MEPACON Fall 2017

Nov 10-12 in Scranton, PA, US

Nov 2017

SlotScenarioGame / CampaignPlayersGMs
12-2am
GMT-08
Board Game4 of 101 of 1

Game Type: Board
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
How to play (narrated by Wil Wheaton): https://vimeo.com/179938217

Back yet again!

Secret Hitler is a dramatic game of political intrigue and betrayal set in 1930s Germany. Each player is randomly and secretly assigned to be a liberal or a fascist, and one player is Secret Hitler. The fascists coordinate to sow distrust and install their cold-blooded leader; the liberals must find and stop the Secret Hitler before it's too late. The liberal team always has a majority.

At the beginning of the game, players close their eyes, and the fascists reveal themselves to one another. Secret Hitler keeps his eyes closed, but puts his thumb up so the fascists can see who he is. The fascists learn who Hitler is, but Hitler doesn't know who his fellow fascists are, and the liberals don't know who anyone is.

Each round, players elect a President and a Chancellor who will work together to enact a law from a random deck. If the government passes a fascist law, players must try to figure out if they were betrayed or simply unlucky. Secret Hitler also features government powers that come into play as fascism advances. The fascists will use those powers to create chaos unless liberals can pull the nation back from the brink of war.

The objective of the liberal team is to pass five liberal policies or assassinate Secret Hitler. The objective of the fascist team is to pass six fascist policies or elect Secret Hitler chancellor after three fascist policies have passed.

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Card Game0 of 251 of 1

Game System: Werewolves of Miller's Hollow, with expansions
Game Type: Card
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
Werewolves have returned to the sleepy village of Miller's Hollow. Come and gather close! The village must work together to see who the werewolves are amongst us!

This is a late night, adult game. Children 13 to 17 allowed with adult permission.

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9-11am
GMT-08
Board Game2 of 61 of 1

Game Type: Board
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
In Québec, the Canadian province Québec places great emphasis on energy production via ecological hydro power plants. Once an ecological power plant has been added to the power plant market, it will remain until purchased by a player or removed when the number on it is lower than the number of cities power by any player. The two cities of Montreal and Québec City offer several cheap connections, making this map challenging with several layers of decisions for building the best networks.

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Miniatures Game1 of 41 of 1

Game System: Brick Battles
Game Type: Mini
Beginner Friendly: Yes
Age Category: Everyone 0+ (reading necessary)
Description:
The second battle of the weekend. Who will claim the treasures of the ancient tomb, and who will be sent home in defeat? Brick Battles is a casual miniatures games that uses Lego Minifigs to play. Intended for all ages.

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9am-1pm
GMT-08
Dungeon Crawl Classics RPG3 of 70 of 1

Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere.

Party out of bounds! Transported to a city beyond imagination, where everything is strange and nothing can be taken for granted, the adventurers must find a way to adapt and survive. But can they escape?

An experimental free-form adventure for 2nd level characters.

Written by Brendan LaSalle

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D&D 5e0 of 61 of 1

You have learned of a portal within the Silent City - the link between the devils that rule the land, and the Dark Lord that commands them. If you can disrupt it, the resistance will have an advantage. But are you prepared to deal with the cost? A Core Adventure for character levels 1-5, and part 5 of the Tormented Land series.

You will need a valid Living Divine character to play this event. The rules for the campaign can be found at www.viceandvillainy.org/LivingDivine/

Written by Jay Babcock and Annie Erbacher

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D&D 5e0 of 60 of 1

You are a god among men, born with the spark of divinity within you. Gather followers, build an empire, start a legacy. Will you be merciless and power-hungry? Or benevolent and kind? Begin your rise to immortality in this massive persistent Dungeons & Dragons 5th edition campaign.

This event will play one of the nine Living Divine introductory scenarios, based on demand. You may sign up for this event up to nine times.

You will need a valid Living Divine character to play this event. The rules for the campaign can be found at www.viceandvillainy.org/LivingDivine/

Written by Jay Babcock

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D&D 5e2 of 71 of 1

Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone 0+ (reading necessary)
Description:
A kid-friendly adventure to one of the classic dungeons of D&D lore, the Caves of Chaos. This is a modified version of the original module B2 The Keep on the Borderlands updated to 5E rules. Pre-generated characters will be provided.

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D&D 3.50 of 81 of 1

Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone 0+ (reading necessary)
Description:
After days of fighting your way thru goblin defenses you are storming the final goblin keep. Your forces split up into teams your team is the one to find the goblin army commander and a mysterious gateway to somewhere else....

Legacy of Fire is the final chapter in the Frostfire war, players do not need to have played prior parts to enjoy the story. Kobolds, their young god dragon, and a bugbear scout with an average level of 6 - 8 will be provided.

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Pathfinder RPG: Pathfinder Society0 of 60 of 1

The Qadiran city of Qaharid is famous for its turquoise mines and fine pottery, yet it is also the center of worship for the monks of the White Feather. Most recently, the cult of Roidira has identified Qaharid as a pilgrimage city, and the once innocuous cultists have begun exhibiting truly strange behaviors. Society contacts recognize these actions as a sign that the Roidirans have uncovered some extraordinary secret in the wilderness nearby, and it fall to the PCs to speak with witnesses and track down the cult’s discovery.

Written by Katherine Cross

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Pathfinder RPG: Pathfinder Society0 of 60 of 1

Brevoy may seem a united country, but its noble houses are ever on the brink of warfare while King Noleski Surtova struggles to keep the peace and prove his legitimacy. A neutral township’s baron has died, and the loyalists of several houses have rekindled old rivalries while maneuvering for their respective lords to control the region. As the noble houses maneuver armies nearby in the name of “peacekeeping,” the teeters on the precipice of war. Hostilities could spell the end of a famous ruin that the Society is yet to document, and Pathfinders must travel into the powder keg region to delay hostilities long enough to salvage and study the site. For the truly ambitious, it may be possible to avert the war altogether, but canny nobles as likely to see the PCs as pawns as mediators.

Written by Crystal Malarsky

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Shadowrun Fifth Edition1 of 60 of 1

Four seasons in Chicago, and it’s all been leading up to this. The runners’ actions have shaken and shaped the Windy City, and now it’s time for their final move. Will they save the Windy City, let Chi-Town be destroyed, or will a much worse fate befall it?

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Starfinder: Starfinder Society0 of 60 of 1

This scenario is due to be released on Wednesday, 25th October, 2017.

With a new generation of Starfinders already accomplishing great deeds within the Pact Worlds and beyond, First Seeker Luwazi Elsebo is ready to announce the Starfinder Society’s next initiative that will define her tenure. The PCs attend a gathering at the Lorespire Complex to socialize with several visiting dignitaries, each instrumental in the Society’s survival following the Scoured Stars Incident. Nothing is as it seems, though, and when Radaszam, leader of the Acquisitives faction, uncovers a plot against the First Seeker, the PCs need to step in and ensure the Society’s public event doesn’t end in disaster!

Content in “The First Mandate” also contributes to the ongoing goals of the Acquisitives and Second Seekers (Luwazi Elsebo) factions. Content in this scenario also contributes to the ongoing “Year of Scoured Stars” storyline.

Written by Lyz Liddell

Factions: Acquisitives and Second Seekers (Luwazi Elsebo)

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Warhammer 40K0 of 41 of 1

Game System: 8th Edition
Game Type: Mini
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
Welcome to Warhammer 40,000, the thrilling hobby of tabletop wargaming! This is your gateway into the grim darkness of the far future, where mighty armies clash across war-torn worlds, and the bloodthirsty forces of Chaos strive to overthrow the Imperium of Mankind. Armies of miniatures representing armies from the distant future, then recreate the brutal clash of 41st Millennium warfare in tabletop games of strategy and luck for two or more players.

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Warmachine/Hordes0 of 40 of 1

Game Type: Mini
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
The raging, fast-paced Warmachine/Hordes game is set in the Iron Kingdoms, an environment that combines the richness of traditional fantasy with the excitement of steam power and gunpowder. Across the realm, ancient rivalries among nations are exploding into all-out conflict, and the tameless factions have joined the fight, whether to preserve their ancient homelands or with an eye toward conquest.

Come choose your faction and learn to play! I have 4 starter factions to choose from for both Warmachine and the Hordes system! Game will be set for demo play so that you can learn in a relaxed setting, but experienced players are welcome to come and play as well!!

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Warmachine/Hordes0 of 40 of 1

Game Type: Mini
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
The raging, fast-paced Warmachine/Hordes game is set in the Iron Kingdoms, an environment that combines the richness of traditional fantasy with the excitement of steam power and gunpowder. Across the realm, ancient rivalries among nations are exploding into all-out conflict, and the tameless factions have joined the fight, whether to preserve their ancient homelands or with an eye toward conquest.

Come choose your faction and learn to play! I have 4 starter factions to choose from for both Warmachine and the Hordes system! Game will be set for demo play so that you can learn in a relaxed setting, but experienced players are welcome to come and play as well!!

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9am-6pm
GMT-08
Pathfinder RPG: Pathfinder Society0 of 60 of 1

Deep below the anarchic city of Kaer Maga, someone—or some thing—has begun stealing corpses from the city’s most prestigious tomb, the Godsmouth Ossuary. Fearing the worst, the clerics of Pharasma in charge of maintaining the crypts quietly call for aid, not wanting to risk their own members in combating whatever horrors may have crept in from the tunnels and hidden chambers of the legendary Undercity. Yet when the PCs venture below the closed-off sections of the crypt, what they find may be more than they bargained for. For beneath the infamous crypt lies a temple from an ancient empire devoted to sin, and a former Pharasmin cleric who’s weathered his goddess’s wrath to create an army of undead minions, their dead flesh standing ready to support his heretical plans.

Written by Rob McCreary

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11am-1pm
GMT-08
Board Game0 of 61 of 1

Game System: Catan
Game Type: Board
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
Picture yourself in the era of discoveries: after a long voyage of great deprivation, your ships have finally reached the coast of an uncharted island. Its name shall be Catan! But you are not the only discoverer. Other fearless seafarers have also landed on the shores of Catan: the race to settle the island has begun!

In Catan (formerly The Settlers of Catan), players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Players collect these resources (cards)—wood, grain, brick, sheep, or stone—to build up their civilizations to get to 10 victory points and win the game.

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Card Game0 of 81 of 1

Game System: Good Cop, Bad Cop
Game Type: Card
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
The hidden identity, bluffing, and deduction game about a corrupted police district for 4-8 players, ages 12+, and a play time of 10-20 minutes. Corruption has infiltrated your agency. The Kingpin must be taken down before the crooked cops take out the Agent. You won't be able to do it alone, but there's no knowing who's honest and who's crooked. Do some investigating to discover who's who, but act fast; there aren't enough guns for everyone! Will likely play several rounds and add the "Undercover" and "Bombers and Traitors" as players become familiar with the rules.

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2-6pm
GMT-08
Board Game0 of 61 of 1

Game Type: Board
Beginner Friendly: Yes
Age Category: Everyone 10+
Description:
Mystery of the Abbey is a whodunit game with a twist. A monk has been murdered in a medieval French Abbey. Players maneuver their way through the Abbey examining clues and questioning each other to find out who is the culprit. A masterful game of deduction!

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D&D 5e0 of 61 of 1

The time has come: the mortals of the Silent City rise to your banner. Can you overthrow their devil overlords, and restore peace to the realm? A Special Core Adventure for character levels 1-5, and the finale of the Tormented Land series.

You will need a valid Living Divine character to play this event. The rules for the campaign can be found at www.viceandvillainy.org/LivingDivine/

Written by Jay Babcock

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D&D 5e0 of 60 of 1

You are a god among men, born with the spark of divinity within you. Gather followers, build an empire, start a legacy. Will you be merciless and power-hungry? Or benevolent and kind? Begin your rise to immortality in this massive persistent Dungeons & Dragons 5th edition campaign.

This event will play one of the nine Living Divine introductory scenarios, based on demand. You may sign up for this event up to nine times.

You will need a valid Living Divine character to play this event. The rules for the campaign can be found at www.viceandvillainy.org/LivingDivine/

Written by Jay Babcock

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LotFP2 of 61 of 1

Game Type: RPG
Beginner Friendly: Yes
Age Category: Mature
Description:
In April of 1631, Catholic forces sacked the Protestant city of Magdeburg after a long siege. Over 80% of the city's citizens were killed. Better Than Any Man begins six months later, as Swedish King Gustavus Adolfus (said by some to be the savior of the Protestant cause) leads his army into the Holy Roman Empire. The Swedish army's on the march to the Catholic city of Wurzburg. In their way lies the town of Karlstadt.

Ten days before the adventure begins, the Group of Seven (sorcerers from in and around Karlstadt) overthrew the town's ruling class and laid down their own law: "There Will Be No More War." This involves the total disarmament of the people and the closing down of all churches. The countryside has cleared out, anticipating total devastation at the hands of Gustavus. The Swedes have learned of the sorcerous uprising in Karlstadt and plan to conquer the city.

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Pathfinder RPG: Pathfinder Society0 of 60 of 1

When several Andoren officials vanished, the Pathfinders of the Almas lodge were quick to lend their aid in investigating the disappearances. It’s since become apparent that the officials didn’t leave; they were abducted, and the captors’ trail leads into revolution-torn Galt. The trail grew cold in Woodsedge, where Venture-Captain Eliza Petulengro has gathered a team of agents to renew the investigation. The PCs must rediscover the trail, and in the process they’ll uncover a secret that has long plagued the town.

Contents in “A Case of Missing Persons” also contributes directly to the ongoing storyline of the Liberty’s Edge faction.

Written by Alex Greenshields

Factions: Liberty's Edge

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Pathfinder RPG: Pathfinder Society0 of 61 of 1

This scenario is due to be released on Wednesday, 25th October, 2017.

The Pathfinder Valais Durant has lead a troubled existence, ever since the demon-worshipping former venture-captain Thurl fused her body with parts from two demons. Pathfinder agents destroyed one of the demons, bringing some solace to Valais and allowing her to resume a somewhat normal life. However, the remaining demon's essence recently asserted control in an event that could have resulted in great bloodshed were it not for Valais's quick thinking. If the Pathfinders are to restore her to her original form, they need help, and the Society has just a contact who can escort them into the libraries of Heaven itself to uncover a powerful healing ritual. Navigating the customs and laws of Heaven is only the first of the challenges that faces the PCs, for they seek to purge demonic forces from Valais without raising the ire of Heaven's inhabitants or risking the fate of her soul.

Contents in "The Shores of Heaven” also contribute directly to the ongoing storyline of the Silver Crusade faction.

Written by Cole Kronewitter

Factions: Silver Crusade

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Star Trek Roleplaying Game (Decipher)0 of 61 of 1

Game System: Star Trek: The Roleplaying Game by Decipher (First Edition)
Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
Group discussion for an ongoing Star Trek game at Mepacon on Sundays.

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Starfinder: Starfinder Society0 of 60 of 1

A Starfinder expedition's dusty data from an orbital scan shows signs of active technology on a distant, war-ravaged planet. Following up on this old lead, the Society dispatches a team of Starfinders to investigate the far-off world. Between making first contact and exploring the ruins of a dead civilization, long-buried secrets of the past are ripe for discovery.

Content in Yesteryear's Truth also contributes to the ongoing goals of the Wayfinders faction.

Written by Jason Keeley

Factions: Wayfinders

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