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2-5pm
GMT-07

Dungeons & Dragons 5th Edition D&D Adventurers League
7 of 71 of 1

Character levels 1-12

Written by Wizards of the Coast

ADVENTURE ON THE HIGH SEAS

Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game.

Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. Heroes must arise to keep the waves safe!

Ghosts of Saltmarsh combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic ‘U’ series and some of the best nautical adventures from Dungeon magazine:

The Sinister Secret of Saltmarsh
Danger at Dunwater
The Final Enemy
Salvage Operation
Isle of the Abbey
Tammeraut’s Fate
The Styes

Release Date: 21 May, 2019

Paul's Game. (Level 1-4)

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2-6pm
GMT-07

Dungeons & Dragons 5th Edition
0 of 60 of 1

Written by Unknown

This is a private game hosted at Gateway Games in Mesa Arizona.

Dungeon Room Reserved

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6-10pm
GMT-07

Dungeons & Dragons 5th Edition D&D Adventurers League
4 of 51 of 1

Character levels 1-5

Corey's game

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Dungeons & Dragons 5th Edition
7 of 61 of 1

Character levels 1-4

This is the hardcover adventure presented in Storm King's Thunder, running characters from level 1 up to level 11. Refer to the current tier we are in; if you do not bring a character in the appropriate tier, you won't be able to participate (in tier 1, you can make a new character).

Tier 1: levels 1-4, Tier 2: levels 5-10, Tier 3: levels 11-16, Tier 4: levels 17-20

Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can, while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the small folk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants?

The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot by the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemies, the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them.

Adam's game. This is an ongoing campaign, please contact the DM before signing up if you have not played with them before. Thank you.

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