CogCon 27

Sep 15-17 in Rolla, MO, US

This event is over.

Sep 2017

SlotScenarioGame / CampaignPlayersGMs
9am-1pm
GMT-05
FAST RPG0 of 61 of 1

A long time ago, in a galaxy far, far away… Rebel spies have learned of an unholy alliance between the evil Galactic Empire and a mysterious alien race. Jedi Master Splinter sends his padawans to uncover this new enemy and destroy the ultimate weapon they have supplied to the Empire. Jedi Turtles Leo, Mikey, Donny, and Raph must confront the sinister Darth Shredder and his Foot Troopers as the fate of the Rebel Alliance hangs in the balance.

FAST is a universal RPG that emphasizes role-playing with simple mechanics and (what else?) FAST combat. Characters will be provided. Bring your d6's and your imagination. For information about FAST, including the QuickPlay rules, visit our website http://www.fastrpg.net.

Written by Woody Babb

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Pathfinder RPG: Pathfinder Society0 of 61 of 1

Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.

Written by Kyle Baird

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Pathfinder RPG: Pathfinder Society6 of 61 of 1

The Society believes that a powerful relic lies in the depths of the Plane of Water, yet the most recent expedition to retrieve it failed for mysteriously tragic reasons. It's up to the PCs to travel to the aquatic metropolis of Vialesk to investigate that ill-fated mission and overcome the forces determined to keep the truth from coming to light.

Content in Treacherous Waves also contributes directly to the ongoing storyline of the Silver Crusade faction.

Written by Eleanor Ferron

Factions: Silver Crusade

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Pathfinder RPG: Pathfinder Society12 of 122 of 2

When members of the Shoanti Axe Clan saw fire shooting up into the sky over Varisia’s Caliphak Mountains, they rushed to investigate. They found a pair of doors inscribed with runes from ancient Thassilon, along with clear signs that the doors had recently been opened. In recognition of the Axe Clan’s expanding alliances, the Shoanti offered both the Society and a priest of Soralyon from Riddleport the opportunity to explore the ruin and neutralize its dangers. Now that the priest has vanished within the complex, the PCs must uncover the ruin’s history before the Shoanti lose faith in them and take matters into their own hands.

Written by Brian Duckwitz

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Pathfinder RPG: Pathfinder Society10 of 122 of 2

The Qadiran city of Qaharid is famous for its turquoise mines and fine pottery, yet it is also the center of worship for the monks of the White Feather. Most recently, the cult of Roidira has identified Qaharid as a pilgrimage city, and the once innocuous cultists have begun exhibiting truly strange behaviors. Society contacts recognize these actions as a sign that the Roidirans have uncovered some extraordinary secret in the wilderness nearby, and it fall to the PCs to speak with witnesses and track down the cult’s discovery.

Written by Katherine Cross

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Pathfinder RPG: Pathfinder Society5 of 61 of 1

When several Andoren officials vanished, the Pathfinders of the Almas lodge were quick to lend their aid in investigating the disappearances. It’s since become apparent that the officials didn’t leave; they were abducted, and the captors’ trail leads into revolution-torn Galt. The trail grew cold in Woodsedge, where Venture-Captain Eliza Petulengro has gathered a team of agents to renew the investigation. The PCs must rediscover the trail, and in the process they’ll uncover a secret that has long plagued the town.

Contents in “A Case of Missing Persons” also contributes directly to the ongoing storyline of the Liberty’s Edge faction.

Written by Alex Greenshields

Factions: Liberty's Edge

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Pathfinder RPG: Pathfinder Society4 of 61 of 1

Brevoy may seem a united country, but its noble houses are ever on the brink of warfare while King Noleski Surtova struggles to keep the peace and prove his legitimacy. A neutral township’s baron has died, and the loyalists of several houses have rekindled old rivalries while maneuvering for their respective lords to control the region. As the noble houses maneuver armies nearby in the name of “peacekeeping,” the teeters on the precipice of war. Hostilities could spell the end of a famous ruin that the Society is yet to document, and Pathfinders must travel into the powder keg region to delay hostilities long enough to salvage and study the site. For the truly ambitious, it may be possible to avert the war altogether, but canny nobles as likely to see the PCs as pawns as mediators.

Written by Crystal Malarsky

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Starfinder: Starfinder Society7 of 61 of 1

All Starfinders complete their training by conferring with Guidance—a network of uploaded personalities embodying paragons from the Starfinder Society's history. Before receiving the blessing of Guidance, the PCs must meet with and assist critical missions on behalf of key leaders of the Society's leading factions. With the events of the Scoured Stars Incident still fresh in everyone's memory, there's plenty that needs doing to set the Society back on track.

The Commencement is a replayable scenario designed to help introduce players to the factions of the Starfinder Society and areas of importance on Absalom Station.

Written by Eleanor Ferron

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Starfinder: Starfinder Society8 of 183 of 3

Theft cannot be tolerated, especially when the culprit is a former Starfinder! The PCs travel to the red world of Akiton, hot on the heels of a deserting Starfinder who stole a magical relic from the vaults of the Lorespire Complex. Things get complicated when they discover what should be a dreary town in Akiton's wastelands is now positively jubilant. Could this revelry, not to mention the re-opening of the town's formerly defunct mining operations, be related to the wayward Starfinder?

Written by Jim Groves

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Starfinder: Starfinder Society2 of 61 of 1

A Starfinder expedition's dusty data from an orbital scan shows signs of active technology on a distant, war-ravaged planet. Following up on this old lead, the Society dispatches a team of Starfinders to investigate the far-off world. Between making first contact and exploring the ruins of a dead civilization, long-buried secrets of the past are ripe for discovery.

Content in Yesteryear's Truth also contributes to the ongoing goals of the Wayfinders faction.

Written by Jason Keeley

Factions: Wayfinders

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Starfinder: Starfinder Society0 of 60 of 1

A series of five Starfinder Quests designed for 1st-level characters.

When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder team, the Starfinder Society takes note. The PCs are dispatched to discover how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars.

Into the Unknown includes five 1-hour adventures that take the PCs from exploring Absalom Station, to partaking in starship combat, to exploring an alien world. The fifth adventure in the series provides a stunning conclusion that takes the PCs' previous accomplishments into account for a climactic final showdown against an enemy starship.

Written by Ron Lundeen

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9am-3pm
GMT-05
Dragon Age RPG0 of 61 of 1

Duty unto Death is set in Ferelden. You are Grey Warden recruits who have not yet gone through the Joining. You are escorting Duncan (the leader of Ferelden’s Grey Wardens) west. When plans change, you must make the best of a bad situation. And in a dark fantasy setting, bad situations often get messy.

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Warhammer 40K7 of 201 of 1

Can your army defeat all challengers? Bring it and find out!

CogCon Warhammer 40k

2000 pt Tournament

Saturday September 16th at CogCon MSTGA will be holding a 2000 pt 40k tournament on the second floor of Havener. Registration will start at 9:30 a.m. with dice rolling beginning at 10:00 a.m.

Each round will be 2 hours and 15 minutes long and we will be playing 3 rounds with a break for lunch after the first round. Mission points will be scored at the end of each round and will be used to determine the overall winner.

We will be using the ITC tournament missions as well as the ITC FAQ. These both can be found on www.frontlinegaming.org under the ITC tab. We will not be allowing forgeworld models for this tournament. There will be a limit of only three of any unit allowed in a list. (Example, no more than three squads of Conscripts.) Prizes will be awarded based on: Best Generals and Best Painted.

Have any questions about the format of the tournament? Want to learn how to play 40K? Email gnb539@mst.edu

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2-6pm
GMT-05
FAST RPG0 of 61 of 1

Red Alert! The Enterprise is called in to investigate an unusual space/time vortex near an uncharted world when Klingon "scientists" arrive to contest the system. A skirmish breaks out, and Kirk--and the Klingons--are catapulted into the heart of the anomaly and another conflict in another universe. Join us for this crossover adventure, but beware: one does not simply walk into Mordor...

FAST is a universal RPG that emphasizes role-playing with simple mechanics and (what else?) FAST combat. Characters will be provided. Bring your d6's and your imagination. For information about FAST, including the QuickPlay rules, visit our website http://www.fastrpg.net.

Written by Steve Bruns

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Pathfinder RPG: Pathfinder Society6 of 61 of 1

A Pathfinder Society Scenario designed for 4th-level pregenerated characters.

For several years, the Pathfinder Society has enjoyed a mutually beneficial alliance with the Sewer Dragons, the dominant tribe of kobolds living beneath Absalom. When an elite patrol discovers a wounded member of the Society with a desperate message, the Sewer Dragons must move quickly intercept an extraordinary threat from seizing their territory—if not Absalom itself! In this special adventure the players portray kobolds as unlikely defenders of the City at the Center of the World using 4th-level pregenerated characters.

This scenario is only available to be run by a 5 star GM

Written by Thurston Hillman

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Pathfinder RPG: Pathfinder Society6 of 61 of 1

When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant’s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon’s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall’s blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle.

"From the Tome of Righteous Repose" is an evergreen, replayable scenario designed to provide a flexible adventure that confronts the PCs with a variety of threats more common to higher-level characters—all while uncovering the history of one of Avistan’s greatest conflicts. Depending on which lead the PCs take, they might explore the proud crusader nation of Lastwall, travel into the gloom-shrouded mountains of Ustalav, or risk an expedition into the orc-ruled wastes of Belkzen in pursuit of lost history.

Written by Andrew Hoskins

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Pathfinder RPG: Pathfinder Society4 of 61 of 1

One of Master of Spells Sorrina Westyr’s former adventuring companions vanished to the Plane of Earth and was presumed dead. She has recently resurfaced along an old road between the Plane of Earth and the Plane of Fire—one that even the warring forces of the planes’ greatest cities had abandoned—and has shown little interest in discussing her circumstances with the Pathfinder Society. Can the PCs uncover why she disappeared and enlist her help in reaching a site on the war-torn and volcanic borderlands?

Written by Kalervo Oikarinen

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Pathfinder RPG: Pathfinder Society8 of 122 of 2

The Qadiran city of Qaharid is famous for its turquoise mines and fine pottery, yet it is also the center of worship for the monks of the White Feather. Most recently, the cult of Roidira has identified Qaharid as a pilgrimage city, and the once innocuous cultists have begun exhibiting truly strange behaviors. Society contacts recognize these actions as a sign that the Roidirans have uncovered some extraordinary secret in the wilderness nearby, and it fall to the PCs to speak with witnesses and track down the cult’s discovery.

Written by Katherine Cross

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Pathfinder RPG: Pathfinder Society12 of 122 of 2

Brevoy may seem a united country, but its noble houses are ever on the brink of warfare while King Noleski Surtova struggles to keep the peace and prove his legitimacy. A neutral township’s baron has died, and the loyalists of several houses have rekindled old rivalries while maneuvering for their respective lords to control the region. As the noble houses maneuver armies nearby in the name of “peacekeeping,” the teeters on the precipice of war. Hostilities could spell the end of a famous ruin that the Society is yet to document, and Pathfinders must travel into the powder keg region to delay hostilities long enough to salvage and study the site. For the truly ambitious, it may be possible to avert the war altogether, but canny nobles as likely to see the PCs as pawns as mediators.

Written by Crystal Malarsky

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Starfinder: Starfinder Society6 of 61 of 1

Following the disastrous Scoured Stars Incident, the Starfinder Society fights to remain relevant as the rest of the galaxy moves on. With surviving agents stretched to their limits, the First Seeker launches a desperate bid to search the false moon of Salvation's End. Will the mission reveal a discovery that can stabilize the Society long enough for a new generation of Starfinders to come to the fore?

Players use 4th-level versions of the Starfinder iconic characters in this debut special event of the Starfinder Society Roleplaying Guild.

Written by Larry Wilhelm

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Starfinder: Starfinder Society8 of 122 of 2

A Starfinder expedition's dusty data from an orbital scan shows signs of active technology on a distant, war-ravaged planet. Following up on this old lead, the Society dispatches a team of Starfinders to investigate the far-off world. Between making first contact and exploring the ruins of a dead civilization, long-buried secrets of the past are ripe for discovery.

Content in Yesteryear's Truth also contributes to the ongoing goals of the Wayfinders faction.

Written by Jason Keeley

Factions: Wayfinders

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Starfinder: Starfinder Society11 of 122 of 2

A series of five Starfinder Quests designed for 1st-level characters.

When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder team, the Starfinder Society takes note. The PCs are dispatched to discover how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars.

Into the Unknown includes five 1-hour adventures that take the PCs from exploring Absalom Station, to partaking in starship combat, to exploring an alien world. The fifth adventure in the series provides a stunning conclusion that takes the PCs' previous accomplishments into account for a climactic final showdown against an enemy starship.

Written by Ron Lundeen

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4-10pm
GMT-05
Firefly RPG0 of 61 of 1

The 'Verse is a big place. The Firefly RPG is all about getting together a Crew and making your way through it. The Crew is contacted about a rescue operation. Circling the Wagons is a story about trust and betrayal and dire circumstances. Is the Crew better with the traitors they know, or the monsters they don’t? It’s up to them, of course. It’s up to them who they fly with and who they fight. Or if they die. In space and war, that’s always an option, too.

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7-11pm
GMT-05
FAST RPG1 of 61 of 1

Ten strangers arrive after dark for the reading of the late Mr. Boddy's will. Fabulous rewards await those with the courage to remain inside the haunted mansion until dawn. But will some find a tragic end before they can claim their inheritance? Take the role of Colonel Mustard, Miss Scarlet, or one of the other characters in this supernatural twist on the classic boardgame.

FAST is a universal RPG that emphasizes role-playing with simple mechanics and (what else?) FAST combat. Characters will be provided. Bring your d6's and your imagination. For information about FAST, including the QuickPlay rules, visit our website http://www.fastrpg.net.

Written by Larry Babb

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Pathfinder RPG: Pathfinder Society11 of 122 of 2

Glorious Absalom has stood against the greatest armies, yet 2 extraordinary forces have allied against the city. The Pathfinder Society & its factions unite to aid Absalom in its hour of need!

Written by Mikko Kallio

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Pathfinder RPG: Pathfinder Society15 of 183 of 3

Glorious Absalom has stood against the greatest armies, yet 2 extraordinary forces have allied against the city. The Pathfinder Society & its factions unite to aid Absalom in its hour of need!

Written by Mikko Kallio

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Pathfinder RPG: Pathfinder Society8 of 61 of 1

Glorious Absalom has stood against the greatest armies, yet 2 extraordinary forces have allied against the city. The Pathfinder Society & its factions unite to aid Absalom in its hour of need!

Written by Mikko Kallio

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Pathfinder RPG: Pathfinder Society18 of 183 of 3

Glorious Absalom has stood against the greatest armies, yet 2 extraordinary forces have allied against the city. The Pathfinder Society & its factions unite to aid Absalom in its hour of need!

Written by Mikko Kallio

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Pathfinder RPG: Pathfinder Society14 of 122 of 2

Glorious Absalom has stood against the greatest armies, yet 2 extraordinary forces have allied against the city. The Pathfinder Society & its factions unite to aid Absalom in its hour of need!

Written by Mikko Kallio

View this session by itself