ConCentric Games 2017

16-17 Sep in Adelaide, SA, AU

This event is over.

Sep 2017

SlotScenarioGame / CampaignPlayersGMs
10am-1pm
GMT+09
Dungeon World0 of 40 of 1

Small dungeon bash to get the feel of the Dungeon World game

http://www.dungeon-world.com

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D&D 5e: D&D Adventurers League3 of 61 of 1

So you’ve finally arrived in Chult. Now that you’ve gotten over the shock of Port Nyanzaru’s exotic beauty, it’s time to get down to business. The five factions await contact and will no doubt have some work for you to do. Reach out to them and let them know that you’re ready to do what needs to be done!

Five One-Hour adventures
Adventure Premiere: Origins, RolePlay Rally , UKGE, AwesomeCon
DMsGuild Release: Tuesday 9/5/2017

Written by Rich Lescouflair

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Pathfinder RPG: Pathfinder Society1 of 61 of 1

A series of six Quests designed for 1st-level characters.
The grand Taldan Empire once controlled half of Avistan, but during the Even-Tongued Conquest, it could not manage an ongoing war with both its neighbor Qadira and the secessionist rebels in its outer provinces. As Taldor struggled to control its crumbling territories, its monarchs sought scapegoats for its failures, including the righteous war hero Countess Honaria Alcasti. Stripped of its nobility, her family has survived in obscurity for seven hundred years. However, her descendant Remaio has identified evidence that might redeem the Alcasti name and his ancestor’s honor. Can the PCs help exonerate her name and bring glory to Taldor once more?
"Honor’s Echo" includes six, 1-hour adventures that take the PCs from the verdant wilds of Andoran to the arid wastes of Qadira to the cultural heart of Taldor itself. Experience the adventures in any order to create a unique story.

Written by Eleanor Ferron, Jenny Jarzabski, and Landon Winkler

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Starfinder: Starfinder Society0 of 61 of 1

A series of five Starfinder Quests designed for 1st-level characters.

When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder team, the Starfinder Society takes note. The PCs are dispatched to discover how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars.

Into the Unknown includes five 1-hour adventures that take the PCs from exploring Absalom Station, to partaking in starship combat, to exploring an alien world. The fifth adventure in the series provides a stunning conclusion that takes the PCs' previous accomplishments into account for a climactic final showdown against an enemy starship.

Written by Ron Lundeen

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Tales from the Loop2 of 51 of 1

"Summertime. Never-ending days spent roaming the countryside looking for something to do. Boredom and bliss in equal measure. But underneath the hot Nevada summer, something stirs. Something is wrong. It begins with a talking bird, and soon the Kids are involved in a nefarious plot. Can they solve the Mystery before it is too late?"

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WWWRPG1 of 41 of 1

It’s about feuds, championships, betrayal, and righteous victory. It’s about the clash of good and evil on the grandest stage. It’s about whether you’ve got what it takes. And, in the end, it’s about what the audience thinks of your efforts.

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0 of 61 of 1

DD12 is the revamped, Simplified version of Original Dungeonworld (tm 1994) Using the new DD12 Quest Cards, players will be making characters and playing a quest using the Quick Character generation & Quest Cards to show how DD12 can be run gamesmasterless, for a fun afternoon with friends.

www.dungeondelverstwelve.com

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10am-2pm
GMT+09
GURPS3 of 71 of 1

The Adamantine Chef, a man by the name of Giuseppe, is the most skilled mage - and the most skilled chef - in all the lands. He has just taken each of you in as new apprentices, one to represent each school of cuisine. Within the Gourmand Gymnasium you will be taught the fine arts of magic cooking, but Giuseppe's tests will not be easy, and the threats of enchanted pasta pose an even greater threat. With perseverance, wizardly powers, and a dash of oregano, each of you will challenge the trials of The Adamantine Chef.

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10am-3pm
GMT+09
Conan RPG4 of 41 of 1

It is the Hyborian Age, a time of antiquity and renewal, brutality and beauty. Kingdoms rise amidst the remains of bygone lands. Forgotten secrets of sorcery, ancient artifacts, and devices of strange science lurk undiscovered in moldering ruins and lost cities, to be discovered by the daring or the unwary. Gods flourish and are forgotten, but the great black vale of eternity remains, and within this Outer Dark loom cosmic horrors of an unimaginable scale, evil beyond comprehension. Humankind crawls back from savagery, and nations prepare to rage across the map, ready to sweep civilization away in a tide of blood and iron. It is a place of heroic adventure and triumph. Here, the bold may prosper and history has yet to be written. So, dog brothers and sword sisters, make ready to step into the world of Conan! Tread the paths he has walked, or blaze new trails across the rich and storied kingdoms, glimmering beneath ancient stars. Drink life to its deepest, exult in the mad flame of battle, and seize glory enough to outlast the march of time!

17+ (Adult Themes)

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Paranoia0 of 50 of 1

You wake up naked, confused, and slightly damp, in the cloning room of Alpha Complex. Then things get worse.

Players new to the system welcome, players new to RPGs in general, not recommended.
This is a gory game, but exact levels of smut, gore, and filth will be negotiated beforehand. Minors should have legal guardian present for said discussion.

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Pathfinder RPG: Pathfinder Society0 of 61 of 1

Every year, the Sargavan government hosts the Sargava Chalice, a contest of speed and survival that draws eager competitors from far and wide, each hoping to win fame, fortune, and glory. This year, the Pathfinder Society has taken a special interest in the competition, sponsoring a team of agents to compete to win the trophy. Can the PCs overcome their competition and the dangers of the Sargavan wilderness to emerge victoriously?

Blazing Dangerous Trails is the first scenario in the two-part "Champion's Chalice" campaign arc. It is followed by Pathfinder Society Scenario #8-21: Agents of the Eye. Both chapters are intended to be played in order.

Written by Benjamin Bruck

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Starfinder: Starfinder Society5 of 61 of 1

All Starfinders complete their training by conferring with Guidance—a network of uploaded personalities embodying paragons from the Starfinder Society's history. Before receiving the blessing of Guidance, the PCs must meet with and assist critical missions on behalf of key leaders of the Society's leading factions. With the events of the Scoured Stars Incident still fresh in everyone's memory, there's plenty that needs doing to set the Society back on track.

The Commencement is a replayable scenario designed to help introduce players to the factions of the Starfinder Society and areas of importance on Absalom Station.

Written by Eleanor Ferron

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11:30am-3pm
GMT+09
D&D 5e: D&D Adventurers League12 of 121 of 2

Adventure Description: Pirates! Dastardly ne’er-do-wells have been spotted just outside of the harbor! Not content with scratching a living off of the rich port city’s scraps, pirates are making for the city by land and sea. But Port Nyanzaru is far from defenseless; pick up a yklwah, climb aboard a dinosaur, or man the wall; but whatever you do, don’t let those rapscallions into the city!
Adventure Length: 3 hours
Required Number of Tables: 4+
Adventure Premiere: Conclave of Gamers (9/1), Hal-Con (9/22), DragonCon (9/2), Queen City Conquest (9/8), Lodo Ergo Sum (9/8)
DMsGuild Release: NA
Apply: To apply for the D&D Open please fill out the D&D Adventurers League Con Support form(http://bit.ly/DnDALConSupport).

Written by Will Doyle

In this special session, we'll be linking up via Skype for an Epic scenario. One of our 2 tables is Tier 1 (1-4 Newbie friendly), and the second is Tier 2 (5-10)
Note that you can ignore the D&D Open info above

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2-5pm
GMT+09
D&D 5e: D&D Adventurers League5 of 61 of 1

So you’ve finally arrived in Chult. Now that you’ve gotten over the shock of Port Nyanzaru’s exotic beauty, it’s time to get down to business. The five factions await contact and will no doubt have some work for you to do. Reach out to them and let them know that you’re ready to do what needs to be done!

Five One-Hour adventures
Adventure Premiere: Origins, RolePlay Rally , UKGE, AwesomeCon
DMsGuild Release: Tuesday 9/5/2017

Written by Rich Lescouflair

View this session by itself
D&D 5e0 of 100 of 1

Strange creatures are descending from the mountains, the call has been put forth to discover the cause of this infestation otherworldly beasts and put an end to it. Who will lead the expedition to the Barrier Peaks?

All ages welcome

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Fiasco3 of 41 of 1

A game of powerful ambition and poor impulse control, Fiasco is the legendary indie RPG that puts you in the shoes of a low-rent scumbag in any number of settings. This session will be suitable for people with any level of RPG experience, but it will be slightly adult in tone.

Ages 14+

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Pathfinder RPG: Pathfinder Society0 of 60 of 1

A series of six Quests designed for 1st-level characters.
The grand Taldan Empire once controlled half of Avistan, but during the Even-Tongued Conquest, it could not manage an ongoing war with both its neighbor Qadira and the secessionist rebels in its outer provinces. As Taldor struggled to control its crumbling territories, its monarchs sought scapegoats for its failures, including the righteous war hero Countess Honaria Alcasti. Stripped of its nobility, her family has survived in obscurity for seven hundred years. However, her descendant Remaio has identified evidence that might redeem the Alcasti name and his ancestor’s honor. Can the PCs help exonerate her name and bring glory to Taldor once more?
"Honor’s Echo" includes six, 1-hour adventures that take the PCs from the verdant wilds of Andoran to the arid wastes of Qadira to the cultural heart of Taldor itself. Experience the adventures in any order to create a unique story.

Written by Eleanor Ferron, Jenny Jarzabski, and Landon Winkler

View this session by itself
Starfinder: Starfinder Society2 of 61 of 1

A series of five Starfinder Quests designed for 1st-level characters.

When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder team, the Starfinder Society takes note. The PCs are dispatched to discover how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars.

Into the Unknown includes five 1-hour adventures that take the PCs from exploring Absalom Station, to partaking in starship combat, to exploring an alien world. The fifth adventure in the series provides a stunning conclusion that takes the PCs' previous accomplishments into account for a climactic final showdown against an enemy starship.

Written by Ron Lundeen

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2 of 51 of 1

A fun, fast, action packed fantasy RPG sure to appeal to new and veteran players alike.

Ages 13+

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4-9pm
GMT+09
D&D 5e: D&D Adventurers League5 of 122 of 2

In response to a new but as-of-yet-unnamed threat, the factions have called upon adventurers to venture into the jungle in search of a location for a new base of operations. As such, you have been charged with scouting several locations to assess their viability. Surely something so trivial as a scouting mission couldn’t go wrong?

Five One-Hour Adventures
Adventure Premiere: SDCC (7/17), GeeklyCon (7/20), FarWest: St. Swithin’s Day (7/14), GenCon (8/17)
Available for Regional Preview: 7/21/2017
DMsGuild Release: Tuesday 10/3/2017

Written by Monica Valintinelli & Shawn Merwin

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Pathfinder RPG: Pathfinder Society0 of 61 of 1

Every Pathfinder’s adventures come to an end eventually. When the Society laid an esteemed venture-captain to rest, it was unaware of his outstanding debt to the Ekujae elves of the Mwangi Expanse. The elves have not forgotten, and they expect the Society to make good on the late venture-captain’s promises. It's up to the PCs to brave the Mwangi jungle and the dangers within to salvage the Society’s reputation in the region.

Written by Brian Duckwitz

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Starfinder: Starfinder Society5 of 61 of 1

Theft cannot be tolerated, especially when the culprit is a former Starfinder! The PCs travel to the red world of Akiton, hot on the heels of a deserting Starfinder who stole a magical relic from the vaults of the Lorespire Complex. Things get complicated when they discover what should be a dreary town in Akiton's wastelands is now positively jubilant. Could this revelry, not to mention the re-opening of the town's formerly defunct mining operations, be related to the wayward Starfinder?

Written by Jim Groves

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6-9pm
GMT+09
ORE2 of 50 of 1

Vincent desperately slammed the turbo boost. With a blue-sparking screaming whine tesla-electric motors spun up with overcharged haste. His battered vehicle hurtling forward, rattling violently under the strain as the gears cycled higher. The toxic green-grey dust and haze of a long dead neo-victorian wasteland obscured the pursuing gang of ragtag marauder vehicles, making it harder to anticipate the manoeuvre. Lady Miriam's eloquently shouted directions were drowned out by a gaussian cacophony of engines and heavy gunfire. Given enough time, and luck, their team could make the distance and deliver the plague cure.

View this session by itself
Pathfinder RPG: Pathfinder Society0 of 60 of 1

A series of six Quests designed for 1st-level characters.
The grand Taldan Empire once controlled half of Avistan, but during the Even-Tongued Conquest, it could not manage an ongoing war with both its neighbor Qadira and the secessionist rebels in its outer provinces. As Taldor struggled to control its crumbling territories, its monarchs sought scapegoats for its failures, including the righteous war hero Countess Honaria Alcasti. Stripped of its nobility, her family has survived in obscurity for seven hundred years. However, her descendant Remaio has identified evidence that might redeem the Alcasti name and his ancestor’s honor. Can the PCs help exonerate her name and bring glory to Taldor once more?
"Honor’s Echo" includes six, 1-hour adventures that take the PCs from the verdant wilds of Andoran to the arid wastes of Qadira to the cultural heart of Taldor itself. Experience the adventures in any order to create a unique story.

Written by Eleanor Ferron, Jenny Jarzabski, and Landon Winkler

View this session by itself
Star Wars: Force and Destiny3 of 51 of 1

The Jedi have been destroyed and knowledge of the Force is all but lost. Only a few Force Sensitive individuals exist, scattered and in hiding across the Galaxy.

The scholar Hethan Romund has been sharing her knowledge of the Jedi with the few Force sensitive exiles remaining. Now she has been captured by Malefax, a servant of the Dark Side of the Force. Malefax has compelled Romund to lead him to an ancient temple rich in lost knowledge of the Force. Romund has managed to send a signal to a group of her Force Sensitive allies, calling for help.

Drawn together to rescue their mentor, these individuals now climb the snow -clad slopes of Mount Tellec on the outer rim planet Spintir, heading into certain danger.

View this session by itself
Starfinder: Starfinder Society0 of 61 of 1

A series of five Starfinder Quests designed for 1st-level characters.

When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder team, the Starfinder Society takes note. The PCs are dispatched to discover how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars.

Into the Unknown includes five 1-hour adventures that take the PCs from exploring Absalom Station, to partaking in starship combat, to exploring an alien world. The fifth adventure in the series provides a stunning conclusion that takes the PCs' previous accomplishments into account for a climactic final showdown against an enemy starship.

Written by Ron Lundeen

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Through the Breach3 of 51 of 1

"The life of a miner isn’t easy. Between the long hours, the hard work, and the constant threat of cave-in or flooding, it’s the sort of job that can drive a person to drink.

In the town of Temperance, however, things are about to get a whole lot worse. Hunched creatures move through the cramped tunnels, miners are disappearing, and the strange woman that’s been hanging around at the edge of town... well, she’s got her own plans for Temperance.

Grab a pick-axe and some dynamite, because things are about to get crazy."

Ages 16+

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0 of 61 of 1

DD12 is the revamped, Simplified version of Original Dungeonworld (tm 1994) Using the new DD12 Quest Cards, players will be making characters and playing a quest using the Quick Character generation & Quest Cards to show how DD12 can be run gamesmasterless, for a fun afternoon with friends.

www.dungeondelverstwelve.com

View this session by itself
0 of 61 of 1

Come see how quickly we can make characters and then put them through their paces as you attempt to escape the oubliette. Brand new players to RPGs or ICRPG more than welcome.

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