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Apr 2014
SlotScenarioGame / CampaignPlayersGMs
9-10am
GMT-06
0 of 121 of 3

Play a new game by a local company; Rocky Mountain Games, to be released Q4 of 2014.

Play one of up to four hackers attempting to infect the other hacker’s network with your code and defend your source from being hacked.
Fast game play and tactical decisions await you in this dice manipulation game using 24-sided dice on a 36”x36” game mat representing the network.
This game plays in 30-45 minutes with the leaning of the rules included.

There will be three copies available during the time slots to accommodate up to 12 players.
The designer Dustin Hatchett will also be happy to answer any questions and show how the game was developed.

Rocky Mountain Games will also be play-testing the ZERO Hour: Cyberspace expansion and bring along some projects in development.

ALL LEVELS
GAMING WITH THE DESIGNERS
*Best for ages 12+.

View this session by itself
9:30-10:30am
GMT-06
0 of 61 of 1

In King of Tokyo, you play mutant monsters, gigantic robots, and strange aliens – all of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo.

ALL AGES
ALL LEVELS

View this session by itself
9:30-11:30am
GMT-06
0 of 60 of 1

Want to learn how to paint miniatures? Or just want to get some practice in? Be sure to sign up for this painting workshop. All supplies will be provided.

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The classic game of outwitting and outguessing your opponent has evolved! In the Super RPS (Rock, Paper, Scissors) strategic card game, you represent one of these three elemental forces in a duel of wits, using all of your cunning to manipulate them into exposing themselves to your ruthless attack. Slice, crush, and smother your enemies in a game of shifting fortunes and short-lived alliances.

Thank you to Cloven Fruit Games for donating a copy of Super RPS to our Play-to-win program! If you cannot make this time slot, be sure to look for a copy in the Game Library and play there to enter.

ALL LEVELS
ALL AGES
PLAY-TO-WIN
GAME WITH THE DESIGNERS

View this session by itself
9:30am-1:30pm
GMT-06
1 of 71 of 1

Battlestar Galactica: The Board Game is an exciting game of mistrust, intrigue, and the struggle for survival. Work co-operatively to save the humans. However, one or more players in every game secretly sides with the Cylons.

No experience with BSG is required prior to playing an ALL Player Levels game.

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The Scepter of Zavandor is about magic and power. Players represent young magicians who have gained possession of old magic knowledge, and with it they attempt to achieve the powerful position of archmage, symbolized by the Scepter of Zavandor.

To increase their power and influence, the young magicians enchant jewels and seek out knowledge. An auction mechanism also allows them to acquire artifacts and sentinels. Victory points are earned through active gems, artifacts, sentinels, and knowledge.

VETERAN GAMER RECOMMENDED

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Get to da Choppah!!
Players take on the role of a survivor amid city streets sprawling with Zombies. Conserve bullets, collect weapons, protect your life counters,
give your opponents some undead company, and find your way out of this mess. First player to reach the center of the Helipad tile and kill
the Zombie there, or kill a total of 25 Zombies wins. Expansions to the basic game will be used.

ALL AGES
ALL LEVELS

View this session by itself
9:30am-2:30pm
GMT-06
0 of 121 of 1

elcome to New Angeles, home of the Beanstalk. From our branch offices in this monument of human achievement, NBN proudly broadcasts all your favorite media programming. We offer fully comprehensive streaming in music and threedee, news and sitcoms, classic movies and sensies. We cover it all. Ours is a brave new age, and as humanity hurtles into space and the future with an astonishing series of new advances every day, NBN and our affiliates are keeping pace, bringing you all the vid that's fit to view.

Android: Netrunner is an asymmetrical Living Card Game for two players. Set in the cyberpunk future of Android and Infiltration, the game pits a megacorporation and its massive resources against the subversive talents of lone runners.

Corporations seek to score agendas by advancing them. Doing so takes time and credits. To buy the time and earn the credits they need, they must secure their servers and data forts with "ice". These security programs come in different varieties, from simple barriers, to code gates and aggressive sentries. They serve as the corporation's virtual eyes, ears, and machine guns on the sprawling information superhighways of the network.

In turn, runners need to spend their time and credits acquiring a sufficient wealth of resources, purchasing the necessary hardware, and developing suitably powerful ice-breaker programs to hack past corporate security measures. Their jobs are always a little desperate, driven by tight timelines, and shrouded in mystery. When a runner jacks-in and starts a run at a corporate server, he risks having his best programs trashed or being caught by a trace program and left vulnerable to corporate countermeasures. It's not uncommon for an unprepared runner to fail to bypass a nasty sentry and suffer massive brain damage as a result. Even if a runner gets through a data fort's defenses, there's no telling what it holds. Sometimes, the runner finds something of value. Sometimes, the best he can do is work to trash whatever the corporation was developing.

The first player to seven points wins the game, but not likely before he suffers some brain damage or bad publicity.

***THIS IS A TOURNAMENT FOR EXPERIENCED PLAYERS ONLY. RULES WILL NOT BE TAUGHT. PLEASE BRING YOUR OWN DECK.***

Want to learn Android Netrunner? Or, get a few plays in before EverCon? Here are some opportunities:

Upcoming Tournament Dates:
February 8th: Black ICE Tourney @ Haunted Game Cafe
February 22nd: Store Championship @ The Yellow King
March 8th: Store Championship @ Haunted Game Cafe
March 9th: Store Championship @ Atomic Goblin Games
March 16th: Store Championship @ Total Escape Games
March 22nd: Store Championship @ Denver Central Games
March 29th: Store Championship @ Petrie's Family Games

Regular Meetups:
Every Sunday: 1pm-5pm, Atomic Goblin Games
Every Monday: 6pm-9pm, Denver Central Games
Every Monday: 7pm-10pm, Haunted Game Cafe
Every Tuesday: 5:30pm-8pm, Petrie's Family Games
Every Wednesday: 6pm-9pm, The Yellow King
Every Wednesday: 6:30pm-9:30pm, Total Escape Games

EXPERIENCED PLAYERS ONLY

View this session by itself
10-11am
GMT-06
0 of 61 of 1

There is in the deck one "IT" card, by the time the cards run out don't be the one with the it card. Players pass cards to other players trying to slough-off the IT card. The IT card can be returned to the player passing it with a Dodge card. However beware, there are also No Tags Back cards. Can you outwit your opponents and leave one of them to be IT, all while sitting on your rear-end and not running?

Thank you to Cloven Fruit Games for donating their donations to our Play-To-Win program! if you don't get a chance to play in this time slot, plan to head to the Game Library and play to enter there.

ALL LEVELS
ALL AGES
PLAY-TO-WIN
GAMING WITH THE DESIGNERS

View this session by itself
0 of 121 of 3

Play a new game by a local company; Rocky Mountain Games, to be released Q4 of 2014.

Play one of up to four hackers attempting to infect the other hacker’s network with your code and defend your source from being hacked.
Fast game play and tactical decisions await you in this dice manipulation game using 24-sided dice on a 36”x36” game mat representing the network.
This game plays in 30-45 minutes with the leaning of the rules included.

There will be three copies available during the time slots to accommodate up to 12 players.
The designer Dustin Hatchett will also be happy to answer any questions and show how the game was developed.

Rocky Mountain Games will also be play-testing the ZERO Hour: Cyberspace expansion and bring along some projects in development.

ALL LEVELS
GAMING WITH THE DESIGNERS
*Best for ages 12+.

View this session by itself
10am-12pm
GMT-06
0 of 51 of 1

Play Euphoria any time during EverCon, scheduled gaming or open gaming, and you will be entered to win our demo copy of the game!

You find yourself in a dystopian cityscape with a few workers at your disposal to make your mark on the world. Like most people in dystopian fiction, your workers are oblivious to their situation. This world is all they've ever known, and you may use them at your whim.

The world as we know it has ended, and in its place the city of Euphoria has risen. Believing that a new world order is needed to prevent another apocalypse, the Euphorian elite erect high walls around their golden city and promote intellectual equality above all else. Gone are personal freedoms; gone is knowledge of the past. All that matters is the future.

The Euphorians aren’t alone. Outside the city are those who experienced the apocalypse firsthand—they have the memories and scars to prove it. These Wastelanders have cobbled together a society of historians and farmers among the forgotten scrap yards of the past.

There is more to the world than the surface of the earth. Deep underground lies the hidden city of Subterra, occupied by miners, mechanics, and revolutionaries. By keeping their workers in the dark, they’ve patched together a network of pipes and sewers, of steam and gears, of hidden passages and secret stairways.

In Euphoria: Build a Better Dystopia, you lead a team of workers (dice) and recruits (cards) to claim ownership of the dystopian world. You will generate commodities, dig tunnels to infiltrate opposing areas, construct markets, collect artifacts, strengthen allegiances, and fulfill secret agendas.

Euphoria is a worker-placement game in which dice are your workers. The number on each die represents a worker's knowledge—that is, his level of awareness that he's in a dystopia. Worker knowledge enables various bonuses and impacts player interaction. If the collective knowledge of all of your available workers gets too high, one of them might desert you. You also have two elite recruit cards at your disposal; one has pledged allegiance to you, but the other needs some convincing. You can reveal and use the reticent recruit by reaching certain milestones in the game... or by letting other players unwittingly reach those milestones for you.

Your path to victory is paved with the sweat of your workers, the strength of your allegiances, and the tunnels you dig to infiltrate other areas of the world, but the destination is a land grab in the form of area control. You accomplish this by constructing markets that impose harsh restrictions of personal freedoms upon other players, changing the face of the game and opening new paths to victory. You can also focus on gathering artifacts from the old world, objects of leisure that are extremely rare in this utilitarian society. The dystopian elite covet these artifacts—especially matching pairs—and are willing to give you tracts of land in exchange for them.

Four distinct societies, each of them waiting for you to rewrite history. What are you willing to sacrifice to build a better dystopia?

PLAY-TO-WIN

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Play Ophir with Justin Schaffer of Terra Nova Games!

A golden age has dawned! You are a seafaring merchant being sent out into the plentiful lands of Ophir to bring back its precious goods and famed gold for the construction of the Temple.

For 2-4 players, Ophir is a 45-60 minute pick-up and deliver game that uses unique market mechanisms to drive the economy. Each player has an exclusive role like the “Ambassador” or “Chancellor” they will utilize as they vie for resources to deliver to the Market. Gain money to purchase valuable metals and ship upgrades and grow in Influence to perform special actions as you maneuver the seas. Players will have to roll dice to enter contested waters, and your rivals will attempt to shift the Market in their favor, but if you can contribute the most silver and gold to the Temple before it is complete, you win!

With it’s approachable map and exclusion of direct conflict, Ophir has a familiar and accessible atmosphere that families will enjoy. But with it’s modular setup, exclusive player roles, and mercurial market, Ophir has tactics, replayability, and tension for experienced gamers to savor.

GAME WITH THE DESIGNER

View this session by itself
10am-1pm
GMT-06
0 of 41 of 1

Note: FFG 2nd Edition, Classic Rules

Merchant of Venus uses many elements which come together to form a very interesting game. Players take on the roles of space traders who move their ships through interconnected systems discovering new alien worlds to trade with. As players start to make money delivering commodities in a unique supply-and-demand system, their earnings can be used to purchase better ships and equipment (shields, lasers, engines, etc...) and construct their own spaceports (which speed up trading) and factories (which create better commodities). The player who first acquires enough total value ($1000, $2000, $3000, $4000) in cash and port/factory deeds takes the day.

For the 2012 edition of Merchant of Venus from Fantasy Flight Games, the company promises that this revision "remains true to its magnificently campy core while updating the map and game components and expanding game play in surprising ways that will cause even the most hardcore fan to celebrate." That said, the player count has been lowered from six (in the Avalon Hill edition) to four, with the four races in the game being Human, Whynom, Qossuth, and Eeepeeep.

VETERAN GAMER RECOMMENDED

View this session by itself
10:30-11:30am
GMT-06
0 of 41 of 1

A long time ago at the Japanese Imperial court, the Chinese Emperor offered a giant panda bear as a symbol of peace to the Japanese Emperor. Since then, the Japanese Emperor has entrusted his court members (the players) with the difficult task of caring for the animal by tending to his bamboo garden.

In Takenoko, the players will cultivate land plots, irrigate them, and grow one of the three species of bamboo (Green, Yellow, and Pink) with the help of the Imperial gardener to maintain this bamboo garden. They will have to bear with the immoderate hunger of this sacred animal for the juicy and tender bamboo. The player who manages his land plots best, growing the most bamboo while feeding the delicate appetite of the panda, will win the game.

View this session by itself
11am-12pm
GMT-06
0 of 121 of 3

Play a new game by a local company; Rocky Mountain Games, to be released Q4 of 2014.

Play one of up to four hackers attempting to infect the other hacker’s network with your code and defend your source from being hacked.
Fast game play and tactical decisions await you in this dice manipulation game using 24-sided dice on a 36”x36” game mat representing the network.
This game plays in 30-45 minutes with the leaning of the rules included.

There will be three copies available during the time slots to accommodate up to 12 players.
The designer Dustin Hatchett will also be happy to answer any questions and show how the game was developed.

Rocky Mountain Games will also be play-testing the ZERO Hour: Cyberspace expansion and bring along some projects in development.

ALL LEVELS
GAMING WITH THE DESIGNERS
*Best for ages 12+.

View this session by itself
11am-12:30pm
GMT-06
0 of 40 of 1

The "shufflebuilding" game Smash Up starts with a simple premise: Take the twenty-card decks of two factions, shuffle them into a forty-card deck, then compete to smash more Bases than your opponents! Each faction brings a different game mechanism into play – pirates move cards, zombies bring cards back from the discard pile, dinosaurs have huge power – and every combination of factions brings a different play experience.

During play, Base cards (each with their own difficulties and abilities) are in play. You attempt to have the most power on the Base from your minions when the Base is smashed. Sounds easy? How easy is it when an opponent's Alien-Ninja decides to Beam Up your minions to other Bases - flat out Assassinate them? What about when the Pirate-Dinosaur player Full Sails in and releases King Rex to stomp your minions into the ground, or when the Wizard-Zombies use their Mystic Power to create an Outbreak, suddenly flooding minions onto the Base from the discard pile? Or what if you faced a Zombie-Dinosaur player instead and he created an Outbreak of massive beasts all at once?!?

When a Base is smashed, each player in first, second and third place scores points. Fourth place? Sorry, bro – try harder next time.

With eight different factions, Smash Up includes dozens of combinations to try. Pirate-Aliens play different than Ninja-Aliens, for instance. Which will you use to smash up your opponents?

And did we mention the dinosaurs have laser beams?

View this session by itself
11am-1pm
GMT-06
0 of 41 of 1

In Amerigo, the players help Amerigo Vespucci on his journey to discover new land. The players explore the islands of South America, secure trading routes, and build settlements.

The actions available to players are determined through the use of a specialized cube tower, which has appeared in the Queen titles Im Zeichen des Kreuzes and Wallenstein. At the start of the game, this tower is seeded with action cubes, which come in seven colors, with each color matching a particular type of action. During the game players will drop additional action cubes into the tower – but some of these cubes might get stuck in the floors of the tower while other cubes already in the tower are knocked free. Thus, players need to play both tactically – taking advantage of the actions currently available in the best way possible – and strategically – using their knowledge of which actions do what to play well over the course of the game.

The game board is composed of nine, twelve or sixteen tiles, depending on the number of players. Players sail their ships through the landscape created for this game, landing on islands to plan and build settlements, which then supply resources and allow the player to earn victory points. Players might want to invest in cannons to protect themselves from pirates roaming the waters or acquire progress tokens to gain special advantages.

View this session by itself
11am-3pm
GMT-06
0 of 60 of 1

Explore hostile worlds of your own creation with Dread, a game carved from the intense emotions buried in your favorite horror stories. Through individually crafted questionnaires, players are coaxed into revealing their characters' abilities, shortcomings, personalities, and fears. These characters are plunged into macabre tales devised by the host. When moments of conflict and peril arise in the story, it is the players' nerves, rather than the whims of dice, that determine the fates of their characters.

View this session by itself
11:30am-12:30pm
GMT-06
0 of 41 of 1

In Rampage, you arrive in Meeple City as a gigantic, famished, scaly-skinned monster! Your goal: Dig your claws and dirty paws into the asphalt, destroy buildings, and devour innocent meeples – in short: sow terror while having fun. The monster who has caused the most damage after the carnage finally ends wins the game.

*NEW GAMER FRIENDLY
*FAMILY GAME

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0 of 101 of 1

You are a wily snake oil salesman! Invent your own products using cards from the game and sell them to your opponents. The best pitch each round gets a point.

ALL LEVELS
ALL AGES

View this session by itself
11:30am-1pm
GMT-06
0 of 40 of 1

Behind the façade of the great Gotham City lies an active underworld of criminal activity. In Batman: Gotham City Strategy Game, you'll play as one of Gotham City's greatest villains – The Joker, The Penguin, Killer Croc, or Two-Face — and lead your gang of henchmen to try to become the King of Crime in Gotham City! But beware, as your hold on the city increases, so does the chance of your plans being foiled by Gotham's protector – Batman!

During the game, players collect resources of information, money and threat; threat is used to exert your rule over blocks in Gotham City, and control of blocks allows you to collect income on these blocks of either information or money. Money is used for leveling and to hire henchmen who will help you rule city blocks and fight better against other villains and Batman. Information is used for leveling and moving your villain and henchmen through the city blocks. Leveling works as follows: Each villain has a combat dial with ten levels. Each click of the dial shows a requirement that you will need to advance to the next level: information, money, henchmen, or blocks controlled. The first player to reach level 10 with his villain wins. On every even number level, players will acquire special abilities unique to their villain.

Each turn a player will play a Criminal Plot card which will either produce an income for the ruler of a certain block or trigger the Bat Signal, which calls in Batman! When Batman moves into a block with a Villain, a fight occurs using the two custom Batman dice included with the game. If Batman wins, the villain and his henchmen must flee to their hideout and Batman restores order in that block of Gotham City; if the villain wins, they have defeated Batman (for the time being) and Batman returns to the Batcave, increasing his combat effectiveness as he plans for the next encounter.

View this session by itself
12-12:30pm
GMT-06
0 of 40 of 1

A wave of heinous murders sweeps across a city thst knows how to keep its secrets, and it falls to a lone inspector to sort out truth from the lies.
Will the Inspector be able to uncover the secret identity of the Killer before he escapes into the night once again, or will these unspeakable crimes remain an unsolved mystery forever

View this session by itself
12-1pm
GMT-06
0 of 61 of 3

Come play Guile with Colorado game publisher Terra Nova Games!

Guile is a medieval memory card game of deception and intrigue for two players. Players are either the noble King Arthur or the nefarious Sir Mordred, and the Knights of the Round Table are the instruments of your influence in Camelot. Your chosen knights will advance your schemes as you trace the web of subterfuge and manipulate it to your own ends. The victor will wield the most influence when each Knight's loyalties are revealed.

The Round Table is formed by eight face-up Knights, with each player controlling four. Each Knight also bears a face-down Influence Card on top of it. On his turn, a player can look at the Influence Card of his Knight-errant or exchange that card with an Influence Card of any other Knight at the Round Table. Play continues in this manner until the turns have circled the Round Table twice. At that time, all of the face-down Influence cards are revealed, and the player who has the highest sum of Influence wins the round. A new round is set up and played again, and the first person to win two rounds wins the game.

Who will hold sway in Camelot? And who will hold sway on the morrow? Only time will tell...

Guile includes the 'inspansion' "Extended Cast", which adds even more possibilities for treachery and deceit.

GAME WITH THE DESIGNER

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0 of 41 of 1

Survive is a cutthroat game where players seek to evacuate their pieces from an island that is breaking up, while remembering where their highest-valued pieces are located to maximize their score.

An island made up of 40 hex-tiles is slowly sinking into the ocean (as the tiles are removed from the board). Each player controls ten people (valued from 1 to 6) that they try and move towards the safety of the surrounding islands before the main island finally blows up. Players can either swim or use boats to travel but must avoid sea serpents, whales and sharks on their way to safety.

ALL LEVELS
ALL AGES

View this session by itself
0 of 121 of 3

Play a new game by a local company; Rocky Mountain Games, to be released Q4 of 2014.

Play one of up to four hackers attempting to infect the other hacker’s network with your code and defend your source from being hacked.
Fast game play and tactical decisions await you in this dice manipulation game using 24-sided dice on a 36”x36” game mat representing the network.
This game plays in 30-45 minutes with the leaning of the rules included.

There will be three copies available during the time slots to accommodate up to 12 players.
The designer Dustin Hatchett will also be happy to answer any questions and show how the game was developed.

Rocky Mountain Games will also be play-testing the ZERO Hour: Cyberspace expansion and bring along some projects in development.

ALL LEVELS
GAMING WITH THE DESIGNERS
*Best for ages 12+.

View this session by itself
12-2pm
GMT-06
0 of 121 of 1

A game of Social Abuse. Abuse your friends for fun and profit in this game about clawing your way to the top of the social heap and using your newfound powers to stay there. Every Caste has its place in society. Every Caste has its own unique ability to control the course of the game.
Battle to become one of the ruling Caste, such as: the Grand Poombah, the Poombah, the Loombah, or the Goombah. Avoid becoming a Commoner or worse the Habmoop. Worst of all, one never wants to become the Out-Caste.

Thank you to Cloven Fruit Games for donating their donations to our Play-To-Win program! if you don't get a chance to play in this time slot, plan to head to the Game Library and play to enter there.

ALL LEVELS
ALL AGES
PLAY-TO-WIN
GAMING WITH THE DESIGNERS

View this session by itself
1-2pm
GMT-06
0 of 50 of 1

Batman! Superman! Wonder Woman! Aquaman! The Flash! Green Lantern! Cyborg! The Justice League of America is ready for action – are you? Fight the never-ending battle for truth, justice, and peace in the DC Comics Deck-Building Game!

To start the game, each player chooses one of the seven over-sized hero cards, each of which has a special power, and starts with a deck of ten cards. Each turn, a player starts with a hand of five cards and can acquire or conquer the five types of cards in the game: heroes, villains and super-villains, equipment, super powers, and locations. To defeat villains, you'll need to have power – but when a super-villain is defeated, a new one comes into play, attacking all the heroes while doing so. Make sure you've acquired defenses – like superspeed or bulletproof powers, or The Batsuit equipment – to protect yourself from harm.

Craft your hero deck into a well-oiled machine to take on the most vile villains in the DC Universe in your quest for Victory (Points)!

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0 of 41 of 1

In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.

The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases' activity. A second, separate deck of cards controls the "normal" spread of the infections.

Taking a unique role within the team, players must plan their strategy to mesh with their specialists' strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five—but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win!

ALL LEVELS
ALL AGES

View this session by itself
0 of 121 of 3

Play a new game by a local company; Rocky Mountain Games, to be released Q4 of 2014.

Play one of up to four hackers attempting to infect the other hacker’s network with your code and defend your source from being hacked.
Fast game play and tactical decisions await you in this dice manipulation game using 24-sided dice on a 36”x36” game mat representing the network.
This game plays in 30-45 minutes with the leaning of the rules included.

There will be three copies available during the time slots to accommodate up to 12 players.
The designer Dustin Hatchett will also be happy to answer any questions and show how the game was developed.

Rocky Mountain Games will also be play-testing the ZERO Hour: Cyberspace expansion and bring along some projects in development.

ALL LEVELS
GAMING WITH THE DESIGNERS
*Best for ages 12+.

View this session by itself
1-2:30pm
GMT-06
0 of 40 of 1

Just when you thought Smash Up might escape, the International Gaming Authority reminded us at AEG that we were honor-bound to include Cthulhu in one of our products, so we set on to make the most Cthulhu-est product ever.

Smash Up: The Obligatory Cthulhu Set features crazy Cthulhu cultists, fishy Innsmouth locals, horrifying Elder Things, and good old Miskatonic University members (the Fightin' Cephalopods). To be certain we got it right, this set also includes a new card type fittingly known as "Madness" that each of these groups can use to various effects. Just remember that Madness brings you power but at a price (joking!).

If you're ready to embrace the creatures beyond the understanding of mortal men, then shuffle up these guys with your pirates, bear cavalry, and others for the most awesome fit of crazed insanity you've had in a long time!

View this session by itself
1-3pm
GMT-06
1 of 61 of 1

Keyflower takes place over four rounds, one for each season of the year. Each player uses his/her workers to bid, gain resources, skills and additional workers from not only the player's tiles but other players' and those being auctioned.

View this session by itself
1-4pm
GMT-06
1 of 50 of 1

Play to win! Play Belfort any time during EverCon and your name will be entered in a drawing to win our demo copy.

Welcome to the Tasty Minstrel universe! Put your Elves, Dwarves and Gnomes to work in the Village and Guilds of Belfort to collect resources and build up the city!

Elves collect wood from the forest while Dwarves collect stone from the quarry. An Elf and a Dwarf together can collect Metal from the mines, and either one can collect Gold. Build buildings in the five districts of the pentagonal city and hire Gnomes to run them to gain their special abilities.

Belfort is a worker placement game with area majority scoring in each district as well as for each type of worker. Buildings give you influence in the districts as well as income, but taxes increase based on your score so the winning players will have to pay more than those behind! Manage your resources and gold well, choose your buildings wisely, and help build the city of Belfort!

PLAY-TO-WIN

View this session by itself
1-5pm
GMT-06
0 of 60 of 1

There is a certain town. In this town, we have seen them. It is a time when the mysterious is normal. It is a time when the animals can turn into people. And there are meetings, which become stories. There are treasures that you can find without fighting.
Whether near or far, let's meet beneath the sunset sky.
Golden Sky Stories is a heartwarming role-playing game of helping and healing for three to five people of most any age.

View this session by itself
1:30-2:30pm
GMT-06
0 of 61 of 1

In Rise of Augustus, you vie with your fellow players to complete objective cards for special powers and ultimately for victory points. Each card has 2-6 symbols which you must populate with legionnaire meeples in order to complete the card.

ALL LEVELS
ALL AGES

View this session by itself
1:30-3pm
GMT-06
0 of 41 of 1

Play Ophir with Justin Schaffer of Terra Nova Games!

A golden age has dawned! You are a seafaring merchant being sent out into the plentiful lands of Ophir to bring back its precious goods and famed gold for the construction of the Temple.

For 2-4 players, Ophir is a 45-60 minute pick-up and deliver game that uses unique market mechanisms to drive the economy. Each player has an exclusive role like the “Ambassador” or “Chancellor” they will utilize as they vie for resources to deliver to the Market. Gain money to purchase valuable metals and ship upgrades and grow in Influence to perform special actions as you maneuver the seas. Players will have to roll dice to enter contested waters, and your rivals will attempt to shift the Market in their favor, but if you can contribute the most silver and gold to the Temple before it is complete, you win!

With it’s approachable map and exclusion of direct conflict, Ophir has a familiar and accessible atmosphere that families will enjoy. But with it’s modular setup, exclusive player roles, and mercurial market, Ophir has tactics, replayability, and tension for experienced gamers to savor.

GAME WITH THE DESIGNER

View this session by itself
2-3pm
GMT-06
0 of 50 of 1

Batman! Superman! Wonder Woman! Aquaman! The Flash! Green Lantern! Cyborg! The Justice League of America is ready for action – are you? Fight the never-ending battle for truth, justice, and peace in the DC Comics Deck-Building Game!

To start the game, each player chooses one of the seven over-sized hero cards, each of which has a special power, and starts with a deck of ten cards. Each turn, a player starts with a hand of five cards and can acquire or conquer the five types of cards in the game: heroes, villains and super-villains, equipment, super powers, and locations. To defeat villains, you'll need to have power – but when a super-villain is defeated, a new one comes into play, attacking all the heroes while doing so. Make sure you've acquired defenses – like superspeed or bulletproof powers, or The Batsuit equipment – to protect yourself from harm.

Craft your hero deck into a well-oiled machine to take on the most vile villains in the DC Universe in your quest for Victory (Points)!

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Play a new game by a local company; Rocky Mountain Games, to be released Q4 of 2014.

Play one of up to four hackers attempting to infect the other hacker’s network with your code and defend your source from being hacked.
Fast game play and tactical decisions await you in this dice manipulation game using 24-sided dice on a 36”x36” game mat representing the network.
This game plays in 30-45 minutes with the leaning of the rules included.

There will be three copies available during the time slots to accommodate up to 12 players.
The designer Dustin Hatchett will also be happy to answer any questions and show how the game was developed.

Rocky Mountain Games will also be play-testing the ZERO Hour: Cyberspace expansion and bring along some projects in development.

ALL LEVELS
GAMING WITH THE DESIGNERS
*Best for ages 12+.

View this session by itself
2-4pm
GMT-06
0 of 61 of 1

Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.

Admit it. You love it.

This award-winning card game, designed by Steve Jackson, captures the essence of the dungeon experience... with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm... or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon...

ALL LEVELS
ALL AGES

View this session by itself
2-6pm
GMT-06
0 of 121 of 1

Experience the Boonta Eve Classic podrace in the Mos Espa Grand Arena, Tuskan Raiders and all. Micromachine podracers will race around the
track, avoiding obstacles and each other (or not), and hoping that their luck will hold out until the finish.

ALL AGES
ALL LEVELS

View this session by itself
2-7pm
GMT-06
0 of 51 of 1

The Mage Knight board game puts you in control of one of four powerful Mage Knights as you explore (and conquer) a corner of the Mage Knight universe under the control of the Atlantean Empire. Build your army, fill your deck with powerful spells and actions, explore caves and dungeons, and eventually conquer powerful cities controlled by this once-great faction! In competitive scenarios, opposing players may be powerful allies, but only one will be able to claim the land as their own. In cooperative scenarios, the players win or lose as a group. Solo rules are also included.

Combining elements of RPGs, deckbuilding, and traditional board games the Mage Knight board game captures the rich history of the Mage Knight universe in a self-contained gaming experience..

VETERAN GAMER RECOMMENDED

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2:30-3:30pm
GMT-06
0 of 61 of 1

The Resistance: Avalon pits the forces of good and evil in a battle to control the future of civilization, set in King Arthur's realm. You will either be a loyal servant of Arthur or a minion of Mordred. This is a game of secret identities and team work.
In Coup, you want to be the last player standing. You are head of a powerful family and need to manipulate, bluff and bribe your way to power. Your object is to destroy all other families (players). Coup is also a game of secrets, but definitely not of teamwork.

ALL LEVELS
ALL AGES

View this session by itself
2:30-4:30pm
GMT-06
0 of 121 of 1

Construct Shapes. Conform Colors. Collect Points. Win the Game.
Build the shape with the most sides and match the colors up for extra points. This fun, easy-to-learn game provides entertainment for the whole family while teaching children basic shapes and colors. Multiple rule variants provide varying levels of challenge for players with different degrees of skill.

Thank you to Cloven Fruit Games for donating their donations to our Play-To-Win program! if you don't get a chance to play in this time slot, plan to head to the Game Library and play to enter there.

ALL LEVELS
ALL AGES
PLAY-TO-WIN
GAMING WITH THE DESIGNERS

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0 of 40 of 1

Wings of War is a game series which merges card and board game mechanics to recreate aerial combat. The first series of Wings of War games focus on the "knights of the air" age, World War I, portraying the abilities of the fighting planes of this period.

Airplanes are represented by a single card which is used as a playing piece on any open surface; the players choose and play simultaneously movement cards to decide the actions of the airplane they control. Different planes use different decks of movement cards to represent their different maneuver capabilities, and different deck of "Fire" card are used to take into account their fighting effectiveness and to keep track of damage.

Each Wings of War set is a complete game for 2 to 4 players which may be combined with additional sets, or with other copies of the same set, to play larger games. For that purpose, 23 planes with different colors are included in each box. Each one is depicted after accurate historical documentation.

Wings of War - Famous aces is the first set of the WWI collection. It includes 5 types of planes: the Spad XIII, Albatros D Va, Sopwith Camel, Fokker Dr1, Sopwith Triplane. Each one was flown by an ace: between them Baracca, von Richtofen, Rickenbacker, Fonck, Olieslagers, Bakers. There are also 4 decks of movement cards, 1 deck of combat cards, rulers, counters and a promo card of the second set, Wings of War - Watch your back!, depicting an Austrian two-seater Ufag C.I.

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2:30-6:30pm
GMT-06
1 of 141 of 2

Battlestar Galactica: The Board Game is an exciting game of mistrust, intrigue, and the struggle for survival. Work co-operatively to save the humans. However, one or more players in every game secretly sides with the Cylons.

Players should be very familiar with the rules and have played BSG in the past in order to play in the EXPERIENCED PLAYERS session. A very brief review of rules will be provided, but will not substitute for prior experience and game knowledge.

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3-4pm
GMT-06
0 of 40 of 1

Players take on the roles of Quarriors - mighty mystical warriors who have the power to capture dangerous quarry from the untamed Wilds! They must conjure the mysterious powers of Quiddity, cast powerful spells, and summon their creatures to battle if they hope to overcome rivals and earn their rightful place as the Champion!

Quarriors has the frenetic excitement of a dice battle game, with an added ‘deckbuilding’ twist: players customize their dice pools during the game using resources generated by their rolls.

Quarriors takes the best of deckbuilding games without the tedium of shuffling. Take a typical deckbuilding game, add the speed and fun of dice and in 60 minutes you’re on your second or third game trying unique strategies against your opponents.

Alternate Description of Quarriors

In Quarriors, each player plays as a Quarrior competing for Glory in the eyes of Quiana, the Empress of Quaridia. Each player starts with an identical set of 12 dice in their dice bag. At the start of the game, Creature and Spell dice (Quarry) are dealt at random to form "the Wilds" in the center of the table. As play progresses, players roll their dice to attempt to summon Creatures, cast Spells, and harness the magical power of Quiddity (the in-game resource) to capture Quarry from the Wilds to add to their repertoire and into their dice bag. Players draw and roll 6 dice a turn from their bag, making that controlling bag composition is key to victory.

Quarriors is a fast-paced game where players must strategically balance their choices each turn. Do I use my Quiddity to summon Creatures in the hopes of scoring Glory or should I spend it all to capture more powerful Quarry from the Wilds? Players must outmaneuver their opponent's through strategic Spell use, the acquisition of powerful Quarry, and ultimately, by striking down opponent's Creature in combat. If your Creatures survive until your next turn, you will score Glory points and move closer to victory!

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0 of 121 of 3

Play a new game by a local company; Rocky Mountain Games, to be released Q4 of 2014.

Play one of up to four hackers attempting to infect the other hacker’s network with your code and defend your source from being hacked.
Fast game play and tactical decisions await you in this dice manipulation game using 24-sided dice on a 36”x36” game mat representing the network.
This game plays in 30-45 minutes with the leaning of the rules included.

There will be three copies available during the time slots to accommodate up to 12 players.
The designer Dustin Hatchett will also be happy to answer any questions and show how the game was developed.

Rocky Mountain Games will also be play-testing the ZERO Hour: Cyberspace expansion and bring along some projects in development.

ALL LEVELS
GAMING WITH THE DESIGNERS
*Best for ages 12+.

View this session by itself
3-5pm
GMT-06
0 of 40 of 1

At an asteroid field deep in space, players mine blue crystals and red ore, combine the two to make purple metal at Space Station Alpha, then ship the results to the Space Station Beta where they manufacture various technology like ray guns, drones, and ion cannons!

The gameplay occurs in two distinct halves: the first half occurs at the Space Station Alpha, where your job is to mine the raw material and transport them to the space station for processing. You will combine the two into as much purple metal as you think you need and then load it, along with blue crystals, onto your freighters for transport.

While the second half occurs at the Space Station Beta which is a manufacturing facility. Your job is to transport the items from your freighters to the space station. While there, you should make as many products as you can and bring them back to your freighters for final transport and scoring.

View this session by itself
3:30-4:30pm
GMT-06
0 of 71 of 1

Bohnanza is the first in the Bohnanza family of games and has been published in several different editions.

As card games go, this one is quite revolutionary. Perhaps its oddest feature is that you cannot rearrange your hand, as you need to play the cards in the order that you draw them. The cards are colorful depictions of beans in various descriptive poses, and the object is to make coins by planting fields (sets) of these beans and then harvesting them. To help players match their cards up, the game features extensive trading and deal making.

ALL LEVELS
ALL AGES

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0 of 41 of 1

In Rampage, you arrive in Meeple City as a gigantic, famished, scaly-skinned monster! Your goal: Dig your claws and dirty paws into the asphalt, destroy buildings, and devour innocent meeples – in short: sow terror while having fun. The monster who has caused the most damage after the carnage finally ends wins the game.

*NEW GAMER FRIENDLY
*FAMILY GAME

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0 of 51 of 1

In the card-driven board game Rialto, the goal is to earn the most victory points (VPs), which are awarded for a variety of things. The game board displays the six districts of Venice, and players earn VPs for placing council members into these, for building bridges and placing gondolas to connect the districts with one another, and for building advantageous buildings.

View this session by itself
3:30-5pm
GMT-06
0 of 40 of 1

Behind the façade of the great Gotham City lies an active underworld of criminal activity. In Batman: Gotham City Strategy Game, you'll play as one of Gotham City's greatest villains – The Joker, The Penguin, Killer Croc, or Two-Face — and lead your gang of henchmen to try to become the King of Crime in Gotham City! But beware, as your hold on the city increases, so does the chance of your plans being foiled by Gotham's protector – Batman!

During the game, players collect resources of information, money and threat; threat is used to exert your rule over blocks in Gotham City, and control of blocks allows you to collect income on these blocks of either information or money. Money is used for leveling and to hire henchmen who will help you rule city blocks and fight better against other villains and Batman. Information is used for leveling and moving your villain and henchmen through the city blocks. Leveling works as follows: Each villain has a combat dial with ten levels. Each click of the dial shows a requirement that you will need to advance to the next level: information, money, henchmen, or blocks controlled. The first player to reach level 10 with his villain wins. On every even number level, players will acquire special abilities unique to their villain.

Each turn a player will play a Criminal Plot card which will either produce an income for the ruler of a certain block or trigger the Bat Signal, which calls in Batman! When Batman moves into a block with a Villain, a fight occurs using the two custom Batman dice included with the game. If Batman wins, the villain and his henchmen must flee to their hideout and Batman restores order in that block of Gotham City; if the villain wins, they have defeated Batman (for the time being) and Batman returns to the Batcave, increasing his combat effectiveness as he plans for the next encounter.

View this session by itself
4-5pm
GMT-06
0 of 81 of 2

Play to win! Play Dungeon Roll any time during EverCon and you will be entered in a drawing to win one of our demo copies. Two winners will be selected!

The Dungeon lies before you; you’ve assembled your party of hearty adventurers and have a few tricks up your sleeve. How far will you go to seek glory and fame? Will you risk losing everything?

In Dungeon Roll the player's goal is to collect the most experience points by defeating monsters, battling the dragon, and amassing treasure. Each player selects a Hero avatar, such as a Mercenary, Half-Goblin, or Enchantress, which provides them with unique powers. Then players take turns being the Adventurer, who boldly enters the dungeon seeking glory.

PLAY-TO-WIN

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0 of 121 of 3

Play a new game by a local company; Rocky Mountain Games, to be released Q4 of 2014.

Play one of up to four hackers attempting to infect the other hacker’s network with your code and defend your source from being hacked.
Fast game play and tactical decisions await you in this dice manipulation game using 24-sided dice on a 36”x36” game mat representing the network.
This game plays in 30-45 minutes with the leaning of the rules included.

There will be three copies available during the time slots to accommodate up to 12 players.
The designer Dustin Hatchett will also be happy to answer any questions and show how the game was developed.

Rocky Mountain Games will also be play-testing the ZERO Hour: Cyberspace expansion and bring along some projects in development.

ALL LEVELS
GAMING WITH THE DESIGNERS
*Best for ages 12+.

View this session by itself
4-6pm
GMT-06
0 of 51 of 1

Play Euphoria any time during EverCon, scheduled gaming or open gaming, and you will be entered to win our demo copy of the game!

You find yourself in a dystopian cityscape with a few workers at your disposal to make your mark on the world. Like most people in dystopian fiction, your workers are oblivious to their situation. This world is all they've ever known, and you may use them at your whim.

The world as we know it has ended, and in its place the city of Euphoria has risen. Believing that a new world order is needed to prevent another apocalypse, the Euphorian elite erect high walls around their golden city and promote intellectual equality above all else. Gone are personal freedoms; gone is knowledge of the past. All that matters is the future.

The Euphorians aren’t alone. Outside the city are those who experienced the apocalypse firsthand—they have the memories and scars to prove it. These Wastelanders have cobbled together a society of historians and farmers among the forgotten scrap yards of the past.

There is more to the world than the surface of the earth. Deep underground lies the hidden city of Subterra, occupied by miners, mechanics, and revolutionaries. By keeping their workers in the dark, they’ve patched together a network of pipes and sewers, of steam and gears, of hidden passages and secret stairways.

In Euphoria: Build a Better Dystopia, you lead a team of workers (dice) and recruits (cards) to claim ownership of the dystopian world. You will generate commodities, dig tunnels to infiltrate opposing areas, construct markets, collect artifacts, strengthen allegiances, and fulfill secret agendas.

Euphoria is a worker-placement game in which dice are your workers. The number on each die represents a worker's knowledge—that is, his level of awareness that he's in a dystopia. Worker knowledge enables various bonuses and impacts player interaction. If the collective knowledge of all of your available workers gets too high, one of them might desert you. You also have two elite recruit cards at your disposal; one has pledged allegiance to you, but the other needs some convincing. You can reveal and use the reticent recruit by reaching certain milestones in the game... or by letting other players unwittingly reach those milestones for you.

Your path to victory is paved with the sweat of your workers, the strength of your allegiances, and the tunnels you dig to infiltrate other areas of the world, but the destination is a land grab in the form of area control. You accomplish this by constructing markets that impose harsh restrictions of personal freedoms upon other players, changing the face of the game and opening new paths to victory. You can also focus on gathering artifacts from the old world, objects of leisure that are extremely rare in this utilitarian society. The dystopian elite covet these artifacts—especially matching pairs—and are willing to give you tracts of land in exchange for them.

Four distinct societies, each of them waiting for you to rewrite history. What are you willing to sacrifice to build a better dystopia?

PLAY-TO-WIN

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In The Settlers of Catan, players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Players collect these resources (cards) - wood, grain, brick, sheep, or stone - to build up their civilizations to get to 10 victory points and win the game.

Setup includes randomly placing large hexagonal tiles (each showing a resource or the desert) in a honeycomb shape and surrounding them with water tiles, some of which contain ports of exchange. Number disks, which will correspond to die rolls (two 6-sided dice are used), are placed on each resource tile. Each player is given two settlements (think, houses) and roads (sticks) which are, in turn, placed on intersections and borders of the resource tiles. Players collect a hand of resource cards based on which hex tiles their last-placed house is adjacent to. A robber pawn is placed on the desert tile.

A turn consists of possibly playing a development card, rolling the dice, everyone (perhaps) collecting resource cards based on the roll and position of houses (or upgraded cities - think, hotels) unless a 7 is rolled, turning in resource cards (if possible and desired) for improvements, trading cards at a port, and trading resource cards with other players. If a 7 is rolled, the active player moves the robber to a new hex tile and steals resource cards from other players who have built structures adjacent to that tile.

Points are accumulated by building settlements and cities, having the longest road and the largest army (from some of the development cards), and gathering certain development cards that simply award victory points. When a player has gathered 10 points (some of which may be held in secret), he announces his total and claims the win.

The Settlers of Catan has won multiple awards and is one of the most popular games in recent history due to its amazing ability to appeal to experienced gamers as well as those new to the hobby.

ALL LEVELS

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4:30-5:30pm
GMT-06
1 of 201 of 1

Werewolf takes place in a small village which is haunted by werewolves.

Each player is secretly assigned a role - Werewolf, Villager, or Seer (a special Villager). There is also a Moderator who controls the flow of the game.

The game alternates between night and day phases. At night, the Werewolves secretly choose a Villager to kill. Also, the Seer (if still alive) asks whether another player is a Werewolf or not. During the day, the Villager who was killed is revealed and is out of the game. The remaining Villagers then vote on the player they suspect is a Werewolf. That player reveals his/her role and is out of the game.

Werewolves win when there are an equal number of Villagers and Werewolves. Villagers win when they have killed all Werewolves. Werewolf is a social game that requires no equipment to play, and can accommodate almost any large group of players.

ALL AGES
ALL LEVELS

View this session by itself
4:30-6:30pm
GMT-06
0 of 61 of 1

Go on safari in the sewers! Explore the under-ecosphere, scavenge form gear, and hunt the creatures that dwell beneath. Collect the most carcasses and gear to be declared the champion of the lower world; if you survive.

Thank you to Cloven Fruit Games for donating their donations to our Play-To-Win program! if you don't get a chance to play in this time slot, plan to head to the Game Library and play to enter there.

ALL LEVELS
ALL AGES
PLAY-TO-WIN
GAMING WITH THE DESIGNERS

View this session by itself
5-5:30pm
GMT-06
0 of 40 of 1

A wave of heinous murders sweeps across a city thst knows how to keep its secrets, and it falls to a lone inspector to sort out truth from the lies.
Will the Inspector be able to uncover the secret identity of the Killer before he escapes into the night once again, or will these unspeakable crimes remain an unsolved mystery forever

View this session by itself
5-6pm
GMT-06
0 of 121 of 3

Play a new game by a local company; Rocky Mountain Games, to be released Q4 of 2014.

Play one of up to four hackers attempting to infect the other hacker’s network with your code and defend your source from being hacked.
Fast game play and tactical decisions await you in this dice manipulation game using 24-sided dice on a 36”x36” game mat representing the network.
This game plays in 30-45 minutes with the leaning of the rules included.

There will be three copies available during the time slots to accommodate up to 12 players.
The designer Dustin Hatchett will also be happy to answer any questions and show how the game was developed.

Rocky Mountain Games will also be play-testing the ZERO Hour: Cyberspace expansion and bring along some projects in development.

ALL LEVELS
GAMING WITH THE DESIGNERS
*Best for ages 12+.

View this session by itself
5:30-6:30pm
GMT-06
0 of 101 of 1

To play the game, you shuffle the 104 number cards, lay out four cards face-up to start the four rows, then deal ten cards to each player. Each turn, players simultaneously choose and reveal a card from their hand, then add the cards to the rows, with cards being placed in ascending order based on their number; specifically, each card is placed in the row that ends with the highest number that's below the card's number. When the sixth card is placed in a row, the owner of that card claims the other five cards and the sixth card becomes the first card in a new row.

In addition to a number from 1 to 104, each card has a point value. After finishing ten rounds, players tally their score and see whether the game ends. (Category 5 ends when a player has a score greater than 74, for example, while 6 nimmt! ends when someone tops 66.) When this happens, the player with the fewest points wins!

ALL AGES
ALL LEVELS

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0 of 41 of 1

Puzzle Strike: Bag of Chips is all that and a bag of chips!

Puzzle Strike is a card game played with cardboard chips instead of cards that simulates a puzzle video game called puzzle fighter that, in-turn, simulates the fighting game street fighter that is emulated in puzzle fighter

If you don’t understand any of that, that’s ok! Puzzle Strike is a complete game in a box that has the fun of a customizable card game without the marketing scheme of selling you parts of the game in random packs. You build your deck *as* you play the game. Every game is different because the bank starts with a different set of chips each game. Also, there are 10 characters to choose from, each with different gameplay. Between all that, there are over 411 MILLION starting conditions in a 4-player game.

ALL LEVELS
ALL AGES

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0 of 101 of 1

You are a wily snake oil salesman! Invent your own products using cards from the game and sell them to your opponents. The best pitch each round gets a point.

ALL LEVELS
ALL AGES

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0 of 80 of 1

You are a Sheep.
You are a Defender in the Strategic Sheep Command.
You have trained all of your career for this moment in history.
You will issue Tactics to the Shepherd Fleet to direct the Rescue Mission.
You know how to defeat Wolf – "Ewe's The Force..."

Space Sheep! is a real-time, customizable, cooperative game – with possible traitor(s) in your midst – for 1-8 players. The Defenders want to get the Space Sheep tokens and Shepherd tokens back to their matching Systems before all the cards are gone and time has run out. (If playing with Infiltrators, thus making the game semi-cooperative, each player receives a secret allegiance card; each player knows only her own allegiance, leaving her to guess and decipher who else is on her team.)

View this session by itself
6-7pm
GMT-06
0 of 81 of 2

Love Letter is a game of risk, deduction, and luck for 2–4 players. Your goal is to get your love letter into Princess Annette's hands while deflecting the letters from competing suitors. From a deck with only sixteen cards, each player starts with only one card in hand; one card is removed from play. On a turn, you draw one card, and play one card, trying to expose others and knock them from the game. Powerful cards lead to early gains, but make you a target. Rely on weaker cards for too long, however, and your letter may be tossed in the fire!

Note: Because this is a short game, you will get to play more than once in this time slot.

ALL LEVELS
ALL AGES

View this session by itself
8-10pm
GMT-06
0 of 120 of 1

A game of Social Abuse. Abuse your friends for fun and profit in this game about clawing your way to the top of the social heap and using your newfound powers to stay there. Every Caste has its place in society. Every Caste has its own unique ability to control the course of the game.
Battle to become one of the ruling Caste, such as: the Grand Poombah, the Poombah, the Loombah, or the Goombah. Avoid becoming a Commoner or worse the Habmoop. Worst of all, one never wants to become the Out-Caste.

Thank you to Cloven Fruit Games for donating their donations to our Play-To-Win program! if you don't get a chance to play in this time slot, plan to head to the Game Library and play to enter there.

ALL LEVELS
ALL AGES
PLAY-TO-WIN
GAMING WITH THE DESIGNERS

View this session by itself
8pm-12am
GMT-06
0 of 61 of 1

Note: This will take place at EverCon After Hours. Be sure to pick up your ticket before heading over to Adventurers Quarter.

(5-6 players required to play.)

Rex: Final Days of an Empire, a reimagined version of Dune set in Fantasy Flight's Twilight Imperium universe, is a board game of negotiation, betrayal, and warfare in which 3-6 players take control of great interstellar civilizations, competing for dominance of the galaxy's crumbling imperial city. Set 3,000 years before the events of Twilight Imperium, Rex tells the story of the last days of the Lazax empire, while presenting players with compelling asymmetrical racial abilities and exciting opportunities for diplomacy, deception, and tactical mastery.

In Rex: Final Days of an Empire, players vie for control of vital locations across a sprawling map of the continent-sized Mecatol City. Only by securing three key locations (or more, when allied with other factions) can a player assert dominance over the heart of a dying empire.

Unfortunately, mustering troops in the face of an ongoing Sol blockade is difficult at best (unless, of course, you are the Federation of Sol or its faithless ally, the Hacan, who supply the blockading fleet). Savvy leaders must gather support from the local populace, uncover hidden weapon caches, and acquire control over key institutions. Mechanically, this means players must lay claim to areas that provide influence, which is then "spent" to (among other things) smuggle military forces through the orbiting Sol blockade. Those forces will be needed to seize the key areas of the city required to win the game. From the moment the first shot is fired, players must aggressively seek the means by which to turn the conflict to their own advantage.

While the great races struggle for supremacy in the power vacuum of a dead emperor, massive Sol warships execute their devastating bombardments of the city below. Moving systematically, the Federation of Sol's fleet of warships wreaks havoc on the planet's surface, targeting great swaths of the game board with their destructive capabilities. Only the Sol's own ground forces have forewarning of the fleet's wrath; all others must seek shelter in the few locations with working defensive shields...or be obliterated in the resulting firestorm.

Although open diplomacy and back-door dealmaking can often mitigate the need for bloodshed, direct combat may prove inevitable. When two or more opposing forces occupy the same area, a battle results. Each player's military strength is based on the sum total of troops he is willing to expend, along with the strength rating of his chosen leader. A faction's leaders can therefore be vitally important in combat...but beware! One or more of your Leaders may secretly be in the employ of an enemy, and if your forces in combat are commanded by such a traitor, defeat is all but assured. So whether on the field of battle or the floor of the Galactic Council, be careful in whom you place your trust.

All this, along with a host of optional rules and additional variants, means that no two games of Rex: Final Days of an Empire will play exactly alike. Contributing further to replayability is the game's asymmetrical faction abilities, each of which offer a unique play experience.

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