SlotScenarioPlayersGMs
12-4:30pm
GMT-04

Pathfinder 1st Edition Pathfinder Society (1st edition)
7 of 51 of 1

Character levels 3-7

Written by Jason Bulmahn

An enemy of the Pathfinder Society recently found a hidden dungeon in a centuries-old siege fortress, but despite his best efforts to convert it into his base of operations, he failed. When a pair of Pathfinders encounter disaster while scouting out the entrance, the party must explore the first level of the dungeon to determine not just what attacked their comrades but also what dark power their nemesis nearly acquired.

This Pathfinder Society Special is only available to be run by 4+ star GMs and Venture Officers.

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Pathfinder 1st Edition Pathfinder Society (1st edition)
4 of 51 of 1

Character level 7

Written by John Compton

A Pathfinder Society Scenario designed for 7th-level pregenerated characters.

Years of political maneuvering, espionage, smuggling, and diplomacy have set the stage for the Aspis Consortium’s most ambitious attack on their Inner Sea rivals: the Pathfinder Society. All that remains are several key preparations that only an elite team of Aspis agents can arrange, and once the fireworks begin, these same agents must strike quickly and mercilessly to secure objectives—some shared and some connected to deeper plots—and escape without the Society being any the wiser.

In this adventure the players portray agents of the Aspis Consortium using 7th-level pregenerated characters. The events in this story also connect to and expand upon those in "Siege of Serpents".

This scenario is only available to be run by a 4 or 5 star GM and counts as an Exclusive/Special towards the 5-star qualification.

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Pathfinder 1st Edition Pathfinder Society (1st edition) Faction (Liberty's Edge)
5 of 51 of 1

Character levels 1-5

Written by Alex Greenshields

Seven years ago, Pathfinders entered Absalom’s shattered Precipice Quarter in pursuit of a ruby ring but also rescued a strange survivor. She has since grown to adulthood and exhibited a rebellious spirit connected to the ruined school where the Pathfinders found her. The woman’s family has contacted the Society, hoping that its agents can escort her back to the haunted site and unravel the Drownyard’s relentless mysteries.

Content in “School of Spirits” also contributes directly to the ongoing storyline of the Liberty's Edge faction.

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5:30-7:30pm
GMT-04

Pathfinder Adventure Card Game Pathfinder Adventure Card Society
3 of 51 of 1

Days ago, Jemma Redclaw proclaimed herself captain of a merchantman vessel. After leading a mutiny on the ship you hired for a journey to Rahadoum, she seized command and sailed southward. Now she rules her ship with an iron fist… or more
precisely, a mechanical hand! But she’s not the only one with ideals and aspirations. On land, captains’ councils and petty tyrants lay claim to isolated islands, but at sea, the Brinebrood Queen considers these waters her realm. The coral reef surrounding your ship has served as her latest spawning pool.

This scenario requires the Pathfinder Adventure Card Game: Skull & Shackles Base Set, including The Wormwood Mutiny Adventure Deck. If you have 5 or 6 players, the Pathfinder Adventure Card Game: Skull & Shackles Character Add-On Deck is also required.

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