GnomeCon

Mar 3-5 in Savannah, GA, US

This event is over.

Mar 2017

SlotScenarioGame / CampaignPlayersGMs
9am-2pm
GMT-08
D&D 5e: D&D Adventurers League0 of 61 of 1

For the past several nights, drums have been heard on the wind, coming from the Twilight Marsh. Each morning, more turn up missing from the nearby farms, leaving only muddy, clawed footprints heading towards the marsh. Can you help the find the lost and bring justice to the abductors? A four-hour adventure for levels 1-4.

Playtime: 4 hours

Premiere: Archon, October 3-5

http://www.dmsguild.com/product/170465/DDEX107-Drums-in-the-Marsh-5e

Written by Sterling Hershey

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Mouse Guard3 of 61 of 1

Join the Mouse Guard and defend the Mouse Territories against predators and dangers, in this roleplaying game for the acclaimed Mouse Guard comic book series! Players form their own Mouse Guard patrol and attempt to complete missions while the Game Master takes on the roles of the weather, animals and the wilderness all trying to thwart the fearless mice.

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Pathfinder RPG: Pathfinder Society6 of 61 of 1

In the rural Menador Mountains of southern Nidal, the PCs find themselves in a fog-enshrouded mining town facing a terrible fate. Silver Tarn, on the banks of which the settlement of Stom's Claim stands, has grown a mind of its own. Reaching out with strange abominations of the deep to siphon the souls of the stubborn populace, the lake hopes to release a powerful fiend bound centuries earlier by Arodenite clerics. If the PCs can't stop the Silver Tarn Entity, Stom's Claim and much of western Avistan may soon fall to a fate beyond comprehension.

Written by Crystal Frasier

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Pathfinder RPG: Pathfinder Society4 of 61 of 1

When an ally of the Society reports that her sister's business is being harassed by the Aspis Consortium in the Varisian city of Korvosa, a team of Pathfinder agents is dispatched to the Green Market to assist. What they find there is more than simple strong-arming and intimidation, however. What mysterious forces bring the popular market its unlikely success, and can the PCs stop the Aspis Consortium from gaining control of what could become a lucrative resource for the rival organization?

Written by Jim Groves

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Pathfinder RPG: Pathfinder Society5 of 61 of 1

When the flames of revolution swept through Galt, the Society lost much of what it held there: dozens of agents, several lodges, and the fellowship of countless contacts who foreswore the Society rather than become targets themselves. Although Venture-Captain Eliza Petulengro has reestablished a foothold in the country, she needs to rebuild her network of allies. One of the most important figures resides in Dabril, a small village due to celebrate its yearly festival of light and forgiveness. Petulengro hopes that an entourage of Pathfinders might participate in the festivities and endear itself to the Society’s former friend. Past evils have other plans, however, and unless the PCs can keep their wits about them, they might not just lose sight of the mission; they might lose their lives.

“Reaping What We Sow” is a spooky adventure, perfect for fans of Pathfinder Roleplaying Game: Horror Adventures while still suitable for more light-hearted games.

Written by Linda Zayas-Palmer

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RPG0 of 61 of 1

Game System: Atomic Robo

The year is 1941. To combat the Nazis, the secret government lab that would one day become Tesladyne Industries has created a batch of super-soldiers, each with his or her own unique ability. These newly minted agents are sent behind enemy lines to rescue a captured operative. But Hitler, notoriously obsessed with weird science and the occult, has some secret weapons of his own.

Atomic Robo uses the Fate system to create a world of pulp and action science.

Written by Lizz Schulz

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