Geek.kon 2016

Aug 26-28, 2016 in Middleton, WI, US

This event is over.

Aug 2016

SlotScenarioGame / CampaignPlayersGMs
9-11am
GMT-07
PACG0 of 61 of 1

A forgotten evil stirs in the ancient land of Varisia. Dark magic once more thrums amid crumbling ruins, giants gather in titanic armies, cultists murder in the name of foul deities, and maniacal goblins plot a fiery end for the peaceful town of Sandpoint.

Launch a campaign to strike back against the evils plaguing Varisia with the Pathfinder Adventure Card Game: Rise of the Runelords Base Set. This complete cooperative strategy card game pits 1 to 4 heroes against the traps, monsters, deadly magic, and despicable foes of the Pathfinder Roleplaying Game’s award-winning Rise of the Runelords Adventure Path. Choose your character’s class; build a deck of allies, equipment, and magic; and explore lethal locations as you journey through multiple scenarios in an exciting fantasy adventure. Characters grow stronger after each game, adding unique gear and awesome magic to their decks, and gaining incredible powers, all of which they’ll need to challenge greater threats in a complete Pathfinder Adventure Card Game Adventure Path.

Written by Aaron Malone

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9am-1pm
GMT-07
Board Game0 of 20 of 1

Experience the uncertainty of Lee and Meade as Your 2 armies collide near Gettysburg. Will teach game system.

Written by Fred Buchholz

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Savage Worlds0 of 71 of 1

The Castaways think they're going to be rescued (again!). Are they? Remember, this is Savage Worlds! Be one of the characters, Skipper, Gilligan, Mr or Mrs Howell, Ginger, Professor or Mary Ann!

Written by Frank Millard

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9am-3pm
GMT-07
Pathfinder RPG: Pathfinder Society2 of 61 of 1

You are sent to Aspis Consortium-infested Bloodcove to gather supplies for a nearly doomed Pathfinder mission nearby. Disguised as ordinary merchants, you have little time to gather what you need and get out before the Consortium discovers and destroys you.

"The Bloodcove Disguise" is the first scenario in the two-part Before the Dawn campaign arc. It is followed by Pathfinder Society Scenario #2-02: "Rescue at Azlant Ridge." Both chapters are intended to be played in order.

Written by Crystal Frasier

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Pathfinder RPG: Pathfinder Society4 of 61 of 1

A Pathfinder Society Special designed for 6th-level pregenerated characters.

Even the limitless Plane of Air is at risk of eldritch instability, and a cult dedicated to the planes’ integrity has sensed an imminent calamity brewing deep within a primal storm. In this special adventure, the players portray a diverse coalition of elemental guardians that must embark on perilous journey into the maelstrom’s heart and avert a disaster that threatens the Inner Sphere.

Written by Linda Zayas-Palmer

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Pathfinder RPG: Pathfinder Society0 of 60 of 1

Even in an age where prophecy rarely comes true, many in Varisia hold the mysterious Harrow cards and their predictions in high esteem. The Pathfinder Society’s ally Zeeva Foxglove recently received a Harrow reading as repayment for her generosity, but a rare card appeared and portended imminent doom. Now that these terrible predictions are coming true, Zeeva realizes she cannot weather this storm alone. It’s up to the PCs to save this friend and philanthropist—perhaps by changing fate entirely.

Written by Scott Sharplin

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10am-12pm
GMT-07
Star Wars: Edge of the Empire0 of 60 of 1

An introduction adventure to Star Wars Edge of the Empire for players of any experience level of ages 12 or higher. I will provide Pre-made characters, and dice for playing the game.

Written by Tim Krause

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10am-2pm
GMT-07
Board Game0 of 41 of 1

Mice & Mystics is a cooperative adventure game in which the players turned into mice work together to save an imperiled kingdom. They will face adversaries such as rats, cockroaches, and spiders. Ages 10 and up

Written by Clint Pushee

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11am-12pm
GMT-07
Card Game0 of 210 of 1

"Every player is dealt an animal card and tries to be the last animal to survive in the jungle. In this game of deception, deduction, and distraction, the crafty and cunning survive and become King. The game is easy to learn and can play quickly. Up to 21 can play at a time. Sign up now or just stop by and check it out. You will love it!

Written by John Mueller (OMGames, LLC)

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11am-1pm
GMT-07
PACG0 of 61 of 1

A forgotten evil stirs in the ancient land of Varisia. Dark magic once more thrums amid crumbling ruins, giants gather in titanic armies, cultists murder in the name of foul deities, and maniacal goblins plot a fiery end for the peaceful town of Sandpoint.

Launch a campaign to strike back against the evils plaguing Varisia with the Pathfinder Adventure Card Game: Rise of the Runelords Base Set. This complete cooperative strategy card game pits 1 to 4 heroes against the traps, monsters, deadly magic, and despicable foes of the Pathfinder Roleplaying Game’s award-winning Rise of the Runelords Adventure Path. Choose your character’s class; build a deck of allies, equipment, and magic; and explore lethal locations as you journey through multiple scenarios in an exciting fantasy adventure. Characters grow stronger after each game, adding unique gear and awesome magic to their decks, and gaining incredible powers, all of which they’ll need to challenge greater threats in a complete Pathfinder Adventure Card Game Adventure Path.

Written by Aaron Malone

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12-1pm
GMT-07
Card Game0 of 80 of 1

Try out this Cards Against Humanity-inspired game that pokes a lot of fun at Geek Culture. If you know how to play the original, this is more of the same awful fun, but Geek Themed. Absolutely no one under age 18, and DO NOT play this game if you are easily offended. Run by co-designer Brian Berg.

Written by Brian Berg (TPK Games)

View this session by itself
1-3pm
GMT-07
PACG0 of 61 of 1

A forgotten evil stirs in the ancient land of Varisia. Dark magic once more thrums amid crumbling ruins, giants gather in titanic armies, cultists murder in the name of foul deities, and maniacal goblins plot a fiery end for the peaceful town of Sandpoint.

Launch a campaign to strike back against the evils plaguing Varisia with the Pathfinder Adventure Card Game: Rise of the Runelords Base Set. This complete cooperative strategy card game pits 1 to 4 heroes against the traps, monsters, deadly magic, and despicable foes of the Pathfinder Roleplaying Game’s award-winning Rise of the Runelords Adventure Path. Choose your character’s class; build a deck of allies, equipment, and magic; and explore lethal locations as you journey through multiple scenarios in an exciting fantasy adventure. Characters grow stronger after each game, adding unique gear and awesome magic to their decks, and gaining incredible powers, all of which they’ll need to challenge greater threats in a complete Pathfinder Adventure Card Game Adventure Path.

Written by Aaron Malone

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1-4pm
GMT-07
Dragon Age RPG1 of 61 of 1

This story is set just after Dragon Age: Origins as our heroes are tasked with assisting a Bann of ridding his city from the Darkspawn hordes. Pre-generated characters provided. Ages 12 and up

Written by Ben Lofgren

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1-7pm
GMT-07
Board Game0 of 40 of 1

Relive the Cuban Revolution as Castro & anti-communist student guerrillas fight each other & the Batista dictatorship for Havana, all while the US mafia tries to keep their gangster paradise alive. Ages 14 and up

Written by Roger Chamesky

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Card Game0 of 50 of 1

Card Commander is a humorous combat card game set in a fictional world war 3 for 2-5 players. This is a playtest of a game scheduled for publication in late 2017. Ages 13 and up

Written by Paul Rickert

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2-3pm
GMT-07
Card Game0 of 210 of 1

"Every player is dealt an animal card and tries to be the last animal to survive in the jungle. In this game of deception, deduction, and distraction, the crafty and cunning survive and become King. The game is easy to learn and can play quickly. Up to 21 can play at a time. Sign up now or just stop by and check it out. You will love it!

Written by John Mueller (OMGames, LLC)

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2-4pm
GMT-07
Board Game0 of 60 of 1

Cooperative game with a hidden defector set in a zombie apocalypse during a harsh winter. Ages 18 and up

Written by Ryan Hajost

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Board Game0 of 60 of 1

HEXplore It is an adventure board game. Choose your hero from over 500 combinations! Explore, complete quests, defeat powerful foes and power up your heroes! Ages 13 and up

Written by Jonathan Marucci

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Star Wars: Force and Destiny1 of 60 of 1

An introduction adventure to Star Wars Force and Destiny for players of any experience level of ages 12 or higher. I will provide Pre-made characters, and dice for playing the game.

Written by Tim Krause

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2-5pm
GMT-07
Pathfinder RPG0 of 80 of 1

In this deadly arena of blood and sand, only the victorious will stand strong. You’ll play player vs. player in an all out death match for glory (and prizes!). This arena uses the Laying Waste: Guide to Critical Hits and Ultimate Gladiator sourcebook to throw down the gauntlet on the ultimate death match.

Written by Brian Berg (TPK Games)

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2-6pm
GMT-07
Savage Worlds0 of 51 of 1

The Islanders are rudely awakened to find out that they need to go on a rescue mission - inside the Volcano! Featuring a 3-D Volcanic Dungeon Crawl with Pre-Gens: Skipper, Gilligan, and the rest!

Written by Frank Millard

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3-5pm
GMT-07
Board Game0 of 30 of 1

Anime-themed Japanese import board game about time-travel/looping and solving/preventing mysteries. 3 players cooperate against the Mastermind in an intense battle of grey matter vs grey matter.
Ages 13 and up.

Written by Andrew Nowak

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Card Game0 of 91 of 3

Learn to play and then compete in a quick, family friendly tournament of a racing robot card game. Participation prizes for all players, and a special card for the tournament winner!

Written by R.J. Boehmer

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PACG0 of 61 of 1

A forgotten evil stirs in the ancient land of Varisia. Dark magic once more thrums amid crumbling ruins, giants gather in titanic armies, cultists murder in the name of foul deities, and maniacal goblins plot a fiery end for the peaceful town of Sandpoint.

Launch a campaign to strike back against the evils plaguing Varisia with the Pathfinder Adventure Card Game: Rise of the Runelords Base Set. This complete cooperative strategy card game pits 1 to 4 heroes against the traps, monsters, deadly magic, and despicable foes of the Pathfinder Roleplaying Game’s award-winning Rise of the Runelords Adventure Path. Choose your character’s class; build a deck of allies, equipment, and magic; and explore lethal locations as you journey through multiple scenarios in an exciting fantasy adventure. Characters grow stronger after each game, adding unique gear and awesome magic to their decks, and gaining incredible powers, all of which they’ll need to challenge greater threats in a complete Pathfinder Adventure Card Game Adventure Path.

Written by Aaron Malone

View this session by itself
3-10pm
GMT-07
Pathfinder RPG: Pathfinder Society2 of 61 of 1

With supplies in hand, you rush from Bloodcove to the Pathfinder expedition site at Azlant Ridge only to find it under siege. You must brave the newly discovered halls beneath the ridge in order to find the key that might save everyone.

"Rescue at Azlant Ridge" is the second scenario in the two-part Before the Dawn campaign arc. It follows Pathfinder Society Scenario #2-01: "The Bloodcove Disguise." Both chapters are intended to be played in order.

Written by Joshua J. Frost

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Pathfinder RPG: Pathfinder Society4 of 61 of 1

A Pathfinder Society Scenario designed for 8th-level pregenerated characters.

A parasitic faction known as the Korholm Agenda has tried to corrupt the upstanding Aspis Consortium from the inside out, all in the vain pursuit of revenge and profit. Now one of the powerful Aspis Patrons has learned that the Korholm Agenda has siphoned the Consortium’s funding to build a base of operations in Nidal. This shall not stand. He has assembled a team of top agents—including both new faces and veterans of the attack on the Grand Lodge a year ago—to infiltrate the operation and shut it down by any means necessary.

In this adventure the players portray agents of the Aspis Consortium using 8th-level pregenerated characters. Content in "Serpents’ Ire" also ties into a special metaplot element from Pathfinder Society Special #6–98: "Serpents Rise." Players who have completed that special event are encouraged to bring its Chronicle sheet when playing this adventure.

Written by John Compton

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Pathfinder RPG: Pathfinder Society0 of 60 of 1

The legendary sorceress Hao Jin transferred many abandoned historical sites to her museum demiplane, though even her magic had limits, forcing her to transport only part of an architectural treasure. The half of a temple she left behind in the jungles of Dtang Ma has developed a haunted reputation in the centuries since. Now an unlikely ally has approached the Society with tales of unspoiled historical secrets and hidden treasure left within the shattered sanctuary of Yamatsumi, the mountain god.

Written by Mikko Kallio

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4-6pm
GMT-07
Board Game0 of 60 of 1

HEXplore It is an adventure board game. Choose your hero from over 500 combinations! Explore, complete quests, defeat powerful foes and power up your heroes! Ages 13 and up

Written by Jonathan Marucci

View this session by itself
5-7pm
GMT-07
PACG0 of 61 of 1

A forgotten evil stirs in the ancient land of Varisia. Dark magic once more thrums amid crumbling ruins, giants gather in titanic armies, cultists murder in the name of foul deities, and maniacal goblins plot a fiery end for the peaceful town of Sandpoint.

Launch a campaign to strike back against the evils plaguing Varisia with the Pathfinder Adventure Card Game: Rise of the Runelords Base Set. This complete cooperative strategy card game pits 1 to 4 heroes against the traps, monsters, deadly magic, and despicable foes of the Pathfinder Roleplaying Game’s award-winning Rise of the Runelords Adventure Path. Choose your character’s class; build a deck of allies, equipment, and magic; and explore lethal locations as you journey through multiple scenarios in an exciting fantasy adventure. Characters grow stronger after each game, adding unique gear and awesome magic to their decks, and gaining incredible powers, all of which they’ll need to challenge greater threats in a complete Pathfinder Adventure Card Game Adventure Path.

Written by Aaron Malone

View this session by itself
6-7pm
GMT-07
Card Game0 of 80 of 1

Try out this Cards Against Humanity-inspired game that pokes a lot of fun at Geek Culture. If you know how to play the original, this is more of the same awful fun, but Geek Themed. Absolutely no one under age 18, and DO NOT play this game if you are easily offended. Run by co-designer Brian Berg.

Written by Brian Berg (TPK Games)

View this session by itself
6-8pm
GMT-07
Board Game0 of 60 of 1

HEXplore It is an adventure board game. Choose your hero from over 500 combinations! Explore, complete quests, defeat powerful foes and power up your heroes! Ages 13 and up

Written by Jonathan Marucci

View this session by itself
6-10pm
GMT-07
0 of 41 of 1

Amazing Adventures is set during the years of 1930s and World War II. Become members of the William St. John organization and help defeat the minions of darkness! Ages 13 and up. Pregenerated characters are provided.

Written by Ben Lofgren

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6-11pm
GMT-07
Pathfinder RPG0 of 242 of 4

Like Pathfinder? Like Gygax-style Dungeon Crawls? Like absurd levels of difficulty? Have I got something for you. Bring your 12th-level characters to the game and let's see how well you fare

Written by Matt Daley

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7-8pm
GMT-07
Board Game0 of 70 of 1

A lightweight hidden-role semi-cooperative game where normal players attempt to fix and escape from a crumbling space station and infected players hide their identities and try to sabotage the normals Ages 13 and up

Written by Andrew Nowak

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7-9pm
GMT-07
PACG0 of 61 of 1

A forgotten evil stirs in the ancient land of Varisia. Dark magic once more thrums amid crumbling ruins, giants gather in titanic armies, cultists murder in the name of foul deities, and maniacal goblins plot a fiery end for the peaceful town of Sandpoint.

Launch a campaign to strike back against the evils plaguing Varisia with the Pathfinder Adventure Card Game: Rise of the Runelords Base Set. This complete cooperative strategy card game pits 1 to 4 heroes against the traps, monsters, deadly magic, and despicable foes of the Pathfinder Roleplaying Game’s award-winning Rise of the Runelords Adventure Path. Choose your character’s class; build a deck of allies, equipment, and magic; and explore lethal locations as you journey through multiple scenarios in an exciting fantasy adventure. Characters grow stronger after each game, adding unique gear and awesome magic to their decks, and gaining incredible powers, all of which they’ll need to challenge greater threats in a complete Pathfinder Adventure Card Game Adventure Path.

Written by Aaron Malone

View this session by itself
8-11pm
GMT-07
Board Game0 of 60 of 1

Spartacus: A Game of Blood & Treachery is an exciting game of twisted schemes and bloody combats inspired by the hit STARZ Original series. Players assume the role of the Dominus of a great house competing for influence in the era of ancient Rome. Players vie for dominance through careful diplomacy, cunning intrigues and the glory of the Arena. Undermine the machinations of rivals, leverage your wealth for advantage at market and pit your gladiators in bloody contest all with the goal of seeing your house rise to supremacy. Ages 18 and up

Written by Brian Berg (TPK Games)

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8pm-12am
GMT-07
Card Game0 of 241 of 1

A raucous party game, in the style of (and compatible with) Cards Against Humanity, but with far more geek inspired cards. Winners will receive a free themed Mini Set of their choice. PG-13. Ages 13 and up

Written by R.J. Boehmer

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