Impossible Realities: March to Oblivion 2019

9 Mar in Saint John, NB, CA

This event is over.

SlotScenarioPlayersGMs
9am-1pm
GMT-04

GMs only Dungeons & Dragons 5th Edition
26 of 307 of 5

Character levels 1-4

Written by Will Doyle

We welcome you to join us at Impossible Realities: March To Oblivion 2019 for this EPIC adventure!

An EPIC is a grand adventure involving multiple tables working together to defeat a common foe. This time we will toil through the streets of Waterdeep in “Chaos in the City of Splendors” (DDEP08-01)

Adventure Synopsis:

The hunt for the dragon’s cache has attracted ne’er-do-wells and fortune seekers to Waterdeep from far and wide and the gangs of Waterdeep are not about to let such a bounty of talent go to waste. Chaos and shenanigans await the brave and the bold in the City of Splendors!

Designer: Will Doyle

Playtime: 3 hours

Levels of play: 1-4

Registration: Starts at 9:00AM. Start time is 10:00AM for Adventure League (AL) legal characters or provided pre-gens. Run time is 3 hours.

We are requesting a $5 donation to the Extra-Life Children's Hospital Campaign to reserve your seat. While donations are not mandatory, table space is limited, so reserve your seat to guarantee your spot. If donation is received you will manually be registered for EPIC during pre-registration, otherwise leftover seats will be available to signup for day off event.

--------------------------------------------------------------------------------------------------------------------------------------------

FAQ:

What you need to bring?

-A fully “ready” Adventure League (AL) legal character and log sheet.

-‘Enough’ dice for your character.

-Writing implements.

-A familiarity and basic understanding of both Dungeons & Dragons, your character and AL Rules (See below for rules).

-Desire to have a great time!

-Your miniature (optional)

IMPORTANT:

-This is a timed event. Players are expected to work together and cooperate above and beyond what you might see at an AL session.

-Reserving a spot at a specific table is in no way 100% guaranteed. The DM list is not set in stone, and we may be forced to move players from their desired seating (i.e. to balance out table seating).

-Arriving late may forfeit your spot, please arrive early!

-If you do not have an AL character ready at the start of the event due to any reason, you WILL be provided with a pre-generated character. There is no time at or before the event to create a character and get it approved. The DMs/admins will be busy.

-We reserve the right to expel disruptive players. This may be from the table or the event pending our discretion.

AL Player Rules

View this session by itself

Dungeons & Dragons v3.5
0 of 60 of 1

Character level 1

It is 1894. Why has the Cabal of the White Rose summoned you? Are you brave enough to find out?

A Masque of the Red Death style adventure.

Characters will be provided.
Maximum of 6 players.
Experience not required.

GM: Donna Nutter

View this session by itself

Pathfinder 1st Edition
3 of 60 of 1

Character levels 1-5

Scenario #10-12: Breath of the Dragonskull

What began as a straightforward mission to escort the displaced Farheaven Clan back to their original homeland in Sarkoris is quickly beset with misfortune. The forest where the Farheavens live is burning, and they need urgent aid. But the Farheavens aren't the only ones in danger, and tensions and blame between the locals have almost risen to open violence. Meanwhile, the inferno's source rages unchecked. Can the Pathfinder Society diffuse this volatile situation and restore peace and safety to the region?

GM: Tony Spence

View this session by itself

Pathfinder 1st Edition
4 of 61 of 1

Character levels 1-5

Scenario #10-12: Breath of the Dragonskull

What began as a straightforward mission to escort the displaced Farheaven Clan back to their original homeland in Sarkoris is quickly beset with misfortune. The forest where the Farheavens live is burning, and they need urgent aid. But the Farheavens aren't the only ones in danger, and tensions and blame between the locals have almost risen to open violence. Meanwhile, the inferno's source rages unchecked. Can the Pathfinder Society diffuse this volatile situation and restore peace and safety to the region?

GM: David Glassford

View this session by itself
9am-11pm
GMT-04

Board Game
1 of 260 of 1

Pre-register for a cosplay photoshoot with Creative Lifestyles Studio . They will be present for the entire event and each booked 1/2 hour session will cost:

Singles: $40
Doubles: $50
Triples: $60

Slot available:
Saturday, 9am to 11pm (26 slots)

Once pre-registered, you then have to reach out to book a particular time with the photographer through Facebook or Instagram. Just search for, or click the name:

Facebook - Creative Lifestyles Studio

Instagram - Creative Lifestyles Studio

View this session by itself
1:30-5:30pm
GMT-04

Board Game
0 of 50 of 1

Written by Eric M. Lang

Rising Sun

From Board Game Geek:

Rising Sun is a game about honor, negotiation, and warfare in a feudal Japan where the ancient gods (kami) have returned to rebuild the empire.

Whereas the distant ancestor of Blood Rage was Risk, Rising Sun claims Diplomacy as its distant ancestor. Tackle negotiations, alliances, and war. Capture hostages and commit seppuku. The game features an honor track, which rises and falls based on your actions.

GM: Emmerson

View this session by itself

Dungeons & Dragons 5th Edition
6 of 61 of 1

Character levels 5-10

Written by Travis Woodall

Layers Upon Layers (DDAL00-08)

STARTS AT 2PM...PAY ATTENTION TO START TIME

During the liberation of Szith Morcane, the factions found an unlikely friend in an agent of evil. Now, that alliance has been put to the test—and the factions are in search of souls brave (or foolish) enough to venture to the mysterious depths of the Feywild in order to uphold their end of the alliance! Grab your planar forks—there’s adventuring to be done!

GM: Ryan Finn

View this session by itself

Dungeons & Dragons 5th Edition
6 of 61 of 1

Character levels 1-4

Written by Will Doyle

Once In Waterdeep

STARTS AT 2PM!!!

Who knows why adventurers are drawn together? The lust for gold, a common foe, or the whimsy of fate? Pull up a stool, stoke the hearth, and let YOUR story begin!

Adventure Length: 4 hours

View this session by itself

Pathfinder 1st Edition
4 of 61 of 1

Character levels 3-7

Scenario #10-07: Mysteries Under Moonlight, Part 2: The Howling Dance

With the unique blessing of a celestial ambassador, the PCs depart Magnimar and rush into the swamp, chasing after the mastermind behind the corruption of several of Magnimar's iconic monuments. This mastermind isn't the only one who wants to see the PCs perish in the swamp, however. If the PCs are to find the mastermind and undo these schemes, they'll need to keep their wits sharp and make the most of their newfound powers.

GM: David Glassford

View this session by itself

Board Game
0 of 160 of 1

Written by Klaus-Jürgen Wrede

16 PLAYER TOURNAMENT (2 hour semifinal, and 2 hour final for the top 4 players)

Game Description from Board Game Geek:

Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of his meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner.

During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, giving him a hard time to complete his project and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.

GM: Dana Betts

View this session by itself

Dungeons & Dragons 5th Edition
6 of 61 of 1

Character levels 5-10

Written by William Beers

**STARTS AT 2PM**

Blue Scales

A behir has been hired to destroy the herds of aurochs necessary to feed the hobgoblin city of Glip Dak. Patrols and scouts continue to go missing, forcing the hobgoblins to hire mercenaries to track this behir as they recall their troops to the capital to maintain order as food riots break out.

A Two-Hour Adventure for 5th to 10th Level Characters

DM: Tom Henderson

View this session by itself

Torg: Eternity
0 of 60 of 1

Written by Ulisses-us

TORG Eternity

The Quick and the Dade

Months have passed since Baruk Kaah and his primitive horde of dinosaurs and edeinos began their invasion of our world, changing the very soul of North America slowly to that of the Living Lands. Now word comes through the efforts of Storm Knights, Heroes, in Hong Kong, of a coming assault against the forces of Core Earth that have been holding Miami against this threat.

Time is running out before this next major offensive, and something unusual is going on in the area. The Delphi Council needs people willing to stand up and say No More, to defend our very Reality against the invaders in the Possibility Wars.

A Cinematic TTRPG game for 3+ Players, all experience levels welcome.

GM: Michael "Bee" Berthiaume

View this session by itself

Pathfinder 1st Edition
1 of 61 of 1

Character levels 3-7

Scenario #10-14: Debt to the Quah

The truth about a bungled Pathfinder expedition into what was supposedly Thassilonian ruin has come to light. Instead of being a forgotten ruin from an ancient civilization, the site was actually an ancient and sacred Shoanti mausoleum. After reading about this finding in the Pathfinder Chronicles, members of one Shoanti quah that has become an ally to the Pathfinder Society has given the Society a chance to explain its actions before a tribal council. If they can secure the council's approval, the PCs will have a chance to set things right at the sacred site. After being left open by the previous expedition, the tomb is filled with both opportunistic bandits and unquiet spirits.

GM: Terrence McCallum

View this session by itself

Dungeons & Dragons 5th Edition
6 of 61 of 1

Character levels 1-4

Written by Greg Marks

The Last Voyage of the Woolgathering Tidsoptimist

Zor von Finklestein has purchased an aging cargo vessel and filled it with food for suffering Mulmaster. Now you only need to make sure the vessel comes into port. A four-hour D&D Adventurers League Convention Created Content adventure on the Moonsea for 1st-4th level characters, brought to you by Cold Iron Conventions and Draxtar Games.

DM: Andrew Daigle

View this session by itself
6:30-11pm
GMT-04

Board Game
0 of 61 of 1

Written by Fantasy Flight Games

Arkham Horror Third Edition

The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It’s a celebration to end all celebrations in the aftermath of the War to End All Wars.

Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the thresholds between worlds. Occult rituals must be stopped and alien creatures destroyed before the Ancient Ones make our world their ruined dominion.

Only a handful of investigators stand against the Arkham Horror. Will they prevail?

Arkham Horror (Third Edition) is a cooperative board game for one to six players who take on the roles of investigators trying to rid the world of eldritch beings known as Ancient Ones. Based on the works of H.P. Lovecraft, players will have to gather clues, defeat terrifying monsters, and find tools and allies if they are to stand any chance of defeating the creatures that dwell just beyond the veil of our reality.

GM: Chris Fougere

View this session by itself

Dungeons & Dragons 5th Edition
9 of 61 of 1

Character levels 1-4

Written by Anothony Joyce

The Heir of Orcus

"This is a tale most evil and foul, a horrible tale indeed. There was an angel of Tyr sent without fear, to destroy the Temple of Orcus! SER VINDICTUS, Ser Vindictus we can still hear her prayer, as she led her poor knights to their ultimate doom…poor Ser Vindictus…poor Ser Vindictus, no one hears her prayers in that unholy tomb!” –Verse I

This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you search for a lost Angel of Tyr, Ser Vindictus. Play like it is 1990 and experience the first Adventurer’s League module to use 16-bit art for maps, tokens, NPC portraits, and magic items!

DM: Ryan Finn

View this session by itself

Dungeons & Dragons 5th Edition
6 of 61 of 1

Character levels 11-16

Written by Alan Patrick

Those That Came Before

All of the scribes in Candlekeep are reporting eerie dreams, dreams in which the flying citadels of Ancient Netheril remain aloft among the clouds, with the modern skylines of Neverwinter and Waterdeep far below. These hazy visions all end the same way: with tremendous calamity as those fortresses smash down upon the defenceless metropolises. What aid can be enlisted when such doom is on the horizon?

A 4-Hour Adventure for 11th – 16th Level Characters

DM: Andrew Daigle

View this session by itself

Pathfinder 1st Edition
5 of 61 of 1

Character levels 5-9

Scenario #10-13: Fragments of Antiquity

After creating her spectacular museum demiplane, the legendary sorcerer Hao Jin departed without a forwarding address. However, the Pathfinder Society has recently discovered her last known whereabouts on the Material Plane: a Tian Shu library that she later transported to her demiplane to spare it local dangers. Not only could this site shed light on Hao Jin's last accomplishments, but the building's vast contents are a snapshot of a continent's history. The sequestered library holds far more secrets than that, though, and it is now home to the proud Scalebreaker kobolds and a powerful spirit that they dare not anger.

GM: David Glassford

View this session by itself

Call of Cthulhu
2 of 60 of 1

Written by Dana Betts

A Hint of Frostbite

The Canadian Arctic Weather Station is a Danish/Canadian joint research venture for monitoring the effects of global warming in the high arctic. Located 30 km north of Qaanaaq, the station is home 20 twenty personnel ranging from meteorologists, technicians, maintenance and support. Transportation is by short haul aircraft and helicopters from Thule Air Force base (a remnant U.S. Cold War B-52 emergency refueling base).

The issue at hand during this late spring is the effects on Greenland’s glaciers and snow levels. The personnel have been setting up multiple sensor sites located around the station that are monitored by driving out on snowmobile and removing the small air filters for particulate counts, such as pollen counts and airborne pollutants this far north. Observations this far are disturbing in that the counts are very high, and the temperatures are well above decades of recorded values. Several people assigned to this monitoring represent all sides of this environmental issue, including activists and lobbyists to ensure no tampering of the research occurs.

This event is presented for those players who missed the chance in years past to play in this event.

Up to 6 players.

Characters will be provided.

GM: Dana Betts

View this session by itself