Cleveland ConCoction 2017

Mar 10-12, 2017 in Cleveland, OH, US

This event is over.

Mar 2017

SlotScenarioPlayersGMs
12-4pm
GMT-08

Pathfinder 1st Edition Pathfinder Society
3 of 61 of 1

Character levels 1-5

Written by Brian J. Fruzen

Ever since the tragedy at Delvehaven decades ago, the infernal empire Cheliax has rarely allowed Pathfinders to explore its many ruins and archaeological treasures—even then only after its recently disenfranchised liaison Zarta Dralneen fought for that privilege. Cheliax has once again extended its hand to the Society, inviting its agents to investigate an abandoned keep that dates back to the Chelish civil war. It’s up to the PCs to navigate the Corentyn’s streets and politics as they uncover the buried past and lay the foundation for a new partnership with a one-time foe.

“Let Bygones Be” is the first scenario in the three-part Faithless and Forgotten campaign arc. It is followed by Pathfinder Society Scenario #7-16: “Lost Colony of Taldor” and Pathfinder Society Scenario #7-18: “The Infernal Inheritance.” All three chapters are intended to be played in order.

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2 of 50 of 1

"The master of Ravenloft is having guests for dinner - and you are invited! Evil lurks in the towers and dungeons of Castle Ravenloft, and only heroes of exceptional bravery can survive the horrors within.

This Dungeons and Dragons boardgame features cooperative game play with 1 to 5 players.

This game is suitable for a mix of beginning and experienced players, and you do not need to bring any materials."

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2-6pm
GMT-08

Pathfinder 1st Edition Pathfinder Society
1 of 61 of 1

Character levels 1-5

Written by Steven Robert

Once the home to a cult preaching self-sacrifice by immolation in order to achieve paradise, the Citadel of Flame in Qadira's Meraz Desert was presumably wiped out decades ago after Sarenrae dervishes led a crusade to end its morbid message. An enormous sandstorm swallowed both the citadel and the army attacking it, burying both beneath hundreds of feet of sand. Thought lost forever, the citadel's rediscovery prompts the Pathfinder Society to send you deep in the unforgiving Meraz to finally close the book on Qadira's most mysterious cult.

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Pathfinder 1st Edition Pathfinder Society Faction (The Exchange)
0 of 60 of 1

Character levels 1-5

Written by Thurston Hillman

Decades ago, the merchant nation of Druma anticipated a wave of migrants and built the city Alabastrine to accommodate them. The mass migration never happened. Always seeking a return on investment, Druma recently began auctioning off control of the city to the highest bidders and wealthiest entrepreneurs for five years at a time. The next auction begins soon, and the powerful Aspis Consortium gold agent Myrosype—an enemy of the Society responsible for countless Pathfinders’ deaths—is poised to take control of the whole city for her own nefarious ends. The Society has secured a few invitations for the PCs to attend the auction. Can they disrupt the event’s delicate politics in order to stop their rival, or will the Aspis Consortium gain an unassailable stronghold?

Content in “Bid for Alabastrine” contributes directly to the ongoing storyline of the Exchange Faction. Content in this scenario also ties into a special metaplot element from Pathfinder Society Special #6-98: "Serpents Rise". Players who have completed that special event are encouraged to bring its Chronicle sheet when playing this adventure.

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Pathfinder 1st Edition Pathfinder Society
1 of 61 of 1

Character levels 1-5

Written by Linda Zayas-Palmer

When the flames of revolution swept through Galt, the Society lost much of what it held there: dozens of agents, several lodges, and the fellowship of countless contacts who foreswore the Society rather than become targets themselves. Although Venture-Captain Eliza Petulengro has reestablished a foothold in the country, she needs to rebuild her network of allies. One of the most important figures resides in Dabril, a small village due to celebrate its yearly festival of light and forgiveness. Petulengro hopes that an entourage of Pathfinders might participate in the festivities and endear itself to the Society’s former friend. Past evils have other plans, however, and unless the PCs can keep their wits about them, they might not just lose sight of the mission; they might lose their lives.

“Reaping What We Sow” is a spooky adventure, perfect for fans of Pathfinder Roleplaying Game: Horror Adventures while still suitable for more light-hearted games.

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Pathfinder 1st Edition Pathfinder Society
5 of 61 of 1

Character levels 3-7

Written by Jason Bulmahn

A group of Pathfinders recently delved into the ruins of Bonekeep, a siege fortress destroyed centuries ago. There they discovered not only terrifying threats but also extraordinary treasures. Warded by the magic of a senior Pathfinder, the party must explore as much of Bonekeep as they can before the spell dissipates, lest they too are enslaved by the enchanted maze that looks hauntingly more familiar with each discovery.

This Pathfinder Society Special is only available to be run by 4+ star GMs and Venture Officers.

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6-10pm
GMT-08

Star Wars: X-Wing
2 of 40 of 1

Tactical miniature wargame in the Star Wars universe

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7-8pm
GMT-08

Workshop/Panel
0 of 500 of 1

Introduction to LARP. What it is, what it has been and how to get involved in Cleveland and Ohio. (This panel is a companion event to the TwyneMyrr Ball LARP on Sat 11a-2p & 8-12a)

This event will take place in Lyra

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7-11pm
GMT-08

Pathfinder 1st Edition Pathfinder Society
5 of 61 of 1

Character level 7

Written by John Compton

A Pathfinder Society Scenario designed for 7th-level pregenerated characters.

Years of political maneuvering, espionage, smuggling, and diplomacy have set the stage for the Aspis Consortium’s most ambitious attack on their Inner Sea rivals: the Pathfinder Society. All that remains are several key preparations that only an elite team of Aspis agents can arrange, and once the fireworks begin, these same agents must strike quickly and mercilessly to secure objectives—some shared and some connected to deeper plots—and escape without the Society being any the wiser.

In this adventure the players portray agents of the Aspis Consortium using 7th-level pregenerated characters. The events in this story also connect to and expand upon those in "Siege of Serpents".

This scenario is only available to be run by a 4 or 5 star GM and counts as an Exclusive/Special towards the 5-star qualification.

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Pathfinder 1st Edition Pathfinder Society
0 of 61 of 1

Character levels 3-7

Written by Ron Lundeen

Six years ago, the Pathfinder Society narrowly avoided disaster at an archeological excavation in the Terwa Uplands. The expedition recovered and resumed its work, and at long last they have learned what the ancient culture had hoped to guard. That’s when all correspondence ended. Fearing the excavation may be besieged once more, the Society has sent the PCs to save who they can, salvage what they must, and uncover a secret that has lain buried outside Bloodcove for millennia.

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Pathfinder 1st Edition Pathfinder Society
2 of 60 of 1

Character levels 3-7

Written by Andrew Hoskins

When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant’s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon’s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall’s blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle.

"From the Tome of Righteous Repose" is an evergreen, replayable scenario designed to provide a flexible adventure that confronts the PCs with a variety of threats more common to higher-level characters—all while uncovering the history of one of Avistan’s greatest conflicts. Depending on which lead the PCs take, they might explore the proud crusader nation of Lastwall, travel into the gloom-shrouded mountains of Ustalav, or risk an expedition into the orc-ruled wastes of Belkzen in pursuit of lost history.

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Pathfinder 1st Edition Pathfinder Society Faction (Scarab Sages)
0 of 60 of 1

Character levels 1-5

Written by Charlie Brooks

As a repurposed prison, the Sandswept Hall Pathfinder lodge in Sothis is an imposing target for thieves, yet an enemy operative recently broke in, stole valuable property, and escaped into the sun-scorched deserts of eastern Osirion. The PCs are the best disposed to follow the culprit's trail. Be warned, though, for the Scorpion Coast is the battleground of powerful elemental tribes that have assailed Osirion's frontier with cruel sandstorms and deadly force for millennia.

Content in The Sandstorm Prophecy also contributes directly to the ongoing storyline of the Scarab Sages faction.

The Sandstorm Prophecy is the first scenario in the three-part "Tyranny of Winds" campaign arc. It is followed by Pathfinder Society Scenario #8-10: Secrets of the Endless Sky and Pathfinder Society Scenario #8-12: Caught in the Eclipse. All three chapters are intended to be played in order.

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4 of 321 of 1

"It's the middle of the 21st century. The governments of the world have united against the terrorist menace and established a new social order, where the people are divided into classes. You are one of several criminals, guilty of capital crimes under the new laws. One by one, you or your fellow prisoners will be removed from the cell, taken away to be executed. How much is your life worth fighting for? Who will survive?

The Prison is an emotionally intense and immersive Russian freeform LARP focusing on class and identity in the not-so-distant yet plausible future."

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10pm-2am
GMT-08

5 of 60 of 1

Written by Lee Garvin

Join our Gaming Guest of Honor Lee Garvin as he runs a special late night session of his classic RPG Tales from the Floating Vagabond. This humorous tale will be ripped from the headlines.
Ages 18+ only

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