GnomeCon

Mar 3-5 in Savannah, GA, US

This event is over.

Mar 2017

SlotScenarioGame / CampaignPlayersGMs
2-7pm
GMT-08
AFMBE0 of 61 of 1

The hordes of the undead crash what could be the greatest spring break ever.

As they approach your home, the evening wind carries their stench through the air. Your dog barks wildly, frenzied by the smell. You awaken from a restless sleep, look out your window and see staggering corpses on the move.
You are halfway down the stairs when you hear footsteps on the porch. You run into the living room and pry open your gun cabinet. As you fumble, the front door collapses from the weight of a pair of rotting corpses. They shamble into the hall, arms outstretched, reaching for you. You unload your shotgun into them. They fall back. To your horror, they rise . . .
Welcome to the World of Survival Horror!

Written by Tim Martin

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Indie RPG0 of 61 of 1

It's time for a role playing game adults & kids can both enjoy. Make a character in under 2 minutes. Start playing out of the box.

Adventure MAXIMUS! is a card based, introductory Role Playing Game for players 8 years-of-age and up. Players can take on roles from eight different races. Working together as a famous "Adventure Company" based in the fantastic, post-apocalyptic world of Ex-Machina they can become heroes of legend.

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Maid RPG0 of 61 of 1

Maid: The Role-Playing Game is a comedic take on a uniquely Japanese cultural icon: The fetishized modern maid. Injecting the concept of Maid with 50ccs of anime and comedy, the players take on the roles of maids, serving the master (played by the GM). Sheets are left unfolded and mantelpieces undusted when giant robots crash through the mansion, ninjas attack and kidnap the young master, and a demonic pit to Hell opens up in the pantry... and all before teatime!

Written by Jon Maness

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Pathfinder RPG: Pathfinder Society5 of 61 of 1

When rumors stir of a hidden treasure ship in Absalom's Flotsam Graveyard, the Pathfinder Society sends you beneath the Inner Sea to investigate. Mayhem, undersea adventure, and chaos are to be had in this rousing rampage beneath the roiling waters of Absalom's harbor.

Written by David Eitelbach and Hank Woon

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Pathfinder RPG: Pathfinder Society4 of 61 of 1

When a Qadiran Pathfinder known for her knowledge of genie-kind fails to report back to the Katheer Lodge, the PCs are sent into the long-abandoned ruins of Koor, a former forge city high in the Zho Mountains. In their effort to find the lost agent, the Pathfinders may find themselves facing a foe long locked in a secure vault by the city’s former occupants—guardians whose departure weakened their defenses, paving the way for a terrible escape.

Written by Larry Wilhelm

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Pathfinder RPG: Pathfinder Society6 of 61 of 1

Following a successful mission into the mist-shrouded and shifting Gloomspires, the Pathfinder Society sent another team to explore the tomb of the legendary pirate Sevenfingers. Unfortunately, this team never returned. The spires have momentarily halted, allowing a new team to brave the tomb’s many dangers, hopefully rescuing their allies in the process.

This scenario is a sequel to Pathfinder Society Scenario #6-06: "Hall of the Flesh Eaters".

Written by Tom Phillips

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5-7pm
GMT-08
D&D 5e: D&D Adventurers League0 of 71 of 1

A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now-defeated followers of the Cult of the Dragon. Her maps and notes may lead the way to great wealth—or a terrible death. And do other parties have designs on the treasure as well?

Characters of Level 1-2, optimized for 1st
Playtime: 1 hour (adventure includes five, 1 hour adventures)
Premiere: Origins 2016
Available for download and play: 9/6/2016

Written by Shawn Merwin

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8-10:30pm
GMT-08
D&D 5e: D&D Adventurers League0 of 71 of 1

The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the super-intelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast. To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower.

Playtime: 2 hours
Premiere: GameHoleCon 2016
Available for download and play: December 2016

Written by Ron Lunden

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8pm-1am
GMT-08
Indie RPG0 of 61 of 1

Your Heroic Journey Begins...
It is the dawn of a dark, new Age for the Hellenes and their allies. An ancient enemy has returned from beyond the stars, threatening to destroy everything the Hellenes hold dear. Facing insurmountable odds against dark foes who can smash entire planets, the peoples of the known worlds have raised their voices to pray to the Twelve Gods.
The Gods have answered.
You are one of the Heroes who has been chosen to drive back the dark menace that threatens the galaxy. With heroic resolve, strength, and skill, you will win the war and be placed among the stars for all to see your Glory!
Follow your Destiny!
HELLAS is an epic space opera in the style of ancient Greek culture and legend. Every player character is a Hero in a story that you will help create, with the power to influence the settings and elements of the game. HELLAS spans multiple generations, allowing for the continuation of the epic story even after the death of a Hero, in the style of the epic poets of old.

Written by Calvin Corn

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Mouse Guard0 of 61 of 1

Join the Mouse Guard and defend the Mouse Territories against predators and dangers, in this roleplaying game for the acclaimed Mouse Guard comic book series! Players form their own Mouse Guard patrol and attempt to complete missions while the Game Master takes on the roles of the weather, animals and the wilderness all trying to thwart the fearless mice.

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Pathfinder RPG: Pathfinder Society3 of 61 of 1

Something is afoot at Cayden's Hall, the carousing temple-pub in Absalom where Cayden Cailean's faithful pay homage to their Drunken Hero. Pathfinder agent Osprey and his demonologist companion send you to investigate the truth behind a long-rumored demonic lab said to exist beneath the temple-pub's sticky floors. A trail of murders led Osprey to Cayden's Hall and his demonologist sees clues that denizens of the Abyss are involved. It's up to you to find out what demons want with the Drunken Hero's largest temple. Bar fights, revelry, song, and drink await within the Hall of Drunken Heroes.

Written by Tim Hitchcock

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Pathfinder RPG: Pathfinder Society6 of 61 of 1

The eldest daughter of the prominent Blakros family is set to wed an influential Hellknight, and the Pathfinder Society is invited to the festivities. Dressed for a wedding befitting royalty, a team of Pathfinders attend the ceremony on behalf of the Decemvirate, but will their presence ultimately strengthen the Society's relationship with the influential Blakroses, or will events at the wedding bring the already tenuous alliance to a breaking point?

Written by Thurston Hillman

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Pathfinder RPG: Pathfinder Society6 of 61 of 1

The mist-shrouded Gloomspires have defied local seafarers and treasure hunters for centuries, but Venture-Captain Calisro Benarry has nearly unlocked the secrets of the spire where the dread pirate Sevenfingers hid his treasure. Great prizes beget jealous rivals, though, and the PCs must be prepared to fend off all others who desire Sevenfingers's riches—rivals both past and present.

Written by Tom Phillips

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RPG2 of 61 of 1

Game System: Swashbucklers of the 7 Skies

On the floating island of Crail, deep in the Windfall Desert lies a ruined tower, a remnant of the days before the island was blown in half by wizards of Ancient Kroy. A joint mission from two nations and the Archaeological society has dared to delve into the tower's sealed vaults. But have they brought back with them more than just treasure and artifacts?

Swashbucklers of the 7 Skies, a PDQ# game, is set in a world of island nations floating in the sky, where pirates, musketeers, and sorcerers clash on flying ships, royal courts, and ancient ruins.

Written by Lizz Schulz

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Savage Worlds0 of 61 of 1

Monstrous Heroes Fight for Redemption...

Witches have ruled the land since the last battles of conquest, but their Grand Coven has been sundered, leaving behind remnants of a once-mighty army. The survivors of the horde include captured citizens of the conquered nations that fought as the Witches’ shock troops.

These are the Accursed—the Witchmarks burned into their flesh and souls transformed these men and women into monsters. Now, unable to return to their former lives, the Accursed wander the land, giving aid to those in need in an attempt to atone for past sins.

Light has failed, darkness is ascendant. Only those bearing the forms of monsters can stand against the tide of the Witches’ evil. The Accursed are this world’s only hope—they must learn to embrace their curse or to fight against it, and find some way to free themselves forever of their Witchmark.

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Shadowrun0 of 61 of 1

The year is 2072. Magic has returned and creatures of myth and legend walk among us as megacorps bleed the world dry. You’re a shadowrunner—a deniable asset, a corporate pawn—using bleeding-edge science and magic to make your meat body and mind better-than-flesh. Stay on the edge, and you may survive another run on the mean sprawl streets.

NOTE: This is not a Shadowrun Missions game.

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Shadows of Esteren0 of 61 of 1

Follow Dazol the merchant as he travels through the lands of Esteren and the strange and dangerous encounters he finds along the way.

Shadows of Esteren is a medieval role-playing game somewhere between Ravenloft, Game of Thrones and Call of Cthulhu.
Esteren is a tough medieval world where the characters will be confronted with horror and multi-faced threats. However, this does not mean they are doomed to perish; their survival will depend on their ingenuity as well as their courage. There are no fantasy races like elves or dwarves, nor are there wizards with devastating spells. The supernatural is far from absent, but its manifestations are relatively veiled, thus giving, at first, the impression of a realistic and gritty universe.

Written by Tim Martin

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10:30pm-1am
GMT-08
D&D 5e: D&D Adventurers League0 of 71 of 1

Deep in the Marsh of Chelimber lie the ruins of a great wizard’s tower. SEER has received intelligence, which she imparts via her emissary HSING, that deep beneath the tower’s ruins lie an old magic known as rune magic. This could be just what Parnast needs to resist the onslaught of Bad Fruul and his armies!

Playtime: 2 hours
Premiere: GameHoleCon 2016
Available for download and play: December 2016

Written by Claire Hoffman

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