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12-4:30pm
GMT-04

Pathfinder 1st Edition Pathfinder Society (1st edition) Faction (Sovereign Court)
19 of 153 of 3

Character levels 1-5

Written by Jenny Jarzabski

The Peerless Empire of shaitan genies has warred with its fiery counterpart for centuries and thinly stretched resources leave the shaitans in need of additional aid. They have founded a new state-sanctioned mercenary company known as the Ungrounded, which draws upon free agents from across the multiverse. One of the Society’s few friends on the Plane of Earth has recommended at least a handful of Pathfinders join the Ungrounded, knowing that even a few months’ service could dramatically enhance the Society’s reputation (and fill those agents’ pockets) in this distant realm. The PCs travel to the magnificent Opaline Vault as the Society’s first envoys, but in doing so they must survive the otherworldly threats that lurk in both this strange environment and within their own ranks.

Content in “Ungrounded but Unbroken” also contributes directly to the ongoing storyline of the Sovereign Court faction.

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5:30-7:30pm
GMT-04

Pathfinder Adventure Card Game Pathfinder Adventure Card Society
2 of 51 of 1

You’ve sailed away from a lengthy battle with a relentless brine dragon–a true terror of the deep–but other sailors in the Shackles have not been as lucky. A sharp-eyed sailor in the crow’s nest has spotted flotsam ahead. It’s slow going for sailing ships here: the beastie you defeated took advantage of a chain of islands and coral reefs as its hunting grounds. Now the waters are clear enough for you to look for the remains of sunken ships.

This scenario requires the Pathfinder Adventure Card Game: Skull & Shackles Base Set, including The Wormwood Mutiny Adventure Deck. If you have 5 or 6 players, the Pathfinder Adventure Card Game: Skull & Shackles Character Add-On Deck is also required.

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