Ei Con

24-26 Mar, 2017 in Leiden, ZH, NL

This event is over.

Mar 2017

SlotScenarioPlayersGMs
10am-3pm
GMT+01

Pathfinder 1st Edition Pathfinder Society (1st edition)
5 of 61 of 1

Character level 4

Written by Thurston Hillman

A Pathfinder Society Scenario designed for 4th-level pregenerated characters.

For several years, the Pathfinder Society has enjoyed a mutually beneficial alliance with the Sewer Dragons, the dominant tribe of kobolds living beneath Absalom. When an elite patrol discovers a wounded member of the Society with a desperate message, the Sewer Dragons must move quickly intercept an extraordinary threat from seizing their territory—if not Absalom itself! In this special adventure the players portray kobolds as unlikely defenders of the City at the Center of the World using 4th-level pregenerated characters.

This scenario is only available to be run by a 5 star GM

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Pathfinder 1st Edition Pathfinder Society (1st edition) Faction (The Exchange)
9 of 122 of 2

Character levels 1-5

Written by Thurston Hillman

Decades ago, the merchant nation of Druma anticipated a wave of migrants and built the city Alabastrine to accommodate them. The mass migration never happened. Always seeking a return on investment, Druma recently began auctioning off control of the city to the highest bidders and wealthiest entrepreneurs for five years at a time. The next auction begins soon, and the powerful Aspis Consortium gold agent Myrosype—an enemy of the Society responsible for countless Pathfinders’ deaths—is poised to take control of the whole city for her own nefarious ends. The Society has secured a few invitations for the PCs to attend the auction. Can they disrupt the event’s delicate politics in order to stop their rival, or will the Aspis Consortium gain an unassailable stronghold?

Content in “Bid for Alabastrine” contributes directly to the ongoing storyline of the Exchange Faction. Content in this scenario also ties into a special metaplot element from Pathfinder Society Special #6-98: "Serpents Rise". Players who have completed that special event are encouraged to bring its Chronicle sheet when playing this adventure.

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Pathfinder 1st Edition Pathfinder Society (1st edition)
5 of 61 of 1

Character levels 7-11

Written by Larry Wilhelm

The snowcapped summits and volcanic peaks of the Kullan Dei range cut across Tian Xia, yet there is more to these mountains than ice and wind; the Pathfinder Society has learned of a priceless artifact hidden within a dormant volcano long ago. As the PCs retrace the path of an ancient hero, will they conquer the mountains or perish as have so many who came before?

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Patrol
2 of 51 of 1

Saturday, 12 July 1969 - Quang Duc, Vietnam.
A group of American soldiers get on a helicopter for a routine patrol trough the countryside. During these patrols they will be subjected to hunger, thirst, exhaustion, traps, and the ever-present red menace, all trying to find out what will break first: their bodies, or their spirits...

Patrol is a game about, in its own words 'not about the military victory of a band of brothers, but of that band shattering.' trough its aligment and fatigue mechanic the player characters will slowly grow more at-odds with each other as they grow more desperate.

No knowledge of the Vietnam War or the game system is required.

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10am-8pm
GMT+01

Dungeons & Dragons 5th Edition D&D Adventurers League Season 1-8
6 of 61 of 1

Character levels 5-10

Written by Pieter Sleijpen

A storm of unparalleled fury has been ravaging the peaks of the Earthspur Mountains for a tenday, and the Monastery of the Yellow Rose sits in its eye for now. Some monks have fled the monastery to the safety of Mulmaster and beseech you to convince their more obstinate brothers to retreat to the city before the eye of the storm shifts, and the monestary is in terrible danger. Can you brave the elements and convince the monks to escape?

Playtime: 8 hours, double length

http://www.dmsguild.com/product/170484/DDEX209-Eye-of-the-Tempest-5e

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Dungeons & Dragons 5th Edition D&D Adventurers League Season 1-8
4 of 61 of 1

Character levels 11-16

Written by Dave Olson

Rumors of faceless demonic creatures have been steadily rising in the Hillsfar region, and it is said that far below the surface of Faerun, nestled in the bowels of the underdark, ancient terrors are stirring. The imperiled drow of Szith Morcaine have extended an intriguing offer, but can the drow be trusted, and for how long?

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11am-1:30pm
GMT+01

Pathfinder Adventure Card Game Pathfinder Adventure Card Society
3 of 61 of 1

The forests around Sandpoint are riddled with goblins. The Thistletop tribe was cleared out by the adventurers who slew Karzoug, but the gap has been filled by the Mosswoods, Licktoads, and Seven Tooths. They are no smarter than the Thistletop denizens, but they are quite a bit more numerous. On this bright and sunny day, the good news is that they rarely attack during the daytime. Unless roused against a common enemy, goblins are scavengers who would much rather fight when their opponents are sleeping. Then again...
You come across the body of a goblin that has been speared through the chest and driven into a tree. Perhaps the work of an elven ranger? It’s worth taking a look.
Well, this is interesting, you think. Instead of the normal lumpy green skin, this goblin’s skin tone varies from vomit green to deep blue to bright purple. The goblin’s eyes and mouth are completely surrounded by bulbous, oozy nodules extending down to its windpipe. It’s possible that given a day or less, the goblin would have died from suffocation from its own irregular mutations. In fact, in such a circumstance, he might be slain by his own—
“Goblins need to slake their thirst! Time to drink, but kill you first!”
Oh, of course, you think, as you see gleaming red eyes open in the branches. That’s why there’s a goblin stuck to a tree.

This scenario requires the Pathfinder Adventure Card Game: Rise of the Runelords Base Set, including the Burnt Offerings Adventure Deck. If you have 5 or 6 players, the Pathfinder Adventure Card Game: Rise of the Runelords Character Add-On Deck is also required.

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2-4:30pm
GMT+01

Pathfinder Adventure Card Game Pathfinder Adventure Card Society
3 of 61 of 1

The wooden sign boasts a fragment of looking glass. “Welcome to Sandpoint!” it says. “Please stop to see yourself as we see you.” Hmmm. That’s a nice sentiment, but at the moment it’s hard to want that. The locals are embattled with fear, brandishing pitchforks and sharpened shovels in your direction.
“Undoubtedly you have heard the shocking news of the goblins who attack during the day,” you say. “Most troublingly, they are covered with—”
“WHAT IS THIS NONSENSE?” asks the nearest local. “Why would you trouble us with such trivialities when there are real problems to deal with?” This local is no mere farmer. This massive Shoanti brute bears the garb of a jailer. “I will chuck you in the pen if you distract us from our vigilance.”
“Now, now, Vachedi,” says an aristocratic woman. “Please let these adventurers speak what they know. I’m Mayor Kendra Deverin.”
You tell the mayor of your troubles with the Mosswood Tribe, but the rest of her followers are distracted. They watch the skies.
“You can see we have other problems,” the mayor says. “Our livestock has been savaged by a creature from the skies, destroyed by teeth and acid. We fear we are under the siege of a dragon named Black Fang.”
You offer your assistance, and the townsfolk are all too willing to accept.

This scenario requires the Pathfinder Adventure Card Game: Rise of the Runelords Base Set, including the Burnt Offerings Adventure Deck. If you have 5 or 6 players, the Pathfinder Adventure Card Game: Rise of the Runelords Character Add-On Deck is also required.

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3-5pm
GMT+01

Pathfinder 1st Edition Pathfinder Society (1st edition)
4 of 61 of 1

Character level 1

Written by Brian Duckwitz, Cole Kronewitter, and Nicholas Milasich.

A series of six Quests designed for 1st-level characters.

Bizarre phenomena have tormented the people of southeastern Ustalav for decades, and these events become stronger and more dangerous every year. Hoping to uncover the origins of these flashes of red lightning and spectral hauntings, Dr. Quolorum from the Sincomakti School of Sciences has set out with a team of able-bodied assistants. Can the PCs help the professor unlock the secret that dwells above Lantern Lake?

Phantom Phenomena includes six, 1-hour adventures that take the PCs to a superstitious village, a lightning-scarred woodland, an ancient Kellid monolith, a haunted manor, an occult university, and finally into the storm-choked mountains. Experience the adventures in any order to create a unique story.

These Quests are designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world.

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Pathfinder 1st Edition Pathfinder Society (1st edition)
6 of 61 of 1

Character level 1

Written by Eleanor Ferron, Jenny Jarzabski, and Landon Winkler

A series of six Quests designed for 1st-level characters.
The grand Taldan Empire once controlled half of Avistan, but during the Even-Tongued Conquest, it could not manage an ongoing war with both its neighbor Qadira and the secessionist rebels in its outer provinces. As Taldor struggled to control its crumbling territories, its monarchs sought scapegoats for its failures, including the righteous war hero Countess Honaria Alcasti. Stripped of its nobility, her family has survived in obscurity for seven hundred years. However, her descendant Remaio has identified evidence that might redeem the Alcasti name and his ancestor’s honor. Can the PCs help exonerate her name and bring glory to Taldor once more?
"Honor’s Echo" includes six, 1-hour adventures that take the PCs from the verdant wilds of Andoran to the arid wastes of Qadira to the cultural heart of Taldor itself. Experience the adventures in any order to create a unique story.

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6-8:30pm
GMT+01

Pathfinder Adventure Card Game Pathfinder Adventure Card Society
2 of 61 of 1

“I thought you said you were heroes.” The words of Mayor Deverin sting in your ears. After you were set upon by mutated goblins, you volunteered to help the town of Sandpoint with its cattle mutilation problem. The trail led to the young dragon Black Fang, whom you beat to within an inch of its life. Unfortunately, you really should have gone that extra inch.
“We went from having a dragon attack our cows to having a dragon swear to destroy our entire town. I don’t think there’s a farmer here who wouldn’t trade Old Bossie for the survival of Sandpoint. How do you explain this failure?”
You have very little explanation. You could not follow the wounded dragon out the skylight of its cave, and now it is free to hunt again.
“You will find no allies here,” the mayor says. “We are revoking your privileges at the Rusty Dragon, and expect you to be gone by dawn.”
So dismissed, you hope this is not the final judgment you will receive in Sandpoint. There are a dozen members on the town council, and perhaps you can find some solace at the doors of one or two of them. Either way, with nowhere to stay, you will have to
try to find friends in high places.

This scenario requires the Pathfinder Adventure Card Game: Rise of the Runelords Base Set, including the Burnt Offerings Adventure Deck. If you have 5 or 6 players, the Pathfinder Adventure Card Game: Rise of the Runelords Character Add-On Deck is also required.

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6-11pm
GMT+01

Eclipse Phase
5 of 51 of 1

Written by Rob Boyle

Years after transhumanity abandoned Earth during the war against the TITAN AI, the survivors live on troughout the solar system. In one of the domed cities on Mars, several imperfect copies of the xenobiologist Achjima Yai must work together with the mysterious Firewall organisation when the original Achjima goes missing under mysterious circumstances...

No knowledge of the setting is required to play this scenario.

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Pathfinder 1st Edition Pathfinder Society (1st edition)
6 of 61 of 1

Character level 6

Written by Linda Zayas-Palmer

Even the limitless Plane of Air is at risk of eldritch instability, and a cult dedicated to the planes’ integrity has sensed an imminent calamity brewing deep within a primal storm. In this special adventure, the players portray a diverse coalition of elemental guardians that must embark on perilous journey into the maelstrom’s heart and avert a disaster that threatens the Inner Sphere.

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Pathfinder 1st Edition Pathfinder Society (1st edition)
6 of 61 of 1

Character levels 1-5

Written by Jason Keeley

To most, Mount Shibotai's devastating eruption was a footnote in Tian history. To the shadow-bound wayangs who settled the jagged crater in Minata, the volcano was the reason they inhabited Golarion at all. In their de facto capitol Inahiyi, the wayangs host an annual festival to commemorate the catastrophe that brought them into this world and forced them to ally with their neighbors against a common threat. On especially auspicious anniversaries, the wayangs invite foreigners to contribute to the ceremony, and the Pathfinder Society has negotiated the privilege of having its agents observe the sacred ceremonies as these outside participants. This is no mere anthropological opportunity, though, and the PCs may be all that stands between their world and an unspeakable evil.

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Pathfinder 1st Edition Pathfinder Society (1st edition)
7 of 61 of 1

Character levels 5-9

Written by Tom Phillips

The mist-shrouded Gloomspires have defied local seafarers and treasure hunters for centuries, but Venture-Captain Calisro Benarry has nearly unlocked the secrets of the spire where the dread pirate Sevenfingers hid his treasure. Great prizes beget jealous rivals, though, and the PCs must be prepared to fend off all others who desire Sevenfingers's riches—rivals both past and present.

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8:30-11pm
GMT+01

Pathfinder Adventure Card Game Pathfinder Adventure Card Society
2 of 61 of 1

Laying a trap for goblins requires lowering yourselves to their level. And so you find yourselves lying under detritus of the foulest kind, ready to spring on any invaders who try to seize the discarded treasures thereabouts. You were led here by councilman Thelsikar, the only friendly face on the council that you found after failing to slay the dragon Black Fang. He had been told that there had been nightly scavenging raids down at Junk Beach, and this could only be the work of goblins. Normally, these raids would be dismissed out of hand, but the councilman theorized that it was the work of the mutant goblins that attacked you on your way to Sandpoint. So, you wait. And wait. Maybe there’s nothing that—Crackle... crackle... You hear the sound of small footsteps among the trash heap. Undoubtedly these are the scouts of the Mosswoods. Perhaps if you can capture these few scouts, you can “persuade” them to reveal their hideout.
“Aha!” you cry as you discard your garbage coverings.
“Ahaha!” says a mutated goblin, and you realize you are surrounded by many dozens more goblins than you would like to see at this very minute.
“Big Chief Wortus got you good! Got them longshanks like we should!”
Someone laid a trap tonight, but it wasn’t you.

This scenario requires the Pathfinder Adventure Card Game: Rise of the Runelords Base Set, including the Burnt Offerings Adventure Deck. If you have 5 or 6 players, the Pathfinder Adventure Card Game: Rise of the Runelords Character Add-On Deck is also required.

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9pm-12am
GMT+01

Dungeons & Dragons 5th Edition D&D Adventurers League Season 1-8
11 of 122 of 2

Character levels 1-4

Written by Robert Alaniz

Times are hard in the Hillsfar countryside, especially for those of non-human ancestry. Unscrupulous merchants in league with the hated Red Plumes bleed local farmers and artisans dry. Perhaps some of those loot-laden caravans coming and going from Hillsfar could use a bit of liberation?

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