assigned to be a liberal or a fascist, and one player is Secret Hitler. The fascists coordinate to sow distrust and install their cold-blooded leader; the liberals must find and stop the Secret Hitler before it's too late. The liberal team always has a majority.

At the beginning of the game, players close their eyes, and the fascists reveal themselves to one another. Secret Hitler keeps his eyes closed, but puts his thumb up so the fascists can see who he is. The fascists learn who Hitler is, but Hitler doesn't know who his fellow fascists are, and the liberals don't know who anyone is.

Each round, players elect a President and a Chancellor who will work together to enact a law from a random deck. If the government passes a fascist law, players must try to figure out if they were betrayed or simply unlucky. Secret Hitler also features government powers that come into play as fascism advances. The fascists will use those powers to create chaos unless liberals can pull the nation back from the brink of war.

The objective of the liberal team is to pass five liberal policies or assassinate Secret Hitler. The objective of the fascist team is to pass six fascist policies or elect Secret Hitler chancellor after three fascist policies have passed.

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Board Game
4 of 61 of 1

Game Type: Board
Beginner Friendly: Yes
Age Category: Teen
Description:
The Adventurers features a fast-paced thrilling run through the Temple of Chac, the Mayan rain god. As your intrepid adventurers delve through the ruins, they will face deadly traps guarding the ancient relics they prize.

The temple starts with a room of crushing walls, leading into a winding passage that takes you past a lava pit and locked alcoves. The passage goes on, with two short-cuts that might save you time; a fast river or a rickety wooden bridge. You must balance attempts to grab treasure from the rooms, as you pass through, with staying ahead of a massive boulder, tumbling down the passage after you. If you have to let the boulder pass or be crushed to death, then you're forced to jump in the river and risk drowning just to get ahead. Otherwise, the boulder reaches the exit before you, blocking it and you're trapped forever.

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9-11am
GMT-05

Artemis
1 of 71 of 1

Game Type: Artemis
Beginner Friendly: Yes
Age Category: Everyone 10+
Description:
The Terran Stellar Navy is embroiled in a war against the alliance...and the Admiral has sent you on an important mission!
This mission is for new or experienced players. We will continue the adventures of the crew of the Artemis in an interactive storyline.

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Board Game
0 of 40 of 1

Game Type: Board
Beginner Friendly: Yes
Age Category: Teen
Description:
Furtherance is an ever-changing kingdom and army building strategy game for 2-4 players.

The options are constantly changing as you and your opponents rush to construct buildings, buy items, and recruit units to make your kingdom the best it can be, all while keeping it protected from any ruthless players who seek the reward for striking you down. The goal of the game is to outmaneuver your opponents in order to reach 6 victory points.

—description from the designer

War or diplomacy? That is the question! As the ruler of one of the four kingdoms in the distant land of Areia, you must ensure that your people will thrive for the generations to come. However, your time is limited. You must outplay the other kingdoms so that yours does not slip through the cracks of history, only to be forgotten! You may do this by force, declaring war on the other kingdoms, or you can civilly use your intellect to procure resources and build a bright future for your people. How will you further your kingdom? Will you be a noble ruler and focus on enhancing yourself or will you be a war monger and take what is rightfully yours? Choose wisely, because every decision you make must benefit your goal for furtherance!

—description from the back of the box

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Board Game
0 of 41 of 1

Game Type: Board
Beginner Friendly: Yes
Age Category: Teen
Description:
Furtherance is an ever-changing kingdom and army building strategy game for 2-4 players.

The options are constantly changing as you and your opponents rush to construct buildings, buy items, and recruit units to make your kingdom the best it can be, all while keeping it protected from any ruthless players who seek the reward for striking you down. The goal of the game is to outmaneuver your opponents in order to reach 6 victory points.

—description from the designer

War or diplomacy? That is the question! As the ruler of one of the four kingdoms in the distant land of Areia, you must ensure that your people will thrive for the generations to come. However, your time is limited. You must outplay the other kingdoms so that yours does not slip through the cracks of history, only to be forgotten! You may do this by force, declaring war on the other kingdoms, or you can civilly use your intellect to procure resources and build a bright future for your people. How will you further your kingdom? Will you be a noble ruler and focus on enhancing yourself or will you be a war monger and take what is rightfully yours? Choose wisely, because every decision you make must benefit your goal for furtherance!

—description from the back of the box

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Board Game
2 of 61 of 1

Game Type: Board
Beginner Friendly: Yes
Age Category: Teen
Description:
That's right folks it is the SUNDAY morning Power Grid game when you brain is mush and you are crashing from energy drinks from the day before. It is the best time to do lots and lots of Math.
Come join the other fellow gamers as we try to put 2+2 and come up with 5.

The objective of Power Grid is to supply the most cities with power when someone's network gains a predetermined size.

However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment.

Additionally, players must acquire the raw materials (coal, oil, garbage, and uranium) needed to power said plants , making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.

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Dungeons & Dragons 5th Edition D&D Adventurers League
7 of 71 of 1

Character levels 1-4

Written by Lysa Chen

Still falling through time, Waterdeep has grown into a small city with a problem, a vampire problem, but an old friend offers a solution. Part Three of the Folded Time Trilogy.

A 2-4 hour Waterdeep adventure for Tier 1 characters. Optimized for APL 3.

DMsGuild Release: Tuesday Nov-6

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9am-1pm
GMT-05

Board Game
0 of 41 of 1

Game Type: Board
Beginner Friendly: Yes
Age Category: Everyone
Description:
Yeehaw!! Git along little doggie! Welcome to the Great Western Trail. You are a rancher driving your cattle from Texas up to Kansas City. Cleverly plan your route, improve your herd, hire some hands, and build up the trail. The cowpoke who manages their cattle and braves the trail best will leave victorious. Dust off your chaps and join Cowboy Mike to conquer the Great Western Trail!

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Board Game
0 of 71 of 1

Game System: Risk
Game Type: Board
Beginner Friendly: Yes
Age Category: Mature
Description:

Risk: Game of Thrones, based on the epic HBO series, features two ways to play, including factions of noble Houses vying for control of Westeros during the time of The War of the Five Kings, as well as Daenerys Targaryen's rise to power in Essos.

War and chaos have descended upon the realms of Men. In Westeros, the death of Robert Baratheon has created a power vacuum with rival Houses competing for control of The Iron Throne. Meanwhile, in Essos, Daenerys Targaryen is building an army to contest the rule of the Ghiscari slavers, before returning to reclaim The Iron Throne.

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Call of Cthulhu
5 of 61 of 1

Game System: Call of Cthulhu 6th
Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone
Description:
Nestled among the dark forests of lake country stands a summer camp. It is a place named after an old Indian word; Camp Wicakini. On the shores of Lake Wicakini, the Lake of Ressurection, the camp has stood for decades. However, now something evil walks the woods; something terrible, something...hungry....

In this adventure, the players are shown the surroundings of Camp Wicakini, and they play the parts of the camp counselors and campers.

Characters will be provided. This is a family friendly game-children and parents are encouraged to play.

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Castles & Crusades
4 of 81 of 1

Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone
Description:
Level 5 Adventure for Castles & Crusades, a d20 retroclone. A re-run of this classic adventure: The Village of Hommlet has grown up around a crossroads in a woodland. Once far from any important activity, it became embroiled in the struggle between gods and demons when the Temple of Elemental Evil arose but a few leagues away. Luckily for its inhabitants, the Temple and its evil hordes were destroyed a decade ago, but Hommlet still suffers from incursions of bandits and strange monsters.

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Dungeons & Dragons 5th Edition D&D Adventurers League Eberron
5 of 70 of 1

Character levels 5-10

Written by Will Doyle

An assassin’s trail lures the characters into a lethal deathtrap. But who wants them dead... and why? In the City of Towers, the person holding all the answers is usually the one holding the dagger to your back.

A 4-hour adventure for 5th-10th level characters (Tier 2; Optimized for 5th-level characters)

Expected 26-Oct-2018
dmsguild.com/browse.php?keywords=DDAL-ELW05

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Dungeons & Dragons 5th Edition Greyhawk Reborn
8 of 60 of 1

Character levels 1-5

Written by by Dave Peterson

The party is asked to accompany a trade caravan on the road to Hookhill. You are to investigate a small fort called Saul’s Lookout a day’s travel outside of the Dohn Springs that has gone silent. A one-round, Story-arc Tactical Wilderness adventure set near the Dohn Springs for character levels 1-5, and Part 1 of the Shadow Games series.

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Dungeons & Dragons 5th Edition Greyhawk Reborn
7 of 61 of 1

Character levels 3-8

Written by by Benson Sherman with Dave Guerrieri

The village of Newcombe is under new management and the Free and Independent Kingdom of Nume Eor sees an opportunity to expand its sphere of influence. They are calling upon adventurers to assist them in this goal. A four-hour Story-arc Universal Wilderness adventure for characters level 3-8, and Part 2 of the Disruption story-arc

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Dungeons & Dragons 5th Edition Greyhawk Reborn
4 of 61 of 1

Character levels 5-10

Written by Tony Antonich with Dave Guerrieri

Times are changing in the Empire and trade is starting to once again flourish and flow throughout the land. Old and new partners of the mercantile system are beginning to wax and grow stronger. But there are still some kinks to work out. Are you up for the task in the ever-increasingly volatile business world? A four-hour Story-arc Social Urban Intrigue adventure for characters level 5-10, and Part 1 of Sign of the Times story arc.
NOTE: This adventure is focused on resourceful problem solving rather than open combat. The 'Intrigue' tag represents a greater focus on skills and roleplaying. Understand as a player, actions may have great and sudden consequences, and the players at the table drive the direction of this adventure.

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Dungeons & Dragons 5th Edition Greyhawk Reborn
4 of 61 of 1

Character levels 5-10

Written by Gary Allison with Dave Guerrieri

A hero lost. A damsel in distress. Can you save them, and maybe, just maybe, save yourself? A four-hour Story-arc Universal Wilderness adventure for character levels 5-10, and Part 3 of the Were Evil Lies story arc.

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Dungeons & Dragons 5th Edition Greyhawk Reborn
0 of 61 of 1

Character levels 1-4

Written by Kyle McCleaf with Dave Guerrieri

Several Haven residents have gone missing the past couple of weeks and the local watch have investigated to no avail. The local guard have asked you to aid two private investigators in their search of the missing persons. A one-round Story-arc Tactical Combination adventure for character levels 1-4, and Part 1 of Agdorath’s Uprising Story-arc.

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Dungeons & Dragons 5th Edition Greyhawk Reborn
5 of 61 of 1

Character levels 3-10

Written by TJ Shorb

The dwarven council knows of the location of a valuable piece to the puzzle. Its location is somewhat known. Wits, silver tongues and a little bit of luck will take you a long way. However, will it be enough? A four-hour Story-arc Social Urban/Dungeon adventure for character levels 3-10, and Part 1 of the Collecting the Beginnings story arc.

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Dungeons & Dragons v3.5
3 of 81 of 1

Game System: d&d 3.5 ed.
Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone 10+
Description:
When you stop by to visit your local Herb witch you find her missing and then a strange portal opens up and sucks you into another place depositing you before a long abandoned manor. Can you find your way home or even survive the horrors your about to experience?
This is the first part of the Echoes of Eternity story arc, which is a exploration into lost love, and the horrors of an unhinged mind. Kobolds, their young god dragon, and a bugbear scout with an average level of 7 - 9 will be provided.

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Lamentations of the Flame Princess
1 of 61 of 1

Game Type: RPG
Beginner Friendly: Yes
Age Category: Mature
Description:
Sometimes the snow will not stop. Under it's particles screen like layers of veil that would make of the world a bride to an unknown, vast and unseen groom all civilization is wondering from it's hearths and stone corners: What is to be done about the women? They spit and rage, they drown the taxman, they hack the bellies of snakes and eat what they find, they abort babies and squeeze their milk into the bellies of troll-cats, they dwell apart among the wide white peaks, raiding, scheming, speaking to animals, willful and without trade or diplomatic discourse: the witch-women and amazons. They dominate and divide the Devoured Land. Who can see this ending well?

Lamentations of the Flame Princess is the grim dark Jungian shadow of Dungeons & Dragons. It is mechanically similar to TSR-era D&D, but with darker philosophical assumptions like Call of Cthulhu.

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Marvel Super Heroes
0 of 61 of 1

Game System: Advanced Marvel Super Heroes by TSR
Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone 10+
Description:
Continuing the heroes' fight to stop the Faces of Fear from taking over a major chunk of New York City from the Maggia. Characters provided.

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Pathfinder 1st Edition Pathfinder Society
0 of 60 of 1

Character levels 5-9

Written by Scott Young

A message delivered by an unlikely courier sends the PCs to the Crown of the World. After making a dangerous trek across the icy passes and bays of Golarion’s northernmost continent, the PCs must come to the aid of a Pathfinder Society expedition whose archaeological excavations have uncovered far more than they expected to find. Can the PCs unravel the mysteries that lie beneath the gelid glaciers of the Crown of the World in time to save their fellow Pathfinders from a frigid fate?

Released August 2018 at Gen Con.

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Pathfinder 1st Edition Pathfinder Society
3 of 60 of 1

Character levels 3-7

Written by Crystal Malarsky

With the unique blessing of a celestial ambassador, the PCs depart Magnimar and rush into the swamp, chasing after the mastermind behind the corruption of several of Magnimar's iconic monuments. This mastermind isn't the only one who wants to see the PCs perish in the swamp, however. If the PCs are to find the mastermind and undo these schemes, they'll need to keep their wits sharp and make the most of their newfound powers.

"The Howling Dance" is the second scenario in the two-part "Mysteries Under Moonlight" campaign arc. It is preceded by Pathfinder Society Scenario #10-05: Testament of Souls. Both chapters are intended to be played in order.

Released October 2018.

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Pathfinder 1st Edition Pathfinder Society
6 of 61 of 1

Character level 12

Written by Tim Hitchcock

In the secret upper levels of the Pathfinder Society’s headquarters, you must survive the deadly defenses laid in place by the masked Decemvirate and save one of their number from an assassin’s blade.

“Nothing Ventured, Nothing Gained” is the final scenario in the four-part Eyes of the Ten campaign arc. It follows Pathfinder Society Scenario #46: "Requiem for the Red Raven," Pathfinder Society Scenario #54: "The Maze of the Open Road," and Pathfinder Society Scenario #2-05: "Red Revolution." All four parts are intended to be played in order.

Special Scenario - No Pregens - Approved Level 12 Characters only

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Pathfinder 1st Edition Pathfinder Society Faction (The Concordance)
4 of 61 of 1

Character levels 5-9

Written by Kate Baker

Fishers have dredged up a strange, glowing artifact from the sea off the coast of Jalmeray, and the Pathfinder Society believes this is a key—likely to something hidden beneath the waves. With the key in hand, the PCs sail out to the underwater ruins of a people erased from history. Can the PCs’ discoveries shed new light on who these people were and the true reason for their downfall?

Contents in “Beneath Unbroken Waves” also contribute directly to the ongoing storyline of the Concordance faction.

Released July 2018.

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Pathfinder 2nd Edition Pathfinder Playtest
2 of 61 of 1

Character level 10

Released September 2018.

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Starfinder Starfinder Society Quest Repeatable Starship
6 of 61 of 1

Character levels 1-4

Written by Natalie Kertzner, Nate Wright, Sasha Lindley Hall, and Tineke Bolleman

The Starfinder Society pursues the dream visions of a Liavaran dreamer, seeking information lost in a time before the Gap. Three broken fragments form the key to a forgotten repository of knowledge hidden within the Pact Worlds. It's up to the PCs to find these missing fragments and brave the dangerous reliquary to secure a new source of prescient knowledge for the Society.

"Dreaming of the Future" includes four, 1-hour adventures that take the PCs into the asteroid field of the Diaspora and across the Pact Worlds of Aballon, Liavara and Verces.

Scenario Tags: Quest, Repeatable, Starship

Released June 2018.

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Starfinder Starfinder Society Faction (Acquisitives) Faction (Dataphiles)
0 of 60 of 1

Character levels 5-8

Written by Natalie Kertzner

While the Starfinder Society debates how to handle a newly emerged threat, faction leaders Historia-7 and Radaszam enact a dangerous mission to prove the Society is not an organization to trifle with. Taking a stolen enemy starship into the heart of a hostile alien empire, the PCs must pave the way for a decisive strike against the jinsul menace.

Content in Return to Sender directly follows-up on the events of Starfinder Society #1-99: The Scoured Stars Invasion, though playing the previous scenario is not required.

Released September 2018.

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11am-1pm
GMT-05

Artemis
1 of 71 of 1

Game Type: Artemis
Beginner Friendly: Yes
Age Category: Everyone 10+
Description:
The Terran Stellar Navy is embroiled in a war against the alliance...and the Admiral has sent you on an important mission!
This mission is for new or experienced players. We will continue the adventures of the crew of the Artemis in an interactive storyline.

View this session by itself

Board Game
0 of 40 of 1

Game Type: Board
Beginner Friendly: Yes
Age Category: Teen
Description:
Furtherance is an ever-changing kingdom and army building strategy game for 2-4 players.

The options are constantly changing as you and your opponents rush to construct buildings, buy items, and recruit units to make your kingdom the best it can be, all while keeping it protected from any ruthless players who seek the reward for striking you down. The goal of the game is to outmaneuver your opponents in order to reach 6 victory points.

—description from the designer

War or diplomacy? That is the question! As the ruler of one of the four kingdoms in the distant land of Areia, you must ensure that your people will thrive for the generations to come. However, your time is limited. You must outplay the other kingdoms so that yours does not slip through the cracks of history, only to be forgotten! You may do this by force, declaring war on the other kingdoms, or you can civilly use your intellect to procure resources and build a bright future for your people. How will you further your kingdom? Will you be a noble ruler and focus on enhancing yourself or will you be a war monger and take what is rightfully yours? Choose wisely, because every decision you make must benefit your goal for furtherance!

—description from the back of the box

View this session by itself

Board Game
0 of 41 of 1

Game Type: Board
Beginner Friendly: Yes
Age Category: Teen
Description:
Furtherance is an ever-changing kingdom and army building strategy game for 2-4 players.

The options are constantly changing as you and your opponents rush to construct buildings, buy items, and recruit units to make your kingdom the best it can be, all while keeping it protected from any ruthless players who seek the reward for striking you down. The goal of the game is to outmaneuver your opponents in order to reach 6 victory points.

—description from the designer

War or diplomacy? That is the question! As the ruler of one of the four kingdoms in the distant land of Areia, you must ensure that your people will thrive for the generations to come. However, your time is limited. You must outplay the other kingdoms so that yours does not slip through the cracks of history, only to be forgotten! You may do this by force, declaring war on the other kingdoms, or you can civilly use your intellect to procure resources and build a bright future for your people. How will you further your kingdom? Will you be a noble ruler and focus on enhancing yourself or will you be a war monger and take what is rightfully yours? Choose wisely, because every decision you make must benefit your goal for furtherance!

—description from the back of the box

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Board Game
0 of 61 of 1

Game Type: Board
Beginner Friendly: Yes
Age Category: Everyone 10+
Description:
Deception. Deduction. Destruction.

In Hail Hydra, you and your friends team up as Marvel's S.H.I.E.L.D. heroes to save New York City! But wait — your fellow heroes may be villainous HYDRA operatives in your midst! Use social deduction to determine who is a secret HYDRA agent and who is truly loyal to S.H.I.E.L.D. If you succeed, you and your fellow S.H.I.E.L.D. heroes will retrieve the Cosmic Cube from the Red Skull and save the city! If the city is destroyed, HYDRA wins.

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Board Game
2 of 41 of 1

Game Type: Board
Beginner Friendly: Yes
Age Category: Everyone 10+
Description:
(Pre-release) Given few options, many chose a life of plunder and strife. Existence aboard a pirate ship is anything but easy. Cramped quarters, storms, rats and infested food, most will be lucky to survive. A few could even find fortune. Be skilled and your name may live on in history. How will you be remembered?
More info at http://dphgames.com/las/
Features of Legacy at Sea
* Easy but interesting conflict where you choose types of cannon fire, when to maneuver and when to board.
* 6 different Pirate Ship types.
* Upgrade your ships – You may add cannon, crew, and officers.
* Key Event Cards – Each card adds a story element to the game. Your choices will affect your reputation and how the foreign powers view you.
* Scenario based victory conditions. Play a basic 30-minute game or a deeper 2-hour game. It’s your choice.

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Board Game
3 of 41 of 1

Game Type: Board
Beginner Friendly: Yes
Age Category: Teen
Description:
It is the year 2849, and humanity has harnessed the power of the pulsars. Now we must find a way to distribute this power throughout the stars.
In this Euro-style game, players explore space, claim pulsars, and discover technologies that will help them build energy-distribution infrastructure on a cosmic scale. Dice are used to purchase actions, and players choose their dice from a communal pool. There are many paths to victory so you can blaze your own trail to a bright future.

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Board Game
2 of 61 of 1

Game Type: Board
Beginner Friendly: Yes
Age Category: Everyone 10+
Description:
Back again to MEPACON for more Tomfoolery, because I just love this game!

Prince John is coming to Nottingham! Players, in the role of merchants, see this as an opportunity to make quick profits by selling goods in the bustling city during the Prince's visit. However, players must first get their goods through the city gate, which is under the watch of the Sheriff of Nottingham. Should you play it safe with legal goods and make a profit, or risk it all by sneaking in illicit goods? Be mindful, though, as the Sheriff always has his eyes out for liars and tricksters and if he catches one, he very well may confiscate those goods for himself!

In Sheriff of Nottingham, players will not only be able to experience Nottingham as a merchant of the city, but each turn one player will step into the shoes of the Sheriff himself. Players declare goods they wish to bring into the city, goods that are secretly stored in their burlap sack. The Sheriff must then determine who gets into the city with their goods, who gets inspected, and who may have their goods confiscated!

Do you have what it takes to be seen as an honest merchant? Will you make a deal with the Sheriff to let you in? Or will you persuade the Sheriff to target another player while you quietly slip by the gate? Declare your goods, negotiate deals, and be on the lookout for the Sheriff of Nottingham!

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Board Game
1 of 21 of 1

Game Type: Board
Beginner Friendly: Yes
Age Category: Everyone
Description:
Use the 5 foundation Chinese Elements (Wood, Water, Earth, Metal, & Fire) to capture Yokai. Players will take turns swapping tokens on a 5x5 grid in an attempt to match patterns on 3 available Yokai. Yokai captured by using their source element will be worth more points. Use the capture of a smaller Yokai to set up a more valuable one, but take care not assist your opponent in the process.

After capturing a Yokai, a magical event will occur. Turning the game board, flipping tokens to reveal voids or wilds. This is a puzzle style game with a different twist.

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Card Game
0 of 61 of 1

Game System: Dragonfire DBG
Game Type: Board
Beginner Friendly: Yes
Age Category: Teen
Description:
Dragonfire is a 2 to 6 player deckbuilding game set within the world’s greatest roleplaying game, DUNGEONS & DRAGONS. Players choose from a number of races, from dwarf to elf, half-orc to human, while assuming the quintessential roles of cleric, rogue, fighter, and wizard. Equipped with weapons, spells, and magic items, players begin their adventure along the famed Sword Coast.

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Card Game
8 of 81 of 1

Game System: Exit The Game
Game Type: Card
Beginner Friendly: Yes
Age Category: Teen
Description:
After your car breaks down, you are looking for shelter for the night. Luckily, you find an abandoned cabin in the woods near the road. But the next morning, the door is locked! Iron bars on the windows prevent you from escaping. You discover a book and a strange disk ... Can you solve the riddles left for you by the deranged cabin owner and escape the cabin?

EXIT: The Game is a series of escape room games for the home. Players must solve riddles and puzzles and crack codes to escape from an imaginary room or environment. But the clock is ticking!

If we have more than four participants, players will be assigned to one of two teams competing against each other to exit with the highest score.

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2-4pm
GMT-05

Artemis
5 of 71 of 1

Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone 10+
Description:
Join the intrepid crew of the TSN Artemis in protecting the sector against alien forces. In this scenario, your home sector is under siege by the enemy forces. It is your mission to destroy all alien ships or die trying.

Artemis is a starship simulator where multiple computers are networked together. Each computer is a station on the ship. Play as one of the crew members as an officer at either Helm, Weapons, Engineering, Communications, Science, Fighter Pilot or Captain.

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Board Game
2 of 61 of 1

Game Type: Board
Beginner Friendly: Yes
Age Category: Everyone
Description:
Welcome to Dice Town! I hope y’all are ready to roll. One die at a time, players will build a poker hand and collect sets to claim locations in town. You can claim property deeds, mine gold and rob the bank for some cold hard cash for points. Help yourself out by visiting the general store, charming the saloon girls, or becoming the town sheriff. Cowboy Mike is waiting for you in Dice Town. Come on down and have some fun!

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Board Game
0 of 40 of 1

Game Type: Board
Beginner Friendly: Yes
Age Category: Teen
Description:
Furtherance is an ever-changing kingdom and army building strategy game for 2-4 players.

The options are constantly changing as you and your opponents rush to construct buildings, buy items, and recruit units to make your kingdom the best it can be, all while keeping it protected from any ruthless players who seek the reward for striking you down. The goal of the game is to outmaneuver your opponents in order to reach 6 victory points.

—description from the designer

War or diplomacy? That is the question! As the ruler of one of the four kingdoms in the distant land of Areia, you must ensure that your people will thrive for the generations to come. However, your time is limited. You must outplay the other kingdoms so that yours does not slip through the cracks of history, only to be forgotten! You may do this by force, declaring war on the other kingdoms, or you can civilly use your intellect to procure resources and build a bright future for your people. How will you further your kingdom? Will you be a noble ruler and focus on enhancing yourself or will you be a war monger and take what is rightfully yours? Choose wisely, because every decision you make must benefit your goal for furtherance!

—description from the back of the box

View this session by itself

Board Game
0 of 41 of 1

Game Type: Board
Beginner Friendly: Yes
Age Category: Teen
Description:
Furtherance is an ever-changing kingdom and army building strategy game for 2-4 players.

The options are constantly changing as you and your opponents rush to construct buildings, buy items, and recruit units to make your kingdom the best it can be, all while keeping it protected from any ruthless players who seek the reward for striking you down. The goal of the game is to outmaneuver your opponents in order to reach 6 victory points.

—description from the designer

War or diplomacy? That is the question! As the ruler of one of the four kingdoms in the distant land of Areia, you must ensure that your people will thrive for the generations to come. However, your time is limited. You must outplay the other kingdoms so that yours does not slip through the cracks of history, only to be forgotten! You may do this by force, declaring war on the other kingdoms, or you can civilly use your intellect to procure resources and build a bright future for your people. How will you further your kingdom? Will you be a noble ruler and focus on enhancing yourself or will you be a war monger and take what is rightfully yours? Choose wisely, because every decision you make must benefit your goal for furtherance!

—description from the back of the box

View this session by itself
2-6pm
GMT-05

Board Game
0 of 41 of 1

Game Type: Board
Beginner Friendly: Yes
Age Category: Teen
Description:
Strap in for the most epic smackdown this side of the megapocalypse! Gather your squad of Giant Killer Robots (GKRs), build your deck, and face your rivals in the ultimate fight for fame, fortune, and sweet salvage rights. Scheme, strategize and strong-arm your way to victory as you dominate the media landscape, one billboard at a time.

GKR: Heavy Hitters is a standalone, customizable tabletop game for 2-4 players, combining high-quality collectibles with dice-rolling, mech-building and tactical play! Pilot your Heavy Hitter (the biggest, baddest robot on the board) and a squad of three Support Units through the ruins of an old city, competing to either wipe your opponent off the map or reduce four skyscrapers to rubble.

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Board Game
2 of 61 of 1

Game Type: Board
Beginner Friendly: Yes
Age Category: Teen
Description:
Keyflower is a game for two to six players played over four rounds. Each round represents a season: spring, summer, autumn, and finally winter. Each player starts the game with a "home" tile and an initial team of eight workers, each of which is colored red, yellow, or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources, skills and additional workers, not only from the player's own tiles, but also from the tiles in the other players' villages and from the new tiles being auctioned.

In spring, summer and autumn, more workers will arrive on board the Keyflower and her sister boats, with some of these workers possessing skills in the working of the key resources of iron, stone and wood. In each of these seasons, village tiles are set out at random for auction. In the winter no new workers arrive and the players select the village tiles for auction from those they received at the beginning of the game. Each winter village tile offers VPs for certain combinations of resources, skills and workers. The player whose village and workers generate the most VPs wins the game.

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Board Game
4 of 61 of 1

Game System: FFG Edition
Game Type: Board
Beginner Friendly: Yes
Age Category: Teen
Description:
Get ready to enter the poor and dreary Whitechapel district in London 1888 – the scene of the mysterious Jack the Ripper murders – with its crowded and smelly alleys, hawkers, shouting merchants, dirty children covered in rags who run through the crowd and beg for money, and prostitutes – called "the wretched" – on every street corner.

The board game Letters from Whitechapel, which plays in 90-150 minutes, takes the players right there. One player plays Jack the Ripper, and his goal is to take five victims before being caught. The other players are police detectives who must cooperate to catch Jack the Ripper before the end of the game. The game board represents the Whitechapel area at the time of Jack the Ripper and is marked with 199 numbered circles linked together by dotted lines. During play, Jack the Ripper, the Policemen, and the Wretched are moved along the dotted lines that represent Whitechapel's streets. Jack the Ripper moves stealthily between numbered circles, while policemen move on their patrols between crossings, and the Wretched wander alone between the numbered circles.

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Call of Cthulhu
5 of 51 of 1

Game System: Call of Cthulhu 7e
Game Type: RPG
Beginner Friendly: Yes
Age Category: Mature
Description:
It's 2036, and a decade of dwindling resources and water shortages has finally turned hungry eyes of Earth out into the Solar System. Recent advances in propulsion technology has drastically cut the long travel times from what they were before. When the crew of the corporate shuttle Tethys set out from Earth they only had a two-year jaunt to the icy blue Europa, the second wave of scientists and engineers meant to colonize the planet. What will they find beneath that frozen crust, in the vast Oceans beneath?

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Dungeons & Dragons 5th Edition D&D Adventurers League
4 of 70 of 1

Character levels 11-16

Written by Written by Adam Scaramella

Though the Elemental Cults failed in the Dessarin Valley and in Mulmaster, fragments of their primordial cults still seek to destroy civilization. An unlikely contact alerts the heroes to impending ruin in the city of Phlan. Will the heroes be able to follow the ravings of a mad man to stop this scheme, or will even more catastrophe be visited upon the City of Phlan?

A 4-Hour Adventure for 11th-16th Level Characters

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Dungeons & Dragons 5th Edition D&D Adventurers League Eberron
1 of 70 of 1

Character levels 5-10

Written by Ashley Warren

When the Church of the Silver Flame visits Sharn’s finest inn, it’s a chance for the characters to infiltrate and ask hard questions. But they’re not the only ones looking for answers.

A 4-hour adventure for 5th-10th level characters (Tier 2; Optimized for 6th-level characters)

Expected 02-Nov-2018
dmsguild.com/browse.php?keywords=DDAL-ELW06

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Dungeons & Dragons 5th Edition Greyhawk Reborn
3 of 61 of 1

Character levels 5-10

Written by by Marc Berlove

The threat posed by Hag of the Whispering Woods can no longer go unchecked. The Baron of Skogend has called for adventurers to accompany him on his quest to drive her from his woods once and for all. A four-hour Story-arc Universal Wilderness adventure for character levels 5-10, and the culmination of the Trouble in the Woods story-arc.

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Dungeons & Dragons 5th Edition Greyhawk Reborn
4 of 61 of 1

Character levels 6-10

Written by Scott "Fenris" Davenport and Anthony Keller

The pouring rain has forced your party to camp for the night within the Dreadwood. But just how long can on night go on?

A one round stand-alone supernatural adventure set in the Dreadwood in Keoland for levels 6-10.

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Dungeons & Dragons 5th Edition Greyhawk Reborn
7 of 61 of 1

Character levels 1-10

Written by by William Gardino, Jay Stypinski, Joe DeBari, & Anthony Keller

The March of Mareman has been ruled for decades with an iron fist by the Margrave. The demi-humans that have recently moved in to Mareman have taken the brunt of the harassment. Recently a journal has been found containing sensitive information coloring the Margrave in an unflattering light. Will you help recover the journal or start a rebellion. A four-hour Stand-alone Universal Urban adventure for character levels 1-10.

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Dungeons & Dragons 5th Edition Greyhawk Reborn
0 of 60 of 1

Character levels 5-10

Written by Marcus Drexler and Josh Brown with Casper "Ninja" Sams & Jay Stypinski

The Tidebreaker has gone missing after a powerful storm struck in the Azure Sea. Duchess Maressa Linth Rhola requests your aid in investigating the loss of a valued diplomat and her retinue. Will you sail into dangerous waters on behalf of the Duchess of Gradsul? A four-hour Stand-alone Tactical Wilderness Adventure for characters 5-10.

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Dungeons & Dragons 5th Edition Greyhawk Reborn
4 of 61 of 1

Character levels 5-13

Written by Casper "Ninja" Sams with Dave Guerrieri

Everyone knows that times change, but what do you do when things don't change fast enough? The free city of Westkeep has an upcoming election, and more than one interested group would like to influence the outcome. Pick your agenda, pick your methods, and make change happen! A four-hour Story-arc Social Urban adventure for character levels 5-13, and Part 3 of The Best Laid Plans story.
NOTE: This adventure is focused on resourceful problem solving rather than open combat. The 'Intrigue' tag represents a greater focus on skills and roleplaying. Understand as a player, actions may have great and sudden consequences, and the players at the table drive the direction of this adventure.

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Dungeons & Dragons v3.5
0 of 51 of 1

Game System: Dungeons & Dragons 3.5
Game Type: RPG
Beginner Friendly: Yes
Age Category: Teen
Description:
Night has fallen and the darkness presses in like walls as you ride along the forest road. Rounding a bend you see the cheerful glow of a campfire about a hundred yards ahead. As you approach, a feeling of uneasiness settles in the pit of your stomachs as the figures around the campfire appear to be extremely life-like stone statues, their faces frozen masks of fear and surprise. Examining the campsite, you notice a pair of deep, parallel grooves in the loamy soil leading into the brush...

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GURPS
1 of 61 of 1

Game System: 60% GURPS Dungeon Fantasy, plus Hârn and Pendragon
Game Type: RPG
Beginner Friendly: Yes
Age Category: Mature
Description:
Each of your champions has their own claim to princedom over the Mahnlin Kubora. All that's left now is to fight your way back out of the dungeon and the wilderness, keep your artefact out of everyone else's prying hands, and secure your marriage - and the loyalty of the other PCs. The Operation Market Garden of late-classical Hârn! A classic-style RPG with freeform elements; self-contained to play just this episode, or feel free to join all four.

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Lamentations of the Flame Princess
1 of 61 of 1

Game Type: RPG
Beginner Friendly: Yes
Age Category: Mature
Description:
Dunnsmouth is diseased and rotten to the core. Beset by malefactors supernatural and mundane, Dunnsmouth slowly dies in the swamp. But within the rot are mysteries to be solved, evil to be fought, and the Weird to be encountered.

Lamentations of the Flame Princess is the grim dark Jungian shadow of Dungeons & Dragons. It is mechanically similar to TSR-era D&D, but with darker philosophical assumptions like Call of Cthulhu.

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Marvel Super Heroes
1 of 61 of 1

Game System: Advanced Marvel Super Heroes by TSR
Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone 10+
Description:
Continuing the adventure of the heroes of New York City trying to put down the Faces of Fear.

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Pathfinder 1st Edition Pathfinder Society
3 of 61 of 1

Character levels 3-7

Written by Sean McGowan

The sole survivor of an ill-fated Society expedition into the Mwangi expanse barely managed to return home years ago, bringing little to show but an unpleasant affliction and haunting memories, neither of which they could shake. While the agent had planned to retire from the Society for good, they now seek assistance in finding closure, seeking a cure, and recovering the relics the team had to abandon. What sounds at first like a simple recovery mission becomes far more complicated, for the same threats that spelled disaster for the first mission are as dangerous today.

Released August 2018 at Gen Con.

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Pathfinder 1st Edition Pathfinder Society Faction (Silver Crusade)
0 of 61 of 1

Character levels 7-11

Written by Steven Hammond

A call from some of the Pathfinder Society's most esteemed leaders brings the PCs to a small town in Lastwall. While their mission to retrieve a relic of the Shining Crusade from a cathedral guarded by a fearsome beast seems straightforward—if extremely hazardous—interested parties from the nearby orc nation of Belkzen and beyond have their own plans that may not align with the PCs' own. Will the Pathfinders survive the deadly onslaught of a territorial guardian, or will they play into the hands of even more sinister forces?

Contents in Reaver's Roar also contribute directly to the ongoing storyline of the Silver Crusade faction.

Released September 2018.

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Pathfinder 1st Edition Pathfinder Society Faction (Liberty's Edge)
2 of 61 of 1

Character levels 1-5

Written by Adam Meyers

Venture-Captain Roderus has long been one of the most reliable and steadfast allies of the Pathfinder Society in the nation of Katapesh, but the aging human has decided that it is time to retire from his long-held position. Roderus's retirement party draws in Pathfinders from across Golarion, but there are some who see his retirement as an opportunity to advance personal goals that go against the Pathfinder Society's interests. Amid the turmoil of a party turned crime scene, the PCs must uncover the true threat to the Society's stability in Katapesh—and perhaps make an unexpected new ally along the way.

Contents in "Treason's Chains" also contribute directly to the ongoing storyline of the Liberty's Edge faction.

Released October 2018.

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Pathfinder 1st Edition
1 of 81 of 1

Game System: pathfinder 1st ed.
Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone
Description:
Zendrath’s Weapon Emporium is bustling with activity as a couple of new discoveries were recently made. Now it is up to you to handle a few details, like getting the town council’s approval of your designs before you start working on production, and just like politicians everywhere else, they probably will want a favor for giving you their support. Since you live in a gnomish town things are constantly changing, can you keep up and adapt, or will time and opportunity pass you by….
This is the second part of the Legacy of Firefall series, featuring gnomes and ratfolk of 5th level (characters provided). Players may fully enjoy this adventure without having played prior events, and is designed to have different paths so that it can be played repeatedly with different events and villains.

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Pathfinder 2nd Edition Pathfinder Playtest
0 of 71 of 1

Character level 1

Written by Leo Glass, Thurston Hillman, Joe Pasini, and Linda Zayas-Palmer

A series of Pathfinder Society quests designed for 1st-level PCs.

Less than a year has passed since the Fiendflesh Siege, in which Absalom fended off an invading coalition of demonflesh constructs and the living dead. The siege lord offered freedom to any slave in Absalom willing to aid in the city's defense, and since that grand manumission, the city's slave trade has practically disappeared. The Pathfinder Society is one of many organizations that opened its doors to Absalom's newest citizens. However, several of the ex-slaves have been turning up dead, in other cases disappearing entirely. The Society doesn't often investigate serial killings, but one of its newest recruits is the latest victim. It's time for a band of Pathfinders to follow the clues, uncover these crimes, and end this threat.

The Rose Street Revenge is a series of four quests, each of which run about 40-60 minutes and highlight Pathfinder Second Edition rules. The series includes three quests that can be played in any order as well as a finale.

Released August 2018 at Gen Con.

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Starfinder Starfinder Society Faction (Wayfinders)
1 of 61 of 1

Character levels 3-6

Written by Kate Baker

In order to retrieve valuable resources necessary to repair the Wayfinders' flagship, the PCs follow-up on another team's investigative mission to a long-abandoned Starfinder Society lodge on a world in the Vast. Finding the lodge submerged and already partially flooded, the PCs quickly realize they are far from alone in the depths of the distant world's ocean.

Content in Sanctuary of Drowned Delight also contributes to the ongoing goals of the Wayfinders faction.

Released January 2018.

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Starfinder Starfinder Society
3 of 61 of 1

Character levels 1-4

Written by Jesse Benner

Eox’s Blackmoon region contains countless forgotten Eoxian ruins, leftovers from an apocalyptic assault on the planet. Few are allowed to dig up these sites, yet the Starfinder Society and undead bone sages maintain a joint academic venture known as the Blackmoon Excavation. When Starfinder archaeologists and undead workers begin disappearing from the site the Society sends in a team of agents to uncover why—a secret that resides in the nearby ruins!

Released July 2018.

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4-6pm
GMT-05

Board Game
0 of 40 of 1

Game Type: Board
Beginner Friendly: Yes
Age Category: Teen
Description:
Furtherance is an ever-changing kingdom and army building strategy game for 2-4 players.

The options are constantly changing as you and your opponents rush to construct buildings, buy items, and recruit units to make your kingdom the best it can be, all while keeping it protected from any ruthless players who seek the reward for striking you down. The goal of the game is to outmaneuver your opponents in order to reach 6 victory points.

—description from the designer

War or diplomacy? That is the question! As the ruler of one of the four kingdoms in the distant land of Areia, you must ensure that your people will thrive for the generations to come. However, your time is limited. You must outplay the other kingdoms so that yours does not slip through the cracks of history, only to be forgotten! You may do this by force, declaring war on the other kingdoms, or you can civilly use your intellect to procure resources and build a bright future for your people. How will you further your kingdom? Will you be a noble ruler and focus on enhancing yourself or will you be a war monger and take what is rightfully yours? Choose wisely, because every decision you make must benefit your goal for furtherance!

—description from the back of the box

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Board Game
1 of 41 of 1

Game Type: Board
Beginner Friendly: Yes
Age Category: Teen
Description:
Furtherance is an ever-changing kingdom and army building strategy game for 2-4 players.

The options are constantly changing as you and your opponents rush to construct buildings, buy items, and recruit units to make your kingdom the best it can be, all while keeping it protected from any ruthless players who seek the reward for striking you down. The goal of the game is to outmaneuver your opponents in order to reach 6 victory points.

—description from the designer

War or diplomacy? That is the question! As the ruler of one of the four kingdoms in the distant land of Areia, you must ensure that your people will thrive for the generations to come. However, your time is limited. You must outplay the other kingdoms so that yours does not slip through the cracks of history, only to be forgotten! You may do this by force, declaring war on the other kingdoms, or you can civilly use your intellect to procure resources and build a bright future for your people. How will you further your kingdom? Will you be a noble ruler and focus on enhancing yourself or will you be a war monger and take what is rightfully yours? Choose wisely, because every decision you make must benefit your goal for furtherance!

—description from the back of the box

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