Go Play - October 2017

14 Oct, 2017 in Annerley, Brisbane, QLD, AU

Board Game
1 of 81 of 1

Written by Jack Morgan

Gather round and let the skald sing a tale of glory and danger. Of those who took to the seas in longboats, who sailed under the gaze of Odin’s single eye. Of the places they raided, of the treasure they brought home. And of those who died glorious deaths in a foreign land, and the many Englishmen they killed beforehand.

Gather round and hear the tale of the Vikings.

Game System: Valhalla Calls (Half-Monster Games prototype)

Age Rating: All ages

View this session by itself

2 of 51 of 1

Written by Sherenne (Seagoat)

Written by Kevin Powe. A dead lands themed wild west game, centred around a family in strife. Adult themes, incl family violence.

Game System: Deadlands/homerules

Age Rating: 18+

View this session by itself

Feng Shui 2
5 of 51 of 1

Written by Thomas Bagley

The decade is the funky 70's and once again the League Of Extraordinary "Gentlemen" are called upon by the guardians of space-time to stop an evil plot to end the world. Play famous icons of the age such as Shaft, The Bionic Woman, Inspector Lee, Elvis Presley, Dirty Harry, Carrie and Jill Munroe as you battle familiar forces of evil to prevent the apocalypse, while creating the creates 1970's action movie that never was.

Age Rating: 15+

View this session by itself

Firefly RPG
5 of 61 of 1

Written by Sly Gryphon

Find a crew, find a job, and keep flyin’. It sounds so simple when you put it like that.

So here’s how it is. Your Crew has been hired by Marion Morrison, former head of the Morrison Mining Company, to reclaim some of the produce of her lost company. Said company is now run by a “no good fei fei pì gu” by the name of Etienne du Bujac.

du Bujac is fixin’ to finish a shipment that will make or break his business. Morrison is more of the opinion that the shipment’s rightfully hers and is more than willing to part with half of it if your Crew can swipe it.

Shiny. What could go wrong?

Age Rating: 15+

“What’s Yours is Mine” uses the Firefly Role-Playing Game to create thrilling heroics in the Verse. Head on out into the black using the Cortex Plus rules and see if your Big Damn Heroes can make it through a job unharmed and actually get paid.

View this session by itself

Indie RPG
0 of 60 of 1

Written by Tony Kelly

>Critic#l sysTem faiLure.
>Mis(ion abort.

>EngaØge emergency Prot*col 13...
>Scan for habitable planet....awÅke crew from stasis.....prepaRe eMergen$y sHuttle.....Contact Earth


>Report: Captain #tatus
>Caþtain deCEased.

>Sc*n resUlts: Habitable planet§ locATeD.
>plot shuttle navigation
>Deþly $huTtle⌂.

Game System: Experimental Home Brew

Age Rating: 15+

Players play a team of space explorers as they recover from an unexpected crash landing on an unknown planet. Are they alone? Can they settle the planet, or find a way off world? Will they discover why they crashed? It's entirely up to you.

Choose your own adventure is an experimental narrative game where players vote on the variables of the story using cards. Each player only has so many yes votes, so make them count!

View this session by itself

Indie RPG
4 of 41 of 1

Written by Gareth "Certainly Not A Giant Crab" Willcock

Birthed from the lunacy of 2014's Spontaneous Game comes this amazing opportunity to yell cliches at each other and watch mismatched tropes explode against each other: GENRE COPS! Protect the public peace in a world where representatives of all genres of books, TV, films and the effluvia of popular culture mix in a volatile stew. Mechanics designed to improvise situations and results, no preparation and the GM behind Go Play's Spontaneous Games will help keep the fun flowing!

Game System: GENRE COPS!

Age Rating: 15+

View this session by itself

Indie RPG
0 of 41 of 1

Written by Jimmy Reilly

In the 70s some wonderful music was created. That music drifted into space and formed the basis of an entire society. That alien society has made it to Earth and they arrived ready to rock. They weren’t prepared for what they found.

Our world has become a cold, unhappy place. The Ministries of Culture have assumed control of the world's art and music, permitting only works which fit their own agendas. The past has been rewritten, and current events often aren't written at all. The minds of the people have become property of the Man, and Rock & Roll is a thing of the past.

Undaunted, these Starchildren walk among us, dazzling us with their refreshing beauty and forbidden music. Rock and roll has been driven underground into seedy clubs and shady venues ... just the way you like it.

Bend that gender, turn up that Fender and let’s rock like it’s 1972.

Game System: Starchildren: Velvet Generation

Age Rating: 15+

View this session by itself

Powered by the Apocalypse
6 of 61 of 1

Written by JC Wallett

Growing up isn’t an easy thing to do. Growing up with superpowers is even harder, but that’s the cards life dealt you.

Now you're part of a team of wannabe heroes just like yourself trying to carve out a place for themselves in the world. Just like you, they are young, untested, and eager to prove themselves.

Together, you are going to have to step up and save Halcyon City, it's people and the world. Good luck. You’ll need it.

Game System: Masks: the New Generation

Age Rating: All ages

Masks is a game about playing young adult superheroes, growing up in Halcyon City and trying to figure out who they are. The adults, hero and villain alike, will tell them who to be and what to do, but it’s up to them to decide how, exactly, they’re going to reshape the city. The game is Powered by the Apocalypse, and features mechanics keyed around changing identity and the influence that others can hold over you.

Beyond the superheroes, beyond the awesome action and the fun and the aliens, Masks is a game about learning who you are, and choosing what the best version of yourself looks like. Strap on the spandex and get to it!

View this session by itself

Star Wars: Age of Rebellion
4 of 41 of 1

Written by Dan Cameron

You come to on the cold floor of your cell, still reeling from the Imperial interrogation. As your eyes adjust to the murky light, you pick out the broken shapes of your cellmates. You don’t recognise them. The heavy silence is broken by the muted ricochet of blaster fire, and the cell door is ripped open by an explosion. Through the acrid smoke, a tall silhouette shines a blinding light on each of you in turn. “She’s not here,” the silhouette says into its comlink, “but there’s others. How many can we fit on – ?” And your rescuer is cut down in a barrage of green bolts, slumping into the cell in front you. Rendition is a desperate escape for four rebels and rogues, using Fantasy Flight Games’ Star Wars Roleplaying system.

Age Rating: 12+

View this session by itself

Blades in the Dark
5 of 51 of 1

Written by Andy Murray

Doskvol is a dark city of opportunity. Sure, the city may be surrounded by lightning towers to keep the apocalypse out, but life goes on. The noble elite grow ever richer from the profits of their leviathan-hunting fleets and electroplasm refineries. The Bluecoats of the constabulary crack skulls and line their pockets with graft. The powerful crime syndicates leech coin from every business, brothel, drug den, and gambling house.

And then there's your crew of scoundrels: all the way down at the bottom rung.

Wealth, fame and power can be yours, all it will take is a little bit of crime in a haunted steampunk metropolis. Haunted? Yes, about that …

The streets of Doskvol are haunted. By vengeful ghosts and cruel demons. By the masked spirit wardens and their lightning-hooks. By sharp-eyed inspectors and their gossiping crows. By the alluring hawkers of vice and pleasure. By thieves and killers and scoundrels like you — the Blades in the Dark. Gather a crew, plan a heist and make your mark.

Age Rating: 18+

View this session by itself

4 of 61 of 1

Written by John Reid

It is a time of oppression. The all powerful GALACTIC EMPIRE has near total control of the planets that once belonged to the old Republic.

While the REBEL ALLIANCE engages in diplomacy, slowly winning allies to their cause, the cruel plans of EMPEROR PALPATINE have gone mostly unopposed.

However a brave few have chosen to fight back. Upon hearing rumours of a mysterious project on the rocky planet Barastan, CASSIAN ANDOR has dispatched a crack group of rebels to investigate and disrupt the Emperor’s plans. Cassian has warned the rebels there is no extraction plan for this mission; should they be captured by the Empire, they will be on their own . . .

Age Rating: 18+

Deniable Assets is a Star Wars adventure in the grittier style of Rogue One. Set six months before the events of Rogue One, the players will generate characters that lay the groundwork of the Rebellion.

Dread’s freeform character creation system gives players immense narrative freedom. A Jenga tower will determine your character's fate. Will your character make it to the end, or will the tower fall? What are you prepared to do to stop the Empire?

View this session by itself

Feng Shui 2
2 of 61 of 1

Written by Thomas Wong

Omrics. Our AI brothers and sisters have changed the world a couple of times. Their hard work built a golden age, bringing economic equality to all. Then the Omric Crisis, their failed uprising thirty years ago, terrified us all.

Thank god we had the international task force Overwatch to protect us.

But that was then and this is now. Now Overwatch is all but forgotten after vicious infighting lead to the destruction of the Overwatch headquarters and the death of our founders. Today we live with the Petras Act which forbids any sort of Overwatch-style activity. Now Corporations are on the rise and conflict and terrorism have broken out across the globe. The golden age feels long gone.

A year ago today, Tekhartha Mondatta, the Omnic spiritual leader was assassinated. Omnics and those that sympathise with their plight have gathered in King’s Row, London, to pay their respects the one who had done so much to improve human and Omnic relations.

But with a potential second Omnic uprising brewing, anti-Omnic sentiment in England is at an all-time high, and the streets are a powder keg waiting for a spark to set it off.

The Petras Act be damned. You are Overwatch and on this night, you are the only hope the city has.

Age Rating: 15+

View this session by itself

3 of 51 of 1

Written by Ben Johnson

In The City, The Boss ran the crime. All the rackets, all the grafts, all the schemes.

They lived like a king, and nothing was beyond their reach.

That is, until the fateful night The Boss's kid stole a car and shot a puppy.

Age Rating: 15+

This is a Fiasco game inspired by the movie John Wick, but no one's playing the titular hitman.

Nope, you get to play everyone the hitman's coming after.

Do you stand together, or does everyone turn on each other like rats in a cage? Either way, The Hitman's coming, and they're coming for YOU.

View this session by itself

Indie RPG
1 of 51 of 1

Written by Ben Stewart

Before you embark on a journey of revenge, dig four graves.

On the day that Dimension X came to New York it wasn't just the city that fell. Your master Splinter met his fate at the hands of the evil Shredder.

Fleeing the their enemies, Leonardo, Donatello, Michelangelo, and Raphael have vanished into the shadows, going separate ways; their days as teenagers behind them. But their master's death demands justice, their home city must be saved, and maybe - if they survive - there will be pizza.

It's time for One Last Job.

Game System: One Last Job

Age Rating: 15+

View this session by itself

Indie RPG
1 of 61 of 1

Written by Sam Piaggio

“That’s quite a raise.”

A powerful Relic, possibly the flesh of Jesus Christ, was placed on the table at an exclusive high-stakes poker game last night, attended by the Archbishop of Sydney and several other notable political figures. The Archbishop lost the bet and watched the Relic taken away with greedy eyes.

That’s where Daniel, the angel, came in. Working incognito for the Archbishop, Daniel has hatched a plan. If the right group of earthbound angels could steal the Relic and present the Archbishop with a fake, everyone wins, right?


Game System: Relics

Age Rating: 18+

“The Ante Christ” is a demo/playtest of Relics, a game being developed by Steve Dee that mixes the style of White Wolf games with modern story game mechanics.

In the world of Relics, God created the universe and set her angels to sing the world into being. Humans emerged that shared a divine spark, and angels sought to lead humanity to be their best selves.

The result was disaster, and God set her rule against interference.

Some angels rebelled against this, wanting to rule or destroy what they saw as their creation. A War began, but a cold one: the two sides unable to fight directly lest they destroy their prize. To fight the war with covert means, angels and demons fell to earth; there they kept their wings and claws but found their supernatural powers locked in objects, Relics, and the only way to power the Relics was to put their soul into the objects themselves. Human history is littered with powerful Relics, remnants of dead angels or lost demons, and angels and demons wage an arms race to possess them.

But now everything has changed: God has gone, slamming shut the doors to Heaven and fighting the war beyond the gates. The angels and demons are left on earth, and their Relics are sparking to life. Players take the role of small bands of angels trying to find meaning in a godless world, and decide how to win a war that may no longer matter.

View this session by itself

Mouse Guard
5 of 51 of 1

Written by Lachlan Scott

Spring has come and the winter snows are melting, which means the Mouseguard has plenty to do. Your patrol has been asked to deliver a backlog of mail and collect some much needed raw materials, along with any other duties that are asked of you by citizens of the territories. A simple task perhaps, but things are rarely simple for the Mouseguard.

You'll have to navigate bad weather, bad mice, wild animals, and the seasons themselves to complete your mission. Danger is everywhere when you're a mouse, but the Mouseguard are always prepared.

Age Rating: All ages

View this session by itself

1 of 61 of 1

Written by Ken Marychurch

A deserted ship has arrived in orbit around Absalom station: in tow, a strange asteroid it recovered from the Drift. Yeah, that’s going to end well …

So the question is: what happened to the crew?

The answers you find will set in motion events that could threaten the entirety of the Pact Worlds and change the face of the galaxy forever. But it’s too late to stop now. It’s going to take everything you have to get out of this one alive.

Age Rating: All ages

View this session by itself