MegaMooseCon A Board Game Convention

Aug 4-6 in Richburg, SC, US

This event is over.

Aug 2017

SlotScenarioGame / CampaignPlayersGMs
7-8pm
GMT-04
Board Game4 of 61 of 1

In Ethnos, players call upon the support of giants, merfolk, halfings, minotaurs, and other fantasy tribes to help them gain control of the land. After three ages of play, whoever has collected the most glory wins!

In more detail, the land of Ethnos contains twelve tribes of fantasy creatures, and in each game you choose six of them (five in a 2/3-player game), then create a deck with only the creatures in those tribes. The cards come in six colors, which match the six regions of Ethnos. Place three glory tokens in each region, arranging them from low to high.

Each player starts the game with one card in hand, then 4-12 cards are placed face up on the table. On a turn, a player either recruits an ally or plays a band of allies. In the former case, you take a face-up card (without replacing it from the deck) or the top card of the deck and add it to your hand. In the latter case, you choose a set of cards in your hand that match either in tribe or in color, play them in front of you on the table, then discard all other cards in hand. You then place one or more tokens in the region that matches the color of the top card just played, and you use the power of the tribe member on the top card just played.

At the end of the first age, whoever has the most tokens in a region scores the glory shown on the first token. After the second age, the players with the most and secondmost tokens score glory equal to the values shown on the first and second tokens. Players score again after the third age, then whoever has the most glory wins. (Games with two and three players last only two ages.)

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7-9pm
GMT-04
Board Game1 of 61 of 1

The town of Scoville likes it hot! Very hot! That means they love their peppers – but they're too busy eating them to grow the peppers themselves. That's where you come in.
You've been hired by the town of Scoville to meet their need for heat. Your role as an employee of Scoville is to crossbreed peppers to create the hottest new breeds. You'll have to manage the auctioning, planting, and harvesting of peppers, then you'll be able to help the town by fulfilling their orders and creating new pepper breeds. Help make the town of Scoville a booming success! Let's get planting!
A round of Scoville consists of a blind auction, which determines player order, a planting phase, a harvesting phase, and a fulfillment phase. Each round, the players plant peppers in the fields. Throughout the game, the available opportunities for crossbreeding increase as more peppers are planted. When harvesting, players move their pawn through the fields, and whenever they move between two planted fields, they harvest peppers. If, for example, they harvest between fields of red and yellow peppers, they crossbreed those and harvest an orange pepper. Harvested peppers are then used to fulfill the town's peppery desires!

Board Game Geek Link : Scoville

Scoville
Envoy Herald

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Board Game0 of 61 of 1

In The Last Spike, players must cooperate to build a continuous railway from St. Louis to Sacramento. Different routes are possible and some towns never get a railway link. Each player competes to accumulate the most money from land speculation before the "last spike" is laid.
Each player has a hand of four track tiles, with each tile showing a particular location on the game board and a cost. The game board depicts nine cities in a diamond shape, with St. Louis at one tip and Sacramento at the other, and locations where track can be built are marked on the game board.
On a turn, a player places one of their track tiles in the appropriate space, paying the cost while doing so. (If a player can't afford to place track, they must sell one or more of their train deeds to raise cash.) If the player is the first to place adjacent to a city, they gain a deed to that city for free. After placing a tile, a player can purchase one deed for a city.
Whenever two cities are connected, all holders of the deeds for those two cities receive funds from the bank based on the number of deeds they hold. A city will pay out 0-4 times depending on where it is and how track is built during the game.
When a player places a tile that creates a contiguous track from St. Louis to Sacramento, this player receives a $20,000 bonus, everyone receives a deed payout for the cities just connected, then the game ends. Whoever has the most cash wins.

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Board Game0 of 60 of 1

Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a companion app that can provide clues, check codes, monitor time remaining, etc.

In the cartoon-style adventure Unlock! Squeek & Sausage, you need to stop the mad Professor Noside from destroying the world. In your attempt to thwart his plot, the evil genius has caught you in a trap, and you can't stop him until you've found a way out. Can you escape and foil his plot before the clock hits zero?

An included ten-card tutorial allows you to learn how to play without reading the game rules. Note: Unlock! requires a free application to be downloaded from the App Store or Google Play. Once downloaded, an internet connection is not required during game play.

Note: Unlock! requires a free application to be downloaded from the App Store or Google Play. Once downloaded, an internet connection is not required during game play.

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Board Game0 of 60 of 1

Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a companion app that can provide clues, check codes, monitor time remaining, etc.

In the adventure Unlock! The Formula, The Department has lost contact with one of their chemists, Dr. Hoffman. Your mission is to retrieve the truth serum he had been developing. Deep in the New York subway tunnels, you must seek out his laboratory, locate the doctor, and recover the formula before time runs out. The clock is ticking...can you escape?

An included ten-card tutorial allows you to learn how to play without reading the game rules. Note: Unlock! requires a free application to be downloaded from the App Store or Google Play. Once downloaded, an internet connection is not required during game play.

Note: Unlock! requires a free application to be downloaded from the App Store or Google Play.

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Board Game0 of 60 of 1

Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a companion app that can provide clues, check codes, monitor time remaining, etc.

In Unlock! The Island of Doctor Goorse, you and your team have crash-landed on the island of an eccentric antiques collector. Two to six players will be split into teams, separated in the crash, and forced to escape from two separate starting points. The twists and turns of this challenging adventure will test even the most talented escape artists. With your lines of communication cut, can you and your teammates find a way off the island?

An included ten-card tutorial allows you to learn how to play without reading the game rules. Note: Unlock! requires a free application to be downloaded from the App Store or Google Play. Once downloaded, an internet connection is not required during game play.

Note: Unlock! requires a free application to be downloaded from the App Store or Google Play. Once downloaded, an internet connection is not required during game play.

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D&D 5e: D&D Adventurers League0 of 61 of 1

An expedition of dwarf warriors from Citadel Adbar finds itself isolated and besieged by Ice Spire ogres and their allies. They require immediate relief or they risk being destroyed to a dwarf. SEER has directed you to their location in the hopes that you can rescue the dwarves and save their precious cargo, a tablet bearing secrets of ancient rune magic.

Playtime: 2 hours
Premiere: October 2016
Available for download and play: November 2016

Written by Jay Africa

The campaign is part of an ongoing story are all weekend. Players may jump in and out or play the whole campaign. Each scenario is 2 hours The other Scenarios are;

Saturday
DDAL 5-2
DDAL 5-3
DDAL 5-6
DDAL 5-7
DDAL 5-10
DDAL 5-12
Sunday Morning
DDAL 5-16

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Miniatures Game0 of 162 of 4

Blood Bowl is a game of Fantasy Football. The basic game features a match between two teams drawn from a number of fantasy archetypes, playing a warped version of American Football.

The Blood Bowl boxed game contains two teams: Humans, an all-round team who are flexible enough to adapt to any style of play, or Orcs, who make up in brute force what they lack in finesse. The teams are represented by coloured plastic miniatures, and push-fit assembly is required before use. The game is expandable, and additional rules and teams will be made available through expansion sets and supplements.

This is a true tournament event. By signing up here you are committing to play a 5 round tournament at the following times.
Friday
6:00PM - 7:00PM Tournament doors open for registration
7:00PM - 9:00PM Game 1

Saturday
9:00AM - 11:00AM Game 2
Lunch Break
1:00PM - 3:00PM Game 3
3:30PM - 5:30 PM Game 4
Dinner
7:00PM - 9:00PM Game 5

For Tournament rules Click HERE

Here is the trophy you will be competing for.

Trophy

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7-11pm
GMT-04
Board Game1 of 61 of 1

You find yourself in a dystopian cityscape with a few workers at your disposal to make your mark on the world. Like most people in dystopian fiction, your workers are oblivious to their situation. This world is all they've ever known, and you may use them at your whim.
The world as we know it has ended, and in its place the city of Euphoria has risen. Believing that a new world order is needed to prevent another apocalypse, the Euphorian elite erect high walls around their golden city and promote intellectual equality above all else. Gone are personal freedoms; gone is knowledge of the past. All that matters is the future.
The Euphorians aren’t alone. Outside the city are those who experienced the apocalypse firsthand—they have the memories and scars to prove it. These Wastelanders have cobbled together a society of historians and farmers among the forgotten scrap yards of the past.
There is more to the world than the surface of the earth. Deep underground lies the hidden city of Subterra, occupied by miners, mechanics, and revolutionaries. By keeping their workers in the dark, they’ve patched together a network of pipes and sewers, of steam and gears, of hidden passages and secret stairways.
In Euphoria: Build a Better Dystopia, you lead a team of workers (dice) and recruits (cards) to claim ownership of the dystopian world. You will generate commodities, dig tunnels to infiltrate opposing areas, construct markets, collect artifacts, strengthen allegiances, and fulfill secret agendas.
Euphoria is a worker-placement game in which dice are your workers. The number on each die represents a worker's knowledge—that is, his level of awareness that he's in a dystopia. Worker knowledge enables various bonuses and impacts player interaction. If the collective knowledge of all of your available workers gets too high, one of them might desert you. You also have two elite recruit cards at your disposal; one has pledged allegiance to you, but the other needs some convincing. You can reveal and use the reticent recruit by reaching certain milestones in the game... or by letting other players unwittingly reach those milestones for you.
Your path to victory is paved with the sweat of your workers, the strength of your allegiances, and the tunnels you dig to infiltrate other areas of the world, but the destination is a land grab in the form of area control. You accomplish this by constructing markets that impose harsh restrictions of personal freedoms upon other players, changing the face of the game and opening new paths to victory. You can also focus on gathering artifacts from the old world, objects of leisure that are extremely rare in this utilitarian society. The dystopian elite covet these artifacts—especially matching pairs—and are willing to give you tracts of land in exchange for them.
Four distinct societies, each of them waiting for you to rewrite history. What are you willing to sacrifice to build a better dystopia?

Official Rules: http://stonemaiergames.com/rules-euphoria/

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D&D 5e: D&D Adventurers League2 of 61 of 1

A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now-defeated followers of the Cult of the Dragon. Her maps and notes may lead the way to great wealth—or a terrible death. And do other parties have designs on the treasure as well?

Characters of Level 1-2, optimized for 1st
Playtime: 1 hour (adventure includes five, 1 hour adventures)
Premiere: Origins 2016
Available for download and play: 9/6/2016

Written by Shawn Merwin

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RuneQuest0 of 61 of 1

Learn how to play Runquest in this official Chaosium quickstart adventure.

You’ve been on the road for a couple of days, riding in pursuit of the thieves that stole a large portion of your tribe’s cattle—one of its greatest sources of wealth. In the course of this heinous crime, they slew two of your kin and wounded another: simple herders, not even tribal warriors. Zarah, your clan-chieftain’s wife set you—her boldest and most able-bodied allies—to follow, recover the cattle, and exact retribution for the insult. One of your injured kinsfolk recognized members of the Greydog clan among the raiders, particularly a man named Danakos, an ambitious and bitter Greydog. The raiders’ path led in the direction of Lismelder tribal land, specifically to the Greydog’s home village.

Runequest: The Broken Tower

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Shadowrun Fifth Edition1 of 62 of 1

Shadowrun 5th edition. Scenarios will be added closer the convention date

NoOrdinaryGamers

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7pm-12am
GMT-04
Dragon Age RPG2 of 61 of 1

Ages have passed since the last horrific Blight ravaged the world of Thedas. Some thought the current era, the Dragon Age, would pass without a Blight as well. They were wrong. Beneath the ground, darkspawn stir. A new archdemon has risen and with it a Blight that scourges the lands and darkens the skies. The nations of Thedas need a new generation of heroes. Will you answer the call?
Green Ronin Publishing brings fantasy roleplaying back to its dark and gritty roots with the Dragon Age RPG. Based on the hugely popular video games, the award-winning Dragon Age RPG brings the excitement of BioWare’s rich fantasy world to the tabletop. Designed by Chris Pramas (Warhammer Fantasy Roleplay, Freeport), Dragon Age features an original game system (the Adventure Game Engine) that’s both easy to learn and exciting to play.
The Dragon Age RPG is the perfect portal to tabletop roleplaying. The Adventure Game Engine’s rules run on your wits and a roll of the dice. Dragon Age also features an innovative stunt system that keeps combat and spellcasting tense and exciting.
So gather your friends, grab some dice, and get ready to enter a gripping world of heroic challenges and villainous rivals, of brave knights and bloodthirsty darkspawn, of mysterious gods and menacing demons—the world of Dragon Age!

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Fiasco0 of 41 of 1

"Fiasco is inspired by cinematic tales of small-time capers gone disastrously wrong particularly films like Blood Simple, Fargo, The Way of the Gun, Burn After Reading, and A Simple Plan. You’ll play ordinary people with powerful ambition and poor impulse control. There will be big dreams and flawed execution. It won’t go well for them, to put it mildly, and in the end it will probably collapse into a glorious heap of jealousy, murder, and recrimination. Lives and reputations will be lost, painful wisdom will be gained, and if you are really lucky, your character just might end up back where he started."

We will select a playset at the beginning of the session based on player experience and preference.

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Paranoia5 of 61 of 1

TRUST THE COMPUTER!
THE COMPUTER IS YOUR FRIEND!
You are a Troubleshooter! Congratulations!
As a Troubleshooter, you are a member of Alpha Complex’s most expendable elite force. Tasked with finding trouble and shooting it, you will be hunting mutants, terrorists, traitors, [CLASSIFIED], secret societies, renegade bots, and DAIVs, which are [REDACTED]. You’ll save Alpha Complex from its greatest threat, unless you accidentally become Alpha Complex’s greatest threat.
All-new mechanics include a simple yet brilliant character-generation system, a bluffing-based card-driven combat system, a special Computer Dice which means even the simplest interaction can become hilariously fatal, in-game XP Point rewards, and more advice to GMs than you can shake a stick at.
Everything is the same but everything is different. And more perfect than ever.
You look worried, citizen. Relax! It’s still Paranoia. The year is still 214. You still have six clones and a laser pistol. The Computer is still your friend.

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Pathfinder RPG: Pathfinder Society0 of 61 of 1

A Pathfinder Society Special designed for 6th-level pregenerated characters.

Even the limitless Plane of Air is at risk of eldritch instability, and a cult dedicated to the planes’ integrity has sensed an imminent calamity brewing deep within a primal storm. In this special adventure, the players portray a diverse coalition of elemental guardians that must embark on perilous journey into the maelstrom’s heart and avert a disaster that threatens the Inner Sphere.

Written by Linda Zayas-Palmer

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Pathfinder RPG: Pathfinder Society0 of 61 of 1

Even in an age where prophecy rarely comes true, many in Varisia hold the mysterious Harrow cards and their predictions in high esteem. The Pathfinder Society’s ally Zeeva Foxglove recently received a Harrow reading as repayment for her generosity, but a rare card appeared and portended imminent doom. Now that these terrible predictions are coming true, Zeeva realizes she cannot weather this storm alone. It’s up to the PCs to save this friend and philanthropist—perhaps by changing fate entirely.

Written by Scott Sharplin

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Pathfinder RPG: Pathfinder Society4 of 61 of 1

When members of the Shoanti Axe Clan saw fire shooting up into the sky over Varisia’s Caliphak Mountains, they rushed to investigate. They found a pair of doors inscribed with runes from ancient Thassilon, along with clear signs that the doors had recently been opened. In recognition of the Axe Clan’s expanding alliances, the Shoanti offered both the Society and a priest of Soralyon from Riddleport the opportunity to explore the ruin and neutralize its dangers. Now that the priest has vanished within the complex, the PCs must uncover the ruin’s history before the Shoanti lose faith in them and take matters into their own hands.

Written by Brian Duckwitz

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Pathfinder RPG: Pathfinder Society2 of 61 of 1

A series of six Quests designed for 1st-level characters.

Bizarre phenomena have tormented the people of southeastern Ustalav for decades, and these events become stronger and more dangerous every year. Hoping to uncover the origins of these flashes of red lightning and spectral hauntings, Dr. Quolorum from the Sincomakti School of Sciences has set out with a team of able-bodied assistants. Can the PCs help the professor unlock the secret that dwells above Lantern Lake?

Phantom Phenomena includes six, 1-hour adventures that take the PCs to a superstitious village, a lightning-scarred woodland, an ancient Kellid monolith, a haunted manor, an occult university, and finally into the storm-choked mountains. Experience the adventures in any order to create a unique story.

These Quests are designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world.

Written by Brian Duckwitz, Cole Kronewitter, and Nicholas Milasich.

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Pathfinder RPG: Pathfinder Society0 of 61 of 1

A series of six Quests designed for 1st-level characters.
The grand Taldan Empire once controlled half of Avistan, but during the Even-Tongued Conquest, it could not manage an ongoing war with both its neighbor Qadira and the secessionist rebels in its outer provinces. As Taldor struggled to control its crumbling territories, its monarchs sought scapegoats for its failures, including the righteous war hero Countess Honaria Alcasti. Stripped of its nobility, her family has survived in obscurity for seven hundred years. However, her descendant Remaio has identified evidence that might redeem the Alcasti name and his ancestor’s honor. Can the PCs help exonerate her name and bring glory to Taldor once more?
"Honor’s Echo" includes six, 1-hour adventures that take the PCs from the verdant wilds of Andoran to the arid wastes of Qadira to the cultural heart of Taldor itself. Experience the adventures in any order to create a unique story.

Written by Eleanor Ferron, Jenny Jarzabski, and Landon Winkler

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0 of 61 of 1

What if all the monsters that you were afraid of as a child were real? Little Fears, lets you play children fighting against the things that go bump in the night with only the power of your imagination to protect you.

In this session, a creepy house at the end of the street turns out to be even more frightening than the stories kids tell about it. Can you survive the nightmare that waits inside?

Minimum 3 players, Maximum 7 players

Written by Mary Harbaugh

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1 of 71 of 1

A train is headed to tombstone when something goes wrong. Someone or something is aiming to keep you from reaching your destination. Can you survive? Can you stop it?

Geiger Counter was designed to do two things: 1) emulate movies in which most of the main characters eventually die and 2) perform really well in single-session play, such as a pick-up or convention game. Rules lite, easy to play survival horror.

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8-9pm
GMT-04
Board Game4 of 41 of 1

Draft dice and use the tools-of-the-trade in Sagrada to carefully construct your stained glass window masterpiece.

In more detail, each player builds a stained glass window by building up a grid of dice on their player board. Each board has some restrictions on which color or shade (value) of die can be placed there. Dice of the same shade or color may never be placed next to each other. Dice are drafted in player order, with the start player rotating each round, snaking back around after the last player drafts two dice. Scoring is variable per game based on achieving various patterns and varieties of placement...as well as bonus points for dark shades of a particular hidden goal color.

Special tools can be used to help you break the rules by spending skill tokens; once a tool is used, it then requires more skill tokens for the next player to use them.

The highest scoring window artisan wins!

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9-10pm
GMT-04
Board Game2 of 61 of 1

The Elite is a twenty-card mini adventure for Unlock!, the card-driven escape room game from Space Cowboys! At the beginning of the adventure, you and your friends find yourself locked in a hotel room with a mystery. You’ll need all of your wits and your logic if you’re going to escape before time runs out.

The Elite can either be accessed via print and play files on the Unlock! website (you can link to this page in the weblinks section), or via a produced version.

It also requires a free companion app to play. The link to this app can also be found in the weblinks section.

requires a free companion app to play

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9-11pm
GMT-04
Board Game1 of 61 of 1

The town of Scoville likes it hot! Very hot! That means they love their peppers – but they're too busy eating them to grow the peppers themselves. That's where you come in.
You've been hired by the town of Scoville to meet their need for heat. Your role as an employee of Scoville is to crossbreed peppers to create the hottest new breeds. You'll have to manage the auctioning, planting, and harvesting of peppers, then you'll be able to help the town by fulfilling their orders and creating new pepper breeds. Help make the town of Scoville a booming success! Let's get planting!
A round of Scoville consists of a blind auction, which determines player order, a planting phase, a harvesting phase, and a fulfillment phase. Each round, the players plant peppers in the fields. Throughout the game, the available opportunities for crossbreeding increase as more peppers are planted. When harvesting, players move their pawn through the fields, and whenever they move between two planted fields, they harvest peppers. If, for example, they harvest between fields of red and yellow peppers, they crossbreed those and harvest an orange pepper. Harvested peppers are then used to fulfill the town's peppery desires!

Board Game Geek Link : Scoville

Scoville
Envoy Herald

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Board Game0 of 60 of 1

Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a companion app that can provide clues, check codes, monitor time remaining, etc.

In the cartoon-style adventure Unlock! Squeek & Sausage, you need to stop the mad Professor Noside from destroying the world. In your attempt to thwart his plot, the evil genius has caught you in a trap, and you can't stop him until you've found a way out. Can you escape and foil his plot before the clock hits zero?

An included ten-card tutorial allows you to learn how to play without reading the game rules. Note: Unlock! requires a free application to be downloaded from the App Store or Google Play. Once downloaded, an internet connection is not required during game play.

Note: Unlock! requires a free application to be downloaded from the App Store or Google Play. Once downloaded, an internet connection is not required during game play.

View this session by itself
Board Game2 of 60 of 1

Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a companion app that can provide clues, check codes, monitor time remaining, etc.

In the adventure Unlock! The Formula, The Department has lost contact with one of their chemists, Dr. Hoffman. Your mission is to retrieve the truth serum he had been developing. Deep in the New York subway tunnels, you must seek out his laboratory, locate the doctor, and recover the formula before time runs out. The clock is ticking...can you escape?

An included ten-card tutorial allows you to learn how to play without reading the game rules. Note: Unlock! requires a free application to be downloaded from the App Store or Google Play. Once downloaded, an internet connection is not required during game play.

Note: Unlock! requires a free application to be downloaded from the App Store or Google Play.

View this session by itself
Board Game0 of 60 of 1

Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a companion app that can provide clues, check codes, monitor time remaining, etc.

In Unlock! The Island of Doctor Goorse, you and your team have crash-landed on the island of an eccentric antiques collector. Two to six players will be split into teams, separated in the crash, and forced to escape from two separate starting points. The twists and turns of this challenging adventure will test even the most talented escape artists. With your lines of communication cut, can you and your teammates find a way off the island?

An included ten-card tutorial allows you to learn how to play without reading the game rules. Note: Unlock! requires a free application to be downloaded from the App Store or Google Play. Once downloaded, an internet connection is not required during game play.

Note: Unlock! requires a free application to be downloaded from the App Store or Google Play. Once downloaded, an internet connection is not required during game play.

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D&D 5e: D&D Adventurers League0 of 61 of 1

Among the Story of Stagwick, giants are a recurring theme, but a long-standing peace with giant-kind is now threatened as a patrol of Blood Riders spark a feud with a local tribe of giants. With word of strange activity coming from the Ice Spires, Good King Hartwick can’t be too careful. Can you quench the giants’s thirst for revenge?

Playtime: 2 hours
Premiere: October 2016
Available for download and play: November 2016

Written by Jame Introcaso

The campaign is part of an ongoing story are all weekend. Players may jump in and out or play the whole campaign. Each scenario is 2 hours The other Scenarios are;

Saturday
DDAL 5-2
DDAL 5-3
DDAL 5-6
DDAL 5-7
DDAL 5-10
DDAL 5-12
Sunday Morning
DDAL 5-16

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10-11pm
GMT-04
Board Game4 of 41 of 1

In Kingdomino, you are a Lord seeking new lands in which to expand your kingdom. You must explore all the lands, wheat fields, lakes, and mountains in order to spot the best plots. But be careful as some other Lords also covet these lands...

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