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Dungeons & Dragons 5th Edition D&D Adventurers League
5 of 71 of 1

Character levels 1-4

Written by Darryl Ho & Jason Koh

As the City of Danger struggles to rebuild, a spate of unexplained disappearances in the Zhent Ghettos threatens to erupt into fresh chaos. The factions are hard pressed to investigate, and it falls upon you to uncover the truth behind this new menace. Part 1 of The Neverdusk Trilogy.

A 4-hour Mulmaster adventure for Tier 1 characters. Optimized for APL 3.

Paul's Game

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Dungeons & Dragons 5th Edition D&D Adventurers League
5 of 51 of 1

Character levels 1-5

Corey's Game

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Dungeons & Dragons 5th Edition D&D Adventurers League
6 of 51 of 1

Character levels 1-5

Collin's Game

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Dungeons & Dragons 5th Edition D&D Adventurers League
7 of 70 of 1

Character levels 1-15

Written by Christopher Perkins

TO FIGHT GIANTS, YOU MUST BE GIANT.

This 256-page adventure for characters of 1st level to 11th level or higher provides everything a Dungeon Master needs to create an exciting and memorable play experience for the Storm King’s Thunder story, including rune magic items, a new treasure option for characters.

Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can, while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the small folk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants?

The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot by the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemies, the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them.

Stand with or against the giants in this adventure for the world's greatest roleplaying game.

This is an ongoing campaign, please contact the DM BEFORE signing up if you have not played with this group before, thank you.

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Star Wars: Edge of the Empire
3 of 60 of 1

Written by Daniel Lovat Clark

Grim and Gritty Adventures in the Star Wars Universe

Enjoy grim and gritty adventures in places where morality is gray and nothing is certain. Ply your trade as a smuggler in the Outer Rim, collect bounties on the scum that live in the shadows of Coruscant, or try to establish a new colony on a planet beneath the Empire’s notice. The Star Wars: Edge of the Empire Core Rulebook provides everything you and your friends need to experience life in the shadiest and most remote locations in the Star Wars universe…

Explore locations where the Empire’s laws and influence are dimmed or muted. Meet shady characters, independent thinkers, and insurgents looking to break free of Imperial law. In an Edge of the Empire campaign, bounty hunters, smugglers, mercenaries, and explorers may find themselves working alongside doctors, politicians, and scholars.

Zachary M's Game

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