¡¡¡¡ P A I Z O C O N !!!!

Madrid, M, ES
SlotScenarioGame / CampaignPlayersGMs
11am-3pm
GMT-07
Pathfinder RPG: Pathfinder Society6 of 60 of 1

The famous concubines of Sothis, recently returned to Osirion by the Pathfinder Society, are stolen from the Pathfinder Lodge in that nation's capital and it's up to you to find them and return them before their combined power can be used to awaken an ancient evil.

“The Faithless Dead” is the final scenario in the four-part Echoes of the Everwar campaign arc. It follows Pathfinder Society Scenario #36: "The Prisoner of Skull Hill," Pathfinder Society Scenario #42: "The Watcher of Ages," and Pathfinder Society Scenario #44: "Terror at Whistledown." Parts 1, 2, and 3 can be played in any order, but part 4 must be played only once the first three parts have been completed.

Written by Neil Spicer

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Pathfinder RPG: Pathfinder Society1 of 60 of 1

The mysteries of the Woodsedge Lodge continue as you and your fellow Pathfinders are sent to devil-tainted Cheliax and the steamy jungles of the Mwangi Expanse to find two missing venture-captains.

“The Maze of the Open Road” is the second scenario in the four-part Eyes of the Ten campaign arc. It follows Pathfinder Society Scenario #46: "Requiem for the Red Raven," and is followed by Pathfinder Society Scenario #2-05: "Red Revolution" and Pathfinder Society Scenario #2-22: "Nothing Ventured, Nothing Gained." All four parts are intended to be played in order.

Written by Mark Moreland

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Pathfinder RPG: Pathfinder Society0 of 60 of 1

The daughters of Absalom's mysterious Blakros family have long been among the most pursued maidens in the Inner Sea. Now the family's matriarch approaches the Pathfinder Society to help her break a centuries-old pact with the denizens of the Plane of Shadow to save her twin daughters from a life of servitude at the hands of the Onyx Alliance. Heading into the fan-favorite adventuring location of Blakros Museum, the PCs have only a short amount of time to break the Penumbral Accords and solidify the Pathfinder Society's ties to the powerful Blakroses.

Written by Owen K. C. Stephens

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Pathfinder RPG: Pathfinder Society5 of 60 of 1

Tragedy has struck, and the Society’s attention must turn from academics to action as they infiltrate a seemingly impenetrable facility in the heart of Ostenso, one of Cheliax’s greatest ports. They must act quickly, for only the distraction of a national holiday can provide the PCs the cover they need to get in, get the job done, and get out without drawing the attention of an entire city’s guards.

“The Infernal Inheritance” is the final scenario in the three-part Faithless and Forgotten campaign arc. It is preceded by Pathfinder Society Scenario #7-14: “Let Bygones Be” and Pathfinder Society Scenario #7-16: “Lost Colony of Taldor.” All three chapters are intended to be played in order.

Content in “The Infernal Inheritance” also contributes directly to the ongoing storyline of the Dark Archive faction.

Written by Christopher Wasko

Factions: Dark Archive

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Pathfinder RPG: Pathfinder Society4 of 60 of 1

The Society's investigations have borne fruit, but they've also awakened a terrible foe. To avert disaster, the PCs embark for the lawless frontier harbor of Port Eclipse, where one of the Society's allies disappeared while seeking a powerful weapon. In this shadowy urban landscape, it's up to the PCs to find the lost operative, track down this relic, and bring it to bear against the ancient evil that now threatens them all.

Caught in the Eclipse is the final scenario in the three-part "Tyranny of Winds" campaign arc. It is preceded by Pathfinder Society Scenario #8-08: The Sandstorm Prophecy and Pathfinder Society Scenario #8-10: Secrets of the Endless Sky. All three chapters are intended to be played in order.

Written by Jason Evans

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4-8pm
GMT-07
Pathfinder RPG: Pathfinder Society0 of 40 of 1

After an Andoren village is razed by the Hydra's Fang, a renegade Chelish slaver-ship, outrage threatens the stability of both nations. You and your fellow Pathfinders are sent to capture the Fang before the Inner Sea is pitched into political frenzy.

Written by Tim Hitchcock

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Pathfinder RPG: Pathfinder Society5 of 60 of 1

In the ruins of Xin-Bakrakhan—seat of power of the Runelord of Wrath—the Pathfinder Society stands on the verge of a great discovery, but first the brave agents exploring the ruins must survive ages-old dangers and contemporary threats to return with the knowledge and wealth they’ve unearthed.

Written by Mike Shel

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Pathfinder RPG: Pathfinder Society6 of 60 of 1

A Pathfinder leading a diplomatic envoy from the dwarven holds of the Five Kings Mountains has gone missing, and the balance of power in a time of war hangs on her rescue. The Pathfinder Society's divinations indicate the agent was waylaid in the theocratic nation of Razmiran, when one of her escorted diplomats failed to pay a requested tithe. Now it falls to the party to enter Razmiran, locate the missing Pathfinder and the dwarven diplomats, and escape with their lives.

Written by Mike Shel

Factions: Grand Lodge, Scarab Sages, and The Exchange

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Pathfinder RPG: Pathfinder Society4 of 60 of 1

A strange confluence of circumstances leaves the researchers of Uringen understaffed and in need of able-bodied assistants. Conveniently, recent Pathfinder Society experiments call for a rare reagent found only in that area, and the two organizations have negotiated a mutually beneficial deal. Can the PCs reach the secluded settlement in time to witness this extraordinary event—and handle the phenomenon’s aftermath?

Written by Liz Courts

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Pathfinder RPG: Pathfinder Society0 of 60 of 1

To most, Mount Shibotai's devastating eruption was a footnote in Tian history. To the shadow-bound wayangs who settled the jagged crater in Minata, the volcano was the reason they inhabited Golarion at all. In their de facto capitol Inahiyi, the wayangs host an annual festival to commemorate the catastrophe that brought them into this world and forced them to ally with their neighbors against a common threat. On especially auspicious anniversaries, the wayangs invite foreigners to contribute to the ceremony, and the Pathfinder Society has negotiated the privilege of having its agents observe the sacred ceremonies as these outside participants. This is no mere anthropological opportunity, though, and the PCs may be all that stands between their world and an unspeakable evil.

Written by Jason Keeley

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