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D&D Basic Set
0 of 10 of 1

Character levels 1-20

Written by Matt Mercer

This is the campaign book from the series Critical Role. The game begins at level 1 and can go to level 20. The hope is to get a group for the entire book.

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Dungeons & Dragons 5th Edition D&D Adventurers League Season 1-8
6 of 61 of 1

Character levels 11-16

Written by Greg Marks

The time has come for the brave and the bold to put an end to the machinations of Maerimydra’s demonic occupiers and their fiendish fire giant ruler. This will be no mean feat; the city is a cesspit of corruption and madness. You will have help, however, as an unlikely group of allies have gathered to your side in the Underdark beneath Faerûn. Danger, glory, and redemption await those brave enough to seize it.

An 8-hour Rage of Demons adventure for 11th-16th level characters (optimized for APL 13)

Chris V's Shadow Over Hillsfar

Several disappearances in the area surrounding Hillsfar have prompted a request for investigation. It is feared that a force or perhaps even forces are using the exodus of non-humans from Hillsfar as an easy means of kidnapping or worse.

A sorcerer and representative of the non-humans around Hillsfar, Calypsar has requested a group of worthy adventurers to undergo the investigation.

These adventures will take the group to surrounding areas of Hillsfar and the Underdark beneath them. Fiends, aberrations and more await as they uncover an eldritch plot casting its shadow casting its shadow over the entire area.

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Dungeons & Dragons 5th Edition D&D Adventurers League Season 0
8 of 71 of 1

Character levels 1-12

Written by Wizards of the Coast

ADVENTURE ON THE HIGH SEAS

Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game.

Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. Heroes must arise to keep the waves safe!

Ghosts of Saltmarsh combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic ‘U’ series and some of the best nautical adventures from Dungeon magazine:

The Sinister Secret of Saltmarsh
Danger at Dunwater
The Final Enemy
Salvage Operation
Isle of the Abbey
Tammeraut’s Fate
The Styes

Release Date: 21 May, 2019

Paul's Game

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Dungeons & Dragons 5th Edition D&D Adventurers League Season 0
7 of 71 of 1

Character levels 1-12

Written by Wizards of the Coast

ADVENTURE ON THE HIGH SEAS

Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game.

Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. Heroes must arise to keep the waves safe!

Ghosts of Saltmarsh combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic ‘U’ series and some of the best nautical adventures from Dungeon magazine:

The Sinister Secret of Saltmarsh
Danger at Dunwater
The Final Enemy
Salvage Operation
Isle of the Abbey
Tammeraut’s Fate
The Styes

Release Date: 21 May, 2019

Bronson's Game

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Dungeons & Dragons 5th Edition
0 of 60 of 1

Private Game reserved at our store please don't sign up.

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Dungeons & Dragons 5th Edition
5 of 61 of 1

Character levels 1-11

Written by Wizards of the Coast

Ladies Night D&D!

TO FIGHT GIANTS, YOU MUST BE GIANT.
This 256-page adventure for characters of 1st level to 11th level or higher provides everything a Dungeon Master needs to create an exciting and memorable play experience for the Storm King’s Thunder story, including rune magic items, a new treasure option for characters.

Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can, while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the small folk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants?

The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot by the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemies, the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them.

Stand with or against the giants in this adventure for the world's greatest roleplaying game.

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