GnomeCon

Mar 3-5 in Savannah, GA, US

This event is over.

Mar 2017

SlotScenarioGame / CampaignPlayersGMs
9am-2pm
GMT-08
Atlantis: The Second Age0 of 61 of 1

Atlantis is a sword and sorcery game inspired by the works of Fritz Lieber, Michael Moorcock, Robert E. Howard, and Clark Ashton Smith. Atlantis; a strange, wondrous and sometimes horrific antediluvian age where heroes survive by their wits, courage, and strong sword arms.
Welcome to the world of Atlantis. This is a new role-playing game for a new generation that draws inspiration from the material of the original.
• Play as a twisted Netherman cannibal, a haughty Atlantean sorcerer, a bestial Anadaman thief, or a mercurial Jinn warrior.
• Face the horrors of the dark isle of Anostos, brave the fighting-pits of Atlantis, and battle Makara on the high seas.
• Uncover ancient conspiracies, cleave demented cultists, and conquer lands unseen by civilized man for a thousand years.
• Rebuild the might of shattered Atlantis, or wipe clean the past and create your own empire from the dust and blood of the lost age.
Will you be kingmaker, tyrant, thief, scholar, or slayer?

Written by Calvin Corn

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D&D 5e: D&D Adventurers League4 of 71 of 1

A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now-defeated followers of the Cult of the Dragon. Her maps and notes may lead the way to great wealth—or a terrible death. And do other parties have designs on the treasure as well?

Characters of Level 1-2, optimized for 1st
Playtime: 1 hour (adventure includes five, 1 hour adventures)
Premiere: Origins 2016
Available for download and play: 9/6/2016

Written by Shawn Merwin

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Indie RPG0 of 61 of 1

It's time for a role playing game adults & kids can both enjoy. Make a character in under 2 minutes. Start playing out of the box.

Adventure MAXIMUS! is a card based, introductory Role Playing Game for players 8 years-of-age and up. Players can take on roles from eight different races. Working together as a famous "Adventure Company" based in the fantastic, post-apocalyptic world of Ex-Machina they can become heroes of legend.

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Pathfinder RPG: Pathfinder Society4 of 61 of 1

An elusive enemy of the Society has launched a campaign of espionage and intrigue from Stonespine Island, the homeport of the infamous Okeno pirates. The Society must sneak a team of agents through one of the largest slave markets on the Inner Sea and track the slippery mastermind to her base if they are to successfully capture the villain, and Venture-Captain Ambrus Valsin has just the team of Pathfinders in mind for the task. Can the PCs defeat this remote slave ring without becoming slaves themselves?

Content in “The Slave Master's Mirror” also contributes directly to the ongoing storylines of the Liberty's Edge and Silver Crusade factions.

Written by Sam Polak

Factions: Liberty's Edge and Silver Crusade

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Pathfinder RPG: Pathfinder Society6 of 61 of 1

A Pathfinder Society Special designed for 6th-level pregenerated characters.

Even the limitless Plane of Air is at risk of eldritch instability, and a cult dedicated to the planes’ integrity has sensed an imminent calamity brewing deep within a primal storm. In this special adventure, the players portray a diverse coalition of elemental guardians that must embark on perilous journey into the maelstrom’s heart and avert a disaster that threatens the Inner Sphere.

Written by Linda Zayas-Palmer

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Pathfinder RPG: Pathfinder Society3 of 61 of 1

The mist-shrouded Gloomspires have defied local seafarers and treasure hunters for centuries, but Venture-Captain Calisro Benarry has nearly unlocked the secrets of the spire where the dread pirate Sevenfingers hid his treasure. Great prizes beget jealous rivals, though, and the PCs must be prepared to fend off all others who desire Sevenfingers's riches—rivals both past and present.

Written by Tom Phillips

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RPG0 of 61 of 1

Game System: PDQ#

Long ago, in a galaxy far, far away, the Empire rules with an iron fist, and the Rebellion is just beginning. When a group of smugglers save a young woman from Stormtroopers, they learn she is a Jedi working for the Rebels. And she needs their help to rescue two droids who have been captured by the Empire, before they Empire can learn their secrets.

PDQ# is a narrative RPG system designed for high action.

Written by Lizz Schulz

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Savage Worlds0 of 61 of 1

When injustice slips through the hands of gods, or vengeance is ignored by the great, The Brigade will pick up the scraps for the smallest of people.

Written by Tim Martin

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TOR2 of 61 of 1

Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow…
The One Ring ™ Roleplaying Game is the newest fantasy roleplaying game set in the world of The Hobbit ™ and The Lord of the Rings ™, allowing you and your friends to set out on your own adventures in Middle-earth.

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0 of 61 of 1

THE SKIES ARE DIM ALWAYS SINCE THE MAKER DIED

In one golden hour, you and your friends shall weave a tale none will soon forget: a tale of good-hearted puppets in a bad-hearted world. You shall rise up against the savagery of Punch the Maker-Killer with his army of Nutcrackers and his terrible Boys, sewn from the flesh of the Maker of all puppets. You shall be steadfast and true. You shall likely die trying.

Puppetland is a storytelling game. You play a valiant puppet who speaks aloud every word you say. You speak for your puppet and the Puppetmaster says the rest. You surprise each other at every turn, collaborating moment by inspired moment to unlock your own creativity and find the puppet within.

Written by Jon Maness

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3-8pm
GMT-08
FATE0 of 61 of 1

Play the heroes and villains of a Strange century!
When the victims and enthusiasts of magic and bizarre science meet in an infamous club for "the Strange," thrilling action is sure to follow!
The Kerberos Club (Fate Edition) is a complete roleplaying game for thrilling superheroic and steampunk action in Victorian London. It includes a treatment of Victorian society in its every particular, especially the incredible and sometimes awful changes that "the Strangeness" comes to wreak upon Queen and Country alike.
The Kerberos Club (Fate Edition) gives players every tool they need to create new heroes and villains in a world beset by Strange mysteries and diabolical threats.
There is, after all, every good reason for the club's motto: "MALUM NECESSARIUM."

Written by Ruby Jones

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Fiasco0 of 51 of 1

After Z-Day: The Zombie Apocalypse in Mortiston USA
It’s only a few short days since the world went to shit. Some say a bomb went off and started the whole thing. A firestorm still burns over the north side of town, and thousands of people are dead. Or Zeds. Walking around trying to eat you, spreading the infection or eating people outright. Mortiston has sunken into the ninth level of hell, and only the strong, the smart, and the crazy have managed to survive.
In this playset, you play characters caught up in the events after ZDay, as detailed in the Welcome to Mortiston, USA setting accessory from Scrying Eye Games.

Written by Erik Emerys Carl

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Indie RPG2 of 61 of 1

Your Heroic Journey Begins...
It is the dawn of a dark, new Age for the Hellenes and their allies. An ancient enemy has returned from beyond the stars, threatening to destroy everything the Hellenes hold dear. Facing insurmountable odds against dark foes who can smash entire planets, the peoples of the known worlds have raised their voices to pray to the Twelve Gods.
The Gods have answered.
You are one of the Heroes who has been chosen to drive back the dark menace that threatens the galaxy. With heroic resolve, strength, and skill, you will win the war and be placed among the stars for all to see your Glory!
Follow your Destiny!
HELLAS is an epic space opera in the style of ancient Greek culture and legend. Every player character is a Hero in a story that you will help create, with the power to influence the settings and elements of the game. HELLAS spans multiple generations, allowing for the continuation of the epic story even after the death of a Hero, in the style of the epic poets of old.

Written by Calvin Corn

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Pathfinder RPG: Pathfinder Society6 of 61 of 1

In the naga-ruled nation of Nagajor in southern Tian Xia, the Pathfinder Society finds itself caught between feuding factions in a remote village. Forced to choose a side, the decisions of the agents involved could determine whether or not the Society gains access to a valuable religious artifact considered sacred by the village's nagaji population.

Written by Alex Greenshields

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Pathfinder RPG: Pathfinder Society4 of 61 of 1

Few are as adept at fighting demons as the Riftwardens, an organization of spellcasters dedicated to protecting the boundaries between the planes. Many are already committed to the Fifth Crusade in Mendev and are unable to assist the Pathfinders directly in the society’s upcoming expedition into the Worldwound, but if the Pathfinders assist the Riftwardens elsewhere, perhaps a small number of the mages might be free to return the favor. Unfortunately, this means entering the godless nation Rahadoum, where several Riftwardens have recently disappeared.

Written by Ben McFarland

Factions: Dark Archive, Scarab Sages, and The Exchange

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Pathfinder RPG: Pathfinder Society6 of 61 of 1

When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant’s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon’s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall’s blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle.

"From the Tome of Righteous Repose" is an evergreen, replayable scenario designed to provide a flexible adventure that confronts the PCs with a variety of threats more common to higher-level characters—all while uncovering the history of one of Avistan’s greatest conflicts. Depending on which lead the PCs take, they might explore the proud crusader nation of Lastwall, travel into the gloom-shrouded mountains of Ustalav, or risk an expedition into the orc-ruled wastes of Belkzen in pursuit of lost history.

Written by Andrew Hoskins

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RPG0 of 61 of 1

Game System: Monsters and Other Childish Things

The orphans who live at the Candlewick Home for Unwanted Children are as strange and creepy as the old manor they live in. But lately, something extra strange seems to be happening. Orphans are going missing. A sinister shadow stalks the halls and dormitories by night. And the adults at the manor are keeping even more secrets than usual. Can the kids find out what's going on in time to rescue their missing friends?

The Dreadful Secrets of Candlewick Manor is a setting for Monsters and Other Childish Things and uses the One Roll Engine.

Written by Lizz Schulz

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Savage Worlds0 of 61 of 1

Strap on your six-gun and saddle up, partner. There's Hell to pay and the currency is hot lead!

The year is 1879, but the history is not our own. The guns of the Civil War are silent in a tense cease-fire. California is shattered by the Great Quake Quake of '68, a superfuel called ghost rock revealed in the new channels and cliff faces. Powerful Rail Barons strive to complete a transcontinental railroad, and the Great Rail Wars exact a bloody toll in the Union, the Confederacy, the Sioux Nation, the Mormon state of Deseret, and the Independent Commonwealth of California.

The Tombstone Epitaph has always been filled with lurid tales of daring desperadoes and deadly drifters, but lately the West's most-read tabloid claims there's something more sinister stalking the fronteir's lonely plains: monsters! Fortunately, where there are monsters, there are heroes. Squinte-eyed gunfighters, card-chucking hexsligners, savage braves, and righteous padres have all answered the call. And if they fight hard enough, they might just discover the identity of the mysterious Reckoners some say are behind it all.

Written by Jon Maness

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TOR0 of 61 of 1

Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow…
The One Ring ™ Roleplaying Game is the newest fantasy roleplaying game set in the world of The Hobbit ™ and The Lord of the Rings ™, allowing you and your friends to set out on your own adventures in Middle-earth.

View this session by itself
9pm-2am
GMT-08
Atlantis: The Second Age0 of 61 of 1

Atlantis is a sword and sorcery game inspired by the works of Fritz Lieber, Michael Moorcock, Robert E. Howard, and Clark Ashton Smith. Atlantis; a strange, wondrous and sometimes horrific antediluvian age where heroes survive by their wits, courage, and strong sword arms.
Welcome to the world of Atlantis. This is a new role-playing game for a new generation that draws inspiration from the material of the original.
• Play as a twisted Netherman cannibal, a haughty Atlantean sorcerer, a bestial Anadaman thief, or a mercurial Jinn warrior.
• Face the horrors of the dark isle of Anostos, brave the fighting-pits of Atlantis, and battle Makara on the high seas.
• Uncover ancient conspiracies, cleave demented cultists, and conquer lands unseen by civilized man for a thousand years.
• Rebuild the might of shattered Atlantis, or wipe clean the past and create your own empire from the dust and blood of the lost age.
Will you be kingmaker, tyrant, thief, scholar, or slayer?

Written by Calvin Corn

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Dragon Age RPG2 of 61 of 1

It has been hundreds of years since the last Blight ravaged the world of Thedas. Many believe that it can never happen again, that the Dragon Age will pass without the rise of such evil. They are wrong. Beneath the earth the darkspawn stir. A new archdemon has risen and with it a Blight that will scourge the lands and darken the skies. The nations of Thedas need a new generation of heroes, but who will answer the call?
Fantasy roleplaying goes back to its dark and gritty roots with the Dragon Age RPG,the latest game from the company that brought you A Song of Ice and Fire Roleplaying and Mutants & Masterminds. Based on the highly anticipated Dragon Age: Origins computer game, the Dragon Age RPG brings the excitement of BioWare's rich fantasy world to the tabletop.

Written by Ruby Jones

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Dread0 of 61 of 1

Game System: Dread

Round Robin Property Co. is having its annual "Motivational Retreat". Camping and trust-building activities with co-workers can be challenging enough, but when the head of the sales division is found ripped to shreds in his cabin, there are three vital questions that need immediate answers: One: Who or what did this? Two: Who will be next? And Three: Who is getting his corner office?

Dread is a horror RPG that uses a Jenga Tower instead of dice to resolve challenges. Touch the tower at your own peril. Knock over the tower, and you will meet a terrible fate!

Written by Lizz Schulz

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Mouse Guard0 of 61 of 1

Join the Mouse Guard and defend the Mouse Territories against predators and dangers, in this roleplaying game for the acclaimed Mouse Guard comic book series! Players form their own Mouse Guard patrol and attempt to complete missions while the Game Master takes on the roles of the weather, animals and the wilderness all trying to thwart the fearless mice.

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Pathfinder RPG1 of 61 of 1

When a famous Pathfinder returns to the Grand Lodge in Absalom with a long sought after Azlanti artifact of power, the Society celebrates the achievement by throwing a massive party in Absalom's arena. When the artifact is stolen during the party, it's up to you and the other bands of Pathfinders present at the celebration to get it back before it can be used to destroy the Grand Lodge—or worse.

Written by Tim Hitchcock

Written by Tim Hitchcock

This is pre-mustering for the multi-table special. Please sign up for the table whose level spread is appropriate to the PC you intend to play.

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Pathfinder RPG4 of 61 of 1

When a famous Pathfinder returns to the Grand Lodge in Absalom with a long sought after Azlanti artifact of power, the Society celebrates the achievement by throwing a massive party in Absalom's arena. When the artifact is stolen during the party, it's up to you and the other bands of Pathfinders present at the celebration to get it back before it can be used to destroy the Grand Lodge—or worse.

Written by Tim Hitchcock

Written by Tim Hitchcock

This is pre-mustering for the multi-table special. Please sign up for the table whose level spread is appropriate to the PC you intend to play.

View this session by itself
Pathfinder RPG4 of 61 of 1

When a famous Pathfinder returns to the Grand Lodge in Absalom with a long sought after Azlanti artifact of power, the Society celebrates the achievement by throwing a massive party in Absalom's arena. When the artifact is stolen during the party, it's up to you and the other bands of Pathfinders present at the celebration to get it back before it can be used to destroy the Grand Lodge—or worse.

Written by Tim Hitchcock

Written by Tim Hitchcock

This is pre-mustering for the multi-table special. Please sign up for the table whose level spread is appropriate to the PC you intend to play.

View this session by itself
Pathfinder RPG5 of 61 of 1

When a famous Pathfinder returns to the Grand Lodge in Absalom with a long sought after Azlanti artifact of power, the Society celebrates the achievement by throwing a massive party in Absalom's arena. When the artifact is stolen during the party, it's up to you and the other bands of Pathfinders present at the celebration to get it back before it can be used to destroy the Grand Lodge—or worse.

Written by Tim Hitchcock

Written by Tim Hitchcock

This is pre-mustering for the multi-table special. Please sign up for the table whose level spread is appropriate to the PC you intend to play.

View this session by itself
RPG0 of 61 of 1

In the dark of space unknown terrors lurk awaiting their next prey.

Dying is easy, living is hard and pain is a given…

Centuries from now mankind lives on in the Sirius galaxy, an enormously vast and dense system of stars. It’s a greedy industrial society run by corporations and the Governmental Industrial Complex. The onslaught of strip-mining has stirred something terrible best left buried and forgotten.

The sci-fi universe of Cold & Dark is a frightening and violent world. In the reaches of space the protagonists have to face known as well as unknown horrors.

The players take on the roles of people who have chosen to live on the edge as site engineers, corsairs and deep space salvagers. Only out there in the big empty, on the verge of disaster facing the horror, do they flourish and realize their full potential. This is sci-fi at its darkest.

Written by Tim Martin

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Savage Worlds0 of 61 of 1

Monstrous Heroes Fight for Redemption...

Witches have ruled the land since the last battles of conquest, but their Grand Coven has been sundered, leaving behind remnants of a once-mighty army. The survivors of the horde include captured citizens of the conquered nations that fought as the Witches’ shock troops.

These are the Accursed—the Witchmarks burned into their flesh and souls transformed these men and women into monsters. Now, unable to return to their former lives, the Accursed wander the land, giving aid to those in need in an attempt to atone for past sins.

Light has failed, darkness is ascendant. Only those bearing the forms of monsters can stand against the tide of the Witches’ evil. The Accursed are this world’s only hope—they must learn to embrace their curse or to fight against it, and find some way to free themselves forever of their Witchmark.

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1 of 51 of 1

Mansions of Madness is a fully cooperative, app-driven board game of horror and mystery for one to five players that takes place in the same universe as Eldritch Horror and Elder Sign. Explore the veiled streets of Innsmouth and the haunted corridors of Arkham's cursed mansions as you search for answers and respite. Choose your brave investigator and stand ready to confront fear and mystery, collecting weapons, tools, and information, solving complex puzzles, and fighting monsters, insanity, and death. It will take more than just survival to conquer the evils terrorizing this town.

Written by Fantasy Flight

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