Coscon XXX 2018

Mar 16-18 in Butler, PA, US

This event is over.

Mar 2018

SlotScenarioPlayersGMs
9am-1pm
GMT-07

Board Game
5 of 300 of 1

Written by Open Play

A nice way to fill your time. A number of games will be made available; feel free to bring your own games. Games played will be participants’ choice. Novice to expert board gamers are welcome. Note that these games may be session may be self supervised if game coordinators are otherwise occupied.

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Dungeons & Dragons 5th Edition D&D Adventurers League
5 of 61 of 1

Character levels 5-10

Written by Monica Valentinelli & Shawn Merwin

In response to a new but as-of-yet-unnamed threat, the factions have called upon adventurers to venture into the jungle in search of a location for a new base of operations. As such, you have been charged with scouting several locations to assess their viability. Surely something so trivial as a scouting mission couldn’t go wrong?

Five One-Hour Adventures for 5th-10th Level Characters. Additional tables will be added based on player signups and GM availability.

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Dungeons & Dragons 5th Edition D&D Adventurers League
5 of 61 of 1

Character levels 1-4

Written by 03 Ruty Rutenberg / 04 Satine Phoenix

07-03 A Day at the Races
The Merchant Princes have a treat in store for everyone! A new team-based event has been added to the roster and the factions are throwing their hats into the ring. Climb aboard and saddle up! Part One of The Jungle Has Fangs Trilogy.

A Two-Hour Adventure for 1st-4th Level Characters.

07-04 A Walk in the Park
A mysterious satchel linking the yuan-ti to a poisoning in Port Nyanzaru leads you outside the safety of city walls and into the jungle beyond. Venture into the jungle and seek out the wisdom of the grung to shed some light on the situation.
Part Two of The Jungle Has Fangs Trilogy.

A Two-Hour Adventure for 1st-4th Level Characters

Additional tables will be added based on player signups and GM availability.

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Dungeons & Dragons 5th Edition D&D Adventurers League
7 of 122 of 2

Character levels 5-10

Written by 06 James Introcaso / 07 Lysa Chen

07-06 Fester and Burn
The denizens of the Old City have made some unusual sightings in the festering refuse pits on the outskirts of the city, and while such reports are seldom taken terribly seriously, the mysterious disappearance of a beloved figure in the poor part of Port Nyanzaru has folks on edge. Can you get to the bottom of this? Part One of The Rot from Within Trilogy.

A 2-Hour Adventure for 5th-10th Level Characters.

07-07 Rotting Roots
The sudden appearance of the undead within Port Nyanzaru doesn’t appear to be the only thing on the horizon. A vast horde of skeletons and zombies is moving towards the city and while those of means are safe within the city’s walls, those in the Old City and Malar’s Throat are forced to contend with the problem. Where did they come from? More importantly, what are you going to do to find out? Part Two of The Rot from Within Trilogy.

A 2-Hour Adventure for 5th-10th Level Characters.

Additional tables will be added based on player signups and GM availability.

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Dungeons & Dragons 5th Edition
2 of 61 of 1

Character levels 4-6

Written by Erik Fry

Apprentice wizards all too often reach too far, too fast, and the consequences can be dire. A student of Luth Stormwind, in the absence of his teacher, has attempted the unthinkable at the Deepwood Academy, and the town is in danger. Can you help the hapless apprentice before it's too late?

Running with the Devil is a 4 hour adventure for Kysie: Returned, for a party of 4-6 characters of Mid Tier (Levels 4-6) play.

Email erik.fry@zoominternet.net for a PDF copy of the Kysie: Returned Guidebook.

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Miniatures Game
4 of 40 of 1

Written by Joe Cavalero

British confront a strong German force on the Western Front in this 15mm WWII battle. Rules will be expanded and slightly modified to handle 4 players and a 4 hour game. Sides may switch at the 2 hour mark if the scenario ends early. Rules will be taught, newcomers welcome.

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Miniatures Game
9 of 81 of 1

Written by Cullen Farrell

In late August, 1942 during the heated air, land and naval battles of the Eastern Solomons the Imperial Japanese Navy (IJN) light carrier Ryūjō launched an aircraft strafing attack force against Guadalcanal’s (island code-name: Cactus) Henderson airfield. The Cactus Air Force technically was under the command of Rear Admiral John S. McCain, who commanded all land based Allied aircraft in the South Pacific. A group of displaced ad-hoc assortment of Army, Marine, and Navy pilots would scramble to defend the American’s toehold on Guadalcanal, using the displaced USS Enterprise’s F4F Wildcats, the US Army P39 Air Cobras, and P-40 Warhawks.

No prior experience necessary, ages 12+.please.

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Miniatures Game
5 of 60 of 1

Written by Nick Norante

Deep into the War of the Second Coalition, Admiral Parker and Vice Admiral Horatio Nelson seek to disengage Denmark from The League of Armed neutrality by "amicable arrangement or by actual hostilities." Hoping to defeat Denmark before the Russian fleet at Reval thaws, Nelson leads an attack on Copenhagen itself. Defended by ships of the line, towed hulks bristling with guns, and impervious gun batteries, Copenhagen is a tough nut to crack. Will the Danes successfully defend their capital, or will the British force them out of Russia's League?

1/1000th scale Napoleonic ships and a modified version of Warhammer Historical: Trafalgar. No experience required, rules will be taught. Novices welcome; rules lawyers, unaccompanied minors, and the generally disgruntled not!

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Miniatures Game
2 of 60 of 1

Written by Jeff Hall

A great darkness stirs across the land. Ancient portents tell of a terrible evil about to rise and conquer all the kingdoms of man, elf, and dwarf. A band of adventurers venture deep into the frozen wastes to search for details on this prophecy.

This game uses a custom hybrid of RPG and Miniature rules with amazing figures and terrain!
6 Players, No experience necessary. All materials provided.

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Pathfinder 1st Edition Pathfinder Society Faction (Scarab Sages)
2 of 61 of 1

Character levels 3-7

Written by Pedro Coelho

Uncovering the secrets of a Jeweled Sage reveals that the others are in grave danger, and the PCs set off after notorious jewel thieves before the criminals can disappear with another priceless treasure. When the trail leads to the sages’ hidden sanctum deep within the Pillars of the Sun, the Pathfinders must draw upon both their own resourcefulness and the ancient historians’ power if they are to preserve a millennia-old organization and Osirion’s past.

“Sanctum of the Sages” is the final scenario in the three-part Destiny of the Sands campaign arc. It follows Pathfinder Society Scenario #5-12: "A Bitter Bargain" and Pathfinder Society Scenario #5-15: "Race to Seeker’s Folly." All three chapters are intended to be played in order.

Content in “Sanctum of the Sages” also contributes directly to the ongoing storyline of the Osirion faction.

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Pathfinder 1st Edition Pathfinder Society Faction (Silver Crusade)
7 of 61 of 1

Character levels 5-9

Written by Andrew Hoskins

After two years of blood and bravery, the Fifth Mendevian Crusade has struck a terrible blow to the Worldwound’s demons and reclaimed lost territory. The Pathfinder Society, as one of the crusade’s partners in this endeavor, has earned the right to explore and salvage what it can of the lost Sarkorian sites under Mendev’s control, and it has identified one ruin as a priority. In fact, the site seems to actively call to one agent in particular, a scarred survivor of abyssal experiments. Venture-Captain Jorsal of Lauterbury has asked the PCs to accompany this agent into the wasteland, where perhaps she might learn how to control her demonic half—or purge it completely.

Content in “Thralls of the Shattered God” also contributes directly to the ongoing storyline of the Silver Crusade faction.

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Pathfinder 1st Edition Pathfinder Society Faction (The Exchange)
7 of 61 of 1

Character levels 1-5

Written by Kris Leonard

In the port of Senghor, it is taboo to even speak of the accursed ruin of Boali that sits on the other side of the bay, let alone to set foot in its rubble-strewn streets. Yet rumors have reached the Pathfinder Society that the Aspis Consortium has sent agents to search through this forbidden city. Although few people willingly travel to its shores, Boali is far from quiet. It falls to a small group Pathfinder agents to get to the bottom of the Aspis plot without falling prey to the ruin's dangers. Can the PCs bring the Consortiums' true motives to light?

Contents in Signs in Senghor also contribute directly to the ongoing storyline of the Exchange faction.

Released on Wednesday, 27th December, 2017.

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Pathfinder 1st Edition
6 of 71 of 1

Character levels 1-3

Written by Terry Belles

The farmers on the outskirts of town have been having problems with missing livestock and crop damage lately. They are hoping some heroes will look around a bit and see if they can find the problem.

A module for 1st – 3rd level characters in the new COSlarion living campaign

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Savage Worlds
0 of 61 of 1

Written by John Ackley

The Holy Grail still eludes Camelot's heroic knights! Join the Round Table and tilt your lance in the royal tournament then pursue the Grail, facing mighty monsters and evil wizards.

Familiarity with Savage Worlds is a plus, but not necessary. Players will select a pre-gen Knight of the Round Table.

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Special Event
0 of 400 of 1

Written by COS Staff

Charity Raffle for gift baskets benefiting the convention charity organizations.

How this works: Buy tickets at the Reg Desk through 6:00pm Saturday, and place tickets in the cans in front of the basket you want. Drawings held Saturday at 6:30pm will then determine who wins each basket.

If you, or any group you are involved with, would like to create a gift basket for the raffle then please contact Dave Schnur or email cons@circleofswords.com. These are very worthy causes, and we'll need to have both good gift baskets and folks to bid on them to make this raffle a success!

Donations earn free space in our convention booklet based on the value of merchandise; $25 for 1/4 page, $50 for 1/2 page, and $100 for 1 page. Merchandise and ads must be received by our printing deadline for ad space, but are accepted in general through Saturday morning to allow for tickets to be submitted!

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Special Event
0 of 60 of 1

Written by Chris Robinson

Saturday morning Microgames slot, and by popular demand, There will be a meta game played while the other games are being played. Games include Sushi Roll, Love Letter, Dungeon Roll, Dice Stars, Tiny Epic Quest, Fluxx, Dungeon Hustle, Carracassonne Dice, and whatever else I can fit into the box.

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Special Event
0 of 402 of 1

Written by COSPlay Staff

The annual Costume Contest will kick off with the costume parade at 1pm followed by judging.

Categories for the contest include
* Anime/Fantasy (Photo of character represented required)
* Historical /Creature (Photo of costume/creature represented required)
* Original Character

Costume, nonfunctional weapons, made of wood, plastic or other soft materials, or having dull blades, are acceptable for the purposes of the contest provided the participant does not brandish or wield the weapon in an unsafe or threatening manner. Bring with you a short description of your character/costume and include how you put the various components together. This will be read to the judges while they take a closer look at your costume. Competitors in the Anime/Fantasy and Historical/Creature categories should bring along a picture of the character/creature you represent. Your costume will be judged for accuracy against this image. Contestants in the Original Character competition should be prepared to share with the judges their inspiration for their costume. Other points will be awarded for craftsmanship/use of materials, hair/makeup, accessories/props, and presentation/overall appearance. Short skits are permitted but not required. A skit portraying your character will enhance your presentation/overall appearance score as does roleplaying your character while in front of the judges. Prizes will be awarded to the winners of each category along with a “Judge’s Favorite” prize from each judge.

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Special Event
1 of 61 of 1

Written by Sasquatch Game Studio

Introduction to the new Alternity Sci-Fi role-playing system. This event is TENTATIVE pending the product being released prior to the convention. You're a team of 23rd-century freelance heroes with a desperate mission: Steal a key to the stars. Pre-gen characters will be provided, and you don't need to know the rules--we'll show you the basics while playing through an exciting adventure. Episode Zero premiered at GENCON 50 and marks the official debut of the Protostar Campaign Setting for the new Alternity game.

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Starfinder Starfinder Society Faction (Dataphiles) Starship
7 of 61 of 1

Character levels 1-4

Written by Jenny Jarzabski Cary

When Historia-7, the leader of the Dataphiles faction, uncovers the first hints of a conspiracy operating against the Starfinder Society, the PCs must assist her in uncovering the truth. Sent to a corporate space station orbiting the Pact Worlds' sun, the PCs must earn favor with the hedonist son of a corporate CEO to gain access to the confidential files Historia-7 needs. However, the PCs are stuck in the middle when this corrupt dilettante's proclivities and shady associations emerge to thwart the Starfinders' covert infiltration.

Content in The Solar Sortie also contributes to the ongoing goals of the Dataphiles faction.

Released December 2017.

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Warmachine/Hordes
0 of 161 of 1

Written by Charles Ansell & Les Smartnick

This will be a four round masters format tournament prizes to include medals and also a best painting award for the best fully painted army.

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1:30-6:30pm
GMT-07

Pathfinder 1st Edition Pathfinder Society
21 of 305 of 5

Character levels 1-11

Written by Mikko Kallio

Glorious Absalom has stood against the greatest armies, yet 2 extraordinary forces have allied against the city. The Pathfinder Society & its factions unite to aid Absalom in its hour of need!

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2-6pm
GMT-07

Board Game
0 of 300 of 1

Written by Open Play

A nice way to fill your time. A number of games will be made available; feel free to bring your own games. Games played will be participants’ choice. Novice to expert board gamers are welcome. Note that these games may be session may be self supervised if game coordinators are otherwise occupied.

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Board Game
0 of 40 of 1

Written by Eric Riegner

Come play the Firefly board game based on the TV show!

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Cortex Plus System
0 of 61 of 1

Written by Jim Pelton

A old friend has disappeared in a small logging town in Washington state. Now sightings of a large hairy creature attacking the loggers has been reported. Could it really be Bigfoot?

Come play in the world of Supernatural based on the TV show. Characters provided, rules taught.

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Dungeons & Dragons 5th Edition D&D Adventurers League
10 of 122 of 2

Character levels 1-4

Written by 07-05 Travis Woodall / OO-04 Ryan Wheaton

07-05 Whispers in the Dark
A mysterious satchel linking the yuan-ti to a poisoning in Port Nyanzaru leads you outside the safety of city walls and into the jungle beyond. Venture into the jungle and seek out the wisdom of the grung to shed some light on the situation.

Part Two of The Jungle Has Fangs Trilogy. A Two-Hour Adventure for 1st-4th Level Characters.

OO-04 Winter's Flame
This year’s Midwinter holiday efforts have been met with unusual obstacles: small stockpiles rummaged through, foods spoiling, ale casks leaking, festive clothes torn up, and crucial pembelon fruits missing. With schedules and deadlines rigid, any bigger bumps in the road might result in disaster. Who would want to keep the people of Chult from celebrating this long-revered holiday?

A Two-Hour Adventure for 1st-4th Level Characters

Additional tables will be added based on player signups and GM availability.

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Dungeons & Dragons 5th Edition D&D Adventurers League
8 of 122 of 2

Character levels 5-10

Written by Cindy Moore

The jungle has opened up and revealed her secrets—now is the time to act upon them. All signs point to a long-abandoned city as the source of the undead contagion, and so you have been called upon to venture within and put an end to it once and for all. Are you up to the task? Part Three of The Rot from Within Trilogy.

A Two-Hour Adventure for 5th-10th Level Characters. Additional tables will be added based on player signups and GM availability.

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Dungeons & Dragons 5th Edition
5 of 61 of 1

Character levels 1-3

Written by Erik Fry

In the town of Oberin's Crossing, there's a little inn named The Drake's Roost that is known for its amazing ale, spicy beef, and the flocks of Inn Drakes that live in the rafters. But now, the drakes are agitated, pestering patrons, attacking some, and generally making life difficult for the inn's owner. Can you help him out?

Coming Home to Roost is a 4 hour adventure for Kysie: Returned, for a party of 4-6 characters of Low Tier (Levels 1-3) play.

Email erik.fry@zoominternet.net for a PDF copy of the Kysie: Returned Guidebook.

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Miniatures Game
1 of 40 of 1

Written by Joe Cavalero

British confront a strong German force on the Western Front in this 15mm WWII battle. Rules will be expanded and slightly modified to handle 4 players and a 4 hour game. Sides may switch at the 2 hour mark if the scenario ends early. Rules will be taught, newcomers welcome.

View this session by itself

Miniatures Game
6 of 60 of 1

Written by Nick Norante

Deep into the War of the Second Coalition, Admiral Parker and Vice Admiral Horatio Nelson seek to disengage Denmark from The League of Armed neutrality by "amicable arrangement or by actual hostilities." Hoping to defeat Denmark before the Russian fleet at Reval thaws, Nelson leads an attack on Copenhagen itself. Defended by ships of the line, towed hulks bristling with guns, and impervious gun batteries, Copenhagen is a tough nut to crack. Will the Danes successfully defend their capital, or will the British force them out of Russia's League?

1/1000th scale Napoleonic ships and a modified version of Warhammer Historical: Trafalgar. No experience required, rules will be taught. Novices welcome; rules lawyers, unaccompanied minors, and the generally disgruntled not!

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Miniatures Game
13 of 101 of 1

Written by Brad Pflugh

28mm skirmish battle in Central Pennsylvania. French and Indian troops engage local colonists and British regulars at a key stream crossing supported by a blockhouse. Rules will be modified, no rules lawyers of children please.

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Miniatures Game
1 of 60 of 1

Written by Jeff Hall

As the evil grows across the land, the adventurers must travel to a remote island and search for the legendary Temple of the Forge God, said to be home to mighty weapons that can aid in their struggle. Does this location even exist?

This game uses a custom hybrid of RPG and Miniature rules with amazing figures and terrain!
6 Players, No experience necessary. All materials provided.

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My Little Pony: Tails of Equestria
0 of 50 of 1

Written by Crista Boring

When little-known ponies are asked to pet-sit for the bearers of The Elements of Harmony, six of the most important ponies in all of Equestria, they immediately agree. But what should be a simple job turns into a thrilling quest full of fun, danger and excitement when all six of their charges scatter into The Everfree Forest, where the clouds move themselves and wild magic runs amok. In order to retrieve all six pets, they’ll have to face diamond dogs, avoid poisoned joke, and navigate all manner of harrowing hazards. Can these four ponies find the lost pets and escape the Everfree?

Great for new gamers as well as any fans of the MLP universe. Pregens will be available.

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Pathfinder 1st Edition
3 of 71 of 1

Character levels 4-6

Written by Terry Belles

This is a two-round adventure.

A collector of ancient relics and books has had some stolen and he wishes to hire you to look into it.

A module for 4th – 6th level characters in the new COSlarion living campaign

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Shadowrun Shadowrun Missions
10 of 122 of 2

Written by Michael Messmer, O.C. Presley

The bugs are showing back up in Chicago and no one seems to think it’s their problem. Time to gather the evidence to convince the corporations to move.

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Special Event
0 of 402 of 1

Written by COSPlay Staff

Stay in your costumes for some COSPlay Fun and Games. Roleplay your character as you enjoy party games like Missing Link, Cement Shoes, Charades and Pictionary. Each game will be played for roughly 45 minutes with short breaks in between. It should be lots for fun for all.

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Warmachine/Hordes
0 of 160 of 1

Written by Charles Ansell & Les Smartnick

This will be a four round masters format tournament prizes to include medals and also a best painting award for the best fully painted army.

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7-11pm
GMT-07

Board Game
2 of 101 of 1

Written by Tom Phillis

Several cooperative games will be made available, Pandemic, Flashpoint, Dresden Files, and a few more. In cooperative games the players compete against the game and win or lose together. Games played will be participants’ choice. Come and give it a try. Novice to expert board gamers are welcome.

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Board Game
0 of 300 of 1

Written by Open Play

A nice way to fill your time. A number of games will be made available; feel free to bring your own games. Games played will be participants’ choice. Novice to expert board gamers are welcome. Note that these games may be session may be self supervised if game coordinators are otherwise occupied.

View this session by itself

Dungeons & Dragons 5th Edition D&D Adventurers League
4 of 61 of 1

Character levels 1-4

Written by M Sean Molley

Melvaunt is a city of merchants and metalsmiths. The docks are constantly filled with ships from Hillsfar, Mulmaster, and more distant ports. The northern coast of the Moonsea is an inhospitable place, and its people have a reputation for being rough and unfriendly. But they don’t go around murdering one another in the streets. At least, not usually. Was that a scream you just heard? Part One of The Chaos in Melvaunt.

A four-hour adventure for 1st-4th level characters. Additional tables will be added based on player signups and GM availability.

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Dungeons & Dragons 5th Edition D&D Adventurers League
6 of 122 of 2

Character levels 1-4

Written by James Introcaso

As the City of a Thousand Forges perseveres in the face of threats both internal and external, the effects of the planar portal continue to make everyone uneasy. When unusual individuals are drawn to the city because of the portal’s power, heroes are asked to keep the peace and ferret out anyone intending to bring harm to Melvaunt. A D&D Adventurers League adventure set in Melvaunt.

A four-hour adventure for 1st - 4th level characters. Additional tables will be added based on player signups and GM availability.

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Dungeons & Dragons 5th Edition D&D Adventurers League
5 of 61 of 1

Character levels 11-16

Written by Alan Patrick

When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that are reduced to whispering about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers.

A 4-Hour Adventure for 11th – 16th Level Characters. Additional tables will be added based on player signups and GM availability.

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Dungeons & Dragons 5th Edition
3 of 61 of 1

Character levels 4-6

Written by Erik Fry

Welcome to Thornwall, a city near the elven lands of Relis. Run by a strict lord named Korrin, a resistance is building, lead by a faceless iconoclast. Unrest stirs in the streets for the first time ever. Can you get to the bottom of what is going wrong before it's too late, and Thornwall erupts into the flames of rebellion?

As the Sparrow Flies is a 4 hour adventure for Kysie: Returned, for a party of 4-6 characters of Mid Tier (Levels 4-6) play.

Email erik.fry@zoominternet.net for a PDF copy of the Kysie: Returned Guidebook.

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Miniatures Game
0 of 100 of 1

Written by Louis Johnson

British vs Pirates is a miniature-based ship combat game set during the Golden Age of Piracy! Strategically sail your ship into favorable winds to unleash your hellish broadsides and bloody cutlasses, sending your enemies to the crushing depths. Beware of your ship's strengths and weaknesses. Sail her correctly and you will be rewarded with victory. The wind and sea are calling. Which side will you choose?

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Miniatures Game
1 of 60 of 1

Written by Jeff Hall

The followers of the Demon Lord are desperate to complete an unholy ritual that will unleash their master’s dark minions on the world. Can the adventures navigate the treacherous swamps in time to stop the ritual?

This game uses a custom hybrid of RPG and Miniature rules with amazing figures and terrain!
6 Players, No experience necessary. All materials provided.

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Pathfinder 1st Edition Pathfinder Society Faction (Scarab Sages) Faction (Dark Archive)
1 of 61 of 1

Character levels 7-11

Written by Matt Duval

Thousands of years ago, a defeated order of Osirian sages sought refuge in the perilous Pillars of the Sun in central Osirian. Until recently they were presumed lost, but recent exploration has uncovered the fortress sanctum they left behind. When the PCs delve into one of its sealed halls, they find the sages’ millennia-old projects dormant but not dead.

Content in “Beacon Below” also contributes directly to the ongoing storylines of the Dark Archive and Scarab Sages factions.

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Pathfinder 1st Edition Pathfinder Society Faction (Silver Crusade)
12 of 122 of 2

Character levels 1-5

Written by Cole Kronewitter

The Pathfinder Valais Durant has lead a troubled existence, ever since the demon-worshipping former venture-captain Thurl fused her body with parts from two demons. Pathfinder agents destroyed one of the demons, bringing some solace to Valais and allowing her to resume a somewhat normal life. However, the remaining demon's essence recently asserted control in an event that could have resulted in great bloodshed were it not for Valais's quick thinking. If the Pathfinders are to restore her to her original form, they need help, and the Society has just a contact who can escort them into the libraries of Heaven itself to uncover a powerful healing ritual. Navigating the customs and laws of Heaven is only the first of the challenges that faces the PCs, for they seek to purge demonic forces from Valais without raising the ire of Heaven's inhabitants or risking the fate of her soul.

Contents in "The Shores of Heaven” also contribute directly to the ongoing storyline of the Silver Crusade faction.

Released on Wednesday, 25th October, 2017.

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Pathfinder 1st Edition Pathfinder Society
8 of 61 of 1

Character levels 3-7

Written by Brian Duckwitz

The sprawling maze of caverns and tunnels beneath the hilltop city of Kaer Maga are home to a host of dangers and mysteries. A dedicated group of guards called the Duskwardens is responsible for protecting Kaer Magans and visitors alike from everything that lurks below. Despite the Duskwardens' best efforts, the influence of one of the vaults has been spreading on to the streets of Kaer Maga. It falls to a group of Pathfinder Society agents to navigate the factions of Kaer Maga to access and strike at the heart of the lurking threat.

Beyond the Halflight Path is an evergreen, replayable scenario designed to provide a flexible adventure that confronts the PCs with a variety of threats more common to higher-level characters. The scenario has nine different possible villains, as well as myriad other options for the GM to customize the dangers that the PCs face.

Released on Wednesday, 29th November, 2017.

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Savage Worlds
0 of 61 of 1

Written by John Ackley

The Holy Grail still eludes Camelot's heroic knights! Join the Round Table and tilt your lance in the royal tournament then pursue the Grail, facing mighty monsters and evil wizards.

Familiarity with Savage Worlds is a plus, but not necessary. Players will select a pre-gen Knight of the Round Table.

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Shadowrun Shadowrun Missions
7 of 122 of 2

Written by Michael Messmer

The Joint Corporate Strike Force has failed, but there still may be a window to end the bug threat to Chicago, once and for all.

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Starfinder Starfinder Society
5 of 61 of 1

Character levels 3-6

Written by Mikko Kallio

A routine business deal goes awry when a spiteful drow noble seizes a shipment of weapons destined for the Starfinder Society. The PCs are sent to the gloomy world of Apostae to retrieve the stolen arms. Granted 24-hours of diplomatic immunity for any actions taken against the thief, the PCs strike at the rebellious drow noble and retrieve the shipment. Whether through guile or sheer force, the PCs must prove that the Starfinder Society is not an organization to trifle with.

Released November 2017.

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