Charm City Gameday, Spring 2017

May 20 in Glen Burnie, MD, US

This event is over.

SlotScenarioGame / CampaignPlayersGMs
10am-2pm
GMT-07
D&D 4e6 of 61 of 1

The mad Baron of Leidrfell was dying, and wanted to be buried like a Viking. So all of his many many mistresses were hastily rounded up and put in his family catacombs beneath his manor in preparation for the Baron's journey to the afterlife. But he got better. .. and he was so excited, that he forgot about the countless women locked in his basement. A month long party has been declared across the barony. But at the manor, strange things are happening: servants are going missing, and the wine in the cellar is turning to vinegar. It's all very inconvenient. . . So the Baron has put a call out to the local Adventurers' Guild, and you have answered! (This is a game for 4-6 players of 3rd level. Pre-generated characters, dice and pencils will be provided. )

No play experience required! No materials required! Just show up, look pretty, and roll some dice. Ages 18+ WARNING: This game will contain adult humor, language and situations. If any of these things do not sound like a good idea for a game, please do not play in it.

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D&D 5e7 of 71 of 1

A once-proud fortress has fallen into the earth in an age long past. Now known as the Sunless Citadel, its echoing, broken halls house malign creatures. Evil has taken roon at the citadel's core, which is deep withing a subterranean garden of blighted foliage. Here, a terrible tree and its dark shepherd plot in darkness.

New players encouraged, pregenerated character sheets not required. Pens, paper, character sheets, dice, and miniatures are welcome. Ages 10+

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FAE5 of 51 of 1

The year is 1861 and super powered people were revealed to the world last year when a group of super powered individuals devastated both the north and the south armies (and the surround land for hundreds of miles) so badly it forced the USA and CSA to declare a truce before another wasteland was created. In the wake of failed unification, Texas, The American Indians, and China all decided to stake a claim on part of western America. All of this results in continental America being broken into multiple regions, all trying to hold their own.

As one of the people who has super powers, do you now show your true nature? Do you keep it hidden? And finally, do you try to help mankind or leave them to their fate?

Ages 12+, no experience needed. The Cowboys and Capes setting is still in the design phase using the Fate Accelerated ruleset, and you can help shape its future. Pen and paper is recommended but not required. Bringing your own Fate/Fudge dice earns a bonus starting Fate Point!

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Gamma World5 of 61 of 1

It's post-apocalypse, using the Palladium Rifts setting. With magic and monsters, swords and sorcery, rifts and robots. Can your crew of mismatched misfits get to Tolkeen in time, in one piece, and with your shipment intact? This game is using the 2nd Edition of Gamma World.

No play experience needed. Characters will be randomly generated at the table. Familiarity with the Rifts setting is helpful, but not necessary. Ages 10+

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Ghostbusters3 of 51 of 1

A seemingly simple ghost elimination job unfolds into so much more as the Baltimore franchise of Ghostbusters International tangles with an ancient evil, explores a pocket dimension beyond a magic mirror, and challenges a conspiracy against the newly-elected President!

Ghostbusters is a comedy rpg whose mechanics became the basis for Star Wars d6 and other West End systems. Rules taught, pregens provided. This four-hour session is adapted from the classic Dungeons & Dragons adventure X12 Skarda’s Mirror by Aaron Allston (1987).

No experience necessary, pregens provided. Ages 10+

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Trail of Cthulhu5 of 51 of 1

It's 1935 in a forgotten corner of Northern England, between the rolling hills and calm dales nestles a village plagued by terrible secrets and subterranean horrors. Loathsome creatures are waiting to rise and reclaim the land they believe is theirs and kill anyone who stands in their way, including the Investigators. However, as with all the best Mythos adventures, not all is as it seems. The Investigators must uncover the mystery that has killed many and doomed others in the tiny village while struggling to keep their lives and the last vestiges of their sanity intact.

No experience or knowledge of HP Lovecraft's works is necessary. Pre-generated characters will be provided and a single 6-sided die and some paper to take notes are all that is needed. Being a Lovecraftian game of investigation, the possibility of body-horror is quite high. Some people may find this kind of horror difficult to experience. The module may contain the following: violence against adults, children, and animals; self-harm; mental illness and insanity. Ages 18+

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3-7pm
GMT-07
Dragon Age RPG4 of 51 of 1

The party visits the village of Vintiver where a fight between the villagers and Delish elves has ended in peaceful conclusion. But since then a series of mysterious attacks have happened and the heroes must figure out what is happening before the peace is broken.

Pre-Gen Characters, pencils, and paper will be provided. Dice will available if needed, but feel free to bring your favorite 3D6 (two the same, one different)! No experience needed to play! Age 10+

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Dresden Files Accelerated5 of 61 of 1

The invitation, addressed to you, arrived mysteriously, on its own and without someone to deliver it to you. As you break the wax seal imprinted with an image of a sword held aloft and flames, the smell of sulfur and ozone reaches your nose. The invitation reads:

"The Ambassador of the Infinite Embassy of the Kingdom Down Below, cordially invites you to be his Honored Guest at a gala he is hosting at the Embassy this upcoming Friday evening. He wishes for you to enjoy his hospitality freely, without any expectations upon you or your person while you are his Guest. It is also his wish to speak with you privately once the gala has completed and the rest of the guests have been seen to. Please present this invitation to the door attendant when you arrive to ensure that there are no miscommunications between yourself and the staff of the Embassy."

With the personal guarantee of the Ambassador, you find yourself at the doors to the Embassy, curious to see what it is he wishes to speak to you about.

Ages 10+, no experience needed. Dresden Files Accelerated is the newest incarnation of the Dresden Files Roleplaying Gaming using the Fate Accelerated ruleset.

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D&D 5e5 of 51 of 1

Astabar the Experimenter was a wizard known long ago for his all consuming obsession with magic experimentation. His decrepit manor still stands but is surrounded by weird and unexplained phenomenon. Can this new batch of adventurers figure out his fate and earn a name for themselves in the annuls of history?
A 2nd level adventure for 4-5 players. PreGens will be provided.

No experience needed but some is good. Dice can be provided as well. Ages 10+

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Empire of the Petal Throne5 of 61 of 1

Tekumel is the first published campaign setting, coming out shortly after the original release of D&D. In the distant past, the Humanspace Empires spanned the galaxy. In an unexplained event, hundreds of planets were pulled into alternate dimensions. The pleasure planet of Tekumel was one of them. Now, thousands of years later, Tekumel is a strange world that is like no other. You will take the role of young adventures just arriving in the city of Jakalla to seek your fortune.

No experience needed. Pre-generated characters will be provided. Ages 18+

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Lady Blackbird6 of 61 of 1

LADY BLACKBIRD is on the run from an arranged marriage to Count Carlowe. She hired a smuggler skyship, The Owl, to take her from her palace on the Imperial world of Ilysium to the far reaches of the Remnants, so she can be with her once secret lover, the pirate king Uriah Flint.

HOWEVER -- Just before reaching the halfway point of Haven, The Owl was pursued and captured by the Imperial cruiser Hand of Sorrow, under charges of flying a false flag.

EVEN NOW Lady Blackbird, her bodyguard, and the crew of the Owl are being detained in the brig, while the commander of the cruiser, Captain Hollas, runs the smuggler ship's registry over the wireless. It's only a matter of time before they discover the outstanding warrants and learn that The Owl is owned by none other than the infamous outcast Cyrus Vance...

Ages 10+

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Ubiquity6 of 61 of 1

Victorian England is threatened by... a basilisk? Now the National Archaeological Geological and Submarine Society must uncover the truth. Exploration, Adventure and Tea at Four! This game uses the Ubiquity Roleplaying Game System.

No experience with the Ubiquity system or materials needed. Ages 10+

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