MEPACON Fall 2017

Nov 10-12 in Scranton, PA, US

This event is over.

Nov 2017

SlotScenarioGame / CampaignPlayersGMs
12-2am
GMT-08
Board Game9 of 101 of 1

Game Type: Board
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
How to play (narrated by Wil Wheaton): https://vimeo.com/179938217

Back yet again!

Secret Hitler is a dramatic game of political intrigue and betrayal set in 1930s Germany. Each player is randomly and secretly assigned to be a liberal or a fascist, and one player is Secret Hitler. The fascists coordinate to sow distrust and install their cold-blooded leader; the liberals must find and stop the Secret Hitler before it's too late. The liberal team always has a majority.

At the beginning of the game, players close their eyes, and the fascists reveal themselves to one another. Secret Hitler keeps his eyes closed, but puts his thumb up so the fascists can see who he is. The fascists learn who Hitler is, but Hitler doesn't know who his fellow fascists are, and the liberals don't know who anyone is.

Each round, players elect a President and a Chancellor who will work together to enact a law from a random deck. If the government passes a fascist law, players must try to figure out if they were betrayed or simply unlucky. Secret Hitler also features government powers that come into play as fascism advances. The fascists will use those powers to create chaos unless liberals can pull the nation back from the brink of war.

The objective of the liberal team is to pass five liberal policies or assassinate Secret Hitler. The objective of the fascist team is to pass six fascist policies or elect Secret Hitler chancellor after three fascist policies have passed.

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Card Game1 of 251 of 1

Game System: Werewolves of Miller's Hollow, with expansions
Game Type: Card
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
Werewolves have returned to the sleepy village of Miller's Hollow. Come and gather close! The village must work together to see who the werewolves are amongst us!

This is a late night, adult game. Children 13 to 17 allowed with adult permission.

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9-11am
GMT-08
Artemis1 of 81 of 1

Game Type: Artemis
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
Artemis Spaceship Bridge Simulator lets you turn your living room into the bridge of a spaceship. You and your friends assume the jobs of Captain, Helm, Science, Communication, Engineering, and Weapon Control. Together you operate your ship and defend the sector from evil aliens.

Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the “main screen”, while the others serve as workstations for the normal jobs a bridge officer might do. Artemis is a social game where several players are together in one room (“bridge”) , and while they all work together, one player plays the Captain, a person who sits in the middle, doesn’t have a workstation, and tells everyone what to do.

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Board Game0 of 101 of 1

Game Type: Board
Beginner Friendly: Yes
Age Category: Everyone 0+ (reading not necessary)
Description:
Come learn to make some nerdy crafts with Sarah and Christine! Learn how to make your own gross slime, stress relief balls, even some seasonal Thanksgiving crafts! All ages welcome, we will be providing the supplies needed for the event.

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Board Game7 of 61 of 1

Game Type: Board
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
In Québec, the Canadian province Québec places great emphasis on energy production via ecological hydro power plants. Once an ecological power plant has been added to the power plant market, it will remain until purchased by a player or removed when the number on it is lower than the number of cities power by any player. The two cities of Montreal and Québec City offer several cheap connections, making this map challenging with several layers of decisions for building the best networks.

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D&D 5e: D&D Adventurers League6 of 61 of 1

In response to a new but as-of-yet-unnamed threat, the factions have called upon adventurers to venture into the jungle in search of a location for a new base of operations. As such, you have been charged with scouting several locations to assess their viability. Surely something so trivial as a scouting mission couldn’t go wrong?

Five One-Hour Adventures
Adventure Premiere: SDCC (7/17), GeeklyCon (7/20), FarWest: St. Swithin’s Day (7/14), GenCon (8/17)
Available for Regional Preview: 7/21/2017
DMsGuild Release: Tuesday 10/3/2017

Written by Monica Valintinelli & Shawn Merwin

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Miniatures Game0 of 41 of 1

Game System: Brick Battles
Game Type: Mini
Beginner Friendly: Yes
Age Category: Everyone 0+ (reading necessary)
Description:
The second battle of the weekend. Who will claim the treasures of the ancient tomb, and who will be sent home in defeat? Brick Battles is a casual miniatures games that uses Lego Minifigs to play. Intended for all ages.

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9am-1pm
GMT-08
Board Game1 of 61 of 1

Game Type: Board
Beginner Friendly: Yes
Age Category: Everyone 10+
Description:
Based on the first novel of the Die Zwerge tetralogy [Eng. The Dwarves] by author Markus Heitz, the goal of this cooperative game is to keep evil from flooding Girdlegard. During set-up, players choose one of the dwarves from the novel, each of which is equipped with a unique special ability and different stats for fighting, crafting, and movement.

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Card Game0 of 61 of 1

Game System:
Game Type: Card
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
Take in hand thine blade! Battle every enemy thou meetest! Foully betray thine companions, and make off with their treasure!

Fans asked for a Munchkin game, Shakespeare style. So here it is! It has all the betrayal, slaying, and wordplay of any good Munchkin game – and of any good Shakespearean play.

Munchkin Shakespeare Deluxe comes with a custom six-sided die and a board and standies for tracking your level, and is illustrated by fan-favorite John Kovalic.

If you are unfamiliar with Munchkin:
http://www.worldofmunchkin.com/game/demo.html

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Dungeon Crawl Classics RPG4 of 70 of 1

Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere.

Party out of bounds! Transported to a city beyond imagination, where everything is strange and nothing can be taken for granted, the adventurers must find a way to adapt and survive. But can they escape?

An experimental free-form adventure for 2nd level characters.

Written by Brendan LaSalle

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D&D 5e: D&D Adventurers League1 of 61 of 1

With Phlan's prosperous new future hanging in the balance, Chancelor Calypso isn't about to let a new stream of thieves, the recently identified Coin Spinners, flood the city. A lucky tip and safehouse sting has secured “invitations” for a single group of adventurers into the organization, and a path to where the supply lines end. Steel yourself, this invitation has your name all over it.

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D&D 5e: D&D Adventurers League7 of 61 of 1

Trade to the city of Mulmaster has all been severed due to the destruction of the Bay. Reconstruction has been hampered by the wrath of Umberlee. To assuage her anger, a new shrine will need to be consecrated. This will require the reclamation of the Kraken’s Tear, which was lost centuries ago when Northkeep sank below the waves.

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D&D 5e: Greyhawk Reborn2 of 61 of 1

The owner of Kiss, a very popular entertainment venue catering to the affluent and well connected of Ixworth, hires you to quietly retrieve something that has been stolen from him. Anyone who is not afraid to anger such a powerful enemy must be faced with caution, but surely with great risk comes great reward. A one-round urban investigation module set in the Iuz Territories for level 7 characters. Part 1 of the Justice in the Court of Blood story arc. [Targeted toward mature audiences, all GHBN adventures deal with content that might be objectionable to some audiences. Moral ambiguity, graphic violence, and other darker themes will be explored. Parental guidance is advised.]

Written by by John Lent & Keith Garrigan

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D&D 5e: Greyhawk Reborn0 of 61 of 1

You have found that there is more below the dark surface of the water than you ever expected. Is it sea-elfish to help save the world once again, if only because you happen to live on it? Are the issues raised too deep for you to handle? A one-round undersea dungeon delve set in the Iuz Territories for level 12 characters. Part 3 of the Waiting Dreamer story arc. [Targeted toward mature audiences, all GHBN adventures deal with content that might be objectionable to some audiences. Moral ambiguity, graphic violence, and other darker themes will be explored. Parental guidance is advised.]

Written by by John Lent & Keith Garrigan

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D&D 5e: Greyhawk Reborn6 of 61 of 1

Shaky is in need of your skills and your discretion. His niece B has been taken by the Dread Pirate Bob. If you accept, meet Shaky in Lortenford with all haste. Bring your floaties, because you are going to be in deep part of the pool, matey. All jobs should be this simple! A four-hour Story-arc Universal Wilderness adventure for character levels 5-16. NOTE: This adventure is being offered only for character levels 11-16 for this slot.

Written by by Sam Tagliaferre

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D&D 5e: Greyhawk Reborn6 of 61 of 1

Nightmares haunt Tulath’s dreams again. Will the brave assist him again? Adventure and challenges await those that wish to help Tulath with his growing concerns inside the Dreadwood. A four-hour Story-arc Universal Wilderness for character levels 1–6, and Part 2 of the Dormant Nightmares story.

Written by by Ken Watkins & Dave Guerrieri

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D&D 5e: Greyhawk Reborn7 of 61 of 1

As the fey are returning to the Dreadwood, tension is rising within the ranks of the Dreadwalkers. In the midst of this stress, something foul is bubbling up in the Hool Marsh, and a Dreadwalker is poisoned. Will you go retrieve this poisoned Dreadwalker before time runs out? A four-hour Story-arc Universal Wilderness adventure for levels 3-8, and Part 2 of the New Growth story-arc.

Written by by Ryan Radgoski & Dave Guerrieri

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D&D 5e: Greyhawk Reborn1 of 61 of 1

You are contacted by the Silent Ones to investigate a series of murders in Saltmarsh. Is it a serial killer or something more heinous? A four-hour Stand-alone Social Urban adventure for character levels 8-12.

Written by by Sam Garrigan with contributions from Joe Krull & Keith Garrigan

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D&D 5e: Greyhawk Reborn6 of 61 of 1

Lady Eiylan asks you to collect some items from the recently found Devil's Kettle. She didn't expect you to come back with more. A four-hour Stand-alone Universal Dungeon adventure for character levels 5-10.

Written by by Samantha & Anthony Keller

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D&D 5e: Living Divine (5th ed)1 of 61 of 1

Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone 0+ (reading necessary)

You have learned of a portal within the Silent City - the link between the devils that rule the land, and the Dark Lord that commands them. If you can disrupt it, the resistance will have an advantage. But are you prepared to deal with the cost? A Core Adventure for character levels 1-5, and part 5 of the Tormented Land series.

You will need a valid Living Divine character to play this event. The rules for the campaign can be found at www.viceandvillainy.org/LivingDivine/

Written by Jay Babcock and Annie Erbacher

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D&D 5e: Living Divine (5th ed)0 of 60 of 1

Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone 0+ (reading necessary)

You are a god among men, born with the spark of divinity within you. Gather followers, build an empire, start a legacy. Will you be merciless and power-hungry? Or benevolent and kind? Begin your rise to immortality in this massive persistent Dungeons & Dragons 5th edition campaign.

This event will play one of the nine Living Divine introductory scenarios, based on demand. You may sign up for this event up to nine times.

You will need a valid Living Divine character to play this event. The rules for the campaign can be found at www.viceandvillainy.org/LivingDivine/

Written by Jay Babcock

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D&D 5e3 of 71 of 1

Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone 0+ (reading necessary)
Description:
A kid-friendly adventure to one of the classic dungeons of D&D lore, the Caves of Chaos. This is a modified version of the original module B2 The Keep on the Borderlands updated to 5E rules. Pre-generated characters will be provided.

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D&D 3.54 of 81 of 1

Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone 0+ (reading necessary)
Description:
After days of fighting your way thru goblin defenses you are storming the final goblin keep. Your forces split up into teams your team is the one to find the goblin army commander and a mysterious gateway to somewhere else....

Legacy of Fire is the final chapter in the Frostfire war, players do not need to have played prior parts to enjoy the story. Kobolds, their young god dragon, and a bugbear scout with an average level of 6 - 8 will be provided.

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HEX1 of 61 of 1

Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
Mason Doyle, captain of industry, gambler, and dying man, was never afraid to roll the dice. Now he's making the biggest throw of his life: funding an expedition to the fabled Citadel of Light in hopes that its legendary powers can cure his faltering body.

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OD&D1 of 71 of 1

Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
Something is rotten in Rhoona. Duke Steven has vanished, horses must be ridden backwards, taxes must be paid in beer. The entire town is in an uproar. You and your party are Rhoona's only hope. Part 2. Pregens provided (level 5-7).

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Pathfinder RPG: Pathfinder Society5 of 61 of 1

The Qadiran city of Qaharid is famous for its turquoise mines and fine pottery, yet it is also the center of worship for the monks of the White Feather. Most recently, the cult of Roidira has identified Qaharid as a pilgrimage city, and the once innocuous cultists have begun exhibiting truly strange behaviors. Society contacts recognize these actions as a sign that the Roidirans have uncovered some extraordinary secret in the wilderness nearby, and it fall to the PCs to speak with witnesses and track down the cult’s discovery.

Written by Katherine Cross

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Pathfinder RPG: Pathfinder Society2 of 61 of 1

Brevoy may seem a united country, but its noble houses are ever on the brink of warfare while King Noleski Surtova struggles to keep the peace and prove his legitimacy. A neutral township’s baron has died, and the loyalists of several houses have rekindled old rivalries while maneuvering for their respective lords to control the region. As the noble houses maneuver armies nearby in the name of “peacekeeping,” the teeters on the precipice of war. Hostilities could spell the end of a famous ruin that the Society is yet to document, and Pathfinders must travel into the powder keg region to delay hostilities long enough to salvage and study the site. For the truly ambitious, it may be possible to avert the war altogether, but canny nobles as likely to see the PCs as pawns as mediators.

Written by Crystal Malarsky

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Shadowrun: Shadowrun Missions6 of 61 of 1

Four seasons in Chicago, and it’s all been leading up to this. The runners’ actions have shaken and shaped the Windy City, and now it’s time for their final move. Will they save the Windy City, let Chi-Town be destroyed, or will a much worse fate befall it?

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Starfinder: Starfinder Society4 of 61 of 1

With a new generation of Starfinders already accomplishing great deeds within the Pact Worlds and beyond, First Seeker Luwazi Elsebo is ready to announce the Starfinder Society’s next initiative that will define her tenure. The PCs attend a gathering at the Lorespire Complex to socialize with several visiting dignitaries, each instrumental in the Society’s survival following the Scoured Stars Incident. Nothing is as it seems, though, and when Radaszam, leader of the Acquisitives faction, uncovers a plot against the First Seeker, the PCs need to step in and ensure the Society’s public event doesn’t end in disaster!

Content in “The First Mandate” also contributes to the ongoing goals of the Acquisitives and Second Seekers (Luwazi Elsebo) factions. Content in this scenario also contributes to the ongoing “Year of Scoured Stars” storyline.

Released on Wednesday, 25th October, 2017.

Written by Lyz Liddell

Factions: Acquisitives and Second Seekers (Luwazi Elsebo)

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Warhammer 40K0 of 41 of 1

Game System: 8th Edition
Game Type: Mini
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
Welcome to Warhammer 40,000, the thrilling hobby of tabletop wargaming! This is your gateway into the grim darkness of the far future, where mighty armies clash across war-torn worlds, and the bloodthirsty forces of Chaos strive to overthrow the Imperium of Mankind. Armies of miniatures representing armies from the distant future, then recreate the brutal clash of 41st Millennium warfare in tabletop games of strategy and luck for two or more players.

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Warmachine/Hordes0 of 41 of 1

Game Type: Mini
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
The raging, fast-paced Warmachine/Hordes game is set in the Iron Kingdoms, an environment that combines the richness of traditional fantasy with the excitement of steam power and gunpowder. Across the realm, ancient rivalries among nations are exploding into all-out conflict, and the tameless factions have joined the fight, whether to preserve their ancient homelands or with an eye toward conquest.

Come choose your faction and learn to play! I have 4 starter factions to choose from for both Warmachine and the Hordes system! Game will be set for demo play so that you can learn in a relaxed setting, but experienced players are welcome to come and play as well!!

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9am-6pm
GMT-08
Pathfinder RPG: Legends of the Shining Jewel2 of 121 of 2

PLAYED IN TWO SLOTS (8 HOURS)

In the structured feudal society of Amthydor, there is a place for everyone and everyone has a place. But now rebellion is brewing, and the order of life in the Shining Jewel is threatened. Will you help to prevent the uprising or will you join it?

Written by Catie Straiton

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Pathfinder RPG: Pathfinder Society5 of 61 of 1

In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories. In the course of investigating dusty tombs and fighting their ancient guardians and devious traps, the heroes encounter a group of rival adventurers intent on keeping one tomb's treasures for themselves. At the same time, the heroes learn that a dangerous artifact has been stolen from the tomb. Can the adventurers defeat their rivals, or will they fall to the undead defenders of the city's necropolis?

Sanctioned Content: Parts 1 and 2

Written by Jim Groves

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11am-1pm
GMT-08
Board Game5 of 61 of 1

Game System: Catan
Game Type: Board
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
Picture yourself in the era of discoveries: after a long voyage of great deprivation, your ships have finally reached the coast of an uncharted island. Its name shall be Catan! But you are not the only discoverer. Other fearless seafarers have also landed on the shores of Catan: the race to settle the island has begun!

In Catan (formerly The Settlers of Catan), players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Players collect these resources (cards)—wood, grain, brick, sheep, or stone—to build up their civilizations to get to 10 victory points and win the game.

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Card Game8 of 81 of 1

Game System: Good Cop, Bad Cop
Game Type: Card
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
The hidden identity, bluffing, and deduction game about a corrupted police district for 4-8 players, ages 12+, and a play time of 10-20 minutes. Corruption has infiltrated your agency. The Kingpin must be taken down before the crooked cops take out the Agent. You won't be able to do it alone, but there's no knowing who's honest and who's crooked. Do some investigating to discover who's who, but act fast; there aren't enough guns for everyone! Will likely play several rounds and add the "Undercover" and "Bombers and Traitors" as players become familiar with the rules.

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D&D 5e: D&D Adventurers League1 of 61 of 1

"The Northern Moonsea region has recently been plagued by a mysterious pirate ship, which is seemingly able to appear and vanish without notice. Causing fear and beginning to impact trade, those with vested interests in the area need to remove this thorn in their side. To do that, they must first discover where the mysterious ship calls home.
seemingly able to appear and vanish without notice. Causing fear and beginning to impact trade, those with vested interests in the area need to remove this thorn in their side. To do that, they must first discover where the mysterious ship calls home."

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2-4pm
GMT-08
Card Game1 of 61 of 1

Game System: Love Letter: Lovecraft edition
Game Type: Card
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
Lovecraft Letter is a card game that combines the Love Letter system with the world of H.P. Lovecraft. In addition to the standard sixteen cards in the Love Letter game are new versions of the cards that include special "insanity" powers. If you have one of these cards in your discard pile, then you are insane (at least for the current round) and on future turns can play insanity cards for their regular power or their special power, giving you more options during play. The risk, however, is that you must undergo a sanity check at the start of each of your turns, drawing as many cards from the deck as the number of insanity cards in front of you; draw one or more insanity cards, and you're out for the round.

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D&D 5e: D&D Adventurers League1 of 61 of 1

The ship plaguing the Northern Moonsea region, “The Merchant Lord’s Folly”, is unable to hide anymore. Through coercion of their best fence, its current port and owners have been located. Now is the chance to strike out, and possibly acquire both the boat and its captains: The Teshwave Siblings.

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2-6pm
GMT-08
Board Game6 of 61 of 1

Game Type: Board
Beginner Friendly: Yes
Age Category: Everyone 10+
Description:
Mystery of the Abbey is a whodunit game with a twist. A monk has been murdered in a medieval French Abbey. Players maneuver their way through the Abbey examining clues and questioning each other to find out who is the culprit. A masterful game of deduction!

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Board Game2 of 51 of 1

Game Type: Board
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
Get ready to make an offer that can't be refused. In The Godfather: Corleone's Empire, players control of one of the five different crime families in 1950s New York City. Everyone is vying to take over the main operations, should Don Vito Corleone meet an untimely end. Over the course of four acts, players send out Family Members and Thugs to shake down businesses in order to earn money, illegal goods, and other benefits. They battle over territory in Turf Wars and get special bonuses for completing jobs for the Don. Players can add new Allies to their family business, if they're willing to pay heavy bribes, but having the most money is the key to victory. They have to decide how much they're willing to spend. During each act, it's also necessary to pay a tribute to Don Corleone, so players have to launder their money away if they want to be able to keep it. After four acts, players receive bonuses for the Turf they control and the jobs they've managed to pull. The family with the most money will inherit the business of Don Corleone and take control over New York City.

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Call of Cthulhu5 of 61 of 1

Game System: 7th Edition
Game Type: RPG
Beginner Friendly: Yes
Age Category: Mature
Description:
The famous explorer and anthropologist Alan Penbrook has done it again! According to reports sent back to the Royal Geographical Society he has found a lost Carthaginian colony, seemingly springing out of the rocky cliffs of North West Africa. That can only mean one thing- an expedition is in order! Dare you take the plunge into history?

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D&D 5e: D&D Adventurers League1 of 61 of 1

Adventurers return to Phlan after destroying a troublesome portal, only to find the city in a state of disaster. The residents have been forced out of their beloved city. All of the Blackfist's resources are spent containing the invasion from within. Phlan's brightest minds have devised a plan, but it is a delicate operation with no room for mistakes. Can they count on you?

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D&D 5e: D&D Adventurers League4 of 61 of 1

Mulmaster scrambles to defend itself, as news spreads up the River Lys of a fog-like leviathan barreling towards them! The heroes must pull together any available resources, and then repel this beast before it breaks the town and any chance for a future.

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D&D 5e: Greyhawk Reborn0 of 61 of 1

You are asked to investigate an attack on the docks in Saltmarsh. Could it be one of the town’s factions trying to instigate strife, or is it someone else? A four-hour Story-arc Universal Urban adventure for character levels 1-4, and Part 1 of the Disruption story arc.

Written by by Benson Sherman, Keith Garrigan and Sam Garrigan

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D&D 5e: Greyhawk Reborn8 of 61 of 1

Late last night, when we were all in bed, a forest fire broke out and is now threatening a village in the Dread. Once again, the Dreadwalkers ask brave adventurers to assist in fighting a danger from the forest. A four-hour Story-arc Universal Wilderness adventure for character levels 1-6, and Part 2 of the Fall of the Old Guard story.

Written by by Scott Davenport & Dave Guerrieri

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D&D 5e: Greyhawk Reborn3 of 61 of 1

You are contacted by the Silent Ones to investigate a series of murders in Saltmarsh. Is it a serial killer or something more heinous? A four-hour Stand-alone Social Urban adventure for character levels 8-12.

Written by by Sam Garrigan with contributions from Joe Krull & Keith Garrigan

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D&D 5e: Greyhawk Reborn7 of 61 of 1

In the current climate of the Empire knowledge is power. Gradsul has a need for knowledge, and is looking for help to acquire it. Anything overtly hostile could be the spark that lights a political powder keg, so discretion is an absolute must. Will you prove your resourcefulness and loyalty? A four-hour Story-arc Social Urban Intrigue adventure for characters level 1-10, and Part 1 of The Best Laid Plans story. NOTE: This adventure is focused on resourceful problem solving rather that open combat. The 'Intrigue' tag represents a greater focus on skills and roleplaying. Understand as a player, actions may have great and sudden consequences.

Written by by Casper “Ninja” Sams, James Hamblin & Dave Guerrieri

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D&D 5e: Living Divine (5th ed)0 of 61 of 1

Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone 0+ (reading necessary)

The time has come: the mortals of the Silent City rise to your banner. Can you overthrow their devil overlords, and restore peace to the realm? A Special Core Adventure for character levels 1-5, and the finale of the Tormented Land series.

You will need a valid Living Divine character to play this event. The rules for the campaign can be found at www.viceandvillainy.org/LivingDivine/

Written by Jay Babcock

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D&D 5e: Living Divine (5th ed)0 of 60 of 1

Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone 0+ (reading necessary)

You are a god among men, born with the spark of divinity within you. Gather followers, build an empire, start a legacy. Will you be merciless and power-hungry? Or benevolent and kind? Begin your rise to immortality in this massive persistent Dungeons & Dragons 5th edition campaign.

This event will play one of the nine Living Divine introductory scenarios, based on demand. You may sign up for this event up to nine times.

You will need a valid Living Divine character to play this event. The rules for the campaign can be found at www.viceandvillainy.org/LivingDivine/

Written by Jay Babcock

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LotFP3 of 61 of 1

Game Type: RPG
Beginner Friendly: Yes
Age Category: Mature
Description:
In April of 1631, Catholic forces sacked the Protestant city of Magdeburg after a long siege. Over 80% of the city's citizens were killed. Better Than Any Man begins six months later, as Swedish King Gustavus Adolfus (said by some to be the savior of the Protestant cause) leads his army into the Holy Roman Empire. The Swedish army's on the march to the Catholic city of Wurzburg. In their way lies the town of Karlstadt.

Ten days before the adventure begins, the Group of Seven (sorcerers from in and around Karlstadt) overthrew the town's ruling class and laid down their own law: "There Will Be No More War." This involves the total disarmament of the people and the closing down of all churches. The countryside has cleared out, anticipating total devastation at the hands of Gustavus. The Swedes have learned of the sorcerous uprising in Karlstadt and plan to conquer the city.

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Pathfinder RPG: Pathfinder Society5 of 61 of 1

When several Andoren officials vanished, the Pathfinders of the Almas lodge were quick to lend their aid in investigating the disappearances. It’s since become apparent that the officials didn’t leave; they were abducted, and the captors’ trail leads into revolution-torn Galt. The trail grew cold in Woodsedge, where Venture-Captain Eliza Petulengro has gathered a team of agents to renew the investigation. The PCs must rediscover the trail, and in the process they’ll uncover a secret that has long plagued the town.

Contents in “A Case of Missing Persons” also contributes directly to the ongoing storyline of the Liberty’s Edge faction.

Written by Alex Greenshields

Factions: Liberty's Edge

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Pathfinder RPG: Pathfinder Society4 of 61 of 1

The Pathfinder Valais Durant has lead a troubled existence, ever since the demon-worshipping former venture-captain Thurl fused her body with parts from two demons. Pathfinder agents destroyed one of the demons, bringing some solace to Valais and allowing her to resume a somewhat normal life. However, the remaining demon's essence recently asserted control in an event that could have resulted in great bloodshed were it not for Valais's quick thinking. If the Pathfinders are to restore her to her original form, they need help, and the Society has just a contact who can escort them into the libraries of Heaven itself to uncover a powerful healing ritual. Navigating the customs and laws of Heaven is only the first of the challenges that faces the PCs, for they seek to purge demonic forces from Valais without raising the ire of Heaven's inhabitants or risking the fate of her soul.

Contents in "The Shores of Heaven” also contribute directly to the ongoing storyline of the Silver Crusade faction.

Released on Wednesday, 25th October, 2017.

Written by Cole Kronewitter

Factions: Silver Crusade

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Star Trek Roleplaying Game (Decipher)0 of 61 of 1

Game System: Star Trek: The Roleplaying Game by Decipher (First Edition)
Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
Group discussion for an ongoing Star Trek game at Mepacon on Sundays.

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Starfinder: Starfinder Society1 of 61 of 1

A Starfinder expedition's dusty data from an orbital scan shows signs of active technology on a distant, war-ravaged planet. Following up on this old lead, the Society dispatches a team of Starfinders to investigate the far-off world. Between making first contact and exploring the ruins of a dead civilization, long-buried secrets of the past are ripe for discovery.

Content in Yesteryear's Truth also contributes to the ongoing goals of the Wayfinders faction.

Written by Jason Keeley

Factions: Wayfinders

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Greyhawk Reborn7 of 61 of 1

Dungeons & Dragons 5th Edition, Greyhawk Reborn, character levels 5-10
Having rescued the boys of Fallowfield from the Cult of the Earth Dragon, the signs point to the self-styled “Slave Lords” having a base somewhere in Highport. Are you brave enough to challenge the slavers on their own turf, and perhaps find out more clues as to who is behind the raids? A one-round Story-arc Universal Urban and Dungeon adventure for character levels 5-10.

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2 of 51 of 1

Game System: Urban Jungle: Anthropomorphic Noir Role-playing
Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
Don't let the long whiskers and the wagging tails fool you. A smile is just another way of baring teeth...

The year is 1933.The country is in a state of depression,dust,and hardship. Martin "Blue" Manx the cat gangster with a heart of gold has assembled a crew for another job.The gang set's their eyes, ears, and whiskers on the First National Bank in Montpelier, Indiana.

Characters will be provided or created before the session begins

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4-6pm
GMT-08
D&D 5e: D&D Adventurers League1 of 61 of 1

In response to a new but as-of-yet-unnamed threat, the factions have called upon adventurers to venture into the jungle in search of a location for a new base of operations. As such, you have been charged with scouting several locations to assess their viability. Surely something so trivial as a scouting mission couldn’t go wrong?

Five One-Hour Adventures
Adventure Premiere: SDCC (7/17), GeeklyCon (7/20), FarWest: St. Swithin’s Day (7/14), GenCon (8/17)
Available for Regional Preview: 7/21/2017
DMsGuild Release: Tuesday 10/3/2017

Written by Monica Valintinelli & Shawn Merwin

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