MEPACON Fall 2017

Nov 10-12 in Scranton, PA, US

This event is over.

Nov 2017

SlotScenarioGame / CampaignPlayersGMs
12-2am
GMT-08
Board Game9 of 101 of 1

Game Type: Board
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
How to play (narrated by Wil Wheaton): https://vimeo.com/179938217

Back yet again!

Secret Hitler is a dramatic game of political intrigue and betrayal set in 1930s Germany. Each player is randomly and secretly assigned to be a liberal or a fascist, and one player is Secret Hitler. The fascists coordinate to sow distrust and install their cold-blooded leader; the liberals must find and stop the Secret Hitler before it's too late. The liberal team always has a majority.

At the beginning of the game, players close their eyes, and the fascists reveal themselves to one another. Secret Hitler keeps his eyes closed, but puts his thumb up so the fascists can see who he is. The fascists learn who Hitler is, but Hitler doesn't know who his fellow fascists are, and the liberals don't know who anyone is.

Each round, players elect a President and a Chancellor who will work together to enact a law from a random deck. If the government passes a fascist law, players must try to figure out if they were betrayed or simply unlucky. Secret Hitler also features government powers that come into play as fascism advances. The fascists will use those powers to create chaos unless liberals can pull the nation back from the brink of war.

The objective of the liberal team is to pass five liberal policies or assassinate Secret Hitler. The objective of the fascist team is to pass six fascist policies or elect Secret Hitler chancellor after three fascist policies have passed.

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8am-12pm
GMT-08
Pathfinder RPG: Pathfinder Society0 of 61 of 1

The Pathfinder Society has discovered the location of a powerful Osirian artifact secreted beneath the sands, but they are not the only ones who seek its power. The Pathfinders must endure the scalding Osirian desert, brave its inhabitants, and watch for hidden dangers if they are to survive. Can the PCs reach the ruins before their rivals claim the prize?

“Race to Seeker’s Folly” is the second scenario in the three-part Destiny of the Sands campaign arc. It follows Pathfinder Society Scenario #5-12: "A Bitter Bargain" and is followed by Pathfinder Society Scenario #5-16: "Sanctum of the Sages." All three chapters are intended to be played in order.

Content in “Race to Seeker’s Folly” also contributes directly to the ongoing storyline of the Osirion faction.

Written by Matt Duval

Factions: Scarab Sages

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Pathfinder RPG: Pathfinder Society6 of 61 of 1

The Thuvian city of Merab has grown steadily over the past decade, and construction teams have uncovered numerous foundations and features dating back to Ancient Osirion and the Tekritanin League as they break ground for new buildings. Recently, workers accidentally unsealed a haunted ruin, out of which screamed a terrifying apparition. The Society has sent the PCs to investigate, not only to learn about the newly discovered ruin, but also to put this angry spirit to rest. In the process, the Pathfinders will uncover more than part of Thuvia's past; they'll unravel a dire secret that even now threatens one of the Society's closest allies.

Contents in "The Unseen Inclusion” also contribute directly to the ongoing storyline of the Scarab Sages faction.

Released on Wednesday, 27th September, 2017.

Written by Mike Kimmel

Factions: Scarab Sages

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Pathfinder RPG: Pathfinder Society6 of 61 of 1

For millennia an order of scholars known as the Jeweled Sages catalogued the wisdom and lore of northern Garund's greatest minds within crystalline artifacts. Though these sage jewels have recently resurfaced, so too has the new generation of sages learned that something else dwells within besides ancient memories. The entire order gathers where the Jeweled Sages truly began in order to confront their hidden past, purge an ancient evil that has haunted them for ages, and define the future of the Scarab Sages faction.

Contents in "Salvation of the Sages” also contribute directly to the ongoing storyline of the Scarab Sages faction.

Released on Wednesday, 25th October, 2017.

Written by Matt Duval

Factions: Scarab Sages

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Starfinder: Starfinder Society3 of 61 of 1

Following the disastrous Scoured Stars Incident, the Starfinder Society fights to remain relevant as the rest of the galaxy moves on. With surviving agents stretched to their limits, the First Seeker launches a desperate bid to search the false moon of Salvation's End. Will the mission reveal a discovery that can stabilize the Society long enough for a new generation of Starfinders to come to the fore?

Players use 4th-level versions of the Starfinder iconic characters in this debut special event of the Starfinder Society Roleplaying Guild.

Written by Larry Wilhelm

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9-11am
GMT-08
Board Game4 of 41 of 1

Game Type: Board
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
The hysteria over witches among the people of Salem swept the region like a disease in 1692. As is the case in any tragic event, there are those whom will use the circumstances to their advantage. Under the veil of the witch-hunt lie other motivations; power, greed, revenge and righteousness.

AFFLICTION: Salem 1692 is a game set in the hysteria of a witch-hunt. Use your influence to whisper in the ear of the magistrate, judge, governor or minister to protect some and have others arrested. Salem was a chance to gain property, exact revenge and prove one’s righteousness.

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Board Game5 of 51 of 1

Game Type: Board
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
If you need help studying chemistry this is the game for you. Use the elements you have on hand and trade extras away to build compound elements for points while watching out for lab fires.

Knowledge of Chemistry not required.

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Board Game1 of 51 of 1

Game Type: Board
Beginner Friendly: Yes
Age Category: Everyone 10+
Description:
Spoils of War is a fast-paced and exciting game of bidding and wagering for 3-5 players. Each round, players roll their dice, then cleverly bluff and bet to outwit their fellow Vikings. The winners of each round get to claim fantastic treasures to add to their collection! With lots of twists and surprises, no one knows who will win until the last treasure is claimed and the spoils are counted!

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Card Game2 of 61 of 1

Game System:
Game Type: Card
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
Take in hand thine blade! Battle every enemy thou meetest! Foully betray thine companions, and make off with their treasure!

Fans asked for a Munchkin game, Shakespeare style. So here it is! It has all the betrayal, slaying, and wordplay of any good Munchkin game – and of any good Shakespearean play.

Munchkin Shakespeare Deluxe comes with a custom six-sided die and a board and standies for tracking your level, and is illustrated by fan-favorite John Kovalic.

If you are unfamiliar with Munchkin:
http://www.worldofmunchkin.com/game/demo.html

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D&D 5e: D&D Adventurers League1 of 61 of 1

So you’ve finally arrived in Chult. Now that you’ve gotten over the shock of Port Nyanzaru’s exotic beauty, it’s time to get down to business. The five factions await contact and will no doubt have some work for you to do. Reach out to them and let them know that you’re ready to do what needs to be done!

Five One-Hour adventures
Adventure Premiere: Origins, RolePlay Rally , UKGE, AwesomeCon
DMsGuild Release: Tuesday 9/5/2017

Written by Rich Lescouflair

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D&D 5e: D&D Adventurers League4 of 61 of 1

The Merchant Princes have a treat in store for everyone! A new team-based event has been added to the roster and the factions are throwing their hats into the ring. Climb aboard and saddle up! Part One of The Jungle Has Fangs Trilogy.

2 hours
Adventure Premiere: FiFO Con (10/1), QuestCon (10/20), Lone Star Game Expo (10/27), Kumoricon (10/27)
Available for Regional Preview: 10/7
DMsGuild Release: Tuesday 11/7

Written by Ruty Rutenberg

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My Little Pony: Tails of Equestria0 of 61 of 1

Game System: My Little Pony: Tails of Equestria
Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone 0+ (reading necessary)
Description:
My Little Pony has a role-playing game and it's as magical as the power of friendship! Each session you can create your very own pony and share adventures with your friends in Ponyville, Canterlot, and beyond! Or bring back your pony from a previous session to play some more! Parents welcome to help their child or play alongside them.

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9am-1pm
GMT-08
Board Game1 of 51 of 1

Game Type: Board
Beginner Friendly: Yes
Age Category: Mature
Description:
The rise of different nations to dominance through various means.Miltaristic,scientific all rely on a strong economy

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Board Game0 of 101 of 1

Game Type: Board
Beginner Friendly: Yes
Age Category: Everyone 0+ (reading not necessary)
Description:
Come learn to make some nerdy crafts with Sarah and Christine! Learn how to make your own gross slime, stress relief balls, even some seasonal Thanksgiving crafts! All ages welcome, we will be providing the supplies needed for the event.

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Board Game1 of 41 of 1

Game Type: Board
Beginner Friendly: Yes
Age Category: Mature
Description:
Welcome to Daelore, a land cowering in fear of a lawless melting pot of evil known as The Ebon. You and your companions are Gearlocs from Deepwood, and have lost your homes and many kin to this foe. Your party has been commissioned to eliminate The Ebon once and for all, by tactically taking out the Tyrants pulling the strings. Bring your wit, your skills, and your tech a difficult journey awaits!

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D20 System2 of 61 of 1

Game System: Forbidden Kingdoms
Game Type: RPG
Beginner Friendly: Yes
Age Category: Teen (13-17)
Description:
1937, you work alongside Dr. Henry ""Indiana"" Jones in Connecticut's Marshall College-when you get a letter from a group of German Mystics who want you to acquire the Tablet of Ahkmenrah before Dr. Jones gets his hands on it. The Germans want you to bring the tablet to Xi'an in Shaanxi province, China. What do they want to do with it in China?

And do you help-or hinder-the Germans? And do you enlist the help of Dr. Jones?

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D&D 5e: D&D Adventurers League0 of 61 of 1

After years of strife, Phlan is entering a new era of prosperity. Under the strong leadership of Jhessail Graycastle, external dangers have been beaten back, the city defenses have been strengthened, and the guilds are flourishing. But fresh threats have arisen within the city walls. Strange beasts stalk the night, bringing swift death in their wake, whilst new criminal gang is vying for control of the streets. Can our heroes uncover the truth before more lives are lost?

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D&D 5e: D&D Adventurers League6 of 122 of 2

The Glacier of the White Worm’s innermost mysteries have always been elusive, but with hag plans unfolding the glacier has taken a turn for the worse. Adventurers must brave the ice and learn of experiments that bring an ever-growing danger to Mulmaster, and the Moonsea.

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D&D 5e: Greyhawk Reborn2 of 61 of 1

Shaky is in need of your skills and your discretion. His niece B has been taken by the Dread Pirate Bob. If you accept, meet Shaky in Lortenford with all haste. Bring your floaties, because you are going to be in deep part of the pool, matey. All jobs should be this simple! A four-hour Story-arc Universal Wilderness adventure for character levels 5-16. NOTE: This adventure is being offered only for character levels 5-10 for this slot.

Written by by Sam Tagliaferre

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D&D 5e: Greyhawk Reborn11 of 122 of 2

The vacuum at the top of House Neheli has hung in the air, ignored for almost two decades. Now fortune and fate have thrust you into Castle Draconis Imperius to find a way to fill the void. A four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only for character levels 1-10 in this slot.

Written by by Jay Stypinski, Bill Gardino, John Lent, Keith Garrigan & Dave Guerrieri

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D&D 5e: Greyhawk Reborn6 of 61 of 1

The vacuum at the top of House Neheli has hung in the air, ignored for almost two decades. Now fortune and fate have thrust you into Castle Draconis Imperius to find a way to fill the void. A four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only for character levels 11-16 in this slot.

Written by by Jay Stypinski, Bill Gardino, John Lent, Keith Garrigan & Dave Guerrieri

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D&D 5e: Greyhawk Reborn6 of 61 of 1

Nightmares haunt Tulath’s dreams again. Will the brave assist him again? Adventure and challenges await those that wish to help Tulath with his growing concerns inside the Dreadwood. A four-hour Story-arc Universal Wilderness for character levels 1–6, and Part 2 of the Dormant Nightmares story.

Written by by Ken Watkins & Dave Guerrieri

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D&D 5e: Greyhawk Reborn0 of 61 of 1

You are contacted by the Silent Ones to investigate a series of murders in Saltmarsh. Is it a serial killer or something more heinous? A four-hour Stand-alone Social Urban adventure for character levels 8-12.

Written by by Sam Garrigan with contributions from Joe Krull & Keith Garrigan

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D&D 5e: Greyhawk Reborn6 of 61 of 1

In the current climate of the Empire knowledge is power. Gradsul has a need for knowledge, and is looking for help to acquire it. Anything overtly hostile could be the spark that lights a political powder keg, so discretion is an absolute must. Will you prove your resourcefulness and loyalty? A four-hour Story-arc Social Urban Intrigue adventure for characters level 1-10, and Part 1 of The Best Laid Plans story. NOTE: This adventure is focused on resourceful problem solving rather that open combat. The 'Intrigue' tag represents a greater focus on skills and roleplaying. Understand as a player, actions may have great and sudden consequences.

Written by by Casper “Ninja” Sams, James Hamblin & Dave Guerrieri

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D&D 5e: Living Arcanis 5E0 of 61 of 1

Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
The story rich Living Arcanis Organized Play campaign returns in a 5e setting (variant races/classes, but standard rules). The current Story Ark is Coming of the Destroyer. Immerse yourself in a campaign with a detailed background, complicated politics and few clear-cut moral decisions. Play descendant of the gods, or descendant of the demons, or descendant of the elements (plus many other options). Pre-gen characters provided or download most current campaign primer free at http://www.paradigmcampaigns.com/DefaultLivA.aspx

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D&D 5e: Living Divine (5th ed)0 of 61 of 1

Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone 0+ (reading necessary)

The devils of the Silent City are tearing the town apart looking for you, and the resistance is getting nervous. It’s up to you to regain the advantage… but in the process, you may learn exactly what they are hiding. A Core Adventure for character levels 1-5, and part 2 of the Tormented Land series.

You will need a valid Living Divine character to play this event. The rules for the campaign can be found at www.viceandvillainy.org/LivingDivine/

Written by Jay Babcock and Annie Erbacher

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D&D 5e: Living Divine (5th ed)0 of 60 of 1

Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone 0+ (reading necessary)

You are a god among men, born with the spark of divinity within you. Gather followers, build an empire, start a legacy. Will you be merciless and power-hungry? Or benevolent and kind? Begin your rise to immortality in this massive persistent Dungeons & Dragons 5th edition campaign.

This event will play one of the nine Living Divine introductory scenarios, based on demand. You may sign up for this event up to nine times.

You will need a valid Living Divine character to play this event. The rules for the campaign can be found at www.viceandvillainy.org/LivingDivine/

Written by Jay Babcock

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D&D 5e3 of 71 of 1

Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone 0+ (reading necessary)
Description:
A kid-friendly adventure to one of the classic dungeons of D&D lore, the Caverns of Quasqueton. This is a modified version of the original module B1 In Search of the Unknown updated to 5E rules. Pre-generated characters will be provided.

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D&D 5e3 of 183 of 3

Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:Deep in the forest of Cormanthor lies the hoard of the dracolich Dretchroyaster, the prize of which is a diamond staff rumored to unlock the secrets of an ancient elven kingdom. The sage Imani is seeking dozens of adventurers to launch an all-out assault on the undead dragon's lair. The dracolich is a powerful foe - too great for even several parties to conquer - so it's going to take all of the heroes' courage, cunning, and speed to survive the dracolich's deadly vault.

Please bring a 4th Level Character. Characters are subject to GM Approval.

Note: this event is not sanctioned by the Adventurer's League.

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D&D 5e0 of 61 of 1

Game System: Adventures in Middle Earth
Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
An adventure in Middle Earth set in the years following the Battle of Five Armies. The Kingdom of Dale has been reborn, prosperity has returned to the Long Lake, and Elves, Dwarves. Hobbits. and Men have come together following the defeat of Smaug.

"There are no safe paths in this part of the world. Remember you are over the Edge of the Wild now, and in for all sorts of fun wherever you go."

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LotFP1 of 61 of 1

Game Type: RPG
Beginner Friendly: Yes
Age Category: Adults Only (18+)
Description:
***This adventure was written by David ""Oderus Urungus"" Brockie, lead vocalist of the band GWAR. It was one of his last creative works, before his tragic death in 2014.***

For centuries the province of Hune has been governed by the famously wealthy family it was named after. The mighty ""Towers Two"" have stood for centuries as a symbol of stability and prosperity over a world that seems to be increasingly slipping into chaos. But ever since the difficult birth of the initially identical twin brothers Razak and Zal, a shadow has fallen over the family and the land they had ruled for centuries. The brothers quarreled over the power they had inherited from their father (who was rumored to have been murdered), squandered his wealth, and sent the line into decay. The nearby village of Mlag, once happy to call Towers Two and the Family Hune their protectors, now live in fear of the fortress and it's inhabitants.

Written by David Brockie

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Mutant: Year Zero2 of 61 of 1

Game Type: RPG
Beginner Friendly: Yes
Age Category: Adults Only (18+)
Description:
In Mutant: Year Zero - Genlab Alpha; you will be playing as genetic research animals who have become bipedal and can speak (such animals include dogs. cats, rats, bears, apes, rabbits, badger, reptile and moose).

For generations, the animal mutants lived in fear and awe of the Watchers, humankind’s representatives on Earth. Occasional attempts to escape Paradise Valley and to avoid abductions occurred from time to time, but were crushed brutally and did not spread among the tribes. In the last few years, something has changed. A secret network of animals with dreams of resistance has been forming slowly in Paradise Valley. The center of this network – unknown even to most of its members – is Truffaut13, Elder of the Bear Tribe.

A few years back, Truffaut had an experience that came to change his life forever. Like most other bears he was a loner. He roamed Paradise Valley, through the forests and across the moors. One day he saw something astonishing. Outside the Outer Fence, on a mountainside, a group of bipedal creatures walked. They walked upright and wore clothes, but they had no fur. Truffaut recognized them from the yellowing images he had seen in the Lodge.
Humans. Some of them were strangely deformed, but no matter. The Humans were back. Now it is your job to find a way out of paradise

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OD&D2 of 71 of 1

Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
Something is rotten in Rhoona. Duke Steven has vanished, horses must be ridden backwards, taxes must be paid in beer. The entire town is in an uproar. You and your party are Rhoona's only hope. Part 1. Pregens provided (level 5-7).

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Pathfinder RPG: Legends of the Shining Jewel2 of 122 of 2

You have been invited to a momentous occasion! The League of Thaumaturgical Studies has announced that they have succeeded where others have failed . . . the perfection of Portal Magic. But when something goes wrong, the city is turned on its end, and it is up to the brave heroes to set things right. And they get more than they bargained for in return.

Written by Jay Fisher

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Savage Worlds2 of 61 of 1

Game System: Pirates of the Spanish Main
Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
Millenia ago a ruthless queen ruled an island off the coast of the Yucatan peninsula. Legends say that when her twin sons were still born, she fell into an abysmal grief. She ordered all of her people put to the spear and then sealed herself in her gold-lined halls to mourn for all time. The ancient tomb could not hold the queen's grief, and her anguished moans still escape it, warning all not to step a foot on the island lest they be cursed.

Scientist Edmund Walker believes none of it. He's assembling an intrepid crew of open-minded curiosity seekers to explore the island, open the tomb, and learn its secrets. Material wealth is a secondary objective; the true treasure is knowledge!

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Shadowrun: Shadowrun Missions5 of 61 of 1

Mr. Johnson says to come ready to go. He wants you to help him with a delivery. Things go sideways from the start and you know it will take all of your skill in order to get the package delivered and get paid.

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Star Wars d207 of 61 of 1

Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
After a moderately restful vacation on a friendly planet in the Mid-Rim, a job takes you out deep into the Outer-Rim. You are suddenly ripped out of hyperspace into the middle of a battlefield. Before you,an Interdictor class cruiser whose gravity well caught your ship.

Pre-gen characters provided.

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Star Wars: Force and Destiny2 of 51 of 1

Game Type: RPG
Beginner Friendly: Yes
Age Category: Teen (13-17)
Description:
A soldier's most powerful weapon, is courage...

Captured! A crippling ambush on the planet Ventooine by the devious Count Duku's droid army, has caused an ancient set of star maps have to fall into separatist hands. The maps are not all that was taken however, as a small group of republic forces now await their fate on board a trade federation battle ship. Can the republics heroes escape their fate and reclaim the ancient star maps, or will they meet an untimely end at droid hands?Perhaps the assistance of the most unlikely of allies will help to turn the tides...

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Warhammer 40K0 of 41 of 1

Game System: 8th Edition
Game Type: Mini
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
Welcome to Warhammer 40,000, the thrilling hobby of tabletop wargaming! This is your gateway into the grim darkness of the far future, where mighty armies clash across war-torn worlds, and the bloodthirsty forces of Chaos strive to overthrow the Imperium of Mankind. Armies of miniatures representing armies from the distant future, then recreate the brutal clash of 41st Millennium warfare in tabletop games of strategy and luck for two or more players.

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Warmachine/Hordes0 of 41 of 1

Game Type: Mini
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
The raging, fast-paced Warmachine/Hordes game is set in the Iron Kingdoms, an environment that combines the richness of traditional fantasy with the excitement of steam power and gunpowder. Across the realm, ancient rivalries among nations are exploding into all-out conflict, and the tameless factions have joined the fight, whether to preserve their ancient homelands or with an eye toward conquest.

Come choose your faction and learn to play! I have 4 starter factions to choose from for both Warmachine and the Hordes system! Game will be set for demo play so that you can learn in a relaxed setting, but experienced players are welcome to come and play as well!!

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11am-1pm
GMT-08
Board Game4 of 41 of 1

Game Type: Board
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
Burgle your way to adventure in the deck-building board game Clank! Sneak into an angry dragon's mountain lair to steal precious artifacts. Delve deeper to find more valuable loot. Acquire cards for your deck and watch your thievish abilities grow.

Be quick and be quiet. One false step and CLANK! Each careless sound draws the attention of the dragon, and each artifact stolen increases its rage. You can enjoy your plunder only if you make it out of the depths alive!

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Board Game0 of 81 of 1

Game Type: N/A
Beginner Friendly: Yes
Age Category: Everyone 0+ (reading not necessary)
Description: Come join us to color! We will have coloring sheets for the coloring contest!

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Board Game2 of 41 of 1

Game Type: Board
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
"Give me the child. Through dangers untold and hardships unnumbered, I have fought my way here to the castle beyond the Goblin City to take back the child that you have stolen, for my will is as strong as yours, and my kingdom as great."

Jim Henson's Labyrinth: The Board Game is a beautiful exploration of the movie for 1-5 players in which Sarah, Ludo, Sir Didymus and Hoggle must adventure through the labyrinth and make their way to the goblin city to save Toby from Jareth, the goblin king!

The board is very simplistic, beautifully illustrated and dominated by the titular Labyrinth. This is the maze that players must navigate every time they wish to save Sarah’s baby brother. Each game is different with the blank card spaces being filled with the magical encounters and monsters that are depicted on the deck of cards that comes with the game, this ensures a great deal of replayability and unpredictability in the game, giving the Labyrinth its signature feel.

The game consists of two distinct stages, one in which the group must adventure through the labyrinth trying to find the goblin city whilst keeping their willpower as high as possible (nobody wants to fall into the oubliette!), and a second stage in which the players must fight their way into Jareth's castle where Sarah must say the magical words that will release her brother.

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Card Game1 of 51 of 1

Game Type: Card
Beginner Friendly: Yes
Age Category: Teen (13-17)
Description:
The last human city is under attack by giant, fearsome Titans and it's up to your team to stop them!

Based on the action from the world-renown Attack on Titan anime and manga series, in the cooperative Attack on Titan: Deck-Building Game you and your fellow players will battle relentless Titans for humanity's very survival. Collect the weapons and tactics you need, then test your mettle on the wall before it's too late.

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Card Game0 of 41 of 1

Game System: Magic:The Gathering
Game Type: Card
Beginner Friendly: No
Age Category: Everyone 13+
Description:
Nicol Bolas has challenged the Gatewatch on the plane of Amonkhet. Can the Gatewatch overcome the odds and defeat Nicol Bolas or will he scatter the Gatewatch across the multi-verse? Play as Nicol Bolas or as a member of the Gatewatch to find out.

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Card Game0 of 60 of 1

Game System: Spellfire tournament rules 2.0
Game Type: Card
Beginner Friendly: No
Age Category: Teen (13-17)
Description:
Ever wonder who would win, Elminster or Raistlin? How about if they fought in Castle Ravenloft? Now you can find out in Spellfire, a classic CCG based upon the worlds of Dungeons and Dragons! Bring your best constructed deck.

Some knowledge of the game is required.
Materials and card decks are not provided for this event.
55 card world championship format with Dungeon card.
Official online boosters are legal.
Banned card list is as follows: "Poor Oriental Lord, Wealthy Oriental Vassal, Living Wall, The Fates, Enter Darkness Together."
Tournament rules, free Official Online booster cards and more can be found at http://www.extensive-enterprises.net/

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D&D 5e: D&D Adventurers League0 of 61 of 1

So you’ve finally arrived in Chult. Now that you’ve gotten over the shock of Port Nyanzaru’s exotic beauty, it’s time to get down to business. The five factions await contact and will no doubt have some work for you to do. Reach out to them and let them know that you’re ready to do what needs to be done!

Five One-Hour adventures
Adventure Premiere: Origins, RolePlay Rally , UKGE, AwesomeCon
DMsGuild Release: Tuesday 9/5/2017

Written by Rich Lescouflair

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D&D 5e: D&D Adventurers League4 of 61 of 1

Adventure Description: A mysterious clue has led you outside of the safety of the city’s walls and into the jungle beyond. You have been asked to venture into the jungle and seek out the wisdom of some of the native humanoids in the area—perhaps they will be able to shed some light on the situation and provide some insight on who is behind it all. Part Two of The Jungle Has Fangs Trilogy.

Adventure Length: 2 hours
Adventure Premiere: FiFO Con (10/1), QuestCon (10/20), Lone Star Game Expo (10/27), Kumoricon (10/27)
Available for Regional Preview: 10/7
DMsGuild Release: Tuesday 11/7

Written by Satine Phoenix

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Miniatures Game0 of 41 of 1

Game System: Brick Battles
Game Type: Mini
Beginner Friendly: Yes
Age Category: Everyone 0+ (reading necessary)
Description:
A introductory tabletop miniatures game played with Lego Minifigs. Brick Battles is a very casual and fun game where the primary purpose is to have fun and introduce a younger audience to miniature gaming.

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My Little Pony: Tails of Equestria1 of 61 of 1

Game System: My Little Pony: Tails of Equestria
Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone 0+ (reading necessary)
Description:
My Little Pony has a role-playing game and it's as magical as the power of friendship! Each session you can create your very own pony and share adventures with your friends in Ponyville, Canterlot, and beyond! Or bring back your pony from a previous session to play some more! Parents welcome to help their child or play alongside them.

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1-6pm
GMT-08
Pathfinder RPG: Pathfinder Society3 of 122 of 2

The world-renowned Blakros Museum has outdone itself, gathering an unrivaled collection of relics from the Shining Crusade, a holy coalition that felled the greatest lich to threaten Golarion. When trouble befalls the exhibit mere days before its debut, the Pathfinders intervene, only to discover that one of the relics is key to averting a far greater disaster that has laid in wait for a millennium.

The Solstice Scar is a multi-table interactive adventure in which each group's actions can affect neighboring groups and contribute to the entire room's success. This is an ongoing adventure that will be updated and rereleased incrementally several times each season, collectively telling a longer story while also presenting exciting stand-alone chapters.

Written by Andrew Hoskins

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Pathfinder RPG: Pathfinder Society12 of 303 of 5

The world-renowned Blakros Museum has outdone itself, gathering an unrivaled collection of relics from the Shining Crusade, a holy coalition that felled the greatest lich to threaten Golarion. When trouble befalls the exhibit mere days before its debut, the Pathfinders intervene, only to discover that one of the relics is key to averting a far greater disaster that has laid in wait for a millennium.

The Solstice Scar is a multi-table interactive adventure in which each group's actions can affect neighboring groups and contribute to the entire room's success. This is an ongoing adventure that will be updated and rereleased incrementally several times each season, collectively telling a longer story while also presenting exciting stand-alone chapters.

Written by Andrew Hoskins

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2-4pm
GMT-08
Board Game7 of 122 of 2

Game System: Avalon Hill's Betrayal at House on the Hill
Game Type: Board
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
The shadow of Bhaal has come over Baldur’s Gate, summoning monsters and other horrors from the darkness!

As you build and explore the iconic city’s dark alleys and deadly catacombs, you must work with your fellow adventurers to survive the terrors ahead. That is, until some horrific evil turns one—or possibly more—of you against each other. Was it a mind flayer’s psionic blast or the whisperings of a deranged ghost that caused your allies to turn traitor? You’ll have no choice but to keep your enemies close!

Based on the award-winning Betrayal at House on the Hill board game, Betrayal at Baldur’s Gate you’ll return to Baldur’s Gate again and again only to discover it’s never the same game twice.

Can you and your party survive the madness or will you succumb to the mayhem and split (or slaughter!) the party?

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Board Game0 of 81 of 1

Game Type: N/A
Beginner Friendly: Yes
Age Category: Everyone 0+ (reading not necessary)
Description: Come join us to color! We will have coloring sheets for the coloring contest!

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Board Game0 of 61 of 1

Game Type: Board
Beginner Friendly: Yes
Age Category: Everyone 0+ (reading necessary)
Description:
Take control of various different empires though history to become the ultimate state. Rolls very similar to Risk and quick to pick up.

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Card Game0 of 111 of 1

Game Type: Card
Beginner Friendly: Yes
Age Category: Everyone 10+
Description:
Battle for the glory of being the greatest Stick Figure Fighter! Equip your Stick Figure Fighter with weapons, armor, and power cards. Fight other stick figures to prove that you are the most powerful Stick Figure Fighter. Show no mercy, using swords, shields, super armor, or your stick arms to vanquish your opponents.
Take turns challenging other Stick Figure Fighters in head to head combat, until you are the last stick standing.

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Card Game3 of 41 of 1

Game Type: Card
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
They were tough times, the days when swords and magic still ruled the world. A long, destructive war had ended, and the entire continent had been unified. Before the empire's subjects had even come to know peace, however, their great emperor fell victim to disease, having never declared a successor...

We must not return to that war-torn world! Thankfully you are an influential figure in the empire. Quickly lay claim to the throne and ensure the rock-solid unity and peace of the continent. Though the emperor had no son, there are seven candidates for succession, starting with the two lineal princesses. Now, let's get your favorite princess on the emperor's throne! Garner support from all over the country, clash with rival candidates and depend on your special skill!

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Card Game1 of 101 of 1

Game Type: Card
Beginner Friendly: Yes
Age Category: Everyone 10+
Description:
The most aptly named game ever! In this exceptionally silly and awesome game, your objective is to win! Simple enough.

Sadly, all of your opponents have the same simple goal, and they're trying to make you lose.
Between Rock Paper Scissors battles, being eaten by a random Dragon, or saved by a Kitten Ambush, there are many hazards to avoid.

Games last between 30 seconds and 5 minutes(if you play slow!), and specifically engineered to fit in maximum fun. Any number can play, though we recommend between 2 and 15. Rumors of 20 person games swirl around the Internet...

Everyone starts with 2 cards. On your turn, draw one card from the deck, and then play one from your hand following the instructions on the card. There are many hazards to avoid, including: bombs, dragons, arrows, laser pointers, black holes, Rock Paper Scissors battles, number battles, zombies, etc. Luckily items abound that can save you, too: spaceships, science, shields, dinosaurs and a kitten ambush!

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LARP0 of 101 of 1

Game Type: LARP
Beginner Friendly: Yes
Age Category: Everyone 0+ (reading not necessary)
Description: You were enjoying your friend's birthday party, when a mysterious stranger gifted her with an exotic looking necklace. When your friend put on the necklace, you were all suddenly transported into an Egyptian pyramid! How and why were you there? How would you get back home?

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Miniatures Game0 of 31 of 1

Game System: Axis and Allies Naval Miniatures
Game Type: Mini
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
Surrounded by German troops, the British high command has decided to withdraw all its troops from continental Europe. Navigate treacherous minefields, avoid swarms of German S-Boats and fend off relentless Luftwaffe attacks as you attempt to evacuate Allied soldiers from the port of Dunkirk.

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My Little Pony: Tails of Equestria0 of 61 of 1

Game System: My Little Pony: Tails of Equestria
Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone 0+ (reading necessary)
Description:
My Little Pony has a role-playing game and it's as magical as the power of friendship! Each session you can create your very own pony and share adventures with your friends in Ponyville, Canterlot, and beyond! Or bring back your pony from a previous session to play some more! Parents welcome to help their child or play alongside them.

View this session by itself
2-6pm
GMT-08
AD&D21 of 81 of 1

Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
Join a party of adventurers as they leave the safety of town to go in a hole in the ground littered with monsters, villains, traps and puzzles with little to no rhyme or reason - because AD&D!!! Characters will be provided.

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Board Game0 of 101 of 1

Game Type: Board
Beginner Friendly: Yes
Age Category: Everyone 0+ (reading not necessary)
Description:
Come learn to make some nerdy crafts with Sarah and Christine! Learn how to make your own gross slime, stress relief balls, even some seasonal Thanksgiving crafts! All ages welcome, we will be providing the supplies needed for the event.

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Board Game3 of 51 of 1

Game Type: Board
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
Assume the role of a pioneering railway engineerand try to push the development of technologically advanced locomotives and gain as much profit as possible from selling them.

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Call of Cthulhu5 of 111 of 1

Game System: 6th Edition
Game Type: RPG
Beginner Friendly: Yes
Age Category: Adults Only (18+)
Description:
Welcome to Platte Air Force Base Nebraska, the last stop on your road to a dishonorable discharge. Platte AFB is where the junk the Air Force doesn't want ends up: obsolete aircraft and personnel who can't be expected to do any better than mothball rusting aircraft . The only break in the deadly dull routine of base maintenance is the one or two times a month a surplus aircraft flies in. Parked in the aircraft ""graveyard,"" drained of fuel, fluids and sealed against the elements, row after row of these planes mark the slow passage of time at Platte AFB. Miles from anything resembling civilization, there's not much to do but count the days until your assignment ends and you can either get out of the Air Force or get your career back on track.

But Saturday evening at 8pm, rain or shine, it's PX Poker Night. With nothing but poor reception of broadcast TV in the offering, everyone joins in this weekly ritual. After all, where else are you going to get a chance to win your commanding officer's paycheck? Only this Saturday's PX Poker Night is about to take a turn for the bizarre . . . and deadly. Mysterious visitors have arrived at Platte AFB, and what they bring with them will sow madness and gruesome death.

Pregens available

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Card Game1 of 81 of 1

Game Type: Card
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
Serve The Computer… die a lot. Thwart traitors… die a lot. Save Alpha Complex from imminent destruction… die a lot.

Welcome to Paranoia: The Mandatory Card Game. A light hearted death-fest for 3-8 players set in the multi-award winning world of Paranoia.

But, you say, you’ve never played Paranoia. Don’t worry, Citizen, this DNCPCG (definitely not collectible paranoia card game) is the perfect primer to the delightfully lethal world of Alpha Complex. Created by Steve Gilbert, co-author of Me and My Shadow Mark IV, Paranoia: The Mandatory Card Game will have you nuking your buddies before you can say, “The Computer is my friend.”

So how do you play? Excellent question, Citizen!

You and the other players are elite Troubleshooter agents for The Computer, trained to root out traitors, mutants and enemy agents. Your friend, The Computer, is going to send your Troubleshooter team on a series of happy fun missions critical to the survival of Alpha Complex (aren’t they all). Your greatest fear is that Friend Computer will find out you are one of its enemies. So strap on your laser, and your hand flamer, and your plasma-cannon, and venture forth to rid Alpha Complex of the mutinous, but equally well-armed traitors surrounding you.

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D&D 5e: D&D Adventurers League12 of 305 of 5

Pirates! Dastardly ne’er-do-wells have been spotted just outside of the harbor! Not content with scratching a living off of the rich port city’s scraps, pirates are making for the city by land and sea. But Port Nyanzaru is far from defenseless; pick up a yklwah, climb aboard a dinosaur, or man the wall; but whatever you do, don’t let those rapscallions into the city!

Level Range: 1-4, and 5-10 (optimized for 3rd and 8th level)
Adventure Length: 3+ hours

Written by Will Doyle

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D&D 5e: Greyhawk Reborn41 of 427 of 7

A leader for House Neheli has now been found, and a celebration and coronation is in order. Songs shall be sung, drink shall be drunk, and much festivity shall be had by all. A four-hour Story-arc Social Urban interactive adventure for character levels 1-16, and Part 5 and the conclusion of the House Adrift story.

Written by by GHR Staff

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D&D 5e: Living Divine (5th ed)0 of 61 of 1

Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone 0+ (reading necessary)

Desperate to learn the secret of the devils, you assault the Silent Citadel itself. What you find beneath its halls may change everything. Will it be for the better? A Core Adventure for character levels 1-5, and part 3 of the Tormented Land series.

You will need a valid Living Divine character to play this event. The rules for the campaign can be found at www.viceandvillainy.org/LivingDivine/

Written by Jay Babcock

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D&D 5e: Living Divine (5th ed)0 of 60 of 1

Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone 0+ (reading necessary)

You are a god among men, born with the spark of divinity within you. Gather followers, build an empire, start a legacy. Will you be merciless and power-hungry? Or benevolent and kind? Begin your rise to immortality in this massive persistent Dungeons & Dragons 5th edition campaign.

This event will play one of the nine Living Divine introductory scenarios, based on demand. You may sign up for this event up to nine times.

You will need a valid Living Divine character to play this event. The rules for the campaign can be found at www.viceandvillainy.org/LivingDivine/

Written by Jay Babcock

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LARP1 of 241 of 1

Game System: Cthulhu Homebrew LARP system
Game Type: LARP
Beginner Friendly: Yes
Age Category: Maure
Description:
Set in the village of Salem, 1691. The Devil is loose. Panic spreads as cries of “witchcraft” fill the air. Find the witches. Fight for the soul of the community. Anyone can be a witch, so keep your eyes open.

Based on the Crucible and historical records.

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Legends of the Five Rings2 of 51 of 1

Game System: 3rd Edition
Game Type: RPG
Beginner Friendly: Yes
Age Category: Mature
Description:
After repelling the attack of the demonic creatures at Arrata province, our magistrates now enjoy a well-earned respite. But as the smoke clears, many questions are left unanswered. What are they? Why are they attacking the Empire? What are the mysterious standards they have left behind?

The magistrates are dispatched to Shiro Matsu, capital of the Lion clan, in search of answers...

This is a continuation of the game that started at MepaCon Spring 2009. Pre-gens available, but new characters always welcome. For this campaign, no monks, shadowlands, non-humans, or members of the Imperial families allowed.

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Mutant: Year Zero3 of 61 of 1

Game Type: RPG
Beginner Friendly: Yes
Age Category: Teen (13-17)
Description:
We walked among the gaping ruins and rusty car wrecks, monuments to the fall of the Ancients. Naphta had been taken by a Deathworm and the Rot had driven Hugust insane. We had no grub left and there was only rotwater to drink. But we had to keep going. We had to find Eden. We could not return to the Ark empty-handed, the fate of the People rested on our shoulders. Suddenly, Franton, the insect-like Stalker leading our way through the wasteland, stopped. “Zone-Ghouls”, he hissed, drawing his scrap rifle. I inhaled, ready to spew out a cascade of flames at anyone who dared come close. In the next instant, a chilling shriek rose from the ruins around us.

Mutant: Year Zero takes you to the world after the great Apocalypse. Humanity’s proud civilization has fallen. The cities are dead wastelands, winds sweeping along empty streets turned into graveyards. But life remains. Among the ruins, the People live. You are the heirs of humanity – but not quite human anymore. Your bodies and minds are capable of superhuman feats. You are mutants.

Its a nice sunshiny type day which rare in the Ark, which is your home. The water supply has been compromised and, on top of that, somebody is in cahoots with the Hell Drivers, to break down the defenses. Your party must find a source of clean water and negotiate for a constant supply.

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Pathfinder RPG: Legends of the Shining Jewel2 of 121 of 2

You certainly have a bone to pick with the League of Thaumaturgical Studies. While reporting back there to see if they had corrected the problem with the portal, the brave heroes were too close to the artifact and got pulled in to the jungle landscape when it was activated. Now they have to figure out how to get home or they won’t be back to Amthydor for a very long time.

Written by Jay Fisher

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Shadowrun: Shadowrun Missions6 of 61 of 1

What do runners do best? Clean up their “betters” messes. Mr. Johnson has been naughty. He needs you to retrieve a file. On the upside, it should be real easy, profitable data retrieval. Downside, its deep in downtown Chicago, in a computer system no longer connected to the Matrix, and most likely surrounded by all the bad Chicago can muster. But hey, you got to eat.

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Star Wars: Force and Destiny0 of 51 of 1

Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
When destiny calls, the chosen have no choice ...

The campaign to secure the Outer Rim territories has begun. En route to the front a transport ship and it's escort carrying fresh supplies, munitions and raw recruits comes under fire from a separatist ambush. Unknown to the droids , two jedi padawans are also on board. Can the padawans with the help of the few clone troops on board repel the droid attack?

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Torg: Eternity2 of 61 of 1

Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone 13+
Characters provided

Description:
Our planet has been invaded. Not from outer space, but from other realities. Now they are imposing those realities on us. Dinosaurs are walking the streets of New York, Dragons are flying over London, Egyptian gods are fighting pulp heroes in the streets of Cairo, Rakshasa are stalking New Delhi, and Cyber-Demons are ruling Moscow. Become a Storm Knight and fight back to save Earth! Introductory Adventures for new and returning players with the new streamlined easy to learn edition.

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Warmachine/Hordes0 of 41 of 1

Game Type: Mini
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
The raging, fast-paced Warmachine/Hordes game is set in the Iron Kingdoms, an environment that combines the richness of traditional fantasy with the excitement of steam power and gunpowder. Across the realm, ancient rivalries among nations are exploding into all-out conflict, and the tameless factions have joined the fight, whether to preserve their ancient homelands or with an eye toward conquest.

Come choose your faction and learn to play! I have 4 starter factions to choose from for both Warmachine and the Hordes system! Game will be set for demo play so that you can learn in a relaxed setting, but experienced players are welcome to come and play as well!!

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4-6pm
GMT-08
Board Game2 of 51 of 1

Game Type: Board
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
Crown of Roses is a 3-hour block game set during the turbulent years of the Wars of the Roses in 15th Century England. This 35-year long conflict saw the extinction of a large number of noble houses, and would eventually set the house of Tudor upon the throne.

In Crown of Roses, players take on the roles of the dynastic giants - the House of Lancaster and their Beaufort cousins, and the House of York. The four player game adds in the powerful House of Stafford, and the ever-scheming Richard Neville and his son, Richard of Warwick, the 'Kingmaker'.

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Board Game1 of 51 of 1

Game Type: Board
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
The city states of Sparta, Athens, Corinth, Thebes and Argos battle for control of the Cyclades archipelago. Call upon the gods and mythological creatures for supremacy over your rivals.

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Card Game3 of 61 of 1

Game System: Not Safe For Work & Exploding Kittens
Game Type: Card
Beginner Friendly: Yes/No
Age Category: Adults Only (18+)
Description:
Originally an expansion for Exploding Kittens, the most successful Kickstarer project ever, that contained cards that were too horrific and/or incredible to be included in a kid safe version. As a stretch goal this was turned into a stand alone game that can be combined with the standard Exploding Kittens deck.

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Card Game0 of 41 of 1

Game Type: Card
Beginner Friendly: Yes
Age Category: Mature
Description:
Each player plays as the Lord of a mansion and hires maids to fill out their house to become the King of Maids! The end goal is simple enough, the player who has the most Victory Points at the end of the game wins! Players acquire Victory Points by employing a variety of maids and "Love" cards that allow for different strategies. You can even employ Private Maids that stick around to use their special powers each per turn! Some give you a bonus, or affect your opponents in a negative way. But beware, your opponents can make your maids sick or give them bad habits, affecting your maids in negative ways and decreasing your Victory Points!

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My Little Pony: Tails of Equestria2 of 61 of 1

Game System: My Little Pony: Tails of Equestria
Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone 0+ (reading necessary)
Description:
My Little Pony has a role-playing game and it's as magical as the power of friendship! Each session you can create your very own pony and share adventures with your friends in Ponyville, Canterlot, and beyond! Or bring back your pony from a previous session to play some more! Parents welcome to help their child or play alongside them.

View this session by itself
8-10pm
GMT-08
Artemis1 of 80 of 1

Game Type: Artemis
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
Artemis Spaceship Bridge Simulator lets you turn your living room into the bridge of a spaceship. You and your friends assume the jobs of Captain, Helm, Science, Communication, Engineering, and Weapon Control. Together you operate your ship and defend the sector from evil aliens.

Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the “main screen”, while the others serve as workstations for the normal jobs a bridge officer might do. Artemis is a social game where several players are together in one room (“bridge”) , and while they all work together, one player plays the Captain, a person who sits in the middle, doesn’t have a workstation, and tells everyone what to do.

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Card Game2 of 41 of 1

Game Type: Card
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
Hogwarts is once again threatened. This time monsters from the Forbidden Forest are wandering into the castle. Fortunately the heroes have a new ally in Luna Lovegood to battle this menace.

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Card Game0 of 61 of 1

Game Type: Card
Beginner Friendly: Yes
Age Category: Mature
Description:
It was the age of gods and goddess. Zeus (King of the Gods), Poseidon (Lord of the Seas), and Hades (God of the Underworld) had agreed to separate the sky, the ocean, and the underworld. Athena, the Goddess of Wisdom, would take over the rest of the earth. But the Norse gods were displeased by the decision. They called warriors and disciples to take the world from the Greek gods. The gods atop Mt. Olympus also called their warriors to defend them. During this war of the gods, a mass of warriors died, and their souls were sealed in a jar.

And now they are waiting for you to release them.

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D&D 5e: D&D Adventurers League2 of 61 of 1

Adventure Description: The temple lay just ahead, and within the answers to a great many questions about the recent goings on in Port Nyanzaru. The journey here has been long and arduous and hopefully soon at an end. Leave your trepidations at the door; there’s exploring to be done! Part Three of The Jungle Has Fangs Trilogy.
Adventure Length: 2 hours
Adventure Premiere: FiFO Con (10/1), QuestCon (10/20), Lone Star Game Expo (10/27), Kumoricon (10/27)
Available for Regional Preview: 10/7
DMsGuild Release: Tuesday 11/7

Written by Travis Woodall

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D&D 5e: D&D Adventurers League6 of 61 of 1

"The Northern Moonsea region has recently been plagued by a mysterious pirate ship, which is seemingly able to appear and vanish without notice. Causing fear and beginning to impact trade, those with vested interests in the area need to remove this thorn in their side. To do that, they must first discover where the mysterious ship calls home.
seemingly able to appear and vanish without notice. Causing fear and beginning to impact trade, those with vested interests in the area need to remove this thorn in their side. To do that, they must first discover where the mysterious ship calls home."

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8pm-12am
GMT-08
Board Game0 of 21 of 1

Game System: Phalanx Games/3rd edition
Game Type: Board
Beginner Friendly: Yes
Age Category: Mature
Description:
A House Divided simulates the epic struggle of the American Civil War that was fought over the twin issues of slavery and states' rights. Which side will you choose, the Union or the Confederacy?

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Board Game1 of 51 of 1

Game System: 4th Edition
Game Type: Board
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
Lead your civilization to victory by cultural domination, military might, scientific mastery, or economic leadership.

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Board Game0 of 51 of 1

Game Type: Board
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
In Kemet, players each deploy the troops of an Egyptian tribe and use the mystical powers of the gods of ancient Egypt – along with their powerful armies – to score points in glorious battles or through invasion of rich territories. A game is typically played to 8 or 10 victory points, which may be accrued through winning attacks, controlling temples, controlling fully-developed pyramids, sacrificing to the gods, and wielding particular magical powers. The conquest for the land of Kemet takes place over two phases: Day and Night. During the day, choose an action amongst the nine possible choices provided by your player mat and perform it immediately. Once every player has taken five actions, night falls, with players gathering Prayer Points from their temples, drawing Divine Intervention cards, and determining the turn order before the start of the new day. As the game progresses, they can use Prayer Points to acquire power tiles. Some of these enroll magical creatures and have them join their troops. In addition to intimidating enemies, these creatures provide special powers! Detailed miniature components represent the combat units and the supernatural creatures that are summoned to enhance them. Combat is resolved through cards chosen from a diminishing six-card hand and enhanced by bonuses.

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Board Game4 of 81 of 1

Game Type: Board
Beginner Friendly: Yes
Age Category: Everyone 10+
Description:
Memoir '44 is a historical boardgame where players face-off in stylized battles of some of the most famous historic battles of World War II including Omaha Beach, Pegasus Bridge, Operation Cobra and the Ardennes.

"By design, the game is not overly complex", says Memoir '44 designer, Richard Borg. "The game mechanics, although simple, still require strategic card play, timely dice rolling and an aggressive yet flexible battle plan to achieve victory."

Memoir '44 is designed for 2 players but easily accommodates team play. And with Memoir '44 Overlord scenarios, players can use multiple boards and up to 8 players to conduct large scale operations, experiencing the challenges of troop coordination and military chain of command on a large scale battlefield.

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Call of Cthulhu1 of 61 of 1

Edition: 7th Edition
Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone 10+
Description:
Just over four months ago, Doctor Henry Roades, associate professor of archaeology from the Miskatonic University in Arkham, Massachusetts, led a small expedition, mostly made up of students, to a site just outside Blackwater Creek. Based on extensive research, he believed that the site was the location of Cade's Rest, which he knew to be an early colonial settlement in the Miskatonic Valley that had failed for unknown reasons, becoming the source of a number of local legends. Roades hoped to find evidence that would allow him to uncover the settlement's true history. What he found was much more strange than he had first anticipated.

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Call of Cthulhu5 of 61 of 1

Game System: 6th Edition
Game Type: RPG
Beginner Friendly: Yes
Age Category: Adults Only (18+)
Description:
On a trip on the fast and luxurious RMS Adriatic from New York to Dublin the Investigators have the chance to rub shoulders with the great and the good of transatlantic society. The joyful occasion of a wedding on board is interrupted by some strange behaviour. Can the investigators uncover the threat in time, or will they be shadowed by a well-protected foe?

Pregens will be available.

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Card Game4 of 81 of 1

Game Type: Card
Beginner Friendly: Yes
Age Category: Teen (13-17)
Description:
In Red Dragon Inn, you and your friends are a party of heroic, fantasy adventurers. You've raided the dungeon, killed the monsters, and taken their treasure. Now you're back, and what better way to celebrate your most recent victory than to spend an evening at the Red Dragon Inn. You and your adventuring companions will spend the night drinking, gambling, and roughhousing. The last person who is both sober enough to remain conscious and shrewd enough to hold onto his Gold Coins wins the game.

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Delta Green2 of 51 of 1

Game Type: RPG
Beginner Friendly: No
Age Category: Mature
Description:
If we look too deeply into the roiling chaos of reality, chaos may look back.

You are part of Delta Green. Your organization doesn't exist, but you must be there to stop the ""things that go bump in the night "" for who else will?

A few hours ago, the Holobeam Array went online. A few minutes ago, the Array went offline in a catastrophic power surge. Its engineers soon restored power and communications.
Its lead researcher said everything was fine. Delta Green had reason to suspect otherwise. It immediately pulled strings to launch an emergency inspection,under cover of the Department of Energy.

You have no idea what you will SEE!

PRE GENS will be provided.

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D&D 5e: D&D Adventurers League4 of 61 of 1

Elanil Elassidil’s successful recovery brings dire news, and only enough to raise the fears of all. On the urgent request of the factions, a covert raid party must be sent in to secure as much knowledge as possible, and destroy whatever schemes lie below.

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D&D 5e: Greyhawk Reborn1 of 61 of 1

You have found that there is more below the dark surface of the water than you ever expected. Is it sea-elfish to help save the world once again, if only because you happen to live on it? Are the issues raised too deep for you to handle? A one-round undersea dungeon delve set in the Iuz Territories for level 12 characters. Part 3 of the Waiting Dreamer story arc. [Targeted toward mature audiences, all GHBN adventures deal with content that might be objectionable to some audiences. Moral ambiguity, graphic violence, and other darker themes will be explored. Parental guidance is advised.]

Written by by John Lent & Keith Garrigan

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D&D 5e: Greyhawk Reborn5 of 61 of 1

You are asked to investigate an attack on the docks in Saltmarsh. Could it be one of the town’s factions trying to instigate strife, or is it someone else? A four-hour Story-arc Universal Urban adventure for character levels 1-4, and Part 1 of the Disruption story arc.

Written by by Benson Sherman, Keith Garrigan and Sam Garrigan

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D&D 5e: Greyhawk Reborn6 of 61 of 1

Nightmares haunt Tulath’s dreams again. Will the brave assist him again? Adventure and challenges await those that wish to help Tulath with his growing concerns inside the Dreadwood. A four-hour Story-arc Universal Wilderness for character levels 1–6, and Part 2 of the Dormant Nightmares story.

Written by by Ken Watkins & Dave Guerrieri

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D&D 5e: Greyhawk Reborn4 of 121 of 2

You are contacted by the Silent Ones to investigate a series of murders in Saltmarsh. Is it a serial killer or something more heinous? A four-hour Stand-alone Social Urban adventure for character levels 8-12.

Written by by Sam Garrigan with contributions from Joe Krull & Keith Garrigan

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D&D 5e: Greyhawk Reborn6 of 61 of 1

In the current climate of the Empire knowledge is power. Gradsul has a need for knowledge, and is looking for help to acquire it. Anything overtly hostile could be the spark that lights a political powder keg, so discretion is an absolute must. Will you prove your resourcefulness and loyalty? A four-hour Story-arc Social Urban Intrigue adventure for characters level 1-10, and Part 1 of The Best Laid Plans story. NOTE: This adventure is focused on resourceful problem solving rather that open combat. The 'Intrigue' tag represents a greater focus on skills and roleplaying. Understand as a player, actions may have great and sudden consequences.

Written by by Casper “Ninja” Sams, James Hamblin & Dave Guerrieri

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D&D 5e: Greyhawk Reborn6 of 61 of 1

Word has reached the eastern and western parts of the Sea Princes regarding the special properties of the Tuyo fruit. With intentions of getting rid of script for good, both Sir Kinth and Lady Eiylan have sent a travelling party to negotiate with Mayor Valerie. So why are indentured servants so happy to be here? A four-hour Story-arc Social Urban adventure for character levels 3-8, and Part 1 of the Building Branches story arc.

Written by by Samantha & Anthony Keller

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D&D 5e: Living Arcanis 5E0 of 61 of 1

Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
The story rich Living Arcanis Organized Play campaign returns in a 5e setting (variant races/classes, but standard rules). The current Story Ark is Coming of the Destroyer. Immerse yourself in a campaign with a detailed background, complicated politics and few clear-cut moral decisions. Play descendant of the gods, or descendant of the demons, or descendant of the elements (plus many other options). Pre-gen characters provided or download most current campaign primer free at http://www.paradigmcampaigns.com/DefaultLivA.aspx

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D&D 5e: Living Divine (5th ed)0 of 61 of 1

Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone 0+ (reading necessary)

It is time to bring the Silent City's resistance movements together, and break the chains that bind them. A traitor, however, could ruin everything. Can you unmask him, before time runs out? A Core Adventure for character levels 1-5, and part 4 of the Tormented Land series.

You will need a valid Living Divine character to play this event. The rules for the campaign can be found at www.viceandvillainy.org/LivingDivine/

Written by Jay and Crystal Babcock

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D&D 5e: Living Divine (5th ed)0 of 60 of 1

Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone 0+ (reading necessary)

You are a god among men, born with the spark of divinity within you. Gather followers, build an empire, start a legacy. Will you be merciless and power-hungry? Or benevolent and kind? Begin your rise to immortality in this massive persistent Dungeons & Dragons 5th edition campaign.

This event will play one of the nine Living Divine introductory scenarios, based on demand. You may sign up for this event up to nine times.

You will need a valid Living Divine character to play this event. The rules for the campaign can be found at www.viceandvillainy.org/LivingDivine/

Written by Jay Babcock

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Eclipse Phase4 of 61 of 1

Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
One of you went missing while trying to deliver a payment to a Firewall asset. You and your fellow firewall team members go to the asteroid to figure out what happened to you.

The system is Eclipse Phase Second Edition, a game of post apocalyptic horror. The players are agents of a conspiracy named Firewall who are out to save what little is left of transhumanity.

If you don't understand I guarantee you will once we start playing.

Novice friendly. Yes - Will Teach
Pre-generated characters provided? Yes

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Land of Og0 of 81 of 1

Game System: Land of Og, 2nd Edition
Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
Once again it is time for Chief Big Bang Fire Tree to take care of the latest calamity, by delegating the authority to you to take care of it for him while he sits around comfortably and takes it easy.

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LARP14 of 261 of 1

Game System: Cthulhu Homebrew LARP system
Game Type: LARP
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
The pharaoh Akhenaten is dead. You are members of the royal family, the priesthood or nobleman and women who are attending the Opening of the Mouth ceremony for the pharaoh. While some may consider the pharaoh's death a tragedy, many consider the event to be cause for celebration, especially those who still worship the old gods whom Akhenaten banned. The two groups of priests, worshiping Aten and the old gods, must decide who will perform the ceremony for the glory and prestige of their cult. As of course with many royal families, secrets and political intrigue abound and there is more than a small chance that secrets best hidden will be revealed. And why is the ceremony being held all the way in Giza instead of the capitol? Come and join us Saturday night at 8PM for a night that will leave you running home to your mummy...

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Legends of the Five Rings1 of 51 of 1

Game System: 4th Edition
Game Type: RPG
Beginner Friendly: Yes
Age Category: Mature
Description:
I thank you for answering my call so quickly, brave Samurai. I am in need of magistrates of your stellar abilities to assist my Lord with a very delicate matter. The village of Mushi Mura lies 3 days West of here and it's remote location should mean that it safe from trouble.

However, earlier today I received a message from the samurai assigned to oversee the town. He writes simply "Need Help. Send Reinforcements at once." You are the only ones able to respond in a timely manner. Will you help us?

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Pathfinder RPG: Legends of the Shining Jewel2 of 122 of 2

Several of the city’s veterans seem to have lost the will to live. You’re being hired to figure out if there is a connection and if so what it is? Are you up to the challenge?

Written by David Samuels

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Pathfinder RPG: Pathfinder Society0 of 61 of 1

The Society’s excavations continue, now taking the PCs to the long-contested territory of Kharijite—Cheliax’s southernmost territory, where the great Arch of Aroden bridges the Hespereth Strait and establishes an Avistani foothold in Rahadoum’s backyard. There, an ancient Taldan ruin suggests that empire’s great Armies of Exploration traveled even farther than believed possible. Can the PCs uncover the site’s secrets—and in doing so reshape the Inner Sea region’s history?

“Lost Colony of Taldor” is the second scenario in the three-part Faithless and Forgotten campaign arc. It is preceded by Pathfinder Society Scenario #7-14: “Let Bygones Be” and followed by Pathfinder Society Scenario #7-18: “The Infernal Inheritance.” All three chapters are intended to be played in order.

Written by Kalervo Oikarinen

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Pathfinder RPG: Pathfinder Society2 of 61 of 1

The Qadiran city of Qaharid is famous for its turquoise mines and fine pottery, yet it is also the center of worship for the monks of the White Feather. Most recently, the cult of Roidira has identified Qaharid as a pilgrimage city, and the once innocuous cultists have begun exhibiting truly strange behaviors. Society contacts recognize these actions as a sign that the Roidirans have uncovered some extraordinary secret in the wilderness nearby, and it fall to the PCs to speak with witnesses and track down the cult’s discovery.

Written by Katherine Cross

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Pathfinder RPG: Pathfinder Society4 of 61 of 1

Alarm bells blare throughout the Pathfinder Society's Grand Lodge as chaos reigns in one of the vaults below. The PCs must venture into the vaults to put a stop to the mysterious incident. They quickly learn, however, that what has happened in the Grand Lodge is almost certainly not an isolated event. It falls to the PCs to follow this disruption's trail, a mission that puts them on a collision course with mysterious forces that wish to unleash horrors from beyond reality upon Golarion.

Contents in "Call of the Copper Gate” also contribute directly to the ongoing storyline of the Dark Archive faction.

Scenario released on Wednesday, 27th September, 2017.

Written by Christopher Wasko

Factions: Dark Archive

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Shadowrun: Shadowrun Missions3 of 61 of 1

A city in the midst of a revival, Chicago is becoming an economic powerhouse again, but people are going missing all over the city and nobody wants it to be their problem.

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Starfinder: Starfinder Society5 of 61 of 1

A missing Starfinder ship's distress signal would have gone unnoticed were it not for a passerby detecting it and selling the information to the Society. The PCs are to travel to the crippled starship, and once aboard, reach the bridge in order to piece together the tragic story of the vessel's lost crew. Only by unraveling the mysteries of the drifting starship can the PCs hope to uncover information critical to the Exo-Guardians future operations.

Content in "Cries From the Drift” also contributes to the ongoing goals of the Exo-Guardians faction.

Released on Wednesday, 27th September, 2017.

Written by Joe Pasini

Factions: Exo-Guardians

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Torg: Eternity0 of 61 of 1

Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
This morning, you woke up to a sunny day in Manhattan on the opening day of baseball. A few hours later a storm unlike no other enveloped New York City. Since then the city has been slowly turning into a primiative jungle, machines have stopped working, lizard people with spears are hunting the street and you have been attacked by a Tyrannosaurus Rex!!! Do you have what it takes to survive the first day of the Invasion?

In Torg: Eternity the Earth has been invaded by armies from different realities. During what can only be called a ""Moment of Crisis"", Earth's own core reality chose you to become one of its heroes. You have become a Storm Knight and only Storm Knights can take back the world from the Reality Raiders.

Torg: Eternity is a heroic, cinematic RPG where you are called to fight a desperate battle for your home.

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Wolsung0 of 61 of 1

Game System: Wolsung RPG
Game Type: RPG
Beginner Friendly: Yes
Age Category: Teen (13-17)
Description:
Welcome to the Fantastic 19th Century! Under the sky crowded with airships, steam-powered cars race the streets. The marriage of magic and science gave birth to mechanical golems, cabalistic thinking machines and fearsome iron dragons. Yet most of the world is still unexplored – who knows what treasures and mysteries await deep in the jungles and high on the mountain tops. In the dark corners of the earth the undead lurk (a terrible reminder of the Great War) while villains and evil masterminds plot their deranged plans.

These daring times demand extraordinary heroes.
And sometimes ‘extraordinary’ is just not enough!

Your entourage has been commissioned by the Ash and Oak Club to investigate the infiltration of the House of Lords by a manipulator operating behind the scenes to influence government policy to his benefit. This could lead to war with Wotan which would be shattering. Also suspected activity by Halfling members of the Harbinger of Fate, a subversive run by major actors in Little Scylla. Try to keep the situation below public perception, if possible.

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X-Crawl0 of 70 of 1

Game Type: RPG
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
Fabulous prizes! Cars, wealth, and a year's supply of furniture wax!
All of these--and much, much more--can be yours...if you survive.
Of course, you are going to have to kill the monsters to get the treasure, and you aren't the crowd favorite today, and the cameras are very unforgiving.
But there are no second takes, and if you die...

YOU DIE!

DJ Rosie the Riveting's revolting retinue of rapscallions has come to Detroit! In what's being billed as the first ever skyscraper crawl, Crawl Teams must face perils on a level never-before seen in the Empire! Do you have what it takes to survive this winner-take-all event?

Written by Brendan LaSalle

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10pm-12am
GMT-08
Board Game4 of 111 of 1

Game System: Dead of Winter
Game Type: Board
Beginner Friendly: Yes
Age Category: Everyone 13+
Description:
Dead of Winter is a meta-cooperative psychological survival game. This means the players are working together toward one common victory condition--but for each individual player to achieve victory, they must also complete their personal secret objective. This secret objective could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or worst of all: vengeance against the colony! Certain games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal but don't get walked all over by a loudmouth who's only looking out for their own interests!

Team up and battle your friends in the new expansion, Dead of Winter: Warring Colonies! In the Warring Colonies variant, unique main objectives set two colonies against each other as they battle for territory with a new fighting system that includes tactics cards, bullet tokens, and 12-sided combat dice. New and terrible joint-colony crisis cards force cooperation and coercion every round. And the odd-man-out Lone Wolf adds chaotic balance as she pursues her own secret goals while keeping both colonies in check.

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Board Game1 of 51 of 1

Game Type: Board
Beginner Friendly: Yes
Age Category: Everyone 0+ (reading necessary)
Description:
Back again to MEPACON for more Tomfoolery!

Prince John is coming to Nottingham! Players, in the role of merchants, see this as an opportunity to make quick profits by selling goods in the bustling city during the Prince's visit. However, players must first get their goods through the city gate, which is under the watch of the Sheriff of Nottingham. Should you play it safe with legal goods and make a profit, or risk it all by sneaking in illicit goods? Be mindful, though, as the Sheriff always has his eyes out for liars and tricksters and if he catches one, he very well may confiscate those goods for himself!

In Sheriff of Nottingham, players will not only be able to experience Nottingham as a merchant of the city, but each turn one player will step into the shoes of the Sheriff himself. Players declare goods they wish to bring into the city, goods that are secretly stored in their burlap sack. The Sheriff must then determine who gets into the city with their goods, who gets inspected, and who may have their goods confiscated!

Do you have what it takes to be seen as an honest merchant? Will you make a deal with the Sheriff to let you in? Or will you persuade the Sheriff to target another player while you quietly slip by the gate? Declare your goods, negotiate deals, and be on the lookout for the Sheriff of Nottingham!

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D&D 5e: D&D Adventurers League6 of 122 of 2

The ship plaguing the Northern Moonsea region, “The Merchant Lord’s Folly”, is unable to hide anymore. Through coercion of their best fence, its current port and owners have been located. Now is the chance to strike out, and possibly acquire both the boat and its captains: The Teshwave Siblings.

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