Coscon XXXI 2019

Mar 22-24 in Butler, PA, US

This event is over.

Mar 2019

SlotScenarioPlayersGMs
2-6pm
GMT-04

Board Game
1 of 181 of 1

Written by Tom Phillis

Ease into the convention with some board games. Novice to expert board gamers are welcome. Avid board gamers can start at 2, if you get to the CON after start and need to be “entertained” until evening session drop in, Games can start any time during Friday Afternoon Session. Several games will be made available. Games played will be participants’ choice. Come and give it a try.

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Dungeons & Dragons 5th Edition D&D Adventurers League
18 of 213 of 3

Character levels 5-10

Written by Jason Panella and Jim Parkin

A small mining village near the southern edge of Thar goes silent. Adventurers are sent to investigate—and find that the answer is much, much worse than expected. A Four Hour Adventure for Tier 2 Characters. Optimized for APL 8.

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Dungeons & Dragons 5th Edition D&D Adventurers League Season 1-8
14 of 142 of 2

Character levels 1-4

Written by Will Doyle

Who knows why adventurers are drawn together? The lust for gold, a common foe, or the whimsy of fate? Pull up a stool, stoke the hearth, and let YOUR story begin! An introduction to the City of Splendor.

A 4-hour Waterdeep adventure for Tier 1 characters. Optimized for APL 1.

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Empire of the Petal Throne
4 of 61 of 1

Written by Tim Harper

For past services rendered your characters were blessed by The Five-Headed Lord of Worms and now reside for eternity beneath His dark temple in the ancient under city and tasked with protecting holy relics deemed too dangerous for use by the temple hierarchy.

Above, unbeknownst to the characters, holy war has destroyed a religious peace (The Concordant) that has lasted aeons. In the aftermath would be thieves have crawled over the bodies of slaughtered priests and now slowly move down beneath to greet the dangers to gain riches and renown. You are there to stop them but what will you do knowing that the priests in charge of you are no more?

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Pathfinder 1st Edition Pathfinder Society (1st edition) Faction (Liberty's Edge)
11 of 122 of 2

Character levels 1-5

Written by Adam Meyers

Venture-Captain Roderus has long been one of the most reliable and steadfast allies of the Pathfinder Society in the nation of Katapesh, but the aging human has decided that it is time to retire from his long-held position. Roderus's retirement party draws in Pathfinders from across Golarion, but there are some who see his retirement as an opportunity to advance personal goals that go against the Pathfinder Society's interests. Amid the turmoil of a party turned crime scene, the PCs must uncover the true threat to the Society's stability in Katapesh—and perhaps make an unexpected new ally along the way.

Contents in "Treason's Chains" also contribute directly to the ongoing storyline of the Liberty's Edge faction.

Released October 2018.

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Pathfinder 1st Edition Pathfinder Society (1st edition) Faction (Dark Archive)
8 of 61 of 1

Character levels 7-11

Written by Matt Duval

Given the countless powerful relics the Pathfinder Society keeps in the vaults beneath the Grand Lodge, it should come as no surprise when there's the occasional magical outburst. However, the most recent incident involves a powerful talisman opening a portal to Hell, and the head curator Zarta Dralneen believes this event is no mere coincidence. Alongside a band of elite Pathfinders, she intends to travel through the portal to the infernal city Dis in order to close the gateway, in the process uncovering Cheliax's secret history, the follies of House Thrune, and what her role will be in the events to come.

Contents in "What Prestige is Worth" also contribute directly to the ongoing storyline of the Dark Archive faction.

Released November 2018.

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Pathfinder 1st Edition Pathfinder Society (1st edition)
7 of 61 of 1

Character levels 5-9

Written by Jonathan H. Keith

On an isolated demiplane, the Pathfinders explore an Osirian ruin transported from Golarion by a powerful sorcerer centuries ago. And though the Pathfinder Society believes the fruits of their delve to be ripe for the picking, the unnatural landscape surrounding the tomb and a run-in with an unexpected guest make getting out with the treasure a tough task for the PCs.

"The Dog Pharaoh's Tomb" is the first scenario in the two-part Wonders in the Weave campaign arc. The story concludes in Pathfinder Society Scenario #3-14: "Snakes in the Fold." Both scenarios are intended to be played in order.

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Pathfinder 1st Edition Pathfinder Society (1st edition) Faction (The Exchange)
2 of 60 of 1

Character levels 3-7

Written by Justin Juan

For centuries the city of Bloodcove has controlled access to the invaluable Vanji River, and for nearly as long, the Aspis Consortium has controlled Bloodcove. If the Pathfinder Society is to move the equipment and personnel it needs into the Mwangi Expanse, it needs a reliable means of smuggling resources through this unforgiving settlement operated by its enemies. It’s up to the PCs to establish a backdoor through Bloodcove—all without being caught by Aspis agents.

Content in “By Way of Bloodcove” also contributes directly to the ongoing storyline of The Exchange faction.

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Pathfinder 1st Edition
7 of 61 of 1

Character levels 1-3

Written by Cameron Widen (GM Jeff Emigh)

Missing persons with a blizzard moving in? You got this!

A one round COSlarion module for characters level 1 to 3.

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Pathfinder 1st Edition
3 of 71 of 1

Character levels 1-2

Written by Terry Belles

Come play some COSlarion living campaign with us. I will run a module yet to be determined based on what level players we have. Trust me it will be fun! A module for characters in the new COSlarion living campaign.

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Starfinder Starfinder Society Repeatable
5 of 61 of 1

Character levels 3-6

Written by Adrian Ng

The Church of Triune approaches the Starfinder Society with a stunning discovery: a centuries old Society starship has been found in the Drift! The PCs must search the Lorespire Complex for all the information they can on this starship before heading into the Drift and uncovering what befell the lost vessel.

The Beacon Code Dilemma is a replayable scenario designed to help introduce players to threats and terrain that trained Starfinders regularly contend with. With randomized mechanical and story elements, when you play this scenario, you'll never play the same scenario twice.

Released October 2018.

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6-10pm
GMT-04

Miniatures Game
6 of 61 of 1

Written by Nick Norante

Thirty klicks into Western Alliance territory sits Ground Station Zebra. The jewel of the WA defensive line, GS Zebra was designed to detect any incursions by the aggressive Eastern Socialist Republic. Zebra is bristling with radar, seismic detectors, and cutting edge sensors, however the major threat to any attacking ESR forces is Zebra's Quantum Communications Array. Unjammable, unhackable, instantaneous, Zebra's QCA will give ample warning to WA Forces.

After months of painstaking observation and a little light espionage, the ESR believes they have found a minor but exploitable hole in GS Zebra's coverage. Now planning a general offensive all along the boarder, ESR high command has give the commandos of the elite Xiphos Division the herculean task of disabling Ground Station Zebra before the main attack.

BATTLETECH Rules.
Results of this game will affect deployment in Saturday's "Ground Station Zebra!" game run by Sean Conlon.

No experience required, rules will be taught. Novices welcome; rules lawyers, unaccompanied minors, and the generally disgruntled not!

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Miniatures Game
9 of 61 of 1

Written by Brad Pflugh

July 1944, Allies push into France and heavy German resistance is met. Take to the air as one side attempts to hit key ground targets while the other tries to destroy the bombers and protect the ground units. Rules are heavily modified for a larger and quicker game. No rules lawyers, children or political conversation!!

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Miniatures Game
5 of 40 of 1

Written by Cullen Farrell

ISIS rebels have once again illegally used chemical weapons in Syria's ongoing bloody civil war. The World Community demands action, and so the US has sent in a joint-ops team, consisting of elements from the US 10th Mountain Infantry, Marine Raiders (MARSOC), & US Navy Seals to capture the rogue Chemical Weapons Depot. Meanwhile the ISIS insurgency must hide this chemical stash until the Russian Federation shows up to re-secure it for Assad's forces, The game consists of hidden ISIS units, roadside IEDs, US and Syrian Rebel armor, US air support, Russian Mercenaries, Israeli Ops, Mujahideen volunteers, Stray Hezbollah rockets, and just about any other mixed bag of trouble that only a completely broken part of the world such as Syria might include.

Rules are a home brew that I put together using about 4-5 other various games, so experience won't matter too much. There are event cards which help/hurt both sides as well.

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7-11pm
GMT-04

Board Game
3 of 300 of 1

A nice way to fill your time. A number of games will be made available; feel free to bring your own games. Games played will be participants’ choice. Novice to expert board gamers are welcome. Note that these games may be session may be “self supervised” if game coordinators are otherwise occupied. Come and go at anytime during the session.

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Buffy the Vampire Slayer RPG
7 of 61 of 1

Written by Tim Harper

Senior year is almost over and the gang is dreading both the advent of Real Life as well as new supernatural threats that have been boiling up out of the Hellmouth all year long. Will the characters be able to stop this most recent threat? Will the world end in an apocalypse before graduation? The players can either play the characters from the TV show or choose new ones that will be provided.

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Dungeons & Dragons 5th Edition D&D Adventurers League Season 1-8
19 of 213 of 3

Character levels 1-4

Written by Jay Anderson

Rumors abound of a map that leads to a treasure of unimaginable value. When chance drops the map into your hands, you have the chance to become wealthy beyond your wildest dreams. But you’re not the only ones with that dream. The chase is on. Part One of the Umbral Aristocracy Trilogy.

A 2-4 hour Waterdeep adventure for Tier 1 characters. Optimized for APL 3.

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Dungeons & Dragons 5th Edition D&D Adventurers League Season 1-8
19 of 213 of 3

Character levels 5-10

Written by Paige Leitman

When Volothamp Geddarm hires you to recover a missing key, you find yourself wrapped up in a series of murders in Lower Skullport. Can you find the killer before they find you? Part One of the Skullport Shakedown trilogy.

A 2-4 hour Waterdeep adventure for Tier 2 characters. Optimized for 8th level.

dmsguild.com/product/263383

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Dungeons & Dragons 5th Edition
2 of 71 of 1

Character levels 1-2

Written by Stephen Wilbert

A merchant by the name of Arden Farleigh is looking a family artifact that has been lost for many years. He has recently purchased information on the location of his necklace. Hopefully he can find some adventurers that would be able to go and retrieve the necklace. This module is for 1st and 2nd level characters set in the world of Kysie.

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Pathfinder 1st Edition Pathfinder Society (1st edition)
12 of 121 of 2

Character levels 1-5

Written by Michael Sayre

What began as a straightforward mission to escort the displaced Farheaven Clan back to their original homeland in Sarkoris is quickly beset with misfortune. The forest where the Farheavens live is burning, and they need urgent aid. But the Farheavens aren't the only ones in danger, and tensions and blame between the locals have almost risen to open violence. Meanwhile, the inferno's source rages unchecked. Can the Pathfinder Society diffuse this volatile situation and restore peace and safety to the region?

Released January 2019.

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Pathfinder 1st Edition Pathfinder Society (1st edition)
2 of 61 of 1

Character levels 5-9

Written by Hal Maclean

In a world the Pathfinder Society thought theirs for the exploring, the agents sent to retrieve a simple relic find themselves at odds with an entire lizardfolk village. As if that weren't enough, however, a longtime rival to the Society has allied with the lizardfolk, and if not stopped, the Pathfinders' entire operation on the newly discovered demiplane could be in jeopardy.

"Snakes in the Fold" is the second scenario in the two-part Wonders in the Weave campaign arc. The story begins in Pathfinder Society Scenario #3–12: "The Dog Pharaoh's Tomb." Both scenarios are intended to be played in order.

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Pathfinder 1st Edition Pathfinder Society (1st edition)
3 of 60 of 1

Character levels 3-7

Written by Larry Wilhelm

Agents of the Pathfinder Society have discovered the location of a back door into their private demiplane that puts the entire realm at risk of plunder and exploitation at the hands of the Aspis Consortium. Rather than close the access point into their adventuring paradise, however, the Decemvirate sends a crack team of Pathfinders to secure the gate for future Society use... at any cost.

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Pathfinder 1st Edition Pathfinder Society (1st edition) Faction (Silver Crusade) Faction (Grand Lodge)
7 of 61 of 1

Character levels 7-11

Written by Kyle Baird

Following its efforts to set up a basecamp in the Realm of the Mammoth Lords, the Pathfinder Society seemed ready to mobilize its forces when the Marcos Farabellus received troubling news: something dire had befallen the camp. What’s worse, these events resulted in the disappearance of one of the Society’s most valuable tools and the disappearance of two of its esteemed leaders. The PCs must investigate the ruined camp, track down the perpetrators, and recover a powerful relic to prevent this tragedy from ruining the entire expedition.

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Pathfinder 1st Edition
7 of 71 of 1

Character levels 1-5

Written by David Bessler

A relaxing trip to Galduria turns into a fight for survival as an unexpected and mysterious foe invades. Before this new army can be defeated, their source must be discovered. The emergence of this new empire could mean trouble for any adventurers in the area.

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Pathfinder 1st Edition
6 of 61 of 1

Character levels 1-3

Written by Brian Geibel

"Fire, Fire, Fire" : Somebody is running around setting fire to stuff all around the town. As if they don't have too much to worry about at the best of times. They are looking for a group of people to find out what is going on and putt a stop to all these fires.

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Savage Worlds
0 of 61 of 1

Written by Richard Woolcock (GM: John Ackley)

Last year, a crew of Redfang goblins stole a clutch of dragon eggs from a large band of hareborn hunters, and Chief Bignose dined on the finest omelets he’d ever tasted. Now he’s learned of a new opportunity to sate his craving for dragon eggs, and so he’s decided to send some gangs on another egg hunt! Saga of the Goblin Horde is a setting for Savage Worlds by Richard Woolcock where you play a goblin gang boss with your band of pint-size cutthroats.

Beginners to Savage Worlds are welcome. Pre-gens will be provided.

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Starfinder Starfinder Society
11 of 122 of 2

Character levels 1-4

Written by Mike Kimmel

The alien copaxis have long inhabited their world in Near Space but only recently petitioned the Pact Wolds for protectorate status. Sent as part of a delegation to review the petition's virtues and validity, the PCs must explore the ancient copaxi ruins and learn about this applicant species' history. Will the PCs decide to vouch for the copaxis, or will the PCs discover something that casts the copaxis' petition into doubt?

Released September 2018.

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Warhammer
4 of 80 of 1

Written by Jeff Hall

The outskirts of the hives of Vigilus hold many secrets that can shape the fate of the war. As bands of specialists converge, who will emerge victorious?

Bring a standard Kill Team of 100 pts and battle! Painted warbands are encouraged but not required. There will be a small number of warbands available for players who don’t have their own.

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