Con-Tingency 2018

17-21 Jan in Fordingbridge, HAM, GB

Jan 2018

SlotScenarioGame / CampaignPlayersGMs
9am-1pm
GMT+00
Custom/Freeform1 of 61 of 1

In the far future, Humanity and aliens are ruled over by a group of companies. However, due to intense dissatisfaction, a Resistance movement has risen up and opposes the existing government. With the Orion Incident passed and billions of lives saved, the Resistance's job is far from over. Few people believe that Open Technology was truly behind these heinous acts. Scimitar Unit has been forced to step forward and accept the responsibility of continuing the fight. First, though, they must defend a facility which is besieged by Consortium forces...

Era d10 Rule System

From 2 to 6 players - all ages welcome - Pregenerated characters provided

Written by Ed Jowett

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Custom/Freeform0 of 51 of 1

Dark Scandi-fantasy game; the battered Ambrian peoples have claimed the lands south of the great and dark forest of Davokar, pushing the barbarians northward 'neath the leafy eaves. Corruption and hardship balance against the flickering flame of a new hope through the blessing of Prios and Queen Korinthia.

Up to 5 players - all ages welcome, with content moderated based on attendees. Pre-generated characters provided; adventure chosen by mutual agreement at the start of the session from those available.

Adventures: Camp Titan (troubles beset a refugee camp); The Sleepless Path (disgraced soldiers bide their time on guard duty); The Wheel of Misfortune (fleeing the war, ordinary folk face an unexpected challenge); Best Left Unspoken (a community experiences a rash of sudden and inexplicable deaths)

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Dungeon Crawl Classics RPG6 of 61 of 1

In the cold wastes of The Barrier Hills lies the wilderness village of Neverthawes who’s citizens have grown used to the bizarre sight of the ancient castle perched upon the enormous chunk of earth that floats high above their homes annoyingly blotting out the noonday sun with its shadow. It has been the home of the wizard Dagon the Doleful for over a hundred years. But now the lights in the castle have gone out and large chunks of earth have started to fall from the sky with devastating effect on the village below.
Today an expedition is leaving the village to investigate these strange changes and to become the first to enter the wizards castle in many a year and explore it’s mysteries.

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Feng Shui 21 of 31 of 1

Rating: 18, reference to recreational drug use

Aging Prog Rockers "Time Jester" are happy to be big in Japan. But as their long suffering support crew you struggle to keep the bludgened and blade slashed show on a road strewn with spent shell casings.

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Pathfinder RPG: Pathfinder Society2 of 61 of 1

When devils slay the knightly leader of Arwyll Stead and orcs from the Hell’s Fury tribe attack the town, all hope seems lost for the brave people living on Lastwall’s border. The coincidental arrival of the mysterious half-orc Vegazi also raises unsettling questions, and it’s up to the heroes to make sense of these events and end the Hell’s Fury tribe’s threat to Arwyll Stead once and for all. What does Vegazi have to do with the raiders’ diabolical plot? Who will rally Arwyll Stead now that the town’s icon has been cut down? And who is the mastermind orchestrating the orc tribe’s alliance with devils from beyond?

Written by Victoria Jaczko

When devils slay the knightly leader of Arwyll Stead and orcs from the Hell’s Fury tribe attack the town, all hope seems lost for the brave people living on Lastwall’s border. The coincidental arrival of the mysterious half-orc Vegazi also raises unsettling questions, and it’s up to the heroes to make sense of these events and end the Hell’s Fury tribe’s threat to Arwyll Stead once and for all. What does Vegazi have to do with the raiders’ diabolical plot? Who will rally Arwyll Stead now that the town’s icon has been cut down? And who is the mastermind orchestrating the orc tribe’s alliance with devils from beyond?

This is part of a 2 day module - Sign up for all 6 Parts

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Pathfinder RPG: Pathfinder Society5 of 61 of 1

Something wicked—and monstrous—stirs around the rugged Isgeri town of Saringallow, where the hated legacy of noble Chelish diabolists runs deep. With the recent disappearance of several apprentices, the nearby menace of particularly grotesque goblins, and the unsettling rumors about the old Sarini Estate, Mayor Sandra Trinelli knows that she needs help, and she needs it fast! The heroes must confront one of these crises, or all three, if they hope to stem the tide of darkness that looms. Before too long, the heroes discover that villains with ties to the Abyss have set their sights on Saringallow, and won't rest until the settlement and all its innocent inhabitants fall victim to their madness-inducing predations!

Written by Benjamin Bruck

Something wicked—and monstrous—stirs around the rugged Isgeri town of Saringallow, where the hated legacy of noble Chelish diabolists runs deep. With the recent disappearance of several apprentices, the nearby menace of particularly grotesque goblins, and the unsettling rumors about the old Sarini Estate, Mayor Sandra Trinelli knows that she needs help, and she needs it fast! The heroes must confront one of these crises, or all three, if they hope to stem the tide of darkness that looms. Before too long, the heroes discover that villains with ties to the Abyss have set their sights on Saringallow, and won't rest until the settlement and all its innocent inhabitants fall victim to their madness-inducing predations!

This will be run in campaign mode. Please Note This is a 3 part module over 6 slots - please sign up for both slots for each part

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Pathfinder RPG: Pathfinder Society5 of 61 of 1

Tempest of Doom!

Pridon's Hearth is Sargava's newest colony, pushing the country's borders further south than ever before and attracting treasure-hunters, fortune-seekers, and troubled souls hoping for a fresh start. But unnaturally powerful storms rock the tiny settlement just as the local lizardfolk tribe declares war on the colonists within. Are these threats somehow related? What became of the heretical cult of Gozreh that journeyed to the region a century ago, and do its corrupt teachings hold the key to calming the growing hurricane? Can the heroes protect the growing community from raging tempests and hostile monsters alike? And what role does the shadowy Aspis Consortium play in these recent dangers? These challenges and more await heroes willing to face down the Ire of the Storm!

Written by Thurston Hillman

Tempest of Doom!

Pridon's Hearth is Sargava's newest colony, pushing the country's borders further south than ever before and attracting treasure-hunters, fortune-seekers, and troubled souls hoping for a fresh start. But unnaturally powerful storms rock the tiny settlement just as the local lizardfolk tribe declares war on the colonists within. Are these threats somehow related? What became of the heretical cult of Gozreh that journeyed to the region a century ago, and do its corrupt teachings hold the key to calming the growing hurricane? Can the heroes protect the growing community from raging tempests and hostile monsters alike? And what role does the shadowy Aspis Consortium play in these recent dangers? These challenges and more await heroes willing to face down the Ire of the Storm!

This will be run in campaign mode.

Please Note This is a 3 part module over 6 slots - please sign up for both slots for each part

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Pathfinder RPG: Pathfinder Society6 of 61 of 1

Everyone in the fishing town of Ilsurian is excited when the legendary Umbra Carnival rolls into town—even if the show is run by members of the much-maligned Varisian ethnic group. With strange and exotic beasts, scandalous performances, games of chance, and all the other fun of a traveling fair, who could resist such an opportunity for entertainment?

Unfortunately for both the town and the circus, however, entertainment isn’t the only opportunity the carnival presents. Hidden within Ilsurian, a guild of thieves and scoundrels has been waiting for just such an occasion to launch a campaign of theft and murder—leaving the strangers from the circus to take the blame. With tensions mounting between locals and performers, and the body count rising on both sides, it’s up to the PCs to uncover what’s really going on and clear the circus’s name before the entire town erupts in a firestorm of ethnic violence.

Written by Jim Groves

Please Note This is all day module - please sign up for all 3 slots

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Pathfinder RPG: Pathfinder Society6 of 61 of 1

On an isolated demiplane, the Pathfinders explore an Osirian ruin transported from Golarion by a powerful sorcerer centuries ago. And though the Pathfinder Society believes the fruits of their delve to be ripe for the picking, the unnatural landscape surrounding the tomb and a run-in with an unexpected guest make getting out with the treasure a tough task for the PCs.

"The Dog Pharaoh's Tomb" is the first scenario in the two-part Wonders in the Weave campaign arc. The story concludes in Pathfinder Society Scenario #3-14: "Snakes in the Fold." Both scenarios are intended to be played in order.

Written by Jonathan H. Keith

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Pathfinder RPG: Pathfinder Society3 of 41 of 1

The Thuvian city of Merab has grown steadily over the past decade, and construction teams have uncovered numerous foundations and features dating back to Ancient Osirion and the Tekritanin League as they break ground for new buildings. Recently, workers accidentally unsealed a haunted ruin, out of which screamed a terrifying apparition. The Society has sent the PCs to investigate, not only to learn about the newly discovered ruin, but also to put this angry spirit to rest. In the process, the Pathfinders will uncover more than part of Thuvia's past; they'll unravel a dire secret that even now threatens one of the Society's closest allies.

Contents in "The Unseen Inclusion” also contribute directly to the ongoing storyline of the Scarab Sages faction.

Released on Wednesday, 27th September, 2017.

Written by Mike Kimmel

Factions: Scarab Sages

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Pathfinder RPG: Pathfinder Society2 of 61 of 1

The Pathfinder Valais Durant has lead a troubled existence, ever since the demon-worshipping former venture-captain Thurl fused her body with parts from two demons. Pathfinder agents destroyed one of the demons, bringing some solace to Valais and allowing her to resume a somewhat normal life. However, the remaining demon's essence recently asserted control in an event that could have resulted in great bloodshed were it not for Valais's quick thinking. If the Pathfinders are to restore her to her original form, they need help, and the Society has just a contact who can escort them into the libraries of Heaven itself to uncover a powerful healing ritual. Navigating the customs and laws of Heaven is only the first of the challenges that faces the PCs, for they seek to purge demonic forces from Valais without raising the ire of Heaven's inhabitants or risking the fate of her soul.

Contents in "The Shores of Heaven” also contribute directly to the ongoing storyline of the Silver Crusade faction.

Released on Wednesday, 25th October, 2017.

Written by Cole Kronewitter

Factions: Silver Crusade

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D&D Adventurers League13 of 122 of 2

It is a volatile time in Mulmaster. Nobles jockey for power and position. Refugees fight for mere survival. Danger and evil buried away awaken, adding to the chaos. The adventurers are tasked with investing strange events. Will they make a new friend or add to their list of enemies?

A 4-hour adventure for 5th-10th level characters

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2-6pm
GMT+00
Custom/Freeform0 of 61 of 1

Adventuring? That sounds dangerous... not to mention plain unsanitary! You're no fool, you have no interest in the risks that come with adventuring. All you care about is the gold and glory. And this is your chance to earn it! After all, when an adventuring is telling a story, all they are is a guy with a sword and a tale of wonder, right? Step into the role of Lyres, who gain the credit for adventures they "totally did have, definitely" in this session!

Era d10 Rule System

From 2 to 6 players - all ages welcome - Pregenerated characters provided

Written by Ed Jowett

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Custom/Freeform1 of 51 of 1

Investigative horror in Lovecraft's sanity-shattering universe; where keeping out of harms way and mustering all your investigative resources might be the only thing keeping you alive and in your right mind.

Up to 5 players - ages 13+, with content moderated based on attendees. Fast character generation means we will create investigators at the start of the session; adventure chosen by mutual agreement at the start of the session from those available.

Adventures: Save Innsmouth (a student documentary); Tainted Meat (wilderness weekend away); Operation Header (Arctic recon mission); Thro' Centuries Fixed (small town amnesia)

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D&D 5e: D&D Adventurers League13 of 122 of 2

Part One of the Ruined Tower of the Tempest Mage

Amid the gales and snowy Earthspur Mountains, the tumbling ruins of the ancient Tempest Mage’s tower brood over the village of Windy Valley. When a kidnapper flees into the ruins, it’s up to a group of adventurers to apprehend the rogue and save his victim from the vault below.

A four-hour adventure for 1st-4th level characters

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Pathfinder RPG: Pathfinder Society2 of 61 of 1

When devils slay the knightly leader of Arwyll Stead and orcs from the Hell’s Fury tribe attack the town, all hope seems lost for the brave people living on Lastwall’s border. The coincidental arrival of the mysterious half-orc Vegazi also raises unsettling questions, and it’s up to the heroes to make sense of these events and end the Hell’s Fury tribe’s threat to Arwyll Stead once and for all. What does Vegazi have to do with the raiders’ diabolical plot? Who will rally Arwyll Stead now that the town’s icon has been cut down? And who is the mastermind orchestrating the orc tribe’s alliance with devils from beyond?

Written by Victoria Jaczko

When devils slay the knightly leader of Arwyll Stead and orcs from the Hell’s Fury tribe attack the town, all hope seems lost for the brave people living on Lastwall’s border. The coincidental arrival of the mysterious half-orc Vegazi also raises unsettling questions, and it’s up to the heroes to make sense of these events and end the Hell’s Fury tribe’s threat to Arwyll Stead once and for all. What does Vegazi have to do with the raiders’ diabolical plot? Who will rally Arwyll Stead now that the town’s icon has been cut down? And who is the mastermind orchestrating the orc tribe’s alliance with devils from beyond?

This is part of a 2 Day Module - Sign up for all 6 slots

View this session by itself
Pathfinder RPG: Pathfinder Society5 of 61 of 1

Something wicked—and monstrous—stirs around the rugged Isgeri town of Saringallow, where the hated legacy of noble Chelish diabolists runs deep. With the recent disappearance of several apprentices, the nearby menace of particularly grotesque goblins, and the unsettling rumors about the old Sarini Estate, Mayor Sandra Trinelli knows that she needs help, and she needs it fast! The heroes must confront one of these crises, or all three, if they hope to stem the tide of darkness that looms. Before too long, the heroes discover that villains with ties to the Abyss have set their sights on Saringallow, and won't rest until the settlement and all its innocent inhabitants fall victim to their madness-inducing predations!

Written by Mikko Kallio

Something wicked—and monstrous—stirs around the rugged Isgeri town of Saringallow, where the hated legacy of noble Chelish diabolists runs deep. With the recent disappearance of several apprentices, the nearby menace of particularly grotesque goblins, and the unsettling rumors about the old Sarini Estate, Mayor Sandra Trinelli knows that she needs help, and she needs it fast! The heroes must confront one of these crises, or all three, if they hope to stem the tide of darkness that looms. Before too long, the heroes discover that villains with ties to the Abyss have set their sights on Saringallow, and won't rest until the settlement and all its innocent inhabitants fall victim to their madness-inducing predations!

This will be run in campaign mode. Please Note This is a 3 part module over 6 slots - please sign up for both slots for each part

View this session by itself
Pathfinder RPG: Pathfinder Society5 of 61 of 1

Tempest of Doom!

Pridon's Hearth is Sargava's newest colony, pushing the country's borders further south than ever before and attracting treasure-hunters, fortune-seekers, and troubled souls hoping for a fresh start. But unnaturally powerful storms rock the tiny settlement just as the local lizardfolk tribe declares war on the colonists within. Are these threats somehow related? What became of the heretical cult of Gozreh that journeyed to the region a century ago, and do its corrupt teachings hold the key to calming the growing hurricane? Can the heroes protect the growing community from raging tempests and hostile monsters alike? And what role does the shadowy Aspis Consortium play in these recent dangers? These challenges and more await heroes willing to face down the Ire of the Storm!

Written by Thurston Hillman

Tempest of Doom!

Pridon's Hearth is Sargava's newest colony, pushing the country's borders further south than ever before and attracting treasure-hunters, fortune-seekers, and troubled souls hoping for a fresh start. But unnaturally powerful storms rock the tiny settlement just as the local lizardfolk tribe declares war on the colonists within. Are these threats somehow related? What became of the heretical cult of Gozreh that journeyed to the region a century ago, and do its corrupt teachings hold the key to calming the growing hurricane? Can the heroes protect the growing community from raging tempests and hostile monsters alike? And what role does the shadowy Aspis Consortium play in these recent dangers? These challenges and more await heroes willing to face down the Ire of the Storm!

It will be run in a campaign mode.

Please Note This is a 3 part module over 6 slots - please sign up for both slots for each part

View this session by itself
Pathfinder RPG: Pathfinder Society6 of 61 of 1

Everyone in the fishing town of Ilsurian is excited when the legendary Umbra Carnival rolls into town—even if the show is run by members of the much-maligned Varisian ethnic group. With strange and exotic beasts, scandalous performances, games of chance, and all the other fun of a traveling fair, who could resist such an opportunity for entertainment?

Unfortunately for both the town and the circus, however, entertainment isn’t the only opportunity the carnival presents. Hidden within Ilsurian, a guild of thieves and scoundrels has been waiting for just such an occasion to launch a campaign of theft and murder—leaving the strangers from the circus to take the blame. With tensions mounting between locals and performers, and the body count rising on both sides, it’s up to the PCs to uncover what’s really going on and clear the circus’s name before the entire town erupts in a firestorm of ethnic violence.

Written by Jim Groves

Please Note This is all day module - please sign up for all 3 slots

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Pathfinder RPG: Pathfinder Society5 of 61 of 1

In a world the Pathfinder Society thought theirs for the exploring, the agents sent to retrieve a simple relic find themselves at odds with an entire lizardfolk village. As if that weren't enough, however, a longtime rival to the Society has allied with the lizardfolk, and if not stopped, the Pathfinders' entire operation on the newly discovered demiplane could be in jeopardy.

"Snakes in the Fold" is the second scenario in the two-part Wonders in the Weave campaign arc. The story begins in Pathfinder Society Scenario #3–12: "The Dog Pharaoh's Tomb." Both scenarios are intended to be played in order.

Written by Hal Maclean

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Pathfinder RPG: Pathfinder Society5 of 51 of 1

A Pathfinder Society Scenario designed for 4th-level pregenerated characters.

For several years, the Pathfinder Society has enjoyed a mutually beneficial alliance with the Sewer Dragons, the dominant tribe of kobolds living beneath Absalom. When an elite patrol discovers a wounded member of the Society with a desperate message, the Sewer Dragons must move quickly intercept an extraordinary threat from seizing their territory—if not Absalom itself! In this special adventure the players portray kobolds as unlikely defenders of the City at the Center of the World using 4th-level pregenerated characters.

This scenario is only available to be run by a 5 star GM

Written by Thurston Hillman

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Pathfinder RPG: Pathfinder Society1 of 61 of 1

The sprawling maze of caverns and tunnels beneath the hilltop city of Kaer Maga are home to a host of dangers and mysteries. A dedicated group of guards called the Duskwardens is responsible for protecting Kaer Magans and visitors alike from everything that lurks below. Despite the Duskwardens' best efforts, the influence of one of the vaults has been spreading on to the streets of Kaer Maga. It falls to a group of Pathfinder Society agents to navigate the factions of Kaer Maga to access and strike at the heart of the lurking threat.

Beyond the Halflight Path is an evergreen, replayable scenario designed to provide a flexible adventure that confronts the PCs with a variety of threats more common to higher-level characters. The scenario has nine different possible villains, as well as myriad other options for the GM to customize the dangers that the PCs face.

Released on Wednesday, 29th November, 2017.

Written by Brian Duckwitz

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Starfinder: Starfinder Society4 of 41 of 1

All Starfinders complete their training by conferring with Guidance—a network of uploaded personalities embodying paragons from the Starfinder Society's history. Before receiving the blessing of Guidance, the PCs must meet with and assist critical missions on behalf of key leaders of the Society's leading factions. With the events of the Scoured Stars Incident still fresh in everyone's memory, there's plenty that needs doing to set the Society back on track.

The Commencement is a replayable scenario designed to help introduce players to the factions of the Starfinder Society and areas of importance on Absalom Station.

Released at GenCon, August 2017.

Written by Eleanor Ferron

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7:30-11:30pm
GMT+00
Custom/Freeform0 of 61 of 1

Having recently been proclaimed Emperor of the 7th Empire, Diocletian needs you for a secret mission of the utmost importance.

Are you up to the challenge and uphold the reputation of the 42nd Legion Mechanicus and the Glory of the 7th Empire?

Part 1 of the Core to Action adventure saga using the 7th Empire Core Rule system.

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Custom/Freeform0 of 61 of 1

There has been a war going on for generations, which few know about. The Anonassi seek to invade our universe and kill us all. Only the Chosen stand against them. You are a Chosen, and you must therefore fight - there is no alternative in this matter. The first thing a Chosen must do is survive in the Lost Lands, a mysterious realm between our world and that of the Anonassi, for 2 weeks with nothing more than they bring with them.

Era d10 Rule System

From 2 to 6 players - all ages welcome - Pregenerated characters provided

Written by Ed Jowett

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D&D 5e: D&D Adventurers League7 of 122 of 2

HSING bears foul news: SEER has been captured. While exploring the ruins of Ulcaster in search of knowledge pertaining to runemagic (or perhaps even how to create them), they were separated and now the pseudodragon fears the worst. Without SEER’s guidance, the efforts of the assembled factions in these recent events may all be for naught!

Written by Cindy Moore

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Pathfinder RPG: Pathfinder Society2 of 61 of 1

When devils slay the knightly leader of Arwyll Stead and orcs from the Hell’s Fury tribe attack the town, all hope seems lost for the brave people living on Lastwall’s border. The coincidental arrival of the mysterious half-orc Vegazi also raises unsettling questions, and it’s up to the heroes to make sense of these events and end the Hell’s Fury tribe’s threat to Arwyll Stead once and for all. What does Vegazi have to do with the raiders’ diabolical plot? Who will rally Arwyll Stead now that the town’s icon has been cut down? And who is the mastermind orchestrating the orc tribe’s alliance with devils from beyond?

Written by Victoria Jaczko

When devils slay the knightly leader of Arwyll Stead and orcs from the Hell’s Fury tribe attack the town, all hope seems lost for the brave people living on Lastwall’s border. The coincidental arrival of the mysterious half-orc Vegazi also raises unsettling questions, and it’s up to the heroes to make sense of these events and end the Hell’s Fury tribe’s threat to Arwyll Stead once and for all. What does Vegazi have to do with the raiders’ diabolical plot? Who will rally Arwyll Stead now that the town’s icon has been cut down? And who is the mastermind orchestrating the orc tribe’s alliance with devils from beyond?

This is part of a 2 Day Module - Sign up for all 6 slots

View this session by itself
Pathfinder RPG: Pathfinder Society5 of 61 of 1

Something wicked—and monstrous—stirs around the rugged Isgeri town of Saringallow, where the hated legacy of noble Chelish diabolists runs deep. With the recent disappearance of several apprentices, the nearby menace of particularly grotesque goblins, and the unsettling rumors about the old Sarini Estate, Mayor Sandra Trinelli knows that she needs help, and she needs it fast! The heroes must confront one of these crises, or all three, if they hope to stem the tide of darkness that looms. Before too long, the heroes discover that villains with ties to the Abyss have set their sights on Saringallow, and won't rest until the settlement and all its innocent inhabitants fall victim to their madness-inducing predations!

Written by Mikko Kallio

Something wicked—and monstrous—stirs around the rugged Isgeri town of Saringallow, where the hated legacy of noble Chelish diabolists runs deep. With the recent disappearance of several apprentices, the nearby menace of particularly grotesque goblins, and the unsettling rumors about the old Sarini Estate, Mayor Sandra Trinelli knows that she needs help, and she needs it fast! The heroes must confront one of these crises, or all three, if they hope to stem the tide of darkness that looms. Before too long, the heroes discover that villains with ties to the Abyss have set their sights on Saringallow, and won't rest until the settlement and all its innocent inhabitants fall victim to their madness-inducing predations!

This will be run in campaign mode. Please Note This is a 3 part module over 6 slots - please sign up for both slots for each part

View this session by itself
Pathfinder RPG: Pathfinder Society5 of 61 of 1

Tempest of Doom!

Pridon's Hearth is Sargava's newest colony, pushing the country's borders further south than ever before and attracting treasure-hunters, fortune-seekers, and troubled souls hoping for a fresh start. But unnaturally powerful storms rock the tiny settlement just as the local lizardfolk tribe declares war on the colonists within. Are these threats somehow related? What became of the heretical cult of Gozreh that journeyed to the region a century ago, and do its corrupt teachings hold the key to calming the growing hurricane? Can the heroes protect the growing community from raging tempests and hostile monsters alike? And what role does the shadowy Aspis Consortium play in these recent dangers? These challenges and more await heroes willing to face down the Ire of the Storm!

Written by Thurston Hillman

Tempest of Doom!

Pridon's Hearth is Sargava's newest colony, pushing the country's borders further south than ever before and attracting treasure-hunters, fortune-seekers, and troubled souls hoping for a fresh start. But unnaturally powerful storms rock the tiny settlement just as the local lizardfolk tribe declares war on the colonists within. Are these threats somehow related? What became of the heretical cult of Gozreh that journeyed to the region a century ago, and do its corrupt teachings hold the key to calming the growing hurricane? Can the heroes protect the growing community from raging tempests and hostile monsters alike? And what role does the shadowy Aspis Consortium play in these recent dangers? These challenges and more await heroes willing to face down the Ire of the Storm!

It will be run in a campaign mode.

Please Note This is a 3 part module over 6 slots - please sign up for both slots for each part

View this session by itself
Pathfinder RPG: Pathfinder Society6 of 61 of 1

Everyone in the fishing town of Ilsurian is excited when the legendary Umbra Carnival rolls into town—even if the show is run by members of the much-maligned Varisian ethnic group. With strange and exotic beasts, scandalous performances, games of chance, and all the other fun of a traveling fair, who could resist such an opportunity for entertainment?

Unfortunately for both the town and the circus, however, entertainment isn’t the only opportunity the carnival presents. Hidden within Ilsurian, a guild of thieves and scoundrels has been waiting for just such an occasion to launch a campaign of theft and murder—leaving the strangers from the circus to take the blame. With tensions mounting between locals and performers, and the body count rising on both sides, it’s up to the PCs to uncover what’s really going on and clear the circus’s name before the entire town erupts in a firestorm of ethnic violence.

Written by Jim Groves

Please Note This is all day module - please sign up for all 3 slots

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Tales from the Loop6 of 61 of 1

For some reason you have missed the big thing in town, maybe you were away, maybe you just did not care, but all the kids have been congregating at Brass Lake Arcade...

There is a new game in town...it just came in...and apparently it is not the new PacMan Machine...

Join Tales from the Loop....

[80s Nostalgia has become quite the thing recently. Join a game where you can be the kids on those bikes getting into adventures.

Set in the Fictional American town of Wayland, Ohio you will be playing a group of 12-13 year olds. There is a mystery and it seems you are the only ones who can see it...]

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